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[66% WR] Even Park : open the gates to Legend !

  • Last updated Jun 11, 2018 (Spiteful Nerf)
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Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Hunter
  • Crafting Cost: 12000
  • Dust Needed: Loading Collection
  • Created: 6/4/2018 (Spiteful Nerf)
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  • Battle Tag:

    Shadeblight#2651

  • Region:

    EU

  • Total Deck Rating

    246

View 4 other Decks by Shadeblight
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Hello fellow Hearthstoners !

It is me again, with an Hunter deck Archetype that I tought a lot about really early on when they announced the Witchwood expansion.

First of all, think of upvoting this deck if it helped you or if you liked the idea, it will really help us out reaching more people and maybe improve it even more !

This deck is all about synergies and removal and using your one mana hero power as often as possible : i.e. Wild Pyromancer with Grievous Bite or Deathstalker Rexxar. Activating Wing Blast for one mana cost and using your traps wisely. Don't underestimate  Wild Pyromancer, he won me a lot of games !

Kathrena Winterwisp is a must have, and will also win you a lot of games, opening the gates to Jurassic Park (Charged Devilsaur) :D.

Seeping Oozeling brings a lot of stickiness  to your board, by allowing you to copy your Savannah Highmanes deathrattles, or even Kathrena Winterwisp's one ! 

Use your resources wisely (The Black Knight, Spellbreaker, Houndmaster Shaw) to keep the board control, and you'll most likely (67% sure haha) win ! 

My thoughts about the one mana hero power

This is what I think about the 1 mana Hero Power :

The Hunter's hero power was always considered as really powerful for 2 mana, but the fact that it now costs 1 mana is even better. Indeed, it puts your opponent on a timer and keeps a constant pressure on him, since you're able to play it on almost each turn, your cards having an even cost.  Often enough, your opponent will have to choose between healing / gaining armor or dealing with your board, which is sticky enough to cause him an headache trying to do so.

If you play hunter, you know that your hero power is the key to victory most of the time, it being constant face damage. I consider it as a slow "poison" effect, but now costing 1 mana less :) 

I tried 'standard recruit hunter' and mine seems to work better, at least for me. I don't know why, because I cut a lot of things in order to be able to be 'even', but I also included some cards that are never played in 'standard' recruit hunter like Wing BlastWild PyromancerGrievous Bite or Seeping Oozeling which prove to be very efficient all together.

I think it is a question of 'feeling' and loving the more 'control' style of this deck; but don't get me wrong, 'standard' recruit hunter is also very good, but it may demand less thinking since you don't have to use your resources as wisely as in my decklist.

Replacement guide

Mulligan guide ( coming soon)

Matchups (coming soon)

Proof after almost a hundred games

Global statistics are low for the moment, they just appeared and most of the player aren't used to this deck for the moment :)

Capture

Super Heavy Meat Wagon decklist  I've yet to try :

Big Meatwagon Hunter !!
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Minion (17) Ability (12) Playable Hero (1)
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