• 0

    posted a message on First Run Tombs of Terror - how far?

    What happens with their health when you kill bosses?

    Posted in: Adventures
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Tuscarora87#2753

    Region: EU

    Trade only? : yes, you go first

    Posted in: Players and Teams Discussion
  • 4

    posted a message on Post Nerfs Meta Decks - Wild Format - With Decklists!

    Wrong. This kind of simplified statements and half-impressions are misleading, but spread very quickly, unfortunately. First of all, Standard isn't any better than Wild. This is one of the most common misconceptions. Pointing Wild is broken one doesn't want to see how many balance issues Standard has (prenerfs meta was worse than Wild ever was). The truth is, it's all same old sh**, erhm, Hearthstone. Each format balances itself. Wild has possibilities to have much more tools to react, while when Mage went over the top, or now - annoying  Murloc Paladin you can't do much, but sit and watch.

    Right now, Wild is extremly versatile, while Standard not so much, most decks look like Vanilla. The meta deck to beat in Wild is Secret Mage, but it's fully beatable, and not EVERYBODY plays it (because of boring mirrors). Even with that deck around, for the first time, players can play whatever shit they want to rank up (rank 5 guaranteed). My last 60 games - only 6% of Secret Mages (!), and no other deck goes over 7%! People play so many different stuff I often don't know how to play around anything and that's the beauty of Wild. There are decks that beat aggro, that beat control, that beat combo... Nobody is safe in WIld. Every turn is important, macro plans, as well. If opponent's swingy play is broken, yours is even more.

    Big Priest is on the lowest, and it's beatable deck. If you run a deck which is bad against it, just lose those 1-2 games and move on. Most Wild decks have cards with transform and counter effects so contrary to popular believes, many slow decks beat Big Priest. And what's the problem with aggro. They're beautiful. I want more aggro when I play Odd Warrior. Pirate Warrior, Mech Hunter, Odd Paladin, Murloc Shaman, Odd Rogue are all fine Wild decks which don't seem broken at all for Wild standards (they're perfectly beatable; their higher winrate is mostly because of easy misplays and greedy plays). Slow decks like Cubelock, Renolock, Renomage, Jade decks... are there, too. Then we have: Taunt Warrior, Handbuff Paladin, Even Shaman, Quest Mage, Exodia Mage, Combo Priest, Malygos Priest, Mind Blast Priest, Treachery, Darkest Hour, Zoo, Mecha'thun, Even and SnipSnap Warlocks, Shudderwock, Aggro and Combo Druids, Aggro and Murloc Paladins, Burn Shaman, Reno Hunter, Reno Priest, Taunt Druid, Deathrattle Hunter, Midrange Hunter. And numerous more... Cards in those decks are fun and interesting; most of the decks don't feel vanilla.

     

    Posted in: News
  • 1

    posted a message on Remove the god damn Barnes ffs Blizzard.
    Quote from Pullaa >>
    Quote from Tuscarora87 >>

    Right now, even without Barnes nerf, Big Priest is tier 3 in Wild.

     Oh, you must be a standard player? BP is high tier 2

    Nope, I play both. Big Priest frequency is falling down considerably. The meta is extremely hostile. Secret Mage is the deck to beat in Wild. Here's RankStar's meta report conclusion:

    "It was looking like we’re avoiding touching a beehive, but now that we’ve come to this, we’ll get this out of the way: Big Priest sucks right now. It dies to every single mage, it dies to BakuGenn, it dies to SN1P-SN4P Warlock, it dies to every Shaman that play transform effects. In the past, Big Priest used to bully Control decks consistently. But the resurgence of Reno decks with Zephrys spells bad news: they’re some of the best Control decks to queue into Big Priest. Mages can play Potion of Polymorph, Polymorph: Boar, a Polymorph they naturally play in their deck and a Hex from Zephrys. They can get an extra Twisting Nether on Turn 10. They can Kazakus potion you. There are many ways to finally outlast a Big Priest in Reno decks, making the traditional target market for Big Priest isn’t even that good anymore. If you aren’t a God who hits Barnes Turn 4 every game, you’re going to lose a lot."

    Posted in: Card Discussion
  • 2

    posted a message on Remove the god damn Barnes ffs Blizzard.

