When the #TavernsOfTime event ends, please retain the daily quest goals and scrap the original ones.
I’ve truly enjoyed the Taverns of Time. The extra dust was nice, the high gold rewards was nice, but the thing that made Taverns of Time really great was quest goals that can be easily achieved while laddering with your favourite deck(s). If you love Hearthstone, but have limited time to play, the normal quest goals can sometimes be a drag.
Most players crave for gold, to buy packs, increase their collection and be able to play even more decks that are fun. So you do the quests, if you like them or not. Even the «Everybody! Get in here!» - unless your able to swap them for something better.
If you’re spending what little spare time you have, trying to climb the ladder with your Odd Paladin or Even Warlock, playing 30 Priest cards or 6 Pirates isn’t fun. It’s just wasted time. So you throw together a stupid Pirate Priest deck, play some uninspired matches in Casual and hope you get time over for a ranked match later on.
The Taverns of Time quest goals are SO MUCH BETTER. Taking a number of turns, drawing a number of cards or playing a number of spells can be done with most tier 1, 2 or 3 decks (ok, Spiteful decks don’t run many spells, but …). You can prove that you are an active player and earn your gold while you play the decks you like and do things that you find meaningful.
It’s nice to promote diversity, which I think is the idea behind the original quest goals. But it must be even nicer if you can increase the time people feel it is fun playing the game. Playing decks you like is fun. Playing decks you don’t like is not fun, even when you get paid gold to do it. So do the right thing. Use the off-meta reports to promote diversity and give us quest goals that can be achieved while playing what we like.
As far as I can see, he never asked for rewards, only goals. I fully agree with this. Even the goals like dragons aren't boring because you only need 3, and why wouldn't I try to play a dragon package in my Thief Rogue deck. It not only lets us play the decks we like, but it can even promote deckbuilding to some degree.
I disagree as well. What's the point of getting a quest that automatically completes when you draw 15 cards, or take 10 turns, etc? Kinda defeats the purpose of a quest. You may as well be given the gold instead.
I disagree as well. What's the point of getting a quest that automatically completes when you draw 15 cards, or take 10 turns, etc? Kinda defeats the purpose of a quest. You may as well be given the gold instead.
This. Keeping the 60/60 ones for reroll while doing the 100/100 before it is too late has often been a pain for me, and is locking me out of playing the game normally.
If they kept the rewards as well, I would be all for it, as you would not reroll a 60/60 anyway.
It's complicated. Today I got my favorite quest again. Play five minions that cost one.
So no more miracle rogue for me today.
Having to play 5 elementals just for the gold wouldn't be fun either but I could easily avoid to complete the quest and hope for a better one tomorrow.
I think that's a great idea! You should definitely make a poll for the thread.
Quests ONLY purpose in Hearthstone and many other card games are to make the player come back everyday, or often enough (as you could theoretically play once every three days and clear your quests). That's it!
So you can have quests that will reward you for playing decks you love : these are the generic quests that can be applied to any deck. You can have quests that reward you for playing decks you hate : class-specific quests can sometimes generate a LOT of frustration, as either you play a deck you know you don't like, or you change it for another that may grant less gold. It doesn't feel great anyway. Then you can have quests that hint to deckbuilding, such as dragons or pirates. But the number needs to remain low enough.
It's a complicated topic, but I think the generic quests are great. You launch HS, you play a couple of games with your favorite deck of the moment, and you get rewarded for that, whether you lost or not.
Now that I think about it, the lack of achievement is a huge downside to hearthstone, and it even impact quests as people use them as mini achievements.
Quests just sit there piling up if they ever get completed it’s due to being done form cards in Arena. I don’t proactively go out seeking what’s to complete quests. With the Dust and higher Gold though with more interacting quests it’s caught my interest. I hope they keep both the dust and gold from this a lot of people would stay active if this was the case. The games like 4 years old now would be great if they weren’t so stingy on the dust for new players.
Rollback Post to RevisionRollBack
-Those who do not understand true pain, can never understand true peace.-
It's actually bad game design forcing players to play certain classes. That should be an obvious one. A lot of times when I saw class quests I just ignored them altogether. My guess is Blizzard tries out new dailies with that event and checks the stats on how many players actually try to complete them. It's definitely going in the right direction.
Surely Blizzard could meet the community half way. I know they need to make $$, but there have got to be tweaks that make it much easier to get new players to join, retain veterans and make us feel valued.
i’m down for the quest goals thenselces definitely! Rewards are maybe overkill (though I wouldnt refuse them if offered! I mean, I’m not an idiot! Lol).
Quests ONLY purpose in Hearthstone and many other card games are to make the player come back everyday, or often enough (as you could theoretically play once every three days and clear your quests). That's it!
So you would agree quests should never incentivize you to stop playing for the day? I think if it is completely arbitrary what you do it could just as well be a login reward, but with the current quest objectives and a bit of bad luck I keep getting play 15 turns and draw 15 cards quests so I try to finish the good quests within that timeframe and log off because I can't play enough to make up for the opportunity loss of completing a 60g/dust quest.
I'm not sure I understand what you are saying here... having a 60g/60 dust quest is a loss? You mean compared to the 80g/80 dust? Well I didn't even pay attention, was just glad there was extra rewards.
