Guys, can you please read the card before commenting? It literally says:
AFTER YOU DRAW, SHUFFLE
So no infinite chains.
What? How will it not? If the deck is empty, you will draw a previously shuffled Corrupted Blood, which will then trigger. Once you draw a Corrupted Blood and there are no other cards in the deck, this should be an infinite cycle.
1) Triggers, 2) 3 damage, 3) Draws a card, 4) fatigue damage, 5) shuffle new corrupted bloods in deck.
Guys, can you please read the card before commenting? It literally says:
AFTER YOU DRAW, SHUFFLE
So no infinite chains.
What? How will it not? If the deck is empty, you will draw a previously shuffled Corrupted Blood, which will then trigger. Once you draw a Corrupted Blood and there are no other cards in the deck, this should be an infinite cycle.
1) Triggers, 2) 3 damage, 3) Draws a card, 4) fatigue damage, 5) shuffle new corrupted bloods in deck.
Right and then next turn:
Draw Corrupted Blood
Take 3 damage.
Draw a card.
Shuffle two Corrupted Bloods into the deck.
The card drawn in step 3 is Corrupted Blood, which then triggers the infinite loop.
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Life before death. Strength before weakness. Journey before destination.
So how does the corrupted blood work when it's the last card in your deck, do you just instantly die? Or does the shuffling of 2 copies happen after the draw phase i.e. Draw the corrupted blood, draw regularly (fatigue), then shuffle?
So how does the corrupted blood work when it's the last card in your deck, do you just instantly die? Or does the shuffling of 2 copies happen after the draw phase i.e. Draw the corrupted blood, draw regularly (fatigue), then shuffle?
From what I can tell it should kill you automatically in two turns. Someone please explain it if that's not correct.
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Life before death. Strength before weakness. Journey before destination.
I'm honestly super puzzled as to why blizzard decided not to make Hakkar, the Soulflayer a beast. I mean I don't necersarily think it would create any crazy combinations, besides the fact that it would synergize with Oondasta and maybe if it would be possible to make a fatigue oriented Hunter build, which won't happen anyways it could have been included in with a Kathrena Winterwisp package and deathrattle synergies.
Still like this card and will try to experiment with it in most likely Warrior and Druid in Wild format.
No because the shuffling only happens after the draw. So it will not be an OTK - instead your opponent will draw this card, then attempt to draw another card (and take fatigue damage), and then two copies of this card will be shuffled into his deck.
It doesn't have to be an OTK to be a finisher. If their fatigue clock is significantly shorter than yours, you win.
But their fatigue clock will not be shorter because in the specific Togwaggle Druid strategy I was responding to, Azalina Soulthief is not used, so the next turn your opponent will just swap decks back, and you will be stuck with the deck filled only with Corrupted Bloods. It needs to be an OTK to work.
I think you need double naturalize. The first naturalize would be. Blood 3, Fatigue 1, Blood 6 , Fatigue 2. They draw for blood 9, Fatigue 3, which amounts to 22 damage. Also they can now hand the corrupted deck back to you for 12.
Another naturalize however adds 27 + 9 damage to a total of 58 damage. So twig togwaggle double naturalize on an empty deck shpuld be game
Yes, Hakkar -> break Twig -> Togwaggle -> double Naturalize would work, but not in the way you described it (which I'm not sure I make sense of). How it would work is this:
The first Naturalize draws the opponent two cards from an empty deck, so all they get is 1 + 2 = 3 fatigue damage. Then one Corrupted Blood is shuffled in.
The second Naturalize draws that Corrupted Blood, which in turn makes him draw from an empty deck for another 3 fatigue damage, then 2 Corrupted Bloods are shuffled in.
When his turn starts, he draws the first of two Corrupted Bloods in his deck. That Corrupted Blood which forces him to draw the second Corrupted Blood, and then shuffles two copies into this deck, which the second Corrupted Blood then causes him to draw, ad infinitum until he's dead.
