That's all very situational though. Just as often you'll be at 14 health and she is nothing more than a 9 mana 8/8 battlecry "Restore 1 health to your opponent".
Often you can argue that you can still outplay your opponent, even with RNG. With this one, not a chance. Grimscale Chum landing on Rockpool Hunter just seals the game. As does nice early handbuffs. Or a 4 mana 7/7 from that Warrior "summon a random 4 cost minion".
Whoever is on the board after turn 2 just wins 99% of the time.
Turn one Mana Wyrm was too much of determinant in the Tempo Mage winrate, regardless of how strong the deck was. In that sense I think a nerf was needed. Making it a two-drop however feels off, I'd have much preferred it to be changed to a 1/2.
I'm a bit worried about the recent determination by Team 5 to limit all and any nerfs to mana cost only, it's a bit condescending to the players. "These are the same people that couldn't handle 18 deck slots, we can't make the nerfs too difficult either". Some more creativity would not go amiss.
This comes on the back of the utterly boring replacement "Classic" cards, and the ditching of Tournament mode - it does not bode well.
China seems to be cursed in first rounds. 0-8 in China vs EU 1st round, 0/4 in this one... coincidence? Or is inexperience with "the big stage" showing?
0
That's all very situational though. Just as often you'll be at 14 health and she is nothing more than a 9 mana 8/8 battlecry "Restore 1 health to your opponent".
0
Leeroy Jenkins is a "problem card" how exactly?
4
On the contrary, it limits the design of expensive and mid-cost Rogue spells.
Cheap spells are not impacted very much by a 3 mana discount...
2
Hearthstone is a game between 2 players with 30 cards each and in the end the Germans win.
0
Legendaries from all 6 expansions in Standard! I wonder if that's happened before (as in, it finished top 4 in a major tournament).
0
But you know that playing against the class. MCT is neutral so even Hunter or Rogue can pull the trick from nowhere.
2
Isn't King Mukla not better - 2 6-mana bananas per battlecry instead, plus a better body from Mukla himself?
0
You can make that combo a lot faster with the Master's Call... OTK Hunter incoming?
0
I guess because the effect can also be triggered after the minion has already attacked, so it's "kindalike windfury"...
Hard to evaluate this one though, feels a bit too situational.
0
Often you can argue that you can still outplay your opponent, even with RNG. With this one, not a chance. Grimscale Chum landing on Rockpool Hunter just seals the game. As does nice early handbuffs. Or a 4 mana 7/7 from that Warrior "summon a random 4 cost minion".
Whoever is on the board after turn 2 just wins 99% of the time.
0
Turn one Mana Wyrm was too much of determinant in the Tempo Mage winrate, regardless of how strong the deck was. In that sense I think a nerf was needed. Making it a two-drop however feels off, I'd have much preferred it to be changed to a 1/2.
I'm a bit worried about the recent determination by Team 5 to limit all and any nerfs to mana cost only, it's a bit condescending to the players. "These are the same people that couldn't handle 18 deck slots, we can't make the nerfs too difficult either". Some more creativity would not go amiss.
This comes on the back of the utterly boring replacement "Classic" cards, and the ditching of Tournament mode - it does not bode well.
1
I crafted Golden Dr Boom to feed on Tempo Mages. Now I can't do this any more. I want my dust refund,
See how silly this is?
0
That new 1-mana classic spell is looking more OP by the day :P.
But seriously, it does mean room for a 1-mana spell that summons something like a 1/2, or a 2/1 scaling with spell power.
0
On the contrary, evolving your Giggling now immediately turns the Inventor into an 8-drop ;)
0
China seems to be cursed in first rounds. 0-8 in China vs EU 1st round, 0/4 in this one... coincidence? Or is inexperience with "the big stage" showing?