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    posted a message on Who's the least fun?
    Quote from TallAr92 >>

    Many people are pointless tryhards trying to reach easy legend by playing strong decks while others are experimenting. 

    "Mom, look! I've reached legend again! Yes, with odd paladin!" Image result for babyrage

    I will never understand how can you waste so much time just to reach a meaningless goal. And I'm 100% sure there are lot of players reaching legend just because they see some weird competitive point in it. Stop wasting so much time reaching legend and start having more fun. Legend rank is nothing. If you're doing it every season but you ain't no pro then you've got to have a lot of gaps in your social life and rlf hobbies.

    I know one can like playing games. But you can not forget about real life - meetings with friends, having a girlfriend, making progress in work. Stop doing such shit to yourself.

     Damn you're bitter... and the sad one too. What do you care what other people enjoy? Plus you make a lot of ridiculous assumption.

    PS : before you assume anything, I am at rank 15-20 for months/years now, and I don't care

    Posted in: General Discussion
  • 2

    posted a message on New Paladin Card Reveal - High Priest Thekal

    Yeah that's the consistency problem in HS, it can be impossible to predict some interactions :/

    Posted in: News
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    posted a message on New Paladin Card Reveal - High Priest Thekal

    No, if you heal yourself the cost rises again.
    Anybody who played it knows that.

    Posted in: News
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    posted a message on What happend to this game? (everyone has got all cards now!?)
    Quote from Mackie264 >>

    Well it's just bound to happen, the game is getting older and everyone will eventually get a pretty large collection and also at some point the game will stop to get new players or at least it'll get a pretty low amount in comparison to the rest of the player base, just think about it like MTG, of course the game gets new players but the numbers are really really low in comparison to 10 or 20 years ago, most people that still play MTG are either old dogs that have been playing for those 10-20 years or maybe people that played for a bit long ago and just wanted to come back and check the game again.

    Your opinion is also completely non-objective as you only play 1 game against each person and probably never ever see them again, specially at low ranks so while they might have 1 tier 1 deck which is an absolute net deck it doesn't mean they have more than that, on a game that only gets more expensive as time goes on a lot of people can just afford to build either a couple of subpar decks or a really strong one and if they one to win that one ridiculously obvious net deck might be the best choice if you really think about it.

     Hmmm no, MTG keeps getting more and more new players. They focus a lot on that, and are successful at it. But both cannot really be compared.

    Good second point though.

    Posted in: General Discussion
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    posted a message on [Suggestion] Hearthstone trade market

    How about a system where cards given for free cannot be exchanged ? You can still convert them into dust/whatever but only cards you bought, whether by gold or real money, can be traded with other players. I guess it would greatly protect the system, but would players feel good about it? It could cause confusion as well and the UI needs to be clever about it.

    Posted in: General Discussion
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    posted a message on [Updated] Time For Hearthstone To Revamp Card Designs?

    I kind of agree with what has been said, I like it BUT it might be too bright, thining the line between normal and golden and making it slightly too aggressive to the eye maybe.

    However I think you're onto something good. 

    Posted in: Fan Creations
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    posted a message on [Suggestion] Hearthstone trade market
    Quote from iandakar >>
    Quote from Angrier_Chicken >>

    What went wrong in D3 exactly? I started to play the game only after they changed the system.

     Well a few things.

     The nature of Diablo.  The entire POINT to a diablo game is to be a dungeon looter.  You go into a place, kill things to get loot.  Survive with the loot.  Check the loot to see what's good.  Use the new loot to go to  a harder dungeon to get more loot.  

    That's it. You have fun finding loot in order to get more loot.  

    Shops and auction houses are, in a sense, the 'dust crafting' element of the game to make bad loot useful.  You convert bad loot into gold which, after enough of it, lets you buy something good at a store/auction.  It's slower, but that's fine since it's just there to make sure you don't feel like you're wasting your time when loot runs don't give you good loot. Auction houses also mean that not all 'good loot' is loot you want: if you find something worthless to you but worthwhile to another you can sell that and get loot you want.  Thus it increases the value of your loot runs, creates an economy that some people LIVE for, and adds to the community. 

    That falls apart once Real Money comes in.

    Firstly, for many people, Real Money is unlimited and isn't based on loot runs.  Thus they are free to buy whatever they want from the auction house without doing dungeon runs.  Which, given the description above, basically means they skipped the entire point of the game.  But this is a minor issue.  

