Not sure what game your playing OP but I see Mage, Warlock, Druid and Huntard DK quite often with Paladin and Shaman every now and then (shaman cause you hardly see them and most pallies are aggressive right now).
Not sure what game your playing OP but I see Mage, Warlock, Druid and Huntard DK quite often with Paladin and Shaman every now and then (shaman cause you hardly see them and most pallies are aggressive right now).
That is weird, I can't remember the last time I see Paladin and Shaman DK (if my memory don't tricky me I not see a single shaman deck in last 3 weeks), very, very rare, I see mage DK but every time I play vs mage is the secret and don't control, barely see any druid, warrior simple vanishing out of the existence with shaman.
All of the DKs are strong and interesting. They are build around cards like quests, but unlike quests there are many decks that they can just go in. Most can just go in any control deck. It just so happens that the best control deck right now is warlock. Jade druid is also stops good and guess what it runs malfurion. Honestly all of the DKs are probably the most successful cards in the game as far as balance power and playability is concerned.
Not many in the current meta doesn’t mean they failed by any means.
1. Priest - very playable in the right meta even after raza nerf
2. Mage - is still played, just not in the most popular mage deck at the moment
3. Druid - still played in control druids
4. Shaman - great card that saw lots of play but not in current meta, could easily come back in next expansion
5. Rogue - played in mill rogue, it’s just not a top tier deck and will not be in standard in the new year at all. This one Probably won’t come back unless the new expansion gives some good combo cards to enable easier otk
6. Hunter - I thought this is played in all spell hunters? I’ve never played spell hunter but I can’t think of why it wouldn’t be an auto include there
7. Warlock- very good and all over the meta
8. Paladin - I haven’t seen control pally myself in quite awhile but this could potentially be very strong in the next set or two
9. Warrior - very strong card in control warrior. But blizzard killed control warrior.. there’s not a good place for warrior in the meta. He needs a lot of support but with the rotation and new set it is possible that control warrior comes back..
I don't play hunter because it's been a agro/midrange class until TfT and I don't have all necessary cards to make the control hunter deck right now because I've invested my dust in golden pre-hall of fame. I don't have unlimited resources so I've gone for the other classes first. It's not so hard.
Death Knight cards were the best concept Blizz had in the last three expansion. Un'Goro quests was an utter flop. Kobolds weapons are not used that much except Skull, Aluneth and Kingsbane. Runespear, Woecleaver, Twig are jokes. Dragon soul is a tragedy. Val'anyr is too slow for current paladin decks and Rhok'delar is a meme.
Malfurion The Pestilent is a great card. Jaina and Valeera are used. If control warrior was good Garrosh would be used as well. Anduin dominated the meta. Gul'dan still does it. Uther is a bit weak but still used in exodia paladin. Rexxar is pretty fun to play. Thrall saw good play as well but most of the evolve devolve package rotating i doubt its future. Evolve rotates, devolve rotates, doppelgangster rotates, jade cards rotates. I doubt 2 copies of unstable evolution will be enough.
Failure? Deathknight cards have really been the best of the 3 class specific legendary sets. If you want failure, please see most of the quests and weapons.
Quests: still in play for another year and the only ones seeing any action are mage, warrior, and priest. All of those are even at very very low rates.
Weapons: The only weapons with extensive play are Skull, Rhok, and Kingsbane. I see Aluneth occasionally too but it seems to kill mage as often as it helps. Skull is a bigger issue with warlock power than DK is, Rhok is effectively mitigated to a very memeish deck, and Kingsbane needs the entire deck to be built on it to be strong.
Every DK can be used in at least one moderately functional archetype for each class. Warlock is OP as hell, but mage can easily become OP if elementals become a bigger focus for mage over the next year. Shaman is as much dependent on theirs for a win condition as warlock is. Most of the others aren't spectacular, but they are still a solid card and not a waste of a deck spot, unlike many weps and quests.
I use the Druid and Paladin DK all the time. The druid one is still really good. The paladin one kinda sucks but it's still good enough to be one of the 30 best cards to put into my control paladin deck.