In that case yes, it sucks if it prevents you to play, but I think you are taking it way too seriously, don't let 20 extra golds frustrate you. I wonder what others might think about it.
Dear Blizzard
When the #TavernsOfTime event ends, please retain the daily quest goals and scrap the original ones.
I’ve truly enjoyed the Taverns of Time. The extra dust was nice, the high gold rewards was nice, but the thing that made Taverns of Time really great was quest goals that can be easily achieved while laddering with your favourite deck(s). If you love Hearthstone, but have limited time to play, the normal quest goals can sometimes be a drag.
Most players crave for gold, to buy packs, increase their collection and be able to play even more decks that are fun. So you do the quests, if you like them or not. Even the «Everybody! Get in here!» - unless your able to swap them for something better.
If you’re spending what little spare time you have, trying to climb the ladder with your Odd Paladin or Even Warlock, playing 30 Priest cards or 6 Pirates isn’t fun. It’s just wasted time. So you throw together a stupid Pirate Priest deck, play some uninspired matches in Casual and hope you get time over for a ranked match later on.
The Taverns of Time quest goals are SO MUCH BETTER. Taking a number of turns, drawing a number of cards or playing a number of spells can be done with most tier 1, 2 or 3 decks (ok, Spiteful decks don’t run many spells, but …). You can prove that you are an active player and earn your gold while you play the decks you like and do things that you find meaningful.
It’s nice to promote diversity, which I think is the idea behind the original quest goals. But it must be even nicer if you can increase the time people feel it is fun playing the game. Playing decks you like is fun. Playing decks you don’t like is not fun, even when you get paid gold to do it. So do the right thing. Use the off-meta reports to promote diversity and give us quest goals that can be achieved while playing what we like.
Best regards,
Zuiderman
PS. Spread the word if you agree.
Novice engineer & Hearthstone dilettante
As far as I can see, he never asked for rewards, only goals. I fully agree with this. Even the goals like dragons aren't boring because you only need 3, and why wouldn't I try to play a dragon package in my Thief Rogue deck. It not only lets us play the decks we like, but it can even promote deckbuilding to some degree.
A poll would be easier though
Getting 20 dust for dailies also would've been very nice and not too much either.
Edit: normal daily quests*
I disagree as well. What's the point of getting a quest that automatically completes when you draw 15 cards, or take 10 turns, etc? Kinda defeats the purpose of a quest. You may as well be given the gold instead.
This. Keeping the 60/60 ones for reroll while doing the 100/100 before it is too late has often been a pain for me, and is locking me out of playing the game normally.
If they kept the rewards as well, I would be all for it, as you would not reroll a 60/60 anyway.
Editor of the Heartpwn Legendary Crafting Guide:
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It's complicated. Today I got my favorite quest again. Play five minions that cost one.
So no more miracle rogue for me today.
Having to play 5 elementals just for the gold wouldn't be fun either but I could easily avoid to complete the quest and hope for a better one tomorrow.
I think that's a great idea! You should definitely make a poll for the thread.
Quests ONLY purpose in Hearthstone and many other card games are to make the player come back everyday, or often enough (as you could theoretically play once every three days and clear your quests). That's it!
So you can have quests that will reward you for playing decks you love : these are the generic quests that can be applied to any deck. You can have quests that reward you for playing decks you hate : class-specific quests can sometimes generate a LOT of frustration, as either you play a deck you know you don't like, or you change it for another that may grant less gold. It doesn't feel great anyway. Then you can have quests that hint to deckbuilding, such as dragons or pirates. But the number needs to remain low enough.
It's a complicated topic, but I think the generic quests are great. You launch HS, you play a couple of games with your favorite deck of the moment, and you get rewarded for that, whether you lost or not.
Now that I think about it, the lack of achievement is a huge downside to hearthstone, and it even impact quests as people use them as mini achievements.
Quests just sit there piling up if they ever get completed it’s due to being done form cards in Arena. I don’t proactively go out seeking what’s to complete quests. With the Dust and higher Gold though with more interacting quests it’s caught my interest. I hope they keep both the dust and gold from this a lot of people would stay active if this was the case. The games like 4 years old now would be great if they weren’t so stingy on the dust for new players.
-Those who do not understand true pain, can never understand true peace.-
It's actually bad game design forcing players to play certain classes. That should be an obvious one. A lot of times when I saw class quests I just ignored them altogether. My guess is Blizzard tries out new dailies with that event and checks the stats on how many players actually try to complete them. It's definitely going in the right direction.
Surely Blizzard could meet the community half way. I know they need to make $$, but there have got to be tweaks that make it much easier to get new players to join, retain veterans and make us feel valued.
i’m down for the quest goals thenselces definitely! Rewards are maybe overkill (though I wouldnt refuse them if offered! I mean, I’m not an idiot! Lol).
+1
I'm not sure I understand what you are saying here... having a 60g/60 dust quest is a loss? You mean compared to the 80g/80 dust? Well I didn't even pay attention, was just glad there was extra rewards.
In that case yes, it sucks if it prevents you to play, but I think you are taking it way too seriously, don't let 20 extra golds frustrate you. I wonder what others might think about it.