Control priest, control mage, control warlock, spell hunter, exodia paladin, big druid, mill rogue. All seven classes that see play have viable decks with the DK. Even the taunt warrior and evolve shaman are playable and use them. All of them are great cards
Control priest, control mage, control warlock, spell hunter, exodia paladin, big druid, mill rogue. All seven classes that see play have viable decks with the DK. Even the taunt warrior and evolve shaman are playable and use them. All of them are great cards
I agree DK's are great cards, very interesting, original and well designed cards, my point is, why all of them, except one, are erradicated from the ladder?
Maybe all the meta decks are broken and need nerfs because if great cards like the DK's can't make the cut then something is terrible wrong with the meta decks.
EDIT: 10 in each 10 games the mage are secret mage, never control mage with DK.
10 in each 10 games the paladin is aggro, never control with DK.
10 in each 10 games priest don't play the DK when I play vs Spiteful priest.
Ok let's take on another one of Hill's posts where he has no clue what he's talking about
Garrosh single handedly makes dead mans warrior works.
Uther OTK paladin is a viable deck piloted at top 100 legend, not that you'd ever be there.
Kingsbane Rogue is also a viable deck which uses valera
Spell hunter is also a viable deck where rexxar is invaluable
Jaina, oh god, where can I begin. Who got 2nd in the hearthstone world championship? Was it someone piloting a control mage? No i must be making that up
While token shaman was viable Thrall was a great card, it just wasn't a great meta for the deck. It is a very good card and will be used in any shaman deck that wants to vomit onto the board. Probably the worst of the bunch
Anduin is STILL being used in decks. I really have no clue why you think anduin is dead now.
Malfurion...wait...do I even have to talk about this one? Do you not remember jade druid ruling over the meta for a month? Malfurion is a great DK and will probably be used in any non aggressive druid deck until it's rotated.
And of course granddaddy gul'dan.
Just another ridiculous post from someone who doesn't seem to even know what's going on in the game.
Thank you for articulating my thoughts. The original post got me so pissed and I was too lazy to think of response so ill just second this one. Jeez...what a douchey troll thread.
Quests were a big failure for the most part- and when they succeeded, they were endlessly annoying, like quest rogue and quest warrior. Weapons were a mixed bag, I think DK's were broadly successful. I hope they continue to support them and try to boost some of the lesser played ones until they rotate.
Not at all, about half of them are very strong, and the rest are just balanced, they're also some of the most fun cards in the game, I think the DK cards acceded expectations, the quests were a cool idea but bad execution, and K&C just gave us weapons for all classes, overall not a bad year of legendaries
Every control deck runs DKs problem is u only see aggro decks on low ranks cause ppl wanna rank up fast dk guldan is present in cube that also plagues the low ranks then u have Spiteful Priest that u dont see its dk cause it doesnt synergize with the archetype. Dks are the best legs to include in every control. The same cant be said about quests and weapon which renders OP question mute
None of the DK's are bad at all. As far as I know all of them see play to a certain degree. Guldan is op, pretty much in every warlock deck. DK hunter sees play every now and again. DK jaina is a worthy asset to control mage. Malfurion is good all around and sees play in every druid deck that isn't aggro. DK warrior is in deadman's hand, and the recruit warrior. Anduin seems some slim play in big priest, but has certainly fallen from grace. Shaman as a whole is pretty much dead but evolve shaman still runs Thrall. OTK paladin is recently becoming more popular, not an amazing deck, but strong in its own right. Valeera is very relevant due to kingsbane. None of the heroes were failures at all, and I think Team 5 definitely stepped up from the quests, which were for the most part a blunder. Just because you aren't queuing into the decks that run the death knights doesn't mean they don't exist. A simple look at hsreplay will tell you that all of the death knight heroes see play and are overall successful.
I think the stale meta is what causes posts like this. Right now all you see is Dude Pally, Secret Mage, Cube, OTK Priest, and an occasional Hunter. That's it. The other DK decks aren't really worth playing, because a turn 4 mountain giant is just insane when you know he's packing a Cube. Ok, I'll tech in some silence. Then queue against Secret Mage. Ok, I guess I need some kind of weapon removal or secret eater. Then comes dude pally. Ok, I need to play control. Then bam, hunter or OTK priest comes up.
