Blizzard sometimes prints stupid cards, but I suspect this effect is a lot better than it looks (or they're being a special kind of stupid this time). I'm guessing it was a lot cheaper early in testing and was too effective at making large enemy boards useless, so they made it more expensive.
I think this needs clarification before it can be properly judged. The following points:
1) Does this affect spells + Hero Powers as well as minion/weapon attacks? If it does, it could have a LOT more survivability than people are giving it credit for. Targeted spells would be relatively useless if it does.
2) Can enemy minions attack their own side (AKA Misdirection) or just other valid targets (AKA Mogor the Ogre). If the former, the could be used in a Yogg Style, Hail Mary play, when you've clearly lost, to try and drag you back in the game.
I think this needs clarification before it can be properly judged. The following points:
1) Does this affect spells + Hero Powers as well as minion/weapon attacks? If it does, it could have a LOT more survivability than people are giving it credit for. Targeted spells would be relatively useless if it does.
2) Can enemy minions attack their own side (AKA Misdirection) or just other valid targets (AKA Mogor the Ogre). If the former, the could be used in a Yogg Style, Hail Mary play, when you've clearly lost, to try and drag you back in the game.
I think that's the point, it's the 'cach up' mechanic that yogg was suposed to be, but in a way that your oponent has a chance to interact with it (not attaking, trying to remove it with some AOI)
More like Major Nogginfucker-as in anyone who has a bad run against this damn thing is going to have their brain explode and their noggin filled with nothing but thoughts of unfiltered hate. Seriously, though, it dodges spells, minion attacks, hero powers, and even spells that hit random targets-I think. I really hope the effect doesn't trigger on spells that hit random targets, because otherwise I am demanding that Blizzard give us card bans.
I don't understand why this card doesn't do something with elixirs. This is an Ogre mechanic.
It's nothing like Ogre. Ogre mechanic only affects minions, and they still hit enemy targets. This is more like Misdirection that affects everything including spells. Ogre mechanic also gives you 50% chance to hit what you want, in this case chances are lowered by the amount of targets (and that includes friendly targets too).
The effect is actually extremely powerful, if not for the crazy overpriced cost. Imagine dropping this when you have empty board and enemy has shitloads of crazy high jade golems (let's say 5 golems). If he doesn't have an answer like flame cannon or some sort of aoe, he risks his golems killing each other or even hitting his own face.
So IMO effect isnt terribad, the problem is it's cost. My guess is this started as a much cheaper card, but during internal testing they realised this effect is really crazy and can be much stronger than random lols and had to bump it's cost a lot so that it's not Yogg 2.0.
ALL HAIL THE REINCARNATION OF YOGG OUR GREAT SAVIOUR.
And pray for this time he will not be nerfed unfairly.
I love the effect, but I wish it costed less, or at least had more health.
I wonder if flamestrikes will hit a random side, or will they work like Yogg.
Galavant Animation
i think enemy minions can attack their own minions, holy shit this card is fun XD
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Blizzard sometimes prints stupid cards, but I suspect this effect is a lot better than it looks (or they're being a special kind of stupid this time). I'm guessing it was a lot cheaper early in testing and was too effective at making large enemy boards useless, so they made it more expensive.
Actually this is an insane counter to Jade Golems come late game.
Low stats are fair, there must be some way to kill this... thing...
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Barnes
Let the insanity begin!
I think this needs clarification before it can be properly judged. The following points:
1) Does this affect spells + Hero Powers as well as minion/weapon attacks? If it does, it could have a LOT more survivability than people are giving it credit for. Targeted spells would be relatively useless if it does.
2) Can enemy minions attack their own side (AKA Misdirection) or just other valid targets (AKA Mogor the Ogre). If the former, the could be used in a Yogg Style, Hail Mary play, when you've clearly lost, to try and drag you back in the game.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
More like Major Nogginfucker-as in anyone who has a bad run against this damn thing is going to have their brain explode and their noggin filled with nothing but thoughts of unfiltered hate. Seriously, though, it dodges spells, minion attacks, hero powers, and even spells that hit random targets-I think. I really hope the effect doesn't trigger on spells that hit random targets, because otherwise I am demanding that Blizzard give us card bans.
im going to open 150 packs, and i see myself opening 3 copies of this....
Im confused, does this affect hero powers too?
Because if it does I will be scared the day im a priest and I face a hunter......
Fun effect, but not playable. As such, I have to vote bad. Still though, the shenanigans that ensue will be hilarious.
I love this card, I know Trolden does too! :D
Just imagine getting this card from your Confessor Paletress during a control game! I absolutely love it! :D
Ps. or from your barnes! Whahahhah I'll be having fun with this card :D
So, how random is random? Is this like Misdirect where enemy minions can attack each other?