I'm loving (Hand) Druid right now. Isn't being played a ton like Paladin and Warlock, so I'm racking up wins because people don't know how to stop my deck.
The danger of combining elemental decks with Shudderwock is that some of those Battlecries are going to be hitting your stuff instead of your opponent.
1. Paladin simply has better cards to play on turn 4 than this card which has a very chance of getting killed the next turn.
2. The stat line is joke. A 4/3 is going to get wiped off the map by a number of things, especially if your opponent already has a minion on the board, if it has a hero power that damages.
3. Hand buff Paladin is rotating out of standard, so there's no way to buff this card in your deck before turn 4.
4. It has a very slow effect, and the effect itself isn't very good.
5. This card only fits in an aggro deck, and again, Paladin has better options on turn 4 than to play this card.
Are you sure that would trigger the effect? I think YOU have to heal. In other words, you need to cast a spell or hit with a weapon. I don't think the minions can heal for you.
This card will be dead as soon as it drops. Just about every class has a counter for a 3hp drop on turn 4, and Divine Shield has never been a huge obstacle to get through.
Last time people here said that To My Side! was the worst card ever printed. However once the entire Hunter card list emerged, people realized that To My Side! was actually part of a viable deck (Spell Hunter).
The same could happen again folks. There's a couple of Druid cards left to be revealed.....
Lord Godfrey is played, you can kill him and have a copy for yourself. Your Obsidian Statue is about to die? Kill it yourself, have it kill an enemy minion, and have a fresh copy ready to drop next turn. 4 damage is a really flexible damage point.
0
I'm loving (Hand) Druid right now. Isn't being played a ton like Paladin and Warlock, so I'm racking up wins because people don't know how to stop my deck.
0
I like the idea of making Shudderwock always cost 9, that would help. I would also make murmuring Elemental only effect other elementals.
0
The danger of combining elemental decks with Shudderwock is that some of those Battlecries are going to be hitting your stuff instead of your opponent.
-2
This would be an awesome rare, or an okay Epic.
It's a terrible legendary.
1
This card is bad for multiple reasons.
1. Paladin simply has better cards to play on turn 4 than this card which has a very chance of getting killed the next turn.
2. The stat line is joke. A 4/3 is going to get wiped off the map by a number of things, especially if your opponent already has a minion on the board, if it has a hero power that damages.
3. Hand buff Paladin is rotating out of standard, so there's no way to buff this card in your deck before turn 4.
4. It has a very slow effect, and the effect itself isn't very good.
5. This card only fits in an aggro deck, and again, Paladin has better options on turn 4 than to play this card.
0
0
This card will be dead as soon as it drops. Just about every class has a counter for a 3hp drop on turn 4, and Divine Shield has never been a huge obstacle to get through.
1
Pretty meh legendary tbh.
2
An elemental deck works pretty well against aggro.
Wax Elemental, Tar Creeper, Hot Spring Guardian, Stone Sentinel, and Tol'vir Stoneshaper should keep you alive unless you get an extremely bad opening hand and somehow miss all your taunts.
Also Fire Plume Harbinger can reduce Bogshaper's mana cost.
-3
0
-3
Last time people here said that To My Side! was the worst card ever printed. However once the entire Hunter card list emerged, people realized that To My Side! was actually part of a viable deck (Spell Hunter).
The same could happen again folks. There's a couple of Druid cards left to be revealed.....
0
It's the flexibility.
Lord Godfrey is played, you can kill him and have a copy for yourself. Your Obsidian Statue is about to die? Kill it yourself, have it kill an enemy minion, and have a fresh copy ready to drop next turn. 4 damage is a really flexible damage point.
20
Yep, another ridiculous Priest card...
2
Great card. Nice addition to Spell Hunter and Hunter in general.