Case in point. I just lost to Secret mage at level 5. I was playing Control Mage. He beat me on Turn 6, and here is what he played -
Coin, Sorcerer's Apprentice, Arcanologist, Kirin Tor Mage into Counterspell, Two fireballs.
This is what the OP is talking about. It is not interactive and nobody enjoys playing against a deck that plays a 0 mana better fireball along with 2 other fireballs and insane card draw at turn 6.
Same with OTK priest. 3 cards and bam the game is over. You can't really stop it. I can't tell you how many times a 2 health minion turns into a 40/40 health minion that kills you.
Sure there are good decks and bad decks, good cards and bad cards. The game is starting to become way too predictable. But it's just a stale meta, and expansion/card rotation will mix it up a bit. Blizzard should have got rid of Inner Fire to HoF also, there's nothing good about that card.
TL/DR - DKs are good but meta is stale. Only 1 DK shows up consistently.
I think the stale meta is what causes posts like this. Right now all you see is Dude Pally, Secret Mage, Cube, OTK Priest, and an occasional Hunter. That's it. The other DK decks aren't really worth playing, because a turn 4 mountain giant is just insane when you know he's packing a Cube. Ok, I'll tech in some silence. Then queue against Secret Mage. Ok, I guess I need some kind of weapon removal or secret eater. Then comes dude pally. Ok, I need to play control. Then bam, hunter or OTK priest comes up.
Case in point. I just lost to Secret mage at level 5. I was playing Control Mage. He beat me on Turn 6, and here is what he played -
Coin, Sorcerer's Apprentice, Arcanologist, Kirin Tor Mage into Counterspell, Two fireballs.
This is what the OP is talking about. It is not interactive and nobody enjoys playing against a deck that plays a 0 mana better fireball along with 2 other fireballs and insane card draw at turn 6.
Same with OTK priest. 3 cards and bam the game is over. You can't really stop it. I can't tell you how many times a 2 health minion turns into a 40/40 health minion that kills you.
Sure there are good decks and bad decks, good cards and bad cards. The game is starting to become way too predictable. But it's just a stale meta, and expansion/card rotation will mix it up a bit. Blizzard should have got rid of Inner Fire to HoF also, there's nothing good about that card.
TL/DR - DKs are good but meta is stale. Only 1 DK shows up consistently.
Control priest, control mage, control warlock, spell hunter, exodia paladin, big druid, mill rogue. All seven classes that see play have viable decks with the DK. Even the taunt warrior and evolve shaman are playable and use them. All of them are great cards
I agree DK's are great cards, very interesting, original and well designed cards, my point is, why all of them, except one, are erradicated from the ladder?
Maybe all the meta decks are broken and need nerfs because if great cards like the DK's can't make the cut then something is terrible wrong with the meta decks.
EDIT: 10 in each 10 games the mage are secret mage, never control mage with DK.
10 in each 10 games the paladin is aggro, never control with DK.
10 in each 10 games priest don't play the DK when I play vs Spiteful priest.
I can't be the only one seeing this.
Your numbers are wrong, go look at the data. 7 out of 10 mage games are secret, and 1 is big spell, which runs the DK. 9/10 paladin games are aggro, 1 is control/exodia, which runs the DK. I could go on. Point is, if you look through the data, the only DK that shows up in less than 1% of all ladder decks is Warrior, and that's only because the class is barely 1% of the ladder.
Uther suffers a depressed play-rate, presumably owing to the current success of the two aggressive Paladin builds - however, the OTK DK deck is perfectly viable, sitting near the top of Tier 3.
This week-end, I played ~70 ranked games climbed from rank 5 to rank 3 (57% winrate means slow grind). During those games I encountered (not exact numbers) :
- 2-3 shamans, that each played DK (obviously !)
- 3 jade druids, with DK (obviously !)
