Look can we stop arguing? the post was about warlock's overabundance of board clears, not "your deck isn't complex" "yeah it is let me prove it".
Each deck has its strengths and weaknesses. Aggro beats combo, combo beats control, control beats aggro. Simple stuff, on paper. What that doesn't tell you is that any deck piloted correctly is stronger than any other deck piloted incorrectly. And I'm not talking "play minions go face" with aggro or "hyper draw and stall till you hit your combo" with combo or "sit back and clear board over and over" with control. I'm talking about matchups, which is (theoretically) reason this game is so complex and fun. It's all about reading your opponent's hand, deck, archetype, gameplan, etc. A good example of this is Miracle Rogue. First time I tried to play miracle rogue (during the Un' Goro meta) I lost like 8 games straight because I didn't know how to properly play around clears, burst, board flood, etc, and I was so confused because I'd heard about all these people playing it and how it was so awesome but until I got to be able to read my opponent's hand and deck I didn't know what I was doing and therefore lost over and over.
You lost against a Warlock. Their deck is made to beat yours. Accept it, and figure out what you did wrong and improve your next match. That's about all you can do.
Ok, I don't want to be rude, but shouldn't you first learn how to play, and then have strong opinions about the game? I watched the replay a little, and from turn 2 you made a major mistake.
Other than that, this game was always rock, paper, scissors more or less, with aggro beating midrange, midrange beating control, and control beating aggro.
Seriously man, it is easier to watch a replay and say "Learn to play" than playing a game, this isn't constructive. Tell me what I did wrong ans what could have been a better play, I'm playing for 4 years and still improving. For example, I didn't play any totem after I got the healing and taunt one because I knew that I would get defiled if I was unlucky and got the 1/1.
Warlock being brocken before nerf is a fact that's why Blizzard decided to use the nerf hammer, but let's see what it will be after 😁
Simple stuff, on paper. What that doesn't tell you is that any deck piloted correctly is stronger than any other deck piloted incorrectly.
Kind of, there is a problem that rises when a deck like Spiteful Druid is too powerful on it's own, regardless of the pilot playing it. You will experience a lot of games against that deck where the opponent doesn't pilot it correctly, but still manages to completely destroy you. That is just because the power level of the deck is problematic, specially considering the technical play requires to play it, which is close to none. It is a deck with an average of 0.2 decisions per turn.
Aside from that, it is correct.
Can we please stop arguing about piloting it correctly, the Warlock Control decks are super easy to pilot if you've got à bit if experience with the game and the meta.. As said, I could predict each play before he did it, I just pushed my luck because I knew it would be the only way I'd win this game. I knew hellfire was coming, I didn't play my totem in order not to get the 1/1 one and get defiled, never overextended because of the incoming Twisting Nethers... You must be a Warlock player in order to say that your deck implies more skill than another, this isn't even the point... There are bad match ups which I can win, and then there is (was) Warlock pre-nerf and maybe post-nerf.
What exactly is your point? You went up against a bad matchup and lost. A Control deck, which obviously is full of Board Clears and Removal tools, what did you actually expect?
Seriously, there's complaining about broken cards and then there is just venting frustration outside of the Salt Thread, which is what you are doing.
When the game started, your chances to win were really slim as the Warlock, specially the Control version, is massively favoured against you. You would have to line-up a pretty good draw and also be capable of outplaying your opponent to get a win from that game, but you didn't, so you lost.
Aside from that, nothing new there. You would be complaining basically the same way if that was a hyper Control Warrior instead of a Hyper Control Warlock. Tools are different but the result is almost the same, they would crush you out of resources.
Just tell me which deck is "Highly favoured" against Control Warlock ? Early on, you can't all in because the Defiles threatens your board, then you've got to deal with Hellfires. Your big threats aren't a problem for them since they can Siphon Soul or Lesser Amethyst Spellstone them. Try to push for board control again and you get destroyed by Twisting Nether. And I don't even talk about Dark Pact and Possessed Lackey which breaks all your hopes.
If all these cards played twice aren't enough to crush your dreams, get wrecked by Lord Godfrey and Bloodreaver Gul'dan. GG WP, EZ Clap.
Basically, your deck has to kill them without minions while outrunning their heals. I can predict every single play the control warlock is gonna make, but I can't win whatever I do EVEN if I get lucky, sorry but you HAVE to have a chance.
Quest rogue is extremely favored against Control warlock, Simple as that, that's almost the only reason why its popular again.
You had plenty of misplays, which makes throwing up your hands and lamenting "What could I DO?!" feel a bit hollow.
There's already been mention of board position. A few things jumped out at me:
Turn 5: Your opponent already hellfired once, so you knew that a spellstone in hand would be upgraded to 5 damage. This risked losing the Earthen Might just the way you did. I'd have saved it.
Turn 10: With a silenced healing totem, knife juggler, and saronite chaingangs on board, you played your HP. This gave him a 1 health minion to start the defile chain, giving him an easy boardclear. That was a greedy choice, and you paid dearly for that one point of face damage.
You made exactly the same mistake on turn 14, enabling Lord Godfrey with a 2HP totem that wouldn't have helped anyway.
Also on T14, you likely shoudl have played Al'Akir to put on some pressure; you already saw all of his big clears, so you have a good shot at him.
Overall, everyone who said so was right: this is a tough matchup. That particular Warlock deck, however, would have been dead meat to most combo decks as it didn't have any burst damage or even real pressure against face. You had an unfavorable matchup, played unevenly, and lost. It's a style of loss that you find frustrating, but that's gaming.
i thought control deck should have lot of bord clears and heals to control the board, since it's their main strategy...
so why is the control warlock more problem? do you lose less vs other control decks? since your deck is all about putting minions on board? which does poorly than other aggro decks...