I've seen 7/9 in this season alone. The only ones I haven't seen are warrior because warrior as a class is bad right now, and paladin because OTK paladin is pretty niche right now. Overall I think the DKs were a huge success as far as being viable cards.
Death Knight cards were the best concept Blizz had in the last three expansion. Un'Goro quests was an utter flop. Kobolds weapons are not used that much except Skull, Aluneth and Kingsbane. Runespear, Woecleaver, Twig are jokes. Dragon soul is a tragedy. Val'anyr is too slow for current paladin decks and Rhok'delar is a meme.
Malfurion The Pestilent is a great card. Jaina and Valeera are used. If control warrior was good Garrosh would be used as well. Anduin dominated the meta. Gul'dan still does it. Uther is a bit weak but still used in exodia paladin. Rexxar is pretty fun to play. Thrall saw good play as well but most of the evolve devolve package rotating i doubt its future. Evolve rotates, devolve rotates, doppelgangster rotates, jade cards rotates. I doubt 2 copies of unstable evolution will be enough.
I beg to differ, ungoro was the most fun expansion, dks.... Brought in the bad boring metas. Not saying dks are bad, I like most.
I think only two DK's really failed, those being the Warlock and Warrior DK's. The Warlock one for being too powerful while not doing anything interesting, the Warrior one for being too weak while not doing anything interesting. The Druid one is mediocre while also not doing anything interesting. The other ones all have interesting effects that change your playstyle the moment you drop them.
I disagree with you that the warrior does do anything interesting. Its bad, for sure, but it is some fun in the right deck.
I think only two DK's really failed, those being the Warlock and Warrior DK's.
Don't forget the Paladin one, which almost impossible to a use without the necessary combo card, which is rotating next month, but still have a VERY good weapon.
Warlock is undeniably strong Druid is really good, but it just doesn't stand out too much Priest was pretty good before the nerf, but it's also being played in big priest right now Hunter is really strong, but it's in a bad class, so it doesn't seem like it's doing well, but it is in spell hunter and control hunter
Shaman is also good, since it did have a tier 2 deck with evo shaman last expansion, but the problem is shaman is a bad class right now Mage is really good, and is put in control from time to time Rogue is good in mill and miracle Paladin is decent, but heavily relies on combo at the moment Warrior is just bad imo
The DKs are good and can't be called failures... expansions change and thus what we use is different Warlock beforehand wasn't good even with their DK only making it to tier 3. Rather it was K&C that made Warlock DK good. If we get more tools for a good control hunter, then Hunter DK will be good.
DKs are strong as fuck! I play Rexxar in my deathrattle deck and Jaina in my big spell reno deck (both homegrown and in wild). I won many matches because of this two cards. The winrate of both decks is around 70%.
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Not sure what game your playing OP but I see Mage, Warlock, Druid and Huntard DK quite often with Paladin and Shaman every now and then (shaman cause you hardly see them and most pallies are aggressive right now).
You and I must have a very different opinion on what "failed miserably" means.
DKs fit in control deck and most people play agro decks.
As a control player I'm very happy to have all except rexxar. And I'm thinking about to craft it just for fun. Fun is all that matters mate.
I will crush you!
All of the DKs are strong and interesting. They are build around cards like quests, but unlike quests there are many decks that they can just go in. Most can just go in any control deck. It just so happens that the best control deck right now is warlock. Jade druid is also stops good and guess what it runs malfurion. Honestly all of the DKs are probably the most successful cards in the game as far as balance power and playability is concerned.
I don't
Not many in the current meta doesn’t mean they failed by any means.