- 4-6 hunters with DK (spell, + 1 secret-bigBeast stuff)
- 1 OTK pally (played his DK)
- 1 control warrior that probably ran DK, though he did not play it
- 3 control/big-spell mages (only 2 of them actually played their DK, but I'm sure the other had it in its deck)
- 3-5 rogues, playing 2 DK (not sure if the others had it or not)
- 1 control priest that played his DK. Tons of other priests too, but it seems DK is not auto-include, so... not sure about the exact number.
- tons of control/cube warlock with DK
TL;DR : I encountered 8 different DKs, and 1 control warrior that probably had his DK too, in ranked 5-3, 70ish games.
Are you serious? ALL DKs are currently played in at least 1 archetype of their class, contrary to quests & artifacts. Just because they don't all see as much play as Bloodreaver or pre-nerf Shadowreaper doesn't mean that they failed.
I guess the DK that is the closest to "failed" is Scourgelord Garrosh (still sees play in DMH War) but it has more to do with the Warrior class in general being in a bad state than the DK being intrinsically bad.
Control priest, control mage, control warlock, spell hunter, exodia paladin, big druid, mill rogue. All seven classes that see play have viable decks with the DK. Even the taunt warrior and evolve shaman are playable and use them. All of them are great cards
Quests were a big failure for the most part- and when they succeeded, they were endlessly annoying, like quest rogue and quest warrior. Weapons were a mixed bag, I think DK's were broadly successful. I hope they continue to support them and try to boost some of the lesser played ones until they rotate.
Not at all, about half of them are very strong, and the rest are just balanced, they're also some of the most fun cards in the game, I think the DK cards acceded expectations, the quests were a cool idea but bad execution, and K&C just gave us weapons for all classes, overall not a bad year of legendaries
Don't mind me just passing by
u high bro?
Free to try and find a game, dealing cards for sorrow, cards for pain.
Every control deck runs DKs problem is u only see aggro decks on low ranks cause ppl wanna rank up fast dk guldan is present in cube that also plagues the low ranks then u have Spiteful Priest that u dont see its dk cause it doesnt synergize with the archetype. Dks are the best legs to include in every control. The same cant be said about quests and weapon which renders OP question mute
None of the DK's are bad at all. As far as I know all of them see play to a certain degree. Guldan is op, pretty much in every warlock deck. DK hunter sees play every now and again. DK jaina is a worthy asset to control mage. Malfurion is good all around and sees play in every druid deck that isn't aggro. DK warrior is in deadman's hand, and the recruit warrior. Anduin seems some slim play in big priest, but has certainly fallen from grace. Shaman as a whole is pretty much dead but evolve shaman still runs Thrall. OTK paladin is recently becoming more popular, not an amazing deck, but strong in its own right. Valeera is very relevant due to kingsbane. None of the heroes were failures at all, and I think Team 5 definitely stepped up from the quests, which were for the most part a blunder. Just because you aren't queuing into the decks that run the death knights doesn't mean they don't exist. A simple look at hsreplay will tell you that all of the death knight heroes see play and are overall successful.
Sign, this shit again? I'm sorry, but only a salty person would write such a thing.
I think the stale meta is what causes posts like this. Right now all you see is Dude Pally, Secret Mage, Cube, OTK Priest, and an occasional Hunter. That's it. The other DK decks aren't really worth playing, because a turn 4 mountain giant is just insane when you know he's packing a Cube. Ok, I'll tech in some silence. Then queue against Secret Mage. Ok, I guess I need some kind of weapon removal or secret eater. Then comes dude pally. Ok, I need to play control. Then bam, hunter or OTK priest comes up.
Case in point. I just lost to Secret mage at level 5. I was playing Control Mage. He beat me on Turn 6, and here is what he played -
Coin, Sorcerer's Apprentice, Arcanologist, Kirin Tor Mage into Counterspell, Two fireballs.
This is what the OP is talking about. It is not interactive and nobody enjoys playing against a deck that plays a 0 mana better fireball along with 2 other fireballs and insane card draw at turn 6.