The problem is it's a 4-card combo, and twig-based strategies depend on your opponent not having an Ooze to break your twig before you assemble the combo, so this is still very unreliable and probably worse than the Togwaggle/Soulthief strategy.
If this didn't cost 10 mana and had a Beast tag (and frankly, it should, I understand it's because of Oondasta but this makes the card inconsistent) then it could be playable, but right it's just going to be hexed/sheeped/silenced whenever it's played and I don't see any obvious way to cheat this out (in standard).
Wouldn't this make Gul'dan immortal as he won't get fatigue dmg and healed the 3dmg with every HP?
No. Bloodreaver Gul'dan does not have lifesteal. Siphon Life has lifesteal. This is why you do not gain health when attacking with a weapon as Gul'dan. Although even if that was how Gul'dan worked you would still not gain life because it is the spell dealing the damage, not you. Also, you would still take fatigue damage because this shuffles in the extra copies AFTER you draw a card meaning that you can't infinitely chain blood. You actually WOULD heal for 3 health after taking damage for every blood if you had Hallazeal the Ascended on board.
I hope this was helpful <3
I dont thinn that is what he means. What he probably means is that Guldan’s hero powrr heals for 3 and this deals 3 damage and avoids fatigue. This means that Guldan will never die without other sources of damage
Wouldn't this make Gul'dan immortal as he won't get fatigue dmg and healed the 3dmg with every HP?
No. Bloodreaver Gul'dan does not have lifesteal. Siphon Life has lifesteal. This is why you do not gain health when attacking with a weapon as Gul'dan. Although even if that was how Gul'dan worked you would still not gain life because it is the spell dealing the damage, not you. Also, you would still take fatigue damage because this shuffles in the extra copies AFTER you draw a card meaning that you can't infinitely chain blood. You actually WOULD heal for 3 health after taking damage for every blood if you had Hallazeal the Ascended on board.
I hope this was helpful <3
I dont thinn that is what he means. What he probably means is that Guldan’s hero powrr heals for 3 and this deals 3 damage and avoids fatigue. This means that Guldan will never die without other sources of damage
Except this doesn't avoid fatigue. The 'Casts when drawn' keyword(s) includes 'draw a card', so fatigue damage is unchanged.
idk this seems far too easy to play around and too weak as a win condition.
will fun to meme on people though.
is there any other way to play HS but to meme?, one can dream
The best possible meme way to play this? I got just the thing!
Play as Hunter. Play Oondasta and summon Hakkar. Next turn, cast Play Dead on Hakkar, then cast Tracking and hope the Corrupted Blood is an option so you can NOT pick it. If it doesn't work, cast Tracking again. If it still doesn't work, DON'T PLAY HEMET! Why you ask?! Because screw Hemet! That jungle hermit piece of shit! Who does he think he is dressed like that? Robin Williams in "Jumangi" when he first emerges from the board game as an adult man to first be traumatized to learn his parent's are dead, then traumatized even more by being forced to continue playing the game that ruined his life?!?!? Get out of here with that crap, Hemet!!!
Oh, don't forget to Silence Hakkar after you successfully removed the Blood with Tracking, and ONLY with Tracking!
1) Triggers, 2) 3 damage, 3) Draws a card, 4) fatigue damage, 5) shuffle new corrupted bloods in deck.
Occasionally gives helpful advice.
Right and then next turn:
The card drawn in step 3 is Corrupted Blood, which then triggers the infinite loop.
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EXPLAIN IT:
1 you draw the card
2 you take three damage
3 casts when drawn: draw another card
4 the drawn card would activate draw effects if it had them(including copies of this)
5 AFTER drawing, shuffle two copies
So how does the corrupted blood work when it's the last card in your deck, do you just instantly die? Or does the shuffling of 2 copies happen after the draw phase i.e. Draw the corrupted blood, draw regularly (fatigue), then shuffle?
From what I can tell it should kill you automatically in two turns. Someone please explain it if that's not correct.
