this with pyro, works 33% of the time every time :D - disguised toast.. only if it wasn't random would really put it into a control N'zoth paladin for more pyro.. anyway still good with pyro in general if you don't get poisonous you still do 1 damage to all and get maybe a 3/4
The chance at the dream Poisonous value is about 1-in-3. For the style of deck you'd play this card, there's still a real chance of getting bad adaptations like taunt or +3 health when you could just run a guaranteed +3 attack (Blessing of Might), divine shield (Hand of Protection), or +1/+1 (Divine Strength). Even windfury can be replicated in Blessed Champion (for a lot more mana)! Definitely flexible but not the lack of consistency is still significant.
I first voted "bad" then I voted "very good", actually, this card is very flexible, it can give a minion divine shield, +3 health or attack, stealth, windfury and some of these things already exists for paladin but only with one effect, I don't know if this will be played, but it's a good card, although I prefer it as a 2 mana 1/1 minion but it really helps in the paladin quest so it's ok.
This card enables a lot of (RNG-dependent) burst damage:
Adaptation: Windfury (1 mana) + Blessing of Might (1 mana) + Blessing of Might (1 mana) + Blessed Champion (5 mana) = + 12 attack and windfury for 8 mana. If you play a 2 attack charger, that's 16 attack charger with windfury (32 damage).
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I didn't have a signature so Flux added one for me.
Forced paladin quest-fullfiler, but might be especially good w/ poisonous key-word (on recruits, or even Wild pyromancer).
Good with the murloc!
"... but not less than (1)" is needed now more than ever!
Good in control decks with pyro/poison
Good in aggro buff decks with murloc and Galvadon.
This is the card people were expecting.
assume if i will get it back then nice
And to think that my inital impression about Pally Quest was that it would be hard or too long to complete .. LMFAO
"What have you got there,
PinocchioMalygos?"Looking forward to playing this card :)
Ugh 1 mana buffs need to cycle otherwise they're just not good enough.
Obviously you can put this in any quest deck. Other than that, I have yet to see a reason to think buffs like this are making a comeback.
Bad card, you don't want to waste a card for this. It needs to draw a card for it to be good, like Power Word: Shield.
Sergeant Sally says hello.
It should be 2 mana with draw a card..if you dont get divine favor gg no cards
this with pyro, works 33% of the time every time :D - disguised toast.. only if it wasn't random would really put it into a control N'zoth paladin for more pyro.. anyway still good with pyro in general if you don't get poisonous you still do 1 damage to all and get maybe a 3/4
Sergant Sally + poison should have the same effect as pyromancer-combo and you might also take the +3 attack / +1/+1 buff.
Good card
We knew this card was coming, and it's merely ok.
The chance at the dream Poisonous value is about 1-in-3. For the style of deck you'd play this card, there's still a real chance of getting bad adaptations like taunt or +3 health when you could just run a guaranteed +3 attack (Blessing of Might), divine shield (Hand of Protection), or +1/+1 (Divine Strength). Even windfury can be replicated in Blessed Champion (for a lot more mana)! Definitely flexible but not the lack of consistency is still significant.
Does this count for the Paladin Quest? It doesn't seem to target a minion directly.
TEMPO MAGE
You target a friendly minion with this spell and than you adapt. it counts for the quest
Good thing Paladin's just got a card that lets you cycle all of your buffs eh?
I first voted "bad" then I voted "very good", actually, this card is very flexible, it can give a minion divine shield, +3 health or attack, stealth, windfury and some of these things already exists for paladin but only with one effect, I don't know if this will be played, but it's a good card, although I prefer it as a 2 mana 1/1 minion but it really helps in the paladin quest so it's ok.
Maybe... nah nah nah nah
This card enables a lot of (RNG-dependent) burst damage:
Adaptation: Windfury (1 mana) + Blessing of Might (1 mana) + Blessing of Might (1 mana) + Blessed Champion (5 mana) = + 12 attack and windfury for 8 mana. If you play a 2 attack charger, that's 16 attack charger with windfury (32 damage).