This card would be decent if its effect happened at the start of your turn, but this just gives an advantage to your opponent the way the card is written--you both get cards but you get yours after you have spent all your mana and they get theirs before the start of their turn.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Of course it works decently well in a mill druid but with no coldlights how viable will that be? So probably goes into a hand druid where its alright but I still don't see any good payoffs for actually playing hand druid and the stats on this thing are abysmal. Plus its also at the end of your turn meaning your opponent gets to use that extra card before you and you also spent 4 mana to do very little board wise. Seems pretty bad overall unless we something that really makes hand druid viable (and I don't think anything short of something like "If you have 10 cards in hand destroy the enemy hero" could help do that).
I just don't see where this is really effective considering Ultimate Infestation already exists. It doesn't work in a lot of decks solely due to the symmetrical effect being a lot worse than almost any other option for drawing and Mill Druid is just a meme-tier deck that can't out-compete Mill Rogue in Wild, and won't have any real foundation once Coldlight Oracle rotates.
Good. Game needs more utility stated minions. Hope to see this run like howling mine. Expecting 1x legend for handsize matters. Reducing opponents handsize or increasing your own. It has potential.
This actually looks playable since Druid's draw cards are pretty big investments in mana usually.
Plus your opponent will most likely want this to stay alive, so you can use it in decks where'd you'd go heavy on buffing, kinda like how you'd punish with Jeeves.
Wow really hard card to evaluate. It’s probably not good enough.
It might be decent in Wild where it reduces the cost of both Mountain Giant and Clockwork Giant. So maybe it can be a backup plan for when Giant Druid doesn’t draw Naga Sea Witch.
Jeeves is a must in Wild Aggro druid. This is no replacement/improvement, much less flexible, gives less value, opponent essentially draws two cards per turn. The extra 3 health is only relevant if you're running Crazed Alchemist variants, even then you're opponent can easily take advantage of it. I wish it's stats were better I guess...oh well.
is this a meme card, course i don't see it are they trying to push big hand druid, so there can kill the class like what there did to shaman with frost shaman . if there made it a 2/6 card i can see it being played in a fringe deck for a week i hope there didn't hall of fame Coldlight Oracle for this :\
I don't like people comparing this to howling mine...the benefit of howling mine is much greater than this card. Drawing at end of turn is terrible compared to start of turn when it's symmetrical. It is almost ALWAYS an advantage for your opponent. ESPECIALLY in HS when you can't do anything on your opponents turn...
Discuss!
Learn More About The Witchwood
Looking to learn more about Hearthstone's eighth expansion? Visit our expansion guide for The Witchwood!!
This is definitely going to help out this supposed hand-druid. Perhaps mill druid.
MILL DRUID
(have Drakkari Enchanter, draw 2 cards at the end of the turn! and then I realize how stupid that sounds)
They're really pushing handdruid.
Badcard i think :/
This card would be decent if its effect happened at the start of your turn, but this just gives an advantage to your opponent the way the card is written--you both get cards but you get yours after you have spent all your mana and they get theirs before the start of their turn.
If more cards support Fatigue Druid it might be playable, if not then yet another filler.
so this is why Coldlight Oracle rotates ?
I guess we will see some more cards like this.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
uhmm Grove Tender is in WIld so this might not see play in standard, but is definitely a mill druid tool in Wild.
Of course it works decently well in a mill druid but with no coldlights how viable will that be? So probably goes into a hand druid where its alright but I still don't see any good payoffs for actually playing hand druid and the stats on this thing are abysmal. Plus its also at the end of your turn meaning your opponent gets to use that extra card before you and you also spent 4 mana to do very little board wise. Seems pretty bad overall unless we something that really makes hand druid viable (and I don't think anything short of something like "If you have 10 cards in hand destroy the enemy hero" could help do that).
I think this is trash.
Jeeves?? is that you??
I think they just sorta fucked this card with it's statline.
I just don't see where this is really effective considering Ultimate Infestation already exists. It doesn't work in a lot of decks solely due to the symmetrical effect being a lot worse than almost any other option for drawing and Mill Druid is just a meme-tier deck that can't out-compete Mill Rogue in Wild, and won't have any real foundation once Coldlight Oracle rotates.
Good. Game needs more utility stated minions. Hope to see this run like howling mine. Expecting 1x legend for handsize matters. Reducing opponents handsize or increasing your own. It has potential.
This actually looks playable since Druid's draw cards are pretty big investments in mana usually.
Plus your opponent will most likely want this to stay alive, so you can use it in decks where'd you'd go heavy on buffing, kinda like how you'd punish with Jeeves.
Wow really hard card to evaluate. It’s probably not good enough.
It might be decent in Wild where it reduces the cost of both Mountain Giant and Clockwork Giant. So maybe it can be a backup plan for when Giant Druid doesn’t draw Naga Sea Witch.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Jeeves is a must in Wild Aggro druid. This is no replacement/improvement, much less flexible, gives less value, opponent essentially draws two cards per turn. The extra 3 health is only relevant if you're running Crazed Alchemist variants, even then you're opponent can easily take advantage of it. I wish it's stats were better I guess...oh well.
be kind and considerate
is this a meme card, course i don't see it are they trying to push big hand druid, so there can kill the class like what there did to shaman with frost shaman . if there made it a 2/6 card i can see it being played in a fringe deck for a week i hope there didn't hall of fame Coldlight Oracle for this :\
yay, 20 dust
REALLY depends on what the rest of this set offers. Naturalize helps, but Druid needs something else to make this viable.
I don't like people comparing this to howling mine...the benefit of howling mine is much greater than this card. Drawing at end of turn is terrible compared to start of turn when it's symmetrical. It is almost ALWAYS an advantage for your opponent. ESPECIALLY in HS when you can't do anything on your opponents turn...
be kind and considerate