Battletag: Tuscarora87#2753 Region: EU Trade only?: Yes, you go first
I’m debating this too. I like playing Pirate Warrior, but find myself playing Galakrond Warrior more. Have not given Pirate a chance in Wild. Better try it quick before the offer expires, but need to craft Patches to do it. I just wonder if Patches is worth it. A free 1/1 doesn’t sound all that powerful.
It's the most crucial card in the deck. You usually lose when you draw Patches.
It was good for nerves playing this brawl c. 30 times.
- Literally nobody knows what's going on there.
- Nobody sees lethal.
- Everybody wants to kill you and your minions.
- Everybody play reactive stuff (healing, not tempo), because they're afraid of backstabbing and dying.
- Everybody misplay synergies and fail to anticipate future plays.
- Nobody knows full boards get destroyed.
- Nobody knows anything. Not 20, 30, 50% of players, but literally nobody.
I'm listing these observations which have led me to conclusions how majority of HS players are either newbs, inexperienced or low iq. It's hard even to imagine how much the playerbase is unaware of the game they play. In contrast, on forums and sites it's full of high iq comments, analyses, desperate cries for nerfs, buffs, balance and what not, critiques, suggestions, eagerness to have dialog with Blizzard... Why would Blizzard care for these at all, when 90% of players barely recognize a difference between numbers for attack and health on cards? Imagine doing something more complex than that! A half of the playerbase would go away! Only 10% are us, salty, knowledgeable, average to high skill, bm-ing and dedicated players who pay no matter what.
I see a lot of people detest Corrupt the Waters. I myself find it a bit irritating, but... according to stats, prior to the wild event, the deck was barely tier 2. A lot of players are playing it not because it's good, but because they think it's good. They think it's cool and "my lackey is better, because he shoots twice...". Ok. But the thing is that every decent Hunter, Rogue, Druid, Paladin, Warrior player... would farm that deck.
Even now, when you can merge the quest with new broken Shaman stuff, Shaman is still better without running it. 4 X elementals, just _feels_ terrible (which is more memorable and traumatic), but normal Shamans are more focused, practical and devastating.
I wouldn't mind nerfing the quest, because I don't care... but I just wanted to indicate how some anti-quest arguments come from false assumptions.
The core current problem of Shaman is swingy Mogu Fleshshaper, alone, with rush and with evolve. This card carries most of Shaman plays. It wouldn't be good to change discount being related to enemy minions, because you shouldn't be able to punish opponent's good board with you not having the board. A much better solution would be making discount come from your board. Very probably, they will just increase the mana cost to 9. Mogu will be nerfed 100%, as they said that a month ago.
Of course, other cards to consider are Shaman's better Invoke cards, a bunch of rush minions, Galakrond...
We'll see. My guess is they're going to completely nuke the class to satisfy players and be sure of no leftovers.
A very good analysis. Which is rare.
Galakrond - switch Warrior with Rogue.
Druid - Completely agree.
Hunter - Completely agree.
Paladin - Completely agree. Amber Watcher is a great card, but I fear no deck and synergy just yet.
Priest - Chronobreaker is 1 for me.
Rogue - Completely agree.
Shaman - Completely agree. Shaman is broken. Will shut down many decks.
Warlock - Completely agree.
I took a screenshot from a later encounter (stunned on the first):
So, there's a little chance I miscalculated turns, but just a little. Hmmm, I'm pretty sure it was t3. She had only 2 minions on board (reaper and hydra). Some insane upgrade seems impossible, too.
If you look again on the screenshot... she just upgraded tier 4 tavern before our fight (remember that 100%). Even then Reaper is hard to get. So, it's Zerus and my miscalculated turn, or some miracle bug.
It's so crazy she possibly took Zerus as a t3 reward and got something like Reaper.
I lost to her the battle (2x) for the 1st place. Got only 20 sec for some reason and her reaper + hydra were buffed beyond belief.
Two days ago similar happened to me - got only 20 seconds for the 1st place. On PC.
Also, in the same match, I fought A.F. Kay on turn 3 and she had Foe Reaper (t6 + t4 hydra) on the board. How, if Zerus needs a turn and A.F. Kay starts playing just before t3 battle?
Yeah. The mode may die one day, but not for the farfetched reasons expressed by these frustrated and bitter in advance people.
The mode doesn't seem something epic, but it's definitely not a flop as a lot of people would like it to be. It's exactly doing its purpose.
or you can play control warrior to try to counter the above 3. i'm liking nzoth warrior to beat the random hunters since people like to play hunter no matter how bad it is.
i cruised to legend with quest shaman but i got there before the patch. that was my favorite deck before the patch, i'm not a meta slave i swear.
Hunter bad? Ok.
T3 N'zoth Warrior matchups vs. Hunters: https://ibb.co/617mDXP
We get Sylvanas, Emperor, Curator, Kun, Astral Communion, Shaku, Swashburglar, Thing from Below, Evolve, Imp Gang Boss, Renounce Darkness, Flamewaker, Babbling Book, Lightbomb, Voljin, Bloodhoof Brave, Varian Vrynn, Call of the Wild, Lock and Load, Mysterious Challenger and Avenge.