• 8

    posted a message on 23.0.2 Patch Notes - Duels, Battlegrounds, Mercenaries Bug Fixes & More

    No - when the tavern refreshes, minions that have those Nomi etc buffs take longer to appear, it delays the animation a little bit. They're just speeding it up so hopefully there's no delay.

    Posted in: News
  • 4

    posted a message on Interesting Details, Stories & Facts From The Scholomance Academy Card Arts

    Some of these interesting details (the last set) are such weird choices. It seems to be highlighting either the most obvious aspect of the card art (the keys on the keymaster, for example? Of course he's got lots of keys?!) or something banal like a tooth sticking out. The "interesting detail" for Raise Dead is that the person on the card art is...raising...the dead. That's not even a detail never mind interesting, it's the equivalent of pointing out that the card Ysera does in fact contain art of Ysera. Some of them are a bit more interesting, and all of the other sections are much more interesting (I didn't know Kel'Thuzad was in the orb, for example) but that final section is bizarre.

    Posted in: News
  • 2

    posted a message on Battlegrounds - Deathwing Nerf Coming, Potential Millhouse Buff and More

    People are picking him because they find him fun and he's new - we don't need stats to know if a hero is strong or not, everybody could tell Tirion was strong and everyone can tell that Deathwing is insane, it only takes playing the game to notice.

    Posted in: News
  • 7

    posted a message on Battlegrounds Patch Now Live - Tirion Removal, Queen Wagtoggle Return

    "I don't care what the stats say" is a pretty good reason to ignore everything else you said. Tirion had an astronomical winrate across hundreds of thousands of games - your anecdotal view of him is literally irrelevant to his position in the meta.

    Posted in: News
  • 0

    posted a message on 12 Win Decklists.

    12-1 with a pretty good Paladin deck (72.8). Bronze Explorer, Twin Tyrant, Sanctuary, Troll Batrider and Amani War Bear for MVPs. Felt good for this run, played flexibly and 2019 has been pretty full of 12 win runs considering I took a 6 month or so hiatus.

     

     

     

    Posted in: The Arena
  • 1

    posted a message on Is this the highest rated Arena Deck you have seen?
    Quote from Sinti >>
    Quote from DyingAtheist >>

    I actually got my first 80+ today out of...thousands of arena runs over the years, probably. 80.2, pipped you by .1 aha. It's still immensely rare to see an 80+, hell, I get excited at anything above 70 really.

    4 Abyssals, nothing wrong here lul :D It is not even that rare (apart for the rest of the deck combined), but damn, how is this card being offered so often, its ludicrous.

    How did you do ?:)

     Yeah it's definitely far far too common. I went 12-1 so, not bad at all.

    Posted in: The Arena
  • 0

    posted a message on Is this the highest rated Arena Deck you have seen?

    I actually got my first 80+ today out of...thousands of arena runs over the years, probably. 80.2, pipped you by .1 aha. It's still immensely rare to see an 80+, hell, I get excited at anything above 70 really.

     

    Posted in: The Arena
  • 0

    posted a message on 12 Win Decklists.

    Just went 12-1 with an 80.2 deck. The highest I've ever seen, I'm annoyed I lost even once with it frankly (drew poorly, got rushed down). The bottom cards are 4x Abyssal Enforcer and 1x Burly Shovelfist.

    Posted in: The Arena
  • 0

    posted a message on Rastakhan's Rumble: Arena Impact

    Maybe I missed the explanation on it, but there's no arena impact for Rise of Shadows? Is it because people are moving over to HearthStation?

    Posted in: The Arena
  • 1

    posted a message on New Druid Legendary - Lucentbark
    Quote from lazarusmorgue >>

    Interesting, two questions does it keep buffs and heal 5 anywhere (minions) or just your hero.

     Doesn't keep buffs, heal can be anywhere. 

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Lifeweaver

    Still not seeing the card that ties this all together - what's the win condition? That said, this is a very good card and if Heal Druid is ever a thing then this'll be one of the big reasons why. I just feel like it needs a couple of big end game and relevant cards to do some work, here's hoping the legendary is one of them. 

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Nine Lives
    Quote from AG007 >>

    I wonder if Cybertech Chip (or Infest) + this card, would allow one to discover and summon any minion that has been affected by Cybertech or Infest...

     Nope. It's never worked like that before, this won't be any different. Card itself has to have deathrattle.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Nine Lives
    Quote from Maximal_HS >>

    There is no strong 1/2 mana deathrattle minions you want to trigger with this one. The only decent early minion is Spider Bomb, which will make it like a Deadly Shot with a card draw, which is very good. Of course it can trigger heavier deathrattle from heavier minions, but that comes much later in the game and you don't want for this card to be a dead card for numerous turns, if it's in your hand on turn 3, you want to play it and get value out of it, and that's the problem, there is no good 1/2 mana deathrattles you want to trigger it with.

    So this card is quite slow and inconsistent atm, maybe that will change with introduction of new cards.

     Eh? So it's a midrange/lategame card. This is like saying anything that costs more than 3 mana is a dead card for numerous turns. Just don't treat it as a Turn 3 play, like Omega Assembly etc. is a lategame card despite the mana cost. 

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Fluffy Squirrel Whisperer
    Quote from GentilleMouche >>
    Quote from vNihilism >>
    Quote from user-23016780 >>
    Quote from hawanasee >>

    Turn 1 and turn 2 covered with this one. Very good card

     2x 1/1 isn't exactly what you want to play in turn 2.

     Tell that to Odd Paladin

     It costs 0 cards to odd paladin, 2 cards to you. 

     It "costs" one card and that's after also having played a 2/1 on Turn 1. Card cost is irrelevant if those cards are generating their own resources & not ones pulled from the deck.

    Posted in: Card Discussion
  • 1

    posted a message on Deck tracker has Auto Squelch!! :D
    Quote from Hooghout >>

    This is the first time a non HS product is interfering with a Blizzard policy (to keep up the emotes). The very fact that auto squelch is coming from outside Blizzard tells the story. How many packs Blizzard sold extra for refusing an auto squelch is unknown, but certainly not to be discarded as a revenue factor.

    The injustice and repulsiveness of forcing people to squelch every time vs. the vulgar 'joy' of the fanboy to emote out of 'fun'  has been a thorn in the eye since beta. Now vulgar appaling behavior is done (it seems).

    Of course Blizzard makes its money by debasing people, taking way their self-respect through mindlessness. The lack of self-respect and poor development of ethical skills makes the fanboy a remarkable subhuman. A humanoid if you will. Disgusting creatures.

    Making money by making people assholes is nauseating. I welcome the stop to the harnessing of lowest urges of human behavior calling it 'fun' 

     

    Is this satire?
    I really hope it's satire.

    Posted in: General Discussion
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