Ok, that does sort of make sense. Although if everyone is running an ooze and Harrison, going to be quite difficult to pull it off. Not to mention the two legendarys have a combined cost of 11 making it impossible to play them on the same turn. Would be interesting to try it though.
This is a tough card to evaluate. Assuming every deck runs one ooze, is it still worth playing? 50% of the time your opponent will have ooze in hand at the same you have this in hand. If you draw it early, your odds that they don't have ooze yet go up, except that they might mulligan for ooze (flexible since it's a 2-drop against aggro) while you'd never keep this in your opening hand. But let's say it's 50% you eat a 5-mana tempo loss and 50% you cheat out a great minion. I think the tempo loss is more often going to guarantee you a defeat than the cheat is going to guarantee you a win. We won't really know until a few weeks in, but I'm leaning strongly towards this being unplayable even though I love the design and ability.
5 mana do nothing, maybe get a random demon from your hand ifyou dont get oozed
you can't get oozed, weapon durability doesn't come into play... at least that's the way it seems. you cannot destroy these weapons with existing tech.
5 mana do nothing, maybe get a random demon from your hand ifyou dont get oozed
you can't get oozed, weapon durability doesn't come into play... at least that's the way it seems. you cannot destroy these weapons with existing tech.
someone correct me if I'm wrong.
Not sure where you got that idea but you are wrong on this account.
In a normal warlock deck about 50% of your minions would be easier to play just by paying the cost for them and you wouldn't have to risk your 5 mana going down the drain from an ooze. In a deck made to use this efficiently, you can only have one of this weapon and odds are you won't draw it.
I predict most non-aggro decks will roll either 2 ooze or 1 ooze and 1 Harrison, so odds are they'll have one or the other ready for you when you try to use it. Without an immediate effect the card simply is too big of a tempo loss to play. Consider a Krul the Unshackled deck before crafting this.
For all saying it can be destroyed by ooze and harrison jones u do realise u can get it back with rummaging kobold right?
Wow you're right I didn't even think of that!
Turn 5 play this and pass. Then turn 6 get it back with kobold. Turn 7 play this AGAIN and pass (maybe life tap too)? Op...
Why do people have to exaggerate so much? Who says you have to do it on curve over 3 consecutive turns? Have you ever played a control deck?
Your upvotes show how much this community knows about this game
I was responding to his exaggeration. Everyone in the thread saying Jones counters this card before it gets to do anything, BUT this guy basically says "u do realise" kobold just counters Jones.
Everyone always views cards in this "Can I ladder with this?" bubble. If I pack this, I can see running it in some Demon heavy Renolock. Looks fun. Not something I would craft though
If the meta will see Oozes & Harrison's being staple, this of course will be useless.
But if not this is a superb card given that a lot of demons have poor battlecries - Doomguard, the Felhound, Pit Lord - and others are very expensive - Voidlord. If you don't die on turn 5 this is essentially a miniature Y'Shaarj. Combine it with Sense Demons to keep your hand filled. Could be something. From the turn you play this you get 1 free big demon onto the board each turn plus the rest of your mana to kill stuff with. Or play Seals. Arf arf!
I really am not seeing the promise of this card tbh. Sure, people mention all of the bad demons that could be played to bypass their detrimental effects, but look at cards like Dreadlord & Abyssal. During midrange & control match-ups are you always going to wait to have those cards randomly pulled from your hand, as opposed to dropping them at the right time for the most tempo and/or value?
So many people saying 5 mana - does nothing. Have you ever played any other decks than the average curvestompers? The fact it costs 5 mana doesn't mean you have to play it on t5. You can play it later on. You can run it with Medivh to lure weapon removal. Sometimes players use weapon removal minions for tempo or just to not give up completely the board. This weapon is meta defining b/c of it everybody will run ooze/harry. If you don't deal with it you will most likely lose. If warlocks can get 2 cards and a free demon per turn how many turns can you keep up with this tempo? IMO this card could be anything but not bad/dust it. It is at very least playable.
