I´ve built a wild deck around Shadowcaster and some deathrattleminions like Sylvanas Windrunner and others who gives you life and N´Zoth of course. I use Gang Up mainly for shadowcaster, so this card would perfectly fit. Sadly it is just a fundeck, cause it´s a little bit too slow. There must be a cheap option to make my minions cheaper, then it would perform better. But it´s ok, it makes a lot of fun playing it for me.
Well, the combos you can do w/ this are held within the scope of Gang Up, so we should look at what people have been doing with that before we make wild predictions. People didn't Gang up faldorei striders in knc as far as I know, so maybe this won't be too bad? Spells on a stick weren't exactly OP before. (Mossy Horror, Kobold Apprentice)
It will be very interesting if you can shuffle The Darkness in your deck. If that's possible it's way easier to get it activated. The downide is that you will have 6 The Darkness in your deck because it is not a card that does an impact on the board.
Dormant minions can't be targetted.
About Wild, it will make Mill rogue better and more consistant, but this card won't do much against the awful aggro matchups.
(If you ask how, this card can allow rogue to go immune to fatigue and generate infinite threats as well, e.g. Fal'dorei Striders, Valeera the Hollow shenanigans...)
Well, a really degenerate combo you can do with the only setup being having death knight active is turn 10 playing toggwaggle, prep and new legendary spell to burn their entire deck. Ideally used when you deck yourself so there is no cards in any deck. Then you can just play azalina and have double the value of their hand due to hero power to win. or if you filled their hand and they don't get the ransom spell just lab recruiter, lab recuiter for an infinite deck.
If you use this on one of the Fal'dorei Strider's tokens are they auto-played when it's drawn? If so that is really nice because you can play the Strider on curve and then when one of the tokens spawn you can put three more of them in for 2 mana before your opponent can do anything to it.
If you use this on one of the Fal'dorei Strider's tokens are they auto-played when it's drawn? I would assume so. If so that is really nice because you can play the Strider on curve and then when one of the tokens spawn you can put three more of them in for 2 mana before your opponent can do anything to it.
Well, a really degenerate combo you can do with the only setup being having death knight active is turn 10 playing toggwaggle, prep and new legendary spell to burn their entire deck. Ideally used when you deck yourself so there is no cards in any deck. Then you can just play azalina and have double the value of their hand due to hero power to win. or if you filled their hand and they don't get the ransom spell just lab recruiter, lab recuiter for an infinite deck.
Druid has a lot of very strong defensive tools, and they need them all +ramp +UIs to pull off similar combos. Rogue... not so much. This card should see play, though!
I´ve built a wild deck around Shadowcaster and some deathrattleminions like Sylvanas Windrunner and others who gives you life and N´Zoth of course. I use Gang Up mainly for shadowcaster, so this card would perfectly fit. Sadly it is just a fundeck, cause it´s a little bit too slow. There must be a cheap option to make my minions cheaper, then it would perform better. But it´s ok, it makes a lot of fun playing it for me.
Being player with 4k+ rogue wins I should say thanks to blizz for printing this one.
I've smoked a lot of ganja dust so I'm forever not2fast.
Seems like it could be used in a different build for Quest Rogue, as well as Kingsbane Rogue, very interesting.
Well, the combos you can do w/ this are held within the scope of Gang Up, so we should look at what people have been doing with that before we make wild predictions. People didn't Gang up faldorei striders in knc as far as I know, so maybe this won't be too bad? Spells on a stick weren't exactly OP before. (Mossy Horror, Kobold Apprentice)
Unpopular opinion: Rogue is OP
Ouch. That will hurt in Wild.
For what profit is it to a man, if he gains the world and loses his own soul?
This is just a common card and it makes infinite value?
It makes me wonder what stuff that they are giving Rogue this expansion.
Dormant minions can't be targetted.
About Wild, it will make Mill rogue better and more consistant, but this card won't do much against the awful aggro matchups.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Wild just got nuttier
Standard. Jade. Druid. Reborn.
(If you ask how, this card can allow rogue to go immune to fatigue and generate infinite threats as well, e.g. Fal'dorei Striders, Valeera the Hollow shenanigans...)
Arena experiences:
Well, a really degenerate combo you can do with the only setup being having death knight active is turn 10 playing toggwaggle, prep and new legendary spell to burn their entire deck. Ideally used when you deck yourself so there is no cards in any deck. Then you can just play azalina and have double the value of their hand due to hero power to win. or if you filled their hand and they don't get the ransom spell just lab recruiter, lab recuiter for an infinite deck.
Gang up lets you copy any minion. This one only a friendly one.
I would love it if this card brings Rogue back as a combo class and not like the boring tempo go face class it has been for a few expansions now!
God, I'm not looking forwards to rogues playing Coldlight Oracle 16 times in wild.
And wild is unplayable...
Aw man, can't wait to mill in Wild.
Gang up on A stick seems like a combo dream
If you use this on one of the Fal'dorei Strider's tokens are they auto-played when it's drawn? If so that is really nice because you can play the Strider on curve and then when one of the tokens spawn you can put three more of them in for 2 mana before your opponent can do anything to it.
Doesn't work, Spider Ambush! summons them.
Druid has a lot of very strong defensive tools, and they need them all +ramp +UIs to pull off similar combos. Rogue... not so much. This card should see play, though!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
this is going to be in absolutely every Rogue deck. meta defining already