Let's be honest, it's a soft taunt. A 4/6 with taunt for 6 mana is bad, no argument there. But a 4/6 for 6 mana with "draw a specific card" at the start of your turn, along with it being able to be protected by taunt minions, means that if you can pull off the effect you're getting really good value. All we need to do is see how much the meta slows down with Old Gods, along with GvG being cycled out.
Fairly poor, it's unlikely to survive so you won't get the effect off. I don't understand why Blizzard didn't make it a Battlecry, that would have been perfectly balanced.
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"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
I thought it was a good card then I read "at the start of your turn" it's a tutor but.. It's a 4/6 for 6 heavy tempo loss(and doesn't heal you to full hp like reno)
its a tutor, but i dont fel too strongly about this card to be honest.....
the ability to tutor is nice, but it's at the start of turn, so it had to last 1 turn which means you will have to invest in it just to break even on that investment. while that seems balance, the problem with it, it's not a profitable investment. the idea in any card game is how to try and +1 your opponent, whether in value, in trades, or in card advantage.
the second thing i m looking at is casting cost versus stat.... stat isn't bad, i mean, it's okay at best.... but then there's the cost. it's a 6 drop. the problem with 6 is just there's a good amount of neutral and non neutral options that most decks rather have, cabal shadow priest, sylvannas, emperor, force of nature (if you want to push for damage rather than game on turn 9), blizzard (i think it's played in freeze mage), mysterious challenger... etc. so chances are that you don't play it turn 6. so you play it at a later turn, which if you don't draw any card outside of your turn for the whole game so far, you probably gone through at least 1/3 of your deck. anything past that is closer to 1/2 of your deck which means there should always be a chance that you already have that 10 drop in your hand at some point...... and you are probably not running more than 1 or 2 either....
there's silver lining with this card though, it can tutor, if it goes off, for some funny stuff besides the old gods themselves, there's sea giant, yeah.... deathwing... varian...... frost giant.... yeah.....
The fact that it's "at the start of your turn" really sucks..I don't see why blizzard can't make it a battlecry or "at the end of your turn"..I don't think it's OP for it to be "at the end of your turn" either because so many aggro decks will kill you before then, oh well...
I knew there had to be a card like this. I like the way they did it, since it is not a certainty that you will get the effect to go off, so it is more balanced.
Usually survives turn 6. Guaranteed draw of a certain card. Said card is also OP. excellent card.
I honestly don't see how this is a bad card. It sucks that this is at the start of your turn but you will have played value minions like the C'Thun crew before this which will protect and create a board for this minion. Worst case scenario, enemy uses hard removal on it. THAT IS AWESOME. You are diverting the removal toward the draw mechanic instead of the big threat itself! Plus, look at other 4/6 minions we have had. Spectral Knight and Reno Jackson I remember that both of these were difficult to remove even if you had no board to support them. I don't know why everyone is trashing this card
this is attatched to a solid body however. I can see this being played in any old god deck. Thinking of making a deathrattle N'zoth/Y'Shaarj deck with this.
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Let's be honest, it's a soft taunt. A 4/6 with taunt for 6 mana is bad, no argument there. But a 4/6 for 6 mana with "draw a specific card" at the start of your turn, along with it being able to be protected by taunt minions, means that if you can pull off the effect you're getting really good value. All we need to do is see how much the meta slows down with Old Gods, along with GvG being cycled out.
Well, they printed it. It's better than I would've hoped too. I was expecting just put X old god into your hand.
Very scary card due to the body size. Might even get hard removal on it.
Play this in ramp druid deck with Y'Sharaaj and Deathwing and stuff and you are ready to go
C'Thun Rouge deck is taking form.
It costs 6 mana, has 6 health, and NEEDS to be dealt with immediately. That's a decent card in a deck that obviously has bigger threats coming.
Rogue going to go from least played class to most played class very quickly.
Everyone's talking about the old gods and I'm just over here hoping the new Deathwing variant is going to be a 10-drop.
Bad card... Ovecosted for the effect..
Fairly poor, it's unlikely to survive so you won't get the effect off. I don't understand why Blizzard didn't make it a Battlecry, that would have been perfectly balanced.
I thought it was a good card then I read "at the start of your turn" it's a tutor but.. It's a 4/6 for 6 heavy tempo loss(and doesn't heal you to full hp like reno)
People are so thick. What's the hype with this one? 4/6 for 6 mana not only has shit stats but is in a very competitive mana slot.
its a tutor, but i dont fel too strongly about this card to be honest.....
the ability to tutor is nice, but it's at the start of turn, so it had to last 1 turn which means you will have to invest in it just to break even on that investment. while that seems balance, the problem with it, it's not a profitable investment. the idea in any card game is how to try and +1 your opponent, whether in value, in trades, or in card advantage.
the second thing i m looking at is casting cost versus stat.... stat isn't bad, i mean, it's okay at best.... but then there's the cost. it's a 6 drop. the problem with 6 is just there's a good amount of neutral and non neutral options that most decks rather have, cabal shadow priest, sylvannas, emperor, force of nature (if you want to push for damage rather than game on turn 9), blizzard (i think it's played in freeze mage), mysterious challenger... etc. so chances are that you don't play it turn 6. so you play it at a later turn, which if you don't draw any card outside of your turn for the whole game so far, you probably gone through at least 1/3 of your deck. anything past that is closer to 1/2 of your deck which means there should always be a chance that you already have that 10 drop in your hand at some point...... and you are probably not running more than 1 or 2 either....
there's silver lining with this card though, it can tutor, if it goes off, for some funny stuff besides the old gods themselves, there's sea giant, yeah.... deathwing... varian...... frost giant.... yeah.....
The fact that it's "at the start of your turn" really sucks..I don't see why blizzard can't make it a battlecry or "at the end of your turn"..I don't think it's OP for it to be "at the end of your turn" either because so many aggro decks will kill you before then, oh well...
who is the worse expansion? TGT or WoG? lol
I knew there had to be a card like this. I like the way they did it, since it is not a certainty that you will get the effect to go off, so it is more balanced.
Usually survives turn 6. Guaranteed draw of a certain card. Said card is also OP. excellent card.
I honestly don't see how this is a bad card. It sucks that this is at the start of your turn but you will have played value minions like the C'Thun crew before this which will protect and create a board for this minion. Worst case scenario, enemy uses hard removal on it. THAT IS AWESOME. You are diverting the removal toward the draw mechanic instead of the big threat itself! Plus, look at other 4/6 minions we have had. Spectral Knight and Reno Jackson I remember that both of these were difficult to remove even if you had no board to support them. I don't know why everyone is trashing this card
Nice card, guaranteed she stay alive for one turn, card draw (old gods) not bad stats and lovely art. Gj
Making it a battle cry or "at the end of your turn" would be totally broken. So you get a 4/6 and a 10/10 for 6 mana ? Yeah right.
There must be some sort of counterplay against such a card. So of course it does not have high stats. But if it survives the effect is huge.
Well, it is clear that the discussion on this card is if it is Battlecry would be OP? I think so but we'll see ...