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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Can you freaking believe it? All 5 random targeting from Mayor Noggenfogger hit my face in a board full of minions?

     

    Posted in: General Discussion
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    posted a message on 80g Quest Trading - Play A Friend! (#7)

    BattleTag: Tuscarora87#2753

    Region: Europe

    Trade Only? Yes, you go first.

    Posted in: Players and Teams Discussion
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    posted a message on Zerek's Cloning Galery crafting advise needed

    I see people are still trying to warn me... so my modified question is: To craft mentioned Clone Priest... or Control Dragon Priest? For the latter I miss Alex and 3 epics (2 Acolytes and 1 Roaster).

    Posted in: Priest
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    posted a message on Zerek's Cloning Galery crafting advise needed

    Thank you all for your inputs. I'm waiting several days to make the decision and I think I'm very near crafting those 2 cards. First, I enjoy watching Asmodai playing it although I'm aware it's impossible for me to play like him. Secondly, I'm not poor with dust... just always rational with everything I manage. The thing is this deck looks complex, with various options and too fun to skip it. Third, I have all other needed cards. Fourth, I have 20 of other meta decks, and play this game mostly for, as I call it, a single game experience.

    If Zerek's Gallery fails after the rotation, to hell with that, other 50% of my crafting plan will not fail... Malygos. Even if he gets HOFed, as I play Wild a little. My first question is: are there any standard Maly fun decks right now (after Druid's horrible death)? Rouge, Shaman? And what are those fun Wild Malygos decks?

    The second question is what Zerek's version is the best. I see people running DK, and those who don't. Shadow Essence? One or not a single copy? Shadow Words? All of them are running Grizzlies and Hysteria.

     

    Posted in: Priest
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    posted a message on Zerek's Cloning Galery crafting advise needed

    Hi, I wish to craft Clone Priest. Missing cards are Malygos and Gallery.

    Do you predict Gallery to be a viable card after the rotation?

    Is Gallery used in any decent Wild deck?

    Malygos?

    I really want to try this deck, but if there's no any long-term value, maybe I change my mind about spending dust on this.

    Posted in: Priest
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    posted a message on Pairing of opponents in ranked play

    ...to artificially normalize winrates? Who knows!?! :D

    Posted in: General Discussion
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    posted a message on Odd Warrior Dragon - worth crafting?

    You know what, I'm going to craft Fire Plume's Heart and Oondasta to play Quest Warrior a little. Smacking someone with 8 dmg in the face sounds fun. Dragons can wait until after the rotation. Standard Odd Warrior I was playing during Boomsday can get quite boring, especially when you lose to Rexxar after 30 turns. Oondasta I was going to craft anyway. My question is there any use of Fire Plume's Heart in Wild? I doubt it, but here I ask. 

    Quest Warrior seems quite good... the only concern is will meta shift once people start to handle Hunter (rise of Odd Rouge would be okay, actually), or Blizzard suddenly nerf them. I don't trust Blizzard one little bit and I'm afraid they will surprise us with 2nd nerfs.

    Posted in: Warrior
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    posted a message on Secret Keeper and Masked Contender

    Right now it's a staple card, but I'm still not sold. Worse Mad Scientist.

    Posted in: Hunter
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    posted a message on Anyone buying packs for xmas

    I never buy packs for ordinary price.

    Posted in: General Discussion
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    posted a message on Ramp is the problem; armor is not?

    If they didn't nerf Druid 5 months ago, now I would wait for the rotation, rather then break what's not broken (kill year 2013. basic card).

    P.s. to shake the meta they should print better cards, not those sameish (kingsbane, togwaggle tutors, armor gain) that strenghthen current dull meta and then nerf something trivial to the issue.

    Posted in: General Discussion
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    posted a message on Ramp is the problem; armor is not?
    Quote from JagBone >>

    All those cards you mentioned that creates loads of armor are expansion cards and they will be rotating out in another 4 months. Hence, it will not be an issue later on. Ramps cards like Wild Growth and Nourish had to be nerfed for the long-term health of the game.

    This is from a Druid player and I understand where the nerfs are coming from. I don't like it but for the healthy of the game, I understand what it means. Don't worry about armor because it is just a current rotation theme and the next cycle will bring different themes to the table.

    Actually I'm not worried at all. :) I just wanted to point out how Blizzard, in _some_ desire to solve problems (couldn't wait the rotation), chose to nerf a less problematic aspect of Druids (leaving comparatively more problematic). This guy wrecked me - without ramp! - but with a help of armor.

    We are waiting for new Druid identity and playable archetypes in future. For now we can enjoy 'hero attack' archetype. 

    Posted in: General Discussion
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    posted a message on Ramp is the problem; armor is not?

    I wanted to share one game (screenshot) with you which is in relation with present day nerfs. What was nerfed are Druid ramp cards which constitute his identity from the beginning (basic cards). At the end of turn 6, this guy had 2 health remaining... and turn 9 he healed for 44 (with Standard cards)! Ok, no big deal, but hey in practically less than 3 turns he healed for 44! Hey! Not throughout the whole game; and with no ramping. Yet ramping is the problem, armor is not. :)

    Now, seriously... I played hundreds of Druid games, enjoyed them, simultaneously aware they are powerful, not too powerful as people exaggerate (just remove one characteristic and they are dead like now), but they move around or up to 62% in comparison to a lot of other decks. Very consistent decks. There are 4 main aspects of Druids: 1) ramp (vertical), 2) Spreading Plague (horizontal), Ultimate Infestation (post ramp swing execution) and... 4) Insane amounts of armor! So, you ask what aspect makes these 62% the most? Blizzard says ramp, although I wouldn't say anything if we aren't in front of the nerfs, I say - armor.

    Not Ramp because it's Druid's identity and he risks early game. We can talk about Plague, but there were games where I said to myself if there wasn't Plague these Druid decks would be tier 9, nonexistent, wouldn't do half the things what they do and only can do. Remove Plague, and all current and non current Druid decks would be dead, like they are now. UI for me is just a powerful 10 mana card. You can breach / play around all these defenses including walls of taunts, but then insane amounts of armor await, produced very cheaply.

    Hero power, DK, 2nd hero power, Branching Paths, Oaken Summons (taunt / spellstone synergy) and finally: Ferocious Howl. The problem lays in this card, actually not much because of it as a particular card (3 mana draw a card gain 9 armor, lol), but because it was added last, probably to provide Druid with armor for the new Standard year (for some reason Druid became an armor class). And we ended with so many armor cards what would be too much for, heck, 3 Standard years.

    When I was playing Togwaggle or Mecha'thun decks, during confident situations I was gaining 60 armor on average, often 80+, never bellow 50. Hundred plus would be possible if games would last that much. 50-70% of that armor is a surplus for what Druids are doing and need.

    ...People then call for nerfs... Blizzard for _some_ reasons come and does that in a manner - of an elephant released in a glass house.

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    My fastest proactive win in HS! Turn 4. Btw, what's the record? Turn 1? 2?

    Posted in: General Discussion
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    posted a message on Token Druid - worth crafting?

    It died today.

    Posted in: Druid
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