1. Priest - very playable in the right meta even after raza nerf
2. Mage - is still played, just not in the most popular mage deck at the moment
3. Druid - still played in control druids
4. Shaman - great card that saw lots of play but not in current meta, could easily come back in next expansion
5. Rogue - played in mill rogue, it’s just not a top tier deck and will not be in standard in the new year at all. This one Probably won’t come back unless the new expansion gives some good combo cards to enable easier otk
6. Hunter - I thought this is played in all spell hunters? I’ve never played spell hunter but I can’t think of why it wouldn’t be an auto include there
7. Warlock- very good and all over the meta
8. Paladin - I haven’t seen control pally myself in quite awhile but this could potentially be very strong in the next set or two
9. Warrior - very strong card in control warrior. But blizzard killed control warrior.. there’s not a good place for warrior in the meta. He needs a lot of support but with the rotation and new set it is possible that control warrior comes back..
I don't play hunter because it's been a agro/midrange class until TfT and I don't have all necessary cards to make the control hunter deck right now because I've invested my dust in golden pre-hall of fame. I don't have unlimited resources so I've gone for the other classes first. It's not so hard.
I will crush you!
Death Knight cards were the best concept Blizz had in the last three expansion. Un'Goro quests was an utter flop. Kobolds weapons are not used that much except Skull, Aluneth and Kingsbane. Runespear, Woecleaver, Twig are jokes. Dragon soul is a tragedy. Val'anyr is too slow for current paladin decks and Rhok'delar is a meme.
Malfurion The Pestilent is a great card. Jaina and Valeera are used. If control warrior was good Garrosh would be used as well. Anduin dominated the meta. Gul'dan still does it. Uther is a bit weak but still used in exodia paladin. Rexxar is pretty fun to play. Thrall saw good play as well but most of the evolve devolve package rotating i doubt its future. Evolve rotates, devolve rotates, doppelgangster rotates, jade cards rotates. I doubt 2 copies of unstable evolution will be enough.
Failure? Deathknight cards have really been the best of the 3 class specific legendary sets. If you want failure, please see most of the quests and weapons.
Quests: still in play for another year and the only ones seeing any action are mage, warrior, and priest. All of those are even at very very low rates.
Weapons: The only weapons with extensive play are Skull, Rhok, and Kingsbane. I see Aluneth occasionally too but it seems to kill mage as often as it helps. Skull is a bigger issue with warlock power than DK is, Rhok is effectively mitigated to a very memeish deck, and Kingsbane needs the entire deck to be built on it to be strong.
Every DK can be used in at least one moderately functional archetype for each class. Warlock is OP as hell, but mage can easily become OP if elementals become a bigger focus for mage over the next year. Shaman is as much dependent on theirs for a win condition as warlock is. Most of the others aren't spectacular, but they are still a solid card and not a waste of a deck spot, unlike many weps and quests.
I use the Druid and Paladin DK all the time. The druid one is still really good. The paladin one kinda sucks but it's still good enough to be one of the 30 best cards to put into my control paladin deck.
I've seen 7/9 in this season alone. The only ones I haven't seen are warrior because warrior as a class is bad right now, and paladin because OTK paladin is pretty niche right now. Overall I think the DKs were a huge success as far as being viable cards.
Warlock is undeniably strong
Druid is really good, but it just doesn't stand out too much
Priest was pretty good before the nerf, but it's also being played in big priest right now
Hunter is really strong, but it's in a bad class, so it doesn't seem like it's doing well, but it is in spell hunter and control hunter
Shaman is also good, since it did have a tier 2 deck with evo shaman last expansion, but the problem is shaman is a bad class right now
Mage is really good, and is put in control from time to time
Rogue is good in mill and miracle
Paladin is decent, but heavily relies on combo at the moment
Warrior is just bad imo
The DKs are good and can't be called failures... expansions change and thus what we use is different
Warlock beforehand wasn't good even with their DK only making it to tier 3. Rather it was K&C that made Warlock DK good. If we get more tools for a good control hunter, then Hunter DK will be good.
Well, a lot of deny or not solid points but what I said is absolutely confirmed, days and days of playing and I don't see any other DK than warlock...
DKs are strong as fuck! I play Rexxar in my deathrattle deck and Jaina in my big spell reno deck (both homegrown and in wild). I won many matches because of this two cards. The winrate of both decks is around 70%.