Hmm so many posts in this thread that I could (and would) respond to but to be fair this whole conversation seems like one salty anti-Warlock thread. Warlock has plenty of counters. As do most if not all other decks. Thats the way balance works. Complaining because you lost against a deck that is intentionally good against yours displays a lack of game knowledge and / or willingness to accept that your deck isnt the God Tier you wish it was.
Not that kind of control, litteraly half of the deck consists in board clear and removals, it is absolutely insane, the nerf wont change anything, and Blizzard wont do anything else until next year...
That is what a control deck usually consists of, hence the name. I think you want a midrange deck.
Control mind blast priest is favored against warlock, both cubelock and control warlock.
You also seem to misplay very often when it comes to positioning. You have a minion that boost attack and then when you summon a minion from hand you put it to the right. If you summon only one minion it needs to go left because your hero power will summon to the right. That's like the very basic of playing a shaman deck. If you can't even use flametongue totem correctly you can't really complain that you lose games.
I hear you OP. I'm SICK of seeing warlock also at rank 6. Nothing but warlock after warlock. I dunno where all these paladins are cause ALL I get is warlock after warlock. Mostly control and every now and then Cube with a VERY rare zoo. They ALWAYS have the answers for everything, every time. It's sickening. It's just like how Raza Priest ALWAYS had answers before it got nerfed. Why Blizzard allows decks like these I don't know. The nerfs weren't significant enough imo to change them either.
I did notice though and I don't know if this is just the replay that your placement was not good of where you dropped your minions several times and did you use you lightning storm on a 2/1? The replay was kinda bad on my pc I'm on but that seemed pretty bad.
With the nerf his life total would have been 8 less. He was tapping even at low health, which he might not have been able to do after the nerfs hit today.
Even without the neft, you gave up too early. Hagatha and sea giants were still in your deck. It wasn't over
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warlock is one of the best classes in HS, deal with it.
Dead but dreaming
Salt thread isnt here
¯\_(ツ)_/¯
But you love control meta, right?
As a control player, the only thing I fear in a control lock deck is Rin. That card hurts. Otherwise it's just a load of rubbish.
This meta gave me the time to finish some single player content... :)
You had plenty of misplays, which makes throwing up your hands and lamenting "What could I DO?!" feel a bit hollow.
There's already been mention of board position. A few things jumped out at me:
Turn 5: Your opponent already hellfired once, so you knew that a spellstone in hand would be upgraded to 5 damage. This risked losing the Earthen Might just the way you did. I'd have saved it.
Turn 10: With a silenced healing totem, knife juggler, and saronite chaingangs on board, you played your HP. This gave him a 1 health minion to start the defile chain, giving him an easy boardclear. That was a greedy choice, and you paid dearly for that one point of face damage.
You made exactly the same mistake on turn 14, enabling Lord Godfrey with a 2HP totem that wouldn't have helped anyway.
Also on T14, you likely shoudl have played Al'Akir to put on some pressure; you already saw all of his big clears, so you have a good shot at him.
Overall, everyone who said so was right: this is a tough matchup. That particular Warlock deck, however, would have been dead meat to most combo decks as it didn't have any burst damage or even real pressure against face. You had an unfavorable matchup, played unevenly, and lost. It's a style of loss that you find frustrating, but that's gaming.
i thought control deck should have lot of bord clears and heals to control the board, since it's their main strategy...
so why is the control warlock more problem? do you lose less vs other control decks? since your deck is all about putting minions on board? which does poorly than other aggro decks...
i don't get your point
Warlocks shouldn't have healing cards.(ones that make priests and paladin look lazy at that)
There.
I said it.
Fun > Meta
Hmm so many posts in this thread that I could (and would) respond to but to be fair this whole conversation seems like one salty anti-Warlock thread. Warlock has plenty of counters. As do most if not all other decks. Thats the way balance works. Complaining because you lost against a deck that is intentionally good against yours displays a lack of game knowledge and / or willingness to accept that your deck isnt the God Tier you wish it was.
They are literally nerfing warlock about half-a-day after you posted this.
what was the point?
I don't think that Warlock is broken,but what's with people playing Zoolock in my games??
Where the F did that come from???
Control mind blast priest is favored against warlock, both cubelock and control warlock.
You also seem to misplay very often when it comes to positioning. You have a minion that boost attack and then when you summon a minion from hand you put it to the right. If you summon only one minion it needs to go left because your hero power will summon to the right. That's like the very basic of playing a shaman deck. If you can't even use flametongue totem correctly you can't really complain that you lose games.
I’m currently 7-0 vs warlock at 2k legend with.... Malygos quest otk Druid! Fun times.
I hear you OP. I'm SICK of seeing warlock also at rank 6. Nothing but warlock after warlock. I dunno where all these paladins are cause ALL I get is warlock after warlock. Mostly control and every now and then Cube with a VERY rare zoo. They ALWAYS have the answers for everything, every time. It's sickening. It's just like how Raza Priest ALWAYS had answers before it got nerfed. Why Blizzard allows decks like these I don't know. The nerfs weren't significant enough imo to change them either.
I did notice though and I don't know if this is just the replay that your placement was not good of where you dropped your minions several times and did you use you lightning storm on a 2/1? The replay was kinda bad on my pc I'm on but that seemed pretty bad.
With the nerf his life total would have been 8 less. He was tapping even at low health, which he might not have been able to do after the nerfs hit today.
Even without the neft, you gave up too early. Hagatha and sea giants were still in your deck. It wasn't over