Same with OTK priest. 3 cards and bam the game is over. You can't really stop it. I can't tell you how many times a 2 health minion turns into a 40/40 health minion that kills you.
Sure there are good decks and bad decks, good cards and bad cards. The game is starting to become way too predictable. But it's just a stale meta, and expansion/card rotation will mix it up a bit. Blizzard should have got rid of Inner Fire to HoF also, there's nothing good about that card.
TL/DR - DKs are good but meta is stale. Only 1 DK shows up consistently.
If a card isn't played in the current decks it doesn't mean it failed all DKs saw play in one way or another.
warlock- since release till now
priest- raza(rip) and big priest and sometimes in summoner priest.
hunter- midrange (sometimes) spell hunter( currently tier 2 deck!), big hunter(known as "control hunter")
Rogue- was played in miracle when released, currently strongest card in mill rogue which is an anti control deck.
Shaman- played in the only viable shaman deck since release being one of the most powerful cards of the deck.
Druid - played in every none aggro druid (including summoner druid)
Mage- main card in control mage.
Paladin- see play in tournament, anti control combo deck.
Warrior- Error 404 class not found, (saw play in DMH warrior, and control warrior if they exist)
som. failed miserably? hell no!
Goes to show how shortsighted some people were, when Raza Priest was still a deck people were complaining as usual talking about how Shadowreaper Anduin needs to be nerfed and no one believed me when I said Shadowreaper Anduin shouldn't be nerfed and is weaker than Bloodreaver Gul'dan and Frost Lich Jaina and that Bloodreaver Gul'dan is actually the strongest DK followed by Frost Lich Jaina.
Now look Raza the Chained is gone and I was spot on, now people are complaing about Bloodreaver Gul'dan.
Similar to how Raza the Chained made Shadowreaper Anduin overpowered, the Demons surrounding Bloodreaver Gul'dan make him overpowered. If Blizzard would have put Doomguard in the HoF Warlock would be fine coming into the Year of the Raven, but even with the loss of N'Zoth, the Corruptor Warlock is likely only going to get stronger because Doomguard and Voidlord are too strong with Carnivorous Cube being able to duplicate them and increase the res pool.
Hmmm . . .
Looking at the HSReplays data, the rate of play for each DK in each class is -
92% Warlock, 77% Druid, 74% Shaman, 67% Hunter, 52% Rogue & Warrior, 24% Mage & Priest, 10% Paladin.
Uther suffers a depressed play-rate, presumably owing to the current success of the two aggressive Paladin builds - however, the OTK DK deck is perfectly viable, sitting near the top of Tier 3.
This week-end, I played ~70 ranked games climbed from rank 5 to rank 3 (57% winrate means slow grind). During those games I encountered (not exact numbers) :
- 2-3 shamans, that each played DK (obviously !)
- 3 jade druids, with DK (obviously !)
- 4-6 hunters with DK (spell, + 1 secret-bigBeast stuff)
- 1 OTK pally (played his DK)
- 1 control warrior that probably ran DK, though he did not play it
- 3 control/big-spell mages (only 2 of them actually played their DK, but I'm sure the other had it in its deck)
- 3-5 rogues, playing 2 DK (not sure if the others had it or not)
- 1 control priest that played his DK. Tons of other priests too, but it seems DK is not auto-include, so... not sure about the exact number.
- tons of control/cube warlock with DK
TL;DR : I encountered 8 different DKs, and 1 control warrior that probably had his DK too, in ranked 5-3, 70ish games.
i faced Scourgelord garrosh the previous game, and frost lich jaina yesterday ( i dont play a lot )
Are you serious? ALL DKs are currently played in at least 1 archetype of their class, contrary to quests & artifacts. Just because they don't all see as much play as Bloodreaver or pre-nerf Shadowreaper doesn't mean that they failed.
I guess the DK that is the closest to "failed" is Scourgelord Garrosh (still sees play in DMH War) but it has more to do with the Warrior class in general being in a bad state than the DK being intrinsically bad.
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Why the hell am I clicking on shitty threads like this? Really created a topic for this? Without any reason behind your thoughts? Well played.