Priest is the easiest match-up for HHunter. And Res Priest isn't a deck.
I'm really curious where people get these false information.
After the buffs DH is better than ever. Players will realize it soon, pick the proper list and play-rate of the class will rise once again. Early game is still miles better than in other classes.
Rogue is very capable of dealing with DH, but one can never bet against consistency of DH. It's an aggro, ctrl and combo deck at the same time; shuts down classical HS archetypes forever.
Stealth Rogue is somewhat better vs. DH than Secret. Overall, Rogue is shit, rn, imho. It plays like Priest and can't kill anybody.
The game rn is absolute garbage. What makes it worse then all other times it sucked big time is that now it feels 100% hopeless. Even if you delete 50 cards from the game, I'm not sure it would solve anything. Everything is deeply messed up. I mean, fundamental rules are completely violated and abandoned. Design is shortsighted, untested, naive and ends up contradicting initial intentions. Gameplay is a mockery. Completely meaningless. And what is the most heartbreaking, mistakes are not new, they are doing the same mistakes again and again. I really don't see how to fix all the blunders accumulated in the last 1-2 years (especially, if they managed to *uck up this much, they must be so blind and clueless that it's impossible to believe in their abilities to recognize mistakes and fix them. Maybe, only David Copperfield could find some narrow way out.
But, they said Libram mechanic is only AoO thing and no more Librams will be printed.
We actually don't need more Librams, but:
-> busted win con / a card that wins games on spot, like it's the case with current broken classes. Without those, even if you survive somehow, you can't finish current Priests, Mages, Control Rogues... unless you run Blessed Champion, lol.
-> card draw; *uck the class identity article, I don't want the fundamental mechanic in card games - the card draw - to be related to identity of classes, at least not when broken classes blessed with the mentioned identity get draw AND tempo (discounted (free!), barely any condition / drawback)!!! Paladin, on average, needs to kill 3 cards and tempo with only one of his own! And he still lacks real busted '1 for 3' cards. Not even talking about inconsistency issues. Even with some solid cards, Paladin is dying from not having a proper answers on time.
Current card draw in some Libram lists is garbage, pure anti-tempo cycle... running bad cards to draw more draw cards. Too much card draw isn't always good (only in combo), and even if we draw some good cards, non-pure lists are worse, and those cards are still not good enough to kill late game value powerhouses. As I said before, a busted synergy card is needed. Or some 0 mana cards; why pay mana for cards? How on earth we can kill 3 zero mana cards with one of ours that costs mana!?! I ask that all of you!
Reno is a must, Kazakus not that much. Look for Goku's latest verison.
The deck is strong, but slow and hard to pilot. You will need a lot of practice in order to learn macro strategies vs. certain decks.
Raza Priest is still susceptible to some aggro. Quest Mage and Mecha'thun Warlock are polarizing matchups. Warriors (Galakrond and Bomb) are a problem, too.
For some reason people think Priest counters DH, but the opposite is truth. DH wrecks Priests. Before and after the nerfs. Warglaives breach anything. Altruis and Kayin, too. Adept and Priestess... Priest doesn't draw, while many other decks do. So, Priest, in order to win, needs to kill 3-4 cards with just one card! And smartly manage development / removal sequences, which is a very hard task against players who know what they're doing. Priests counter only Warriors, imho.
Secret Rogue is fine vs. DH. Most lists I see are not good enough to deal with DH, though. Spy is a very good card vs. DH, as a pseudo Eviscerate.
HS Replays is worthless now. Many streamers and pros are either eccentric or memers, many are good players with any deck, many judge cards by feelings and habits which is biased. And then people netdeck from them. The result is that majority of netdecked ladder decks are wrong and simply bad. Very few pros are actually good deckbuilders.
Here's the good DH list: