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    posted a message on Cards that no one cared about and now are meta
    Quote from b1ak1ce >>

    Carnivorous Cube was pretty ho-hummed if I remember correctly, at least in the early days when it was first announced.
    Giggling Inventor ... were obvious ones that were slept on

    Thats just wrong.

    Posted in: General Discussion
  • 0

    posted a message on Reminder: go answer the Blizzard Survey
    Quote from scorpyon >>

    Ugh! I had so much I wanted to say, but it gives you 500 characters to do it in...
    That sucks! :-(

     This. I wrote a fucking poem about why deck recipies are flawed and how they can fix em, with examples and reasoning, and then this thing is like "sowwwwwy 500 chawachtews ow begone thot" and I was like wtf why can't they say it outright? I understand nobody wants to read a 10 page essays about state of HS, but why dont just say it ? Whyyyy?

    Posted in: General Discussion
  • 0

    posted a message on Nerf-proof Shudderwock Combo

    Ehm, why would I ? This deck is not only have 0 jades, plays with a goal to OTK(kinda) your opponent, but, before anything else, is Standart-only. Are you missclicked?

    Posted in: Nerf-proof Shudderwock Combo
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    posted a message on The recent nerfs effect on Wild
    Quote from FirePalyHSplayer >>

     ^Ahhh. This is perfect lesson that says: Study and learn your points before rushing into something. DK Jaina is not an infinite value card and Lyra certainly isnt stupid. Infinite value card means that without any other combination or support, the card or abbility with given effect can go infinite. Jainas Hero Power especially in fatique in Control is nothing more than a 1 dmg ping in most cases. That certainly isnt infinite value. Heck, if that is infinite value, then why don't we count some of the basic heropowrs as well? For example the Paladin one? 

    Lyra has actually pretty good points in general so I would thinks twice before going into argument against him ;)

      ^Ahhh. This is perfect lesson that says: Study and learn message you are going to reply, before rushing into something. It also helps to think about your responce a bit, but nevermind that. Ok, lets talk.

    If you would've given a closer look to my message, you would notice that its says ''infinite value'' reffering to Jaina's power, and not infinite value. That reads: yes, technically that value isnt infinite-infinite, BUT, as long as your opponent plays minions and you have means to interact with them, you will have Water Elementals with lifesteal. Pseudo-infinite, you might say. Thats not Siphon Life (arguably), nor Build-A-Beast level of value, sure. But that also most certainly is not a Chillwind Yeti, a perfect one-time 4 mana 4/5 finite tempo level of value.

    Also, yes you are right,  technically, ALL of Hero Powers are infinite value generators, when you think about it. Even Fireblast is an infinite 1 damage a turn value generator, technically. Are they good infinite value generators tho? Not really. Are they good enough to be win conditions of a deck? Certainly not.

    Next, if we pay attention to the part of his/her message I have problems with, they describing how you can still outvalue and outtempo Build-A-Beast with 4-6 10 mana Kazakus potions. I'm sure you can build your Reno deck in a way, so you could use and abuse the shit out of Kazakus and his potions. (Although now i'm trully curious to look at this deck, like is it worth to run multiple bouncers just for these rare value-intensive matchups? Are these bounce effects good enough vs aggro decks? I personally prefer just to use Sideshow Spelleater for these cases, usually works fine for me.) Therefore, they conclude, Build-A-Beast is NOT an infinite value generator.

    The thing is, does the fact that you can still outplay your opponent who possesses infinite value generator, makes this exact value generator somehow non-infinite? Are you just supposed to lose against it if you cant SMOrc them? If i recall correctly, there was a nerf recently to certain infinite value generators, just because they had too little counterplay once they got rolling. You know, unfair and unfun to play against stuff. Kingsbane? Shudderwock? Barnes on 4? (One day, hopefully) These fuckers.

    Now, to the core of this conversation. Why i called this person stupid. Stand up, look me in the eye, and say it.

    Say: "I think, that Hero power of Deathstalker Rexxar, the infamous control killer, the Build-A-Beast, is not a infinite value generator, because it doesnt win you the game on itself and you can still die after playing it. I say stupid things on the Internet and I'm proud of myself." Say it, and I have no complaints about you. What can you ask from a stupid person, honestly?

    And, just to clarify, I'm totally agreeing with their initial statement, infinite value, as annoying to play against it, it can get, do not equals death to control decks. But ability from control decks to outplay said generators do not makes them non-infinite, somehow.

    Am I clear enough now? 

    Posted in: Wild Format
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    posted a message on The recent nerfs effect on Wild
    Quote from Sc0rPiO >>

    I love how control players complain about [current meta-deck] when control never has a chance of coming back into the meta due to the incredible amounts of infinite value cards like Death Knights.

    For example, I've had many games on wild ladder against [Insert random hunter with Rexxar here] vs my Reno Mage, a match-up that according to some people is an "unwinnable match-up" due to Build-a-beast. And yet Rexxar isn't truly an infinite value card. Why? It is due to fatigue and chip damage being a thing. Unless I get really unlucky with my draws and they get really lucky with constant charging zombeasts I almost always win against Rexxar and just win out-tempoing the board combined with fatigue and chip damage (Not outvaluing the hero power, but out tempoing the board so that they never get more than 1-2 big things on board). Zombeasts have nothing on 4-6 10 mana Kazakus potions. This isn't just a few rare games for me, but is consistent at least for my laddering experience across the board.

