This is an extremely powerful card. It will be the neutral card to Priest's Kabal Talonpriest in arena. Not as good, but yeah, it will compete. Might even see play in constructed aggro decks or charge minion decks, if they become a thing.
In most normal Situations this is like giving a minion Devine shield that goes away at the end of your turn if not popped right? I don't think it is as good as some say.
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Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
This actually seems really good in mid-range decks. How many times have you had to trade in a Thing From Below or Warleader or Megasaur or Druid of the Claw and re-develop? Now instead of the replacement cost you keep the minion at full health, add an average body for its cost, and have spare mana to do more. I'm critical of abilities that are used for "enhanced trading" in constructed (like I think DK Thrall's hero power is a huge downgrade from totems), but this doesn't feel unreasonable for that purpose at all.
In most normal Situations this is like giving a minion Devine shield that goes away at the end of your turn if not popped right? I don't think it is as good as some say.
You can't pop immunity, it lasts for the whole turn regardless of the quantity of attacks. Also, name any other neutral minion that gives another minion divine shield. It's universal tempo.
It's — almost — a card I would consider in some constructed decks. The body and effect are significant enough: let's say you save a 3/2 with its effect, it would have been playing a 2/4 battlecry: summon a 3/2 for 3 mana. This card is better than Argent Protector imho because it comes one turn later and still has pretty good stats.
Not sure if any deck would find a place to include one or two copies tho.
A solid 3 drop to be sure. Constructed viable? Probably. I definitely think the effect is good enough. I'm unconvinced that it's quite as good as some people in the thread are making it out to be. I definitely won't go so far as to say that this card is meta-defining. But, it's a solid card. Maybe even a very good card. And arena value? Blizzard is basically smacking you in the face with it's massive value. So, sure. It's a good card. I think I'll even vote Very Good.
I really like it. Firstly; it can be used alongside 'onattack/on kill' effects; such as Finja to protect the main body.
Secondly... a favorable trade is something that you can never say is bad.
Thirdly; 2/4 may not be the best 3 drop body; but it does trade for a 3/2 and live.
And it's a common. So expect to see this guy everywhere in Arena; where games could be decided Turn 3's by who has this card and gets a free trade on the enemy 2 drop.
It is a little concerning how much of a powercreep this card is over a class card [Stablemaster] as a common neutral; but then you remember Stablemaster was an Epic; which usually are situational cards and more often than not are bad. It was also a TGT card; which was probobly the weakest expansion in the history of the game because Blizz at that point REALLY didn't want another Naxx/GvG.
I mean as much as the Ice Rager and Heckler powercreeps are joked about; this is easily the biggest powercreep card in the entire game [Class -> Neutral; which generally lowers power. Better body; and no tribe limit]; which does set a precedent for powercreep. This level of powercreep is not a joke and should be something for concern.
Amazing card for such a low cost, especially if you drop it on taunt or stuff like doomsayer against aggro, you practically get a free turn. Not to mention miracle rogue.
I like this. I think it can be strong in the right deck - zoo, or maybe another tempo deck will want to run this and either curve out with it to get more value out of their 2 drop, or us it to maintain some board presence while trading or beating down a taunt later in the game. I can't really see any other decks that would care about the effect though.
Edit: This might be really nitpicky, but I don't think it qualifies as power creep over Stablemaster, because Stablemaster was never run. Power creep is really printing a more powerful card than a card that is currently in play, presumably to boost sales since people will need the new more powerful card to stay competitive. In this case, since Stablemaster is basically 100 dust, I think it makes sense for a much more powerful version to be printed. Basically, anything playable with this effect would be power creeping Stablemaster if that were the case.
Poor Stablemaster is crying in a corner...
Neutral, common, better stats and can target any minion... what the heck??
This is an extremely powerful card. It will be the neutral card to Priest's Kabal Talonpriest in arena. Not as good, but yeah, it will compete. Might even see play in constructed aggro decks or charge minion decks, if they become a thing.
In most normal Situations this is like giving a minion Devine shield that goes away at the end of your turn if not popped right? I don't think it is as good as some say.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
This actually seems really good in mid-range decks. How many times have you had to trade in a Thing From Below or Warleader or Megasaur or Druid of the Claw and re-develop? Now instead of the replacement cost you keep the minion at full health, add an average body for its cost, and have spare mana to do more. I'm critical of abilities that are used for "enhanced trading" in constructed (like I think DK Thrall's hero power is a huge downgrade from totems), but this doesn't feel unreasonable for that purpose at all.
CCGing since '98.
Not sure if anyone has noticed this yet, but the synergies with Wild Pyromancer is pretty insane.
Giant Sand Worm for that sweet board clear.
It's — almost — a card I would consider in some constructed decks.
The body and effect are significant enough: let's say you save a 3/2 with its effect, it would have been playing a 2/4 battlecry: summon a 3/2 for 3 mana.
This card is better than Argent Protector imho because it comes one turn later and still has pretty good stats.
Not sure if any deck would find a place to include one or two copies tho.
Totally okay with power creep if cards that never see play are improved upon.
A solid 3 drop to be sure. Constructed viable? Probably. I definitely think the effect is good enough. I'm unconvinced that it's quite as good as some people in the thread are making it out to be. I definitely won't go so far as to say that this card is meta-defining. But, it's a solid card. Maybe even a very good card. And arena value? Blizzard is basically smacking you in the face with it's massive value. So, sure. It's a good card. I think I'll even vote Very Good.
Amazing arena card good in constructed
Hmm. Wonder how the interaction with Bolf Ramshield works? He'd probably just absorb the damage for free right?
I really like it. Firstly; it can be used alongside 'onattack/on kill' effects; such as Finja to protect the main body.
Secondly... a favorable trade is something that you can never say is bad.
Thirdly; 2/4 may not be the best 3 drop body; but it does trade for a 3/2 and live.
And it's a common. So expect to see this guy everywhere in Arena; where games could be decided Turn 3's by who has this card and gets a free trade on the enemy 2 drop.
It is a little concerning how much of a powercreep this card is over a class card [Stablemaster] as a common neutral; but then you remember Stablemaster was an Epic; which usually are situational cards and more often than not are bad. It was also a TGT card; which was probobly the weakest expansion in the history of the game because Blizz at that point REALLY didn't want another Naxx/GvG.
I mean as much as the Ice Rager and Heckler powercreeps are joked about; this is easily the biggest powercreep card in the entire game [Class -> Neutral; which generally lowers power. Better body; and no tribe limit]; which does set a precedent for powercreep. This level of powercreep is not a joke and should be something for concern.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Amazing card for such a low cost, especially if you drop it on taunt or stuff like doomsayer against aggro, you practically get a free turn. Not to mention miracle rogue.
I like this. I think it can be strong in the right deck - zoo, or maybe another tempo deck will want to run this and either curve out with it to get more value out of their 2 drop, or us it to maintain some board presence while trading or beating down a taunt later in the game. I can't really see any other decks that would care about the effect though.
Edit: This might be really nitpicky, but I don't think it qualifies as power creep over Stablemaster, because Stablemaster was never run. Power creep is really printing a more powerful card than a card that is currently in play, presumably to boost sales since people will need the new more powerful card to stay competitive. In this case, since Stablemaster is basically 100 dust, I think it makes sense for a much more powerful version to be printed. Basically, anything playable with this effect would be power creeping Stablemaster if that were the case.
A really situational card... but playable for a little bit.