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    posted a message on New Hunter Card - Nine Lives

    It puts the card in your hand.

    Posted in: Card Discussion
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    posted a message on New Legendary Reveal - Archmage Vargoth

    Or, alternatively, you play Vargoth and he dies then you double resurrect and double mind blast for 40.

    Posted in: News
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Can somebody please explain to me how every single Exodia Paladin I play against always has Uther on 9 and rolls exactly the horsemen they need every time?  I just died to four horsemen on turn 13!  Dude had 11 cards left in his deck....wtf?  I like playing control decks and Exodia effects just bum me the hell out.  You would think Blizzard would have learned their lesson with dumb as hell Jade Idol but no...they made the problem even worse.  Nowadays, every deck that isn't aggro has to have some unstoppable instant win condition because GOD FORBID they have to try and actually win the board to win the game.  When are they going to get it through their thick skulls that playing against instant win conditions with no way to disrupt them just isn't fun?

    On a side note.  Can somebody explain to me why I play like 8 hunters in a row and then, when I finally queue odd warrior, I get matched up with Mechathun Warlock and Exodia Paladin back to back?  I swear this game is rigged.

     

     

    Posted in: General Discussion
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    posted a message on Kripp Quest Hunter

    Yeah but it's quest hunter, so you're often playing the quest on 1 which makes followups like Razormaw less impactful.

    Posted in: Kripp Quest Hunter
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    posted a message on Kripp Quest Hunter

    Maybe...ur....trash?  lol jk

    Posted in: Kripp Quest Hunter
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    posted a message on Kripp Zul'jin Spell Hunter

    Deadly shot is awesome in this deck; I think it will outperform hunter's mark and candleshot on average.  As far as Unleash the Hounds, it's in there because it synergizes so insanely well with revenge of the wild that it's worth playing even if it makes you Zul'jin worse.

    Posted in: Kripp Zul'jin Spell Hunter
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    posted a message on New Druid Card Reveal - Treespeaker
    Quote from Wrought >>

     

    Lastly, you don't even have to hit MUCH to get your value out of this card. If you hit one treant, this card is 5 mana 7/7 worth of stats. If you hit multiple treants, that's a board that's out of reach of Lightning Storm, Flamestrike, Hellfire, and Volcano. If you hit a whole board full of treants after your board dies with SotF on, you just win the game the next turn unless they can deal 5 to your entire board. Plus, since it's only a 5 cost, you can just put your buffs on afterwards. Think about it in terms of value, with Evolve as a reference. Imagine if there was an evolve-style card that, yes, only hit one type of minion, but also consistently upgraded them from a 2/2 (1.5 mana value) to a 5/5 (4.5 mana value). This is a great card, and while, no, it's not overpowered, I genuinely think this could push a more treant-heavy token archetype.

     

    I think this is a huge point.  Landscaping is played on turn 3 and produces fairly good tempo and value the turn it is played.  A fair amount of the time this guy is getting coined out the following turn if your opponent doesn't kill BOTH treants.  Even if this hits only 1 treant it's still an enormous tempo play.  A better version of Master of Evolution.

    Posted in: News
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    posted a message on New Hunter Hero Card - Zul'jin

    This card is busted powerful and will definitely put spell hunter over the moon as far as power level goes.  With cards like spellstone, animal companion and to my side, this hero battlecry will give you a full board every time not to mention a full Christmas tree of secrets.  With any luck you might also be able to pull a couple Huffers that you can use to smOrc or trade as you see fit.  This card rivals Bloodreaver Gul'dan in power level.

    Posted in: Card Discussion
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    posted a message on New Warrior Minion - Spirit of the Rhino

    If this was a 1 mana spell that only lasted 1 turn it would still potentially see play.  The fact that it's a 1 mana minion whose effect persists until killed is just bonkers.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Da Undatakah

    9/10 effect

    10/10 name

    looks really good, but I'm not sure if there'S a deck that can afford to play an 8-mana 8/8 with no taunt. If it gets silenced it did nothing.

    Not to mention that there currently aren't really that many deathrattles that are really that impactful at turn 8 (only KAthrena, and she's mostly about the battlecry)

    not a bad card, but it just feels too slow and overall pointless to run unless someone comes up with a really disgusting combo.

     I had to think for about 34 nanoseconds to "come up with" the "disgusting" combo of playing this with play dead on turn 9 to summon a board of 5/5 Devilsaurs.  It's a remarkable reload minion that slots perfectly into what is already a tier 1 deck.

    Posted in: Card Discussion
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    posted a message on New Card Reveal - Snapjaw Shellfighter

    When I first saw the card I thought it might be too situational to be good.  But you just supplied me with the "oh damn!" moment.  Put this bad boy next to your 1 health minions and you're immune to defile clears (as long as they don't happen prior to turn 4).

    Posted in: News
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    posted a message on New Warrior Legendary - Akali, the Rhino
    Quote from MaryanneAmacher >>

    I wonder if Dr Boom's effect means the mechs in your deck have rush, too?

     Nope.  It draws a "rush minion" which means it has rush card text.  It is the same as how N'Zoth would not revive minions that were granted deathrattle by stuff like ancestral spirit.

    Posted in: Card Discussion
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    posted a message on New Warlock Spell - Grim Rally
    Quote from FanOfValeera >>
    Quote from SK0L >>

    Seems really good with the new cards Warlock is getting.
    Does this make Hir'eek the Bat good?

     Hir'eek is good if you can buff it in your hand. This card buffs minions on board. So, no.

     If you summon 7 4/4 hireeks you can turn that into 6 5/5 hireeks.  Situationally useful like if you suspect your opponent is holding a flamestrike.

    Posted in: Card Discussion
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    posted a message on New Paladin Weapon - Farraki Battleaxe

    Hand buff can only work in situations where it provides a significant tempo gain.  When Zoo finds a way to weave a 1 mana soul infusion into their turn three and then bombs you with 4/5 chain gangs on 4 that's strong.  Playing a sub-par weapon on turn 5 then using it to kill a 2 health minion so you can drop the same 4/5 chain gangs on turn 6 is nowhere near as good.  But watch somebody play 2 of these in a control/combo deck with cards like equality and shrink ray and buff a Leeroy to high heavens for an OTK

    Posted in: Card Discussion
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    posted a message on New Mage Minion - Arcanosaur

    Minion based elemental mage decks don't run board clears.  If they fall behind it can be tough to catch up.  Also, if this played after Jaina you might as well call him Renosaur.  Good card.

    Posted in: Card Discussion
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