    You do realize that Frost Lich Jaina, core part of Reno Mage, is another one of these ''infinite value'' cards, right? Right? Also the argument that Rexxar is somehow not infinite value card, because you can still die after playing it - is one of the stupidest ideas i ve ever heard.

    Posted in: Wild Format
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    posted a message on A Wish for Hearthstone 2.0

    So, basically, Hearthstone: The Gathering. I mean, I would play that, for sure, but I think cards are just not balanced for that. This woulf make cool tawern Brawl tho. Or maybe just another mode.

    Posted in: General Discussion
  • 1

    posted a message on Does Level Up! deserved +1 mana nerfed?

    Yep, it did.

    Posted in: General Discussion
  • 0

    posted a message on Nerf-proof Shudderwock Combo
    Quote from IDBY >>

    There are way to many ways to clear a stealth Shudderwock.

    1. Mage with Dragon's Fury with Flamestrike, Blizzard or Meteor in the deck.
    2. Priest with Psychic Scream shuffles Shudderwock into the deck.
    3. Hunter withDeadly Shot or Crushing Walls kills it.
    4. Warrior with Reckless Flurry kills it.
    5. Warlock with Cataclysm, Twisting Nether, or Unwilling Sacrifice kills it.
    6. Any class with Deathwing in a deck kills it.

    Some of the cards dont see much play. But if this new Shudderwock deck takes off because of nerfs to other decks expect to see them.

     I know, I actually mentioned it. On deck page. Guess I should just copypaste it here.

    Posted in: Shaman
  • 0

    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from IDBY >>

     If this Shuddrwock work around takes off because of the nerfs to other decks expect to see them. Its called a tech card, have you never heard of those?

     How many Tinkmaster Oversparks (to counter Hadronox Druid, obviously) do you run in your Deathrattle Hunter?

    Posted in: General Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from IDBY >>
    Quote from MaximGorkij >>

    Are you sad for losing Shudderwock? Do not be! You can surprise your opponents even after nerf.

    Instead of Saronite Chain Gang you need to play Coppertail Imposter. Rest of the deck can remain as usual.

    Then: 
    You play Shudderwock. It gains stealth, so there is a good chance he will survive.
    Next turn, you play Grumble, Worldshaker. He returns Shudderwock to your hand, costing one mana. Play Shudderwock, Grumble, Worldshaker is back in your hand costing one mana. Shudderwock have stealth.
    Next turn, play Shudderwock/Grumble, Worldshaker 5 times. 


     Just dont play against Mage because of Flamestrike and Dragons Fury. Dont play against Hunter because of Deadly Shot, or Crushing Walls. Dont play against Priest with Psychic Scream or Mind Control to take your Grumble, Worldshaker. Dont play against Warlock with Cataclysm,Unwilling Sacrifice, Twisting Nether orShadowflame with a large Minion on board. Dont play Warrior with Reckless Flurry.  Dont play against Shaman who will Hex your Grumble, Worldshaker. Dont play any class that has Deathwing.

    Looks like your options are limited on who to play.

     DoNt PlAy Malygos AgAiNsT OdD WaRrIoR oR dRuId

    dOnT pLaY oDd PaLlY aGaInSt dEcKs WiTh BoArD cLeArS

    >basically, you.

    Also, when was the last time you ve seen Shadowflame in ladder? Or Mind Control, on that note? Hell, do you know most of a spell Hunters DONT run Crushing Walls? Well, they dont.

    Posted in: General Discussion
  • 0

    posted a message on Nerf-proof Shudderwock Combo

    what#s the point though? You're not getting infinite 1-mana Shudders, which was the entire point. Playing 9-mana Shudderwock every turn might be neat, but not enough to win the game in the long run. I'd rather go for building a powerful 1-time battlecry and dobling it with Murmuring Elemental.

     You see, I do have Grumble, Worldshaker in my deck, but since its legendary, you not always have it/have enough mana to play it, therefore Zola the Gorgon and Bog Slosher are here, just for consistency. Murmuring Elemental just seems as a too bad card to me, id rather have some defensive tools instead.

    Posted in: Shaman
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    posted a message on Post-Nerf Value Shudershaman

    Also, you're talking about too many win condtions, but then you suggest Krag'wa, which just seem greedy. 

     Yep, because when you make Shudderwock deck with Zola the Gorgon, 2x Baleful Banker and Elise the Trailblazer what do you have as a wincon? Value. V-A-L-U-E. Also, as I already said, you  play Hagatha the Witch and Electra Stormsurge anyway. Synergy seems like a fitting word.

    And lastly, just as a brain exercise, try to deduce which card/s i would replace for this legendary , this might make my choise more clear.

    Posted in: Shaman
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    posted a message on Post-Nerf Value Shudershaman

    On the first glance, to many wincons + too many weak-statted combo pieces. IMHO having double Baleful Banker and Elise the Trailblazer in a deck with 2x Lifedrinker and 2x Seaforium Bomber is overkill.  Id sub for couple of Stonehill Defenders for more taunts and value, maybe even Tar Creepers, since they are getting cheaper. And why no Grumble, Worldshaker? Its not only have great stats and value, but also an elemental, which is quite relevant. Krag'wa, the Frog is also great value card, especially if you already play Hagatha the Witch and Electra Stormsurge. Also if you are going value route, Primordial Drake seems yacky, since you already potentially making 3 to all when you play Shudder, and there is a good chance you have a board and dont really want to nuke it. If you go with burn, however, id run 2 for max boardclear tho, up to you.

    Posted in: Shaman
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