This card would be decent if its effect happened at the start of your turn, but this just gives an advantage to your opponent the way the card is written--you both get cards but you get yours after you have spent all your mana and they get theirs before the start of their turn.
Of course it works decently well in a mill druid but with no coldlights how viable will that be? So probably goes into a hand druid where its alright but I still don't see any good payoffs for actually playing hand druid and the stats on this thing are abysmal. Plus its also at the end of your turn meaning your opponent gets to use that extra card before you and you also spent 4 mana to do very little board wise. Seems pretty bad overall unless we something that really makes hand druid viable (and I don't think anything short of something like "If you have 10 cards in hand destroy the enemy hero" could help do that).
I just don't see where this is really effective considering Ultimate Infestation already exists. It doesn't work in a lot of decks solely due to the symmetrical effect being a lot worse than almost any other option for drawing and Mill Druid is just a meme-tier deck that can't out-compete Mill Rogue in Wild, and won't have any real foundation once Coldlight Oracle rotates.
Jeeves is a must in Wild Aggro druid. This is no replacement/improvement, much less flexible, gives less value, opponent essentially draws two cards per turn. The extra 3 health is only relevant if you're running Crazed Alchemist variants, even then you're opponent can easily take advantage of it. I wish it's stats were better I guess...oh well.
is this a meme card, course i don't see it are they trying to push big hand druid, so there can kill the class like what there did to shaman with frost shaman . if there made it a 2/6 card i can see it being played in a fringe deck for a week i hope there didn't hall of fame Coldlight Oracle for this :\
I don't like people comparing this to howling mine...the benefit of howling mine is much greater than this card. Drawing at end of turn is terrible compared to start of turn when it's symmetrical. It is almost ALWAYS an advantage for your opponent. ESPECIALLY in HS when you can't do anything on your opponents turn...