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If all you have in your deck is corrupted blood you are basically dead on your next draw.
Even assuming that every shuffle happens after the final draw, it reads take 3 damage plus X turns fatigue.
I'm honestly super puzzled as to why blizzard decided not to make Hakkar, the Soulflayer a beast. I mean I don't necersarily think it would create any crazy combinations, besides the fact that it would synergize with Oondasta and maybe if it would be possible to make a fatigue oriented Hunter build, which won't happen anyways it could have been included in with a Kathrena Winterwisp package and deathrattle synergies.
Still like this card and will try to experiment with it in most likely Warrior and Druid in Wild format.
Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
But their fatigue clock will not be shorter because in the specific Togwaggle Druid strategy I was responding to, Azalina Soulthief is not used, so the next turn your opponent will just swap decks back, and you will be stuck with the deck filled only with Corrupted Bloods. It needs to be an OTK to work.
Yes, Hakkar -> break Twig -> Togwaggle -> double Naturalize would work, but not in the way you described it (which I'm not sure I make sense of). How it would work is this:
The first Naturalize draws the opponent two cards from an empty deck, so all they get is 1 + 2 = 3 fatigue damage. Then one Corrupted Blood is shuffled in.
The second Naturalize draws that Corrupted Blood, which in turn makes him draw from an empty deck for another 3 fatigue damage, then 2 Corrupted Bloods are shuffled in.
When his turn starts, he draws the first of two Corrupted Bloods in his deck. That Corrupted Blood which forces him to draw the second Corrupted Blood, and then shuffles two copies into this deck, which the second Corrupted Blood then causes him to draw, ad infinitum until he's dead.
The problem is it's a 4-card combo, and twig-based strategies depend on your opponent not having an Ooze to break your twig before you assemble the combo, so this is still very unreliable and probably worse than the Togwaggle/Soulthief strategy.
Hemet, Jungle Hunter->Hakkar, the Soulflayer, wait when you draw last "normal" card, then King Togwaggle
Let maly stick for opponent.
There is a chance that you can also kill yourself though. 1/2, 2/3, 3/4,4/5 ...
What a shitty cards. And it's not even Battlecry .
If this didn't cost 10 mana and had a Beast tag (and frankly, it should, I understand it's because of Oondasta but this makes the card inconsistent) then it could be playable, but right it's just going to be hexed/sheeped/silenced whenever it's played and I don't see any obvious way to cheat this out (in standard).
Perhaps after the rotation?
EDIT: Oh yes and Skulking Geist is a thing.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Another huge boi. Me like it.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
1) Draw your deck,
2) Play this big boy,
3) Break Twig,
4) Play King Togwaggelul
5) Double Naturalise
15 Fatigue Damage 3 + 6 + 12 + 24 + 48 = 93 damage from Corrupted bloods
its a cool card, but doubt it'll be used much.
I dont thinn that is what he means. What he probably means is that Guldan’s hero powrr heals for 3 and this deals 3 damage and avoids fatigue. This means that Guldan will never die without other sources of damage
Except this doesn't avoid fatigue. The 'Casts when drawn' keyword(s) includes 'draw a card', so fatigue damage is unchanged.
The best possible meme way to play this? I got just the thing!
Play as Hunter. Play Oondasta and summon Hakkar. Next turn, cast Play Dead on Hakkar, then cast Tracking and hope the Corrupted Blood is an option so you can NOT pick it. If it doesn't work, cast Tracking again. If it still doesn't work, DON'T PLAY HEMET! Why you ask?! Because screw Hemet! That jungle hermit piece of shit! Who does he think he is dressed like that? Robin Williams in "Jumangi" when he first emerges from the board game as an adult man to first be traumatized to learn his parent's are dead, then traumatized even more by being forced to continue playing the game that ruined his life?!?!? Get out of here with that crap, Hemet!!!
Oh, don't forget to Silence Hakkar after you successfully removed the Blood with Tracking, and ONLY with Tracking!