• 2

    posted a message on So after all the nerfs, Rogue got hit the hardest?

    Rogue is still good, Mage is strong not OP as some of you say...dropping DoL on turn 4 or 3  instead of turn 1 or 2 makes a huge difference.  Paladin still strong so I would say blizz did what had to be done: the win rates will drop without killing the decks.

    Posted in: General Discussion
  • 4

    posted a message on Finally a Legend after all those years!

    Yep, congrats! Reaching legend is one of those exhilarating gamer's moment that any good game can give you at one point.

    Posted in: Classic Format
  • 2

    posted a message on Deck of Lunacy and the no minion mage

    I have won a lot of matches using Deck of Lunacy deck. It's a good deck. And knowing the deck inside out helps me now to beat it with own version of Libram Paladin. DH, Aggro Shaman, Hunter and Libram Paladin beat it. Take your pick.

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else hate mage?
    Quote from Maziskynet >>

    Guys they already announced nerfs for lunacy mage next week. 

    Enjoy this deck for the next couple days

     source?

     

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else hate mage?
    Quote from Malfurious >>
    Quote from Lycaon55 >>
    Quote from Amaranthus >>

    Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.

    I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.

     Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once. 

    Casino = random. You can’t redefine casino to mean something else because it makes your deck sound like it’s not random. But with the 3-cost reduction, it’s more like a fixed casino and you’re the house with the advantage. 

     Totally agree with you Casino means random. But there are two types of randomness in the game. You have Casino cards like Puzzle Box of Yogg-Saron and Brawl where where the randomness is in the outcome of the play. Then you have what I call "random generating" card like Deck of Lunacy here the randomness is in the cards you receive, not when you play them. The advantage is, I agree, discounted cards. There is a price though for that advantage...you do get a lot of useless cards and you do lose because of this more often than you think, that's why this deck is Tier 2. I just that think many players confuse these two types of randomness. For me the most powerful card in this deck (and one of the best in the game) is Refreshing Spring Water.

     

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else hate mage?

    There maybe another reason why players don't like No minion mage with Deck of Lunacy. Usually we can identify the deck the opponent is using and our decks have tech cards to counter the most popular decks. We know what to expect at each turn...in the case of deck of Lunacy the discomfort or unfun feeling comes from the impossibility for players to anticipate anything, keep or play which card etc etc.  not the randomness.

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else hate mage?
    Quote from Amaranthus >>
    Quote from Lycaon55 >>
    Quote from Amaranthus >>

    Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.

    I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.

     Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once. 

     Hey another internet person that apparently can't read and doesn't understand semantics.

    1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.

    2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.

     

    Quote from Amaranthus >>
    Quote from Lycaon55 >>
    Quote from Amaranthus >>

    Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.

    I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.

     Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once. 

     Hey another internet person that apparently can't read and doesn't understand semantics.

    1.) Telling someone that commented on how it feels to play against a certain class to get objective is pointless. That's just not the underlying topic. I didn't say a thing about the strength of mage in the meta.

    2.) A card that transforms the majority of cards in your deck into random ones is pretty much the definition of a casino card, at least in my book. The mana reduction simply rigs the casino game in your favour, but doesn't change the randomness.

     Well isn't  "how it feels" the opposite of an objective comment? And I am asking him to take an objective look. My understanding is players feel that it's a casino deck. Let's be clear: casino card is when even the players who plays the card doesn't know the outcome of the play. In Deck of Lunacy, we do get the cards randomly yes but when we play them we know what we are doing. Hope it's clear the way I say it this time cause I just think you did not understand my point.

    Posted in: General Discussion
  • 0

    posted a message on mage and paladin
    Quote from yepapapepeap >>

    anyone else having fun facing only mage and paladin? iv legit not seen anything else in diamond 5 the last 2 hours wtf... 1 deathrattle demon hunter aswell...


    all i see is no minion mage and secret libram paladin, my two biggest counters.. 






    two very forced archetypes who rules the meta, what a surprise... forced archetypes... you know you are playing a forced archetype if you for some reason can draw cards for free or you can play a 8/8 taunt with divine shield that heals 8 for 3 mana

     At D5 today no minion Mage is about 14% and secret Paladin is about 11%, Libram Paladin is about 5% nothing unusual...

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else hate mage?
    Quote from Amaranthus >>

    Definitely. Every time I queue up against a mage I feel like we might as well toss a coin who wins. (Usually my winrates even back that statement up quite well. Around 50% with almost any deck.) When you play against a Warrior you know you might get brawled on turn 5, when playing against a warlock you know they'll do anything to slam down Tickatus asap. Against Mage you can't plan anything since about 90% of their effects are random to some point. I was in utter disgust when I opened Deck of Lunacy in a pack a few months ago. Not my understanding of fun at all.

    I wonder, is there any WOW lore to back that up? In other lores like DnD mages usually are the strategic, carefully planning intellectual type, whereas in HS they're just like "YOLO, I'm gonna wave my wand around and hope it does something good for me." It seems so odd.

     Deck of Lunacy decks are NOT casino decks. Read my post. I can understand that players may thinks it's a casino deck. You get random spells that you choose and use according to what you are up against. The advantage that Deck of Lunacy gives is the discounted cost of the cards. Again Casino is I drop a card and I see what happens. This is not the case at all with Deck of Lunacy. We DO GET useless, unplayable cards and we do lose because of that. No minion Mage (with deck of Lunacy) is TIER2!! Get real and objective for once. 

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...

    I like this expansion. Many good decks from all classes. no complaints. I see loads of mages, paladins and Warlocks though.

    Posted in: General Discussion
  • 1

    posted a message on Does anyone else hate mage?

    Guys! Chill! Players hate priest, hate rogue, hate Mage bla bla bla! Mage has been, for quite some time now, in the lower tiers, best being (rarely) Tier2. This expansion Mage is starting to shine a bit and the ranting is on. Mage was in the dump for years now we can play so give me a break. Don't confuse casino mage decks and Deck of Lunacy decks. Casino means basically you drop the card and see what happens, can go either way. Deck of Lunacy is a getting discounted spells from all classes. You may feel mage gets the perfect spells to play with deck of lunacy wrong..we just never play that, wel,l are unplayable CAUSE we do get these cards that summon minions (no minion deck) and the cards that summon (for example) Deathrattle minions that died this game and many more. Finding the spells that can be played depending on the situation is not always easy and you guys don't see the times deck of Lunacy doesn't give us anything good and its gg. But I agree the deck gives us a wide selection of options and its the player's skill that counts. It's the most creative gameplay I have see in Hearthstone cause you don't know what you gonna get and you must win with what you are given. That's what I like about this deck. ok now you can down vote me.

    Posted in: General Discussion
  • 0

    posted a message on What hour on Tuesday will the expansion hit?

    Arrgh! So the expansion goes live for Thailand Tuesday night at midnight. I will only start to play Wednesday morning...not fair!!!

    Posted in: General Discussion
  • 0

    posted a message on Is the Reward Track Better?

    Yep, definitely making more gold now than with the old system. Made 14k this expansion if I count the 2k I paid for the mini set. I play only ranked in Standard and did not buy the pass.

    Posted in: General Discussion
  • 0

    posted a message on Reduced Legendary Drops?

    85 pack got 4 legendairies, not the ones I wanted!

    Posted in: General Discussion
  • 0

    posted a message on Cannot open packs in Fire Gathering

    Yes that's correct we are 14 hours ahead. Thanks!

    Posted in: General Discussion
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