As usual the HS team are too lazy to fix a broken interaction and resort to making a card less fun to indirectly address the combo.
Is making a rule like "can't target immune minions" too hard for a team of 100 people? I remember the old Naga Sea Witch nerf being another example of this. Instead of fixing the bug that made the (5) cost effect occur before cost reduction they ruined the card forever.
Immortal Prelate is too slow for this deck. There are so many better targets for your buffs that give immediate tempo, like Echoing Ooze, rush, taunt and lifesteal minions.
A good idea, but not that realistic, considering how important pack openings are for revenue. Discovering could be a mechanic for end of season rewards, tavern pass milestones, expansion launch free cards, one time events etc.
2
As usual the HS team are too lazy to fix a broken interaction and resort to making a card less fun to indirectly address the combo.
Is making a rule like "can't target immune minions" too hard for a team of 100 people? I remember the old Naga Sea Witch nerf being another example of this. Instead of fixing the bug that made the (5) cost effect occur before cost reduction they ruined the card forever.
0
Double divine shield seems awesome
0
Cool deck. Are you surviving fine without Khartut Defender?
0
I've gotten Sleepy Dragon a few times and that feels great.
0
Cool deck. This is the first time I've seen Chromatic Egg used.
0
You don't need to corrupt them to get value. Three 9 or 10 drops is still powerful after evolves.
1
It's cool ingame when you get 200 murlocs or something, but I agree that pack achievments, especially "legendary collection" popups are annoying.
0
Immortal Prelate is too slow for this deck. There are so many better targets for your buffs that give immediate tempo, like Echoing Ooze, rush, taunt and lifesteal minions.
2
I think it's too slow, but I will try it. Value is not a problem with this deck.
5
I love this Brawl
1
I have been clickbaited here, this isn't handlock at all, just regular boring corrupt warlock with Zzerraku the Warped. None of the core handlock cards are present, like Twilight Drake, Abyssal Summoner, Flesh Giant
1
A good idea, but not that realistic, considering how important pack openings are for revenue. Discovering could be a mechanic for end of season rewards, tavern pass milestones, expansion launch free cards, one time events etc.
0
How can blizzard get away with such powercreep? Fiery War Axe
2
I don't think the Grumble, Worldshaker and Doppelgangster package is needed in a C'Thun, the Shattered deck. It's too greedy imo.
0
How to win against different aggro decks:
Druid: Play big taunts
Secret Mage: Healing/armor gain
Hunter: Healing/armor gain
Paladin: Clear the board
Shaman: Clear the board
Warlock: Clear the board
Warrior: Weapon destruction, and all of the above
Demon Hunter: Get really lucky/opponent draws terribly