    The bigger is that loot now has an easy to transfer cash amount.  If getting a Perfect Diamond gives you $2 in the RMAH then the more often you find a Perfect Diamond, the more real money you make.  Naive players stop the logic train there and go "more loot runs, more cash, YAY!"  Not so naive players keep going and think "If I can use a system that costs $18 a day but nets me 20 Diamonds FAST...that's a PROFIT!"  What would cost $18 a day?   More computers to run automated bots in.  A cheap building to house cheap labor in that's willing can be made to do runs all day.  Thus the Bot Farm and sweat shops.

    This is the BIG problem.  Games like Diablo rely on players wanting to play the game. They aren't designed to become a place to mass grind as a business.  The flood of gold/items that such places generate VERY quickly overwhelm the auction house and if you aren't sure of the problems there you'll need an economics class (or to play an MMO for a while) but for now believe that this ruins the system for regular players.

    Then you get to other fun things. A Business, like Blizzard, is meant to earn money, a natural thing.  When a new revenue stream appears, such as the fees from the RMAH, this means you are compelled to adapt the product to encourage that revenue.  Which means less incentive to find items and more to buy them.  That means protecting the RMAH from hacks (a major issue in past games which was mitigated by it being not having the auction house and it being primarily a solo game) by having it be online only.  But the servers weren't stable early on, meaning people used to playing when they want, even offline, suddenly found they couldn't play at all.  

    We humans love to bash our intelligence, but in truth, we are extremely complex and smart creatures with brains a computer couldn't DREAM of having.  We dont' just play games, we SOLVE them.  We master them.  We've made legitimate tournaments of rock paper scissors.  We can abuse the subtle differences in coins that make them not truly 50/50.  And we can BREAK a system if its to our benefit, or even if it's not (see speedrunning).  Thus if you want to make a system like a Trading System, you CAN"T think of the scene you want to happen: that new player finding someone willing to give them a Ragnaros and, through that, finding a new friend. 

     

    That's SOME of the problems that happened with the RMAH.   And what we DON'T want to see in Hearthstone.

     Very interesting read, thanks! However as I understand it, what broke the RMAH was the opportunity for people to earn money. Changing  real money with gold or dust, for instance, makes it less prone to economy flood. However, given the amount of free stuff HS offers to players now, I see how a trading system is complicated. It's too easy to create another account and trade cards to yourself for free, only using free boosters so that you don't spend extra money. I don't see yet how it is possible to supervise this, besides severely limiting free packs (which would harm the game a lot more).

    Posted in: General Discussion
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    posted a message on [Suggestion] Hearthstone trade market

    What went wrong in D3 exactly? I started to play the game only after they changed the system.

    Posted in: General Discussion
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    posted a message on [Suggestion] Hearthstone trade market

    So it's important to have a system where trying to abuse it would be more time consuming than just keeping playing your main account.

    Posted in: General Discussion
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    posted a message on A Co-Op Brawl This Week - A New Year Bash
    • Do not under any circumstance fill your board. You want to have a slot open, otherwise, you get board cleared to make room the boss.

    Actually that's wrong. In some circumstances it will be beneficial to have your board cleared. My "ally" filled his board with small minions, and with the clearing of his board huge party crashers were destroyed, which took us from a bad board state to a much better one.

    Posted in: News
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    posted a message on [Suggestion] Hearthstone trade market

    Can it really be abused so much? I mean, you would need to spend a considerable amount of time in the game to be able to use is at your advantage, and most people won't do it. I wonder because I wish to implement such a system for a card game I'm developing.

    Posted in: General Discussion
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    posted a message on Goblin bomb priest. Probably the first deck I will try release day.

    I think I'll try it too :D

    Posted in: Priest
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    posted a message on Boomsday Wishlist

    A spell that transform all minions in play. Sounds Boomy enough.

    Posted in: General Discussion
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    posted a message on Boomsday Project pricelist
    Quote from Greym1 >>
    Quote from SneezingMeerkat >>
    Quote from mustamae >>

    Hmmm ... buying from US store if you’re in EU... wont this add packs to your US server account? And not your EU acc. ?

     You can select to which server the packs go to while your purchasing them. I do it all the time, saves me about 14% from what I would usually have to pay.

     Do it all the time, for how long? :)

    I would like to try it, but i don't want to be banned or something for saving 8€.

     You can get banned? They really monitor this kind of stuff?

    Posted in: General Discussion
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    posted a message on Boomsday Project pricelist

    Great thread! I hope we can fill the list :)

    Posted in: General Discussion
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