Prince Malchezar would like a word with you. Specifically because increasing your deck size with random trash is inherently bad unless you are playing against mill. Even against control it makes the matchup worse.
Blackhowl Gunspire plus Bouncing Blade and an empty board is 32 damage in one turn and even it didn't see play. Why do any of you think that a multiple turn combo that can only deal 15 damage is better?
"But what if you draw your combo pieces first?" That is why you don't rely solely upon Joybuzz. All of the problems are gone if you play with just Malygos or other combo card and a minion that discounts other minions in hand like Flobbidinous Floop. This card will make combo decks insane and bring back Druid.
I love how control players complain about [current meta-deck] when control never has a chance of coming back into the meta due to the incredible amounts of infinite value cards like Death Knights.
Thanks for the nerfs Blizzard! Now I can just concede all games I play with mill against aggro in wild again! It sure is great to neuter Kingsbane for control players who will still never even have a chance to win games because of cards like Deathknight Rexxar providing infinite value!
Artifact is a game made by an old man who thinks just because Magic The Gathering got enough players long ago to keep going that any old economy will work regardless of player cost. Hearthstone and other freemium CCG games exist because any player with common sense rejects those kinds of business models now.
The game only rewards two things: money/time. Getting to legend requires time even if you already spent money, but becomes much easier depending on how much you have spent. Skill is never a factor in Hearthstone anywhere. Once you have basic game knowledge, it is time and money, and if you want to do tournaments too, luck.
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Battletag: Sc0rPiO#1223Region: NATrade Only?: You first.Quick games only.15
Crystal Core
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Prince Malchezar would like a word with you. Specifically because increasing your deck size with random trash is inherently bad unless you are playing against mill. Even against control it makes the matchup worse.
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Blackhowl Gunspire plus Bouncing Blade and an empty board is 32 damage in one turn and even it didn't see play. Why do any of you think that a multiple turn combo that can only deal 15 damage is better?
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Battletag: Sc0rPiO#1223Region: NATrade only: Yes, you go first.Done.
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"But what if you draw your combo pieces first?"
That is why you don't rely solely upon Joybuzz. All of the problems are gone if you play with just Malygos or other combo card and a minion that discounts other minions in hand like Flobbidinous Floop. This card will make combo decks insane and bring back Druid.
1
I love how control players complain about [current meta-deck] when control never has a chance of coming back into the meta due to the incredible amounts of infinite value cards like Death Knights.
-1
Thanks for the nerfs Blizzard! Now I can just concede all games I play with mill against aggro in wild again! It sure is great to neuter Kingsbane for control players who will still never even have a chance to win games because of cards like Deathknight Rexxar providing infinite value!
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Worse Yeti
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BattleTag: Sc0rPiO#1223Region: NATrade only: Yes, you go first.Done.
1
Artifact is a game made by an old man who thinks just because Magic The Gathering got enough players long ago to keep going that any old economy will work regardless of player cost. Hearthstone and other freemium CCG games exist because any player with common sense rejects those kinds of business models now.
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Burn Shaman monkaS
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Control/Spell hunter is not a thing, especially when the support is 10 mana.
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Battletag: Sc0rPiO#1223Region: NATrade Only?: Yes, you go first.Done.
0
The game only rewards two things: money/time. Getting to legend requires time even if you already spent money, but becomes much easier depending on how much you have spent. Skill is never a factor in Hearthstone anywhere. Once you have basic game knowledge, it is time and money, and if you want to do tournaments too, luck.