    Right now, even without Barnes nerf, Big Priest is tier 3 in Wild.

    Posted in: Card Discussion
  • 1

    posted a message on The Great Amalgamation! - Tavern Brawl #219

    Just play Pirate Warrior...

    Posted in: Tavern Brawl
  • 7

    posted a message on Saviors of Uldum - Terrific Taunts - The Best Taunt Cards of the Expansion

    Taunt is a cheat!

    Posted in: News
  • 1

    posted a message on Your nerf predictions??

    CC to 4 mana, Extra hands back to 3 mana.

    Posted in: General Discussion
  • 0

    posted a message on Unpopular Opinion on Warrior
    Quote from Kadadji_hs >>

    warrior players should try play their deck without boom, just few games in rank5 or higher.

    Its still playable, its still can counter aggro and outvalue some control decks. With new taunt pack (2-2 discovee, twin mech and armagedildo) you'll have good minion based lategame and ofc you can play elysianna when meta is slow. 

    Its good enough and in a right place without freakin boom on turn 7

     

    Posted in: General Discussion
  • 0

    posted a message on Unpopular Opinion on Warrior

    I played a share of games with Control Warrior, before I got sick of it. My winrate is almost 85%. The deck is too strong. You lose only if you mess up and don't draw 1-drops / Dr. Boom. If you do draw those, you win even the worst matchups.

    I would like them not to obliterate Dr. Boom, because of poor Wild Odd Warrior, but something must be done with the current archetype which is really depressing to play against for many players. Just tune it down. My fear is, Brawl, a classic card will be punished for the sins of Dr. Boom. 

    You can at least rush down Highroll Mages, but now with new tools given to them, I think they should move LPG to 6 mana. Or even buff Grave Horror to 11 mana.

    Changes are needed for new decks to emerge. Mages and Warriors are way to overtuned in comparison to others. And are so boring by now. Rogue was nerfed, but not Warrior, that was a major mistake. Tuning down Warrior will not make aggro rampant. The thing is, Warriors have so much more tools than they need. Aggro isn't even near to beating Warriors. Figuratively, you need 70-100 dmg to kill Warrior, but most decks can unleash 60-70 at the best, before exhaustion. And often they end hitting not for more than 20 damage. The most common way of winning is waiting for them to lose.

    Posted in: General Discussion
  • 1

    posted a message on The expansion will be out later today. Don't craft/dust anything for a week! Lots of OP cards incoming, see long guide/post!

    OP's reviews are strange and mostly very wrong. Don't fall into these traps!

    Posted in: General Discussion
  • 0

    posted a message on New Warrior Card - Restless Mummy
    Quote from souhaib88 >>
    Quote from Tuscarora87 >>
    Quote from souhaib88 >>

    Flexible card for Warrior against Aggro as you can double clear, but currently there is no tutor for this as is the case with Militia Commander and Town Crier. Maybe next Standard rotation or depending on the Meta Warriors will alternate.

     ?

     What is unclear friend? I am saying this is a strong card but currently Warrior's list and power is due to the fact that they have Town Crier to tutor Militia Commander unlike this. Simple.

    Maybe the following is clearer to you:

    Quote from Infirc >>

    .......this is a card that has pros and cons over Militia commander, no card can be called better than the other one will be better in some formats and pocket metas but not necessarily in all formats, but the one that's better will change depending on the meta........

     

     But Town Crier can tutor Restless Mummy.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Restless Mummy
    Quote from souhaib88 >>

    Flexible card for Warrior against Aggro as you can double clear, but currently there is no tutor for this as is the case with Militia Commander and Town Crier. Maybe next Standard rotation or depending on the Meta Warriors will alternate.

     ?

    Posted in: Card Discussion
  • 1

    posted a message on Is it me or is this expansion the most broken one in a while?
    Quote from jadaron23 >>

    so after the rest of the reveals today i can honestly this expansion has the most cards that can be played in standard/wild that i have seen in a while....most expansions right off the bat usually have about 20 cards that actually get played..this one will be way more

    65 RoS cards see play. Early in the expansion there were 80+! Others are not even that bad and are useful in arena + for evolve and token effects.

    Posted in: General Discussion
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