I think this one is underrated. Of course, it'll be pretty bad for the first few weeks during the war of Weapons vs Oozes/Jones', but if you consider that 3 out of 9 weapons have some sort protection against being destroyed (Rogue and Paladin) or you don't want to destroy it (Druid), and some are just pretty awful and won't see much play at all (Shaman). In a few weeks when the hype calms down, how many people are still going to be using an ooze?
Ok, that does sort of make sense. Although if everyone is running an ooze and Harrison, going to be quite difficult to pull it off. Not to mention the two legendarys have a combined cost of 11 making it impossible to play them on the same turn. Would be interesting to try it though.
This is a tough card to evaluate. Assuming every deck runs one ooze, is it still worth playing? 50% of the time your opponent will have ooze in hand at the same you have this in hand. If you draw it early, your odds that they don't have ooze yet go up, except that they might mulligan for ooze (flexible since it's a 2-drop against aggro) while you'd never keep this in your opening hand. But let's say it's 50% you eat a 5-mana tempo loss and 50% you cheat out a great minion. I think the tempo loss is more often going to guarantee you a defeat than the cheat is going to guarantee you a win. We won't really know until a few weeks in, but I'm leaning strongly towards this being unplayable even though I love the design and ability.
For all saying it can be destroyed by ooze and harrison jones u do realise u can get it back with rummaging kobold right?
Meh now Warlock has only one weapon and tech cards will aim that seriously if effect is not immediate it is totally worthless.
Hmmmm not sure about this one. Is it worth losing tempo for? Basically a turn 5 pass and hope it doesn't get oozed next turn.
nice one.. up the locks.
someone correct me if I'm wrong.
Seems really bad.
In a normal warlock deck about 50% of your minions would be easier to play just by paying the cost for them and you wouldn't have to risk your 5 mana going down the drain from an ooze. In a deck made to use this efficiently, you can only have one of this weapon and odds are you won't draw it.
I predict most non-aggro decks will roll either 2 ooze or 1 ooze and 1 Harrison, so odds are they'll have one or the other ready for you when you try to use it. Without an immediate effect the card simply is too big of a tempo loss to play. Consider a Krul the Unshackled deck before crafting this.
Look at this thing and let me know what you think!
Everyone always views cards in this "Can I ladder with this?" bubble. If I pack this, I can see running it in some Demon heavy Renolock. Looks fun. Not something I would craft though
What about you play this together with Doomsayer. Would Doomsayer go off first?
If the meta will see Oozes & Harrison's being staple, this of course will be useless.
But if not this is a superb card given that a lot of demons have poor battlecries - Doomguard, the Felhound, Pit Lord - and others are very expensive - Voidlord. If you don't die on turn 5 this is essentially a miniature Y'Shaarj. Combine it with Sense Demons to keep your hand filled. Could be something. From the turn you play this you get 1 free big demon onto the board each turn plus the rest of your mana to kill stuff with. Or play Seals. Arf arf!
I really am not seeing the promise of this card tbh. Sure, people mention all of the bad demons that could be played to bypass their detrimental effects, but look at cards like Dreadlord & Abyssal. During midrange & control match-ups are you always going to wait to have those cards randomly pulled from your hand, as opposed to dropping them at the right time for the most tempo and/or value?
So many people saying 5 mana - does nothing. Have you ever played any other decks than the average curvestompers? The fact it costs 5 mana doesn't mean you have to play it on t5. You can play it later on. You can run it with Medivh to lure weapon removal. Sometimes players use weapon removal minions for tempo or just to not give up completely the board. This weapon is meta defining b/c of it everybody will run ooze/harry. If you don't deal with it you will most likely lose. If warlocks can get 2 cards and a free demon per turn how many turns can you keep up with this tempo? IMO this card could be anything but not bad/dust it. It is at very least playable.
durability doesnt go down per activation tick.
Hey card! see you in 2 hours!
I think this one is underrated. Of course, it'll be pretty bad for the first few weeks during the war of Weapons vs Oozes/Jones', but if you consider that 3 out of 9 weapons have some sort protection against being destroyed (Rogue and Paladin) or you don't want to destroy it (Druid), and some are just pretty awful and won't see much play at all (Shaman). In a few weeks when the hype calms down, how many people are still going to be using an ooze?
"at the start of your turn pull Hooked Reaver out of your hand"