- Card Design Champion
Member for 4 years, 9 months, and 19 days
Last active Sun, Jan, 19 2020 07:10:13
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Dec 13, 2019Posted in: Nithogg
Something tells me it's more of a reference to the mythical dragon Níðhöggr.
Dec 4, 2019Azshara posted a message on Weekly Card Design Competition 10.17 - Submission TopicPosted in: Fan Creations
Nov 22, 2019Azshara posted a message on Weekly Card Design Competition 10.15 - Submission TopicPosted in: Fan Creations
"We're fairly certain your old weapons are just being stolen, broken, and sold back to you."
Nov 20, 2019Azshara posted a message on Weekly Card Design Competition 10.15 - Discussion TopicPosted in: Fan Creations
Starting off with a simple concept here. Being able to draw a weapon with a battlecry and reasonable stats is pretty powerful, but it comes at the cost of nerfing the weapon itself. Hopefully it's equally balanced and thematic - unearthing an ancient, but fragile weapon.
I'll be giving more feedback if I participate more in the thread, but my favourite so far is @Shatterstar1998's Plague of Decay. With the recent Uldum plagues, this feels like a really nice way to introduce the effect, and fits in well with existing plagues. There are some other interesting cards like @Wailor's Harrison, Reckless Explorer, but feel like it's balanced in such a way that it'd be unfun to play against.
Oct 11, 2019Azshara posted a message on Weekly Card Design Competition 10.9 - Submission TopicPosted in: Fan Creations
"They said to 'Ride the Lightning', so we slapped a saddle on a Dread Raven!"
I felt the best way to embody a Shaman / Paladin Dual Class card was to make a card that interacts with both the Divine Shield and Overload keywords. Rather than just slapping an overload cost on a strong minion, I decided to create a more versatile card, which acquires its 'paladin-themed' power by interacting with a shaman exclusive mechanic.
Clarification: This minion's Overload means it grants itself Divine Shield. Unlike Battlecry effects, however, it does so *after* successfully being summoned, which means it can still be killed by secrets such as Snipe.
Oct 4, 2019Azshara posted a message on Weekly Card Design Competition 10.8 - Submission TopicPosted in: Fan Creations
"Shooting seven minions, with only six arms? N'Zoth works in mysterious ways..."
Sep 28, 2019Posted in: Adventures
It was a close call, but I managed to beat him from full health with Reno. Had the treasure that let you play your hero power for free after playing an even cost card, and filled my deck with even cost minions from then on. With the Arcane Trickery hero power, and a bunch of hero power buffing minions, it was pretty easy to keep the board clear for most of the game, while also dealing excess damage to the Plague Lord.
Sep 4, 2019Azshara posted a message on Weekly Card Design Competition 10.4 - Submission TopicPosted in: Fan Creations
"Runes? Totems? I don't believe this Tauren have ever been to Druidic school!"
I had a couple of ideas this week, but eventually settled on this. Hamuul essentially doubles all healing you do, and any armour you gain for the rest of the game. Since Druid tends to focus mostly on single target heals, and armour being harder to gain without duplicates, I think this is a strong yet thematic card, without being too unbalanced. He doesn't provide any immediate benefit, but the long term benefit might just be worth building a Highlander deck around.
Sep 3, 2019Azshara posted a message on Weekly Card Design Competition 10.4 - Discussion TopicPosted in: Fan Creations
I have a couple of ideas this week. Hamuul essentially doubles all healing you do, and any armour you gain for the rest of the game. Since Druid tends to focus mostly on single target heals, and armour being harder to gain without duplicates, I think this might be a card worth building a highlander deck around. As for Li Li - Her effect summons a permanent 'minion' akin to Nether Portal, where it takes up a board space, but is unable to die, be removed, or otherwise interact.
Though granting spell damage is rather generic, I felt summoning a permanent buff is pretty unique, and a little more flavourful and balanced than simply granting permanent spell damage as an aura. I'm honestly not sure which one I prefer - I think Hamuul works well in concept, but Li Li is more reasonably balanced. Let me know what you think!
As for feedback, I'll focus mostly on the cards I like the mechanics / flavour of:
Just for fun, so all classes have Highlander support.
These are all the Hero Powers for all classes:
I'm quite the fan of this one, since Dalaran Heist is one of my favourite adventures, but for how interesting it is, I think it's a tad understatted, or doesn't impact gameplay enough. I'd make it a Start of Game effect akin to Genn Greymane, where you select your hero power at the start of the game. It'd also be nice to choose the default hero power if you want to, making the effect a little more flexible.
I'm a big fan of this one, it fits in well with the existing Toki card, but gives a unique twist, rewarding the highlander restriction with discovering from a limited pool. I think it might be better balanced / worded as 'Discover a classic card from the Hall of Fame', but I can see how that might take up some text space.
Not sure if this is strong enough, has some use with most 2 drop elementals for shaman..
Could also be used with Mountain Giant for 5 giants with 10 cards in hand.
Missed the Elemental Tag on this one XD
Quite the fan of the effect on this one, but I think it's a bit too low cost given how powerful it is, even in highlander. Somewhere around the 5 mana mark would make it just as impactful in the long run, without early game shenanigans with 1-2 mana minions. Based on Frost Lich Jaina, the wording would work better as 'Your Elementals have Echo this game.' Perhaps the heart itself could be an elemental too.
Aug 31, 2019Posted in: Fan Creations
Tempus Fugit is brilliant in my (snake) eyes. It's pretty balanced at one mana cheaper than Assassinate, since you'll only want to use it as the last card on your turn, making it less effective against taunt minions and such. The flavour is what sells it: the concept of time running out as the minion dies, the final curtain closing in only two short sentences.
Aug 28, 2019Posted in: Card Discussion
Counterspell says When a spell is cast, which means it activates when you spend mana to play the card. Flare is a spell, and destroying secrets requires the spell to have been successfully cast. Since the countering of the spell casting resolves before flare can do any of its effects, the interaction is working as intended.
It's not the 'destroy secrets' effect that's being countered, it's the casting of the card, regardless of effect.
Aug 26, 2019Posted in: Innkeeper Feedback & Support
The Innkeeper isn't something I personally tend to use, but I still appreciate the effort put in to bringing it back.
Props to everyone involved - I'm glad to see it's being kept alive for anyone and everyone who uses it.
Aug 26, 2019Azshara posted a message on Weekly Card Design Competition 10.3 - Submission TopicPosted in: Fan Creations
"I don't believe this Sethrak has ever been to medical school!"
Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured an alchemist who refreshes your mana whenever you heal could be a nifty of bringing the mechanic back. By including Healing and Mana manipulation, it ought to fit in with recent cards like Lifeweaver.
An earlier iteration involved being a neutral card with slightly higher attack and mana cost, but I feel it's most balanced and thematic as a Druid card. Best of luck to everyone, and let me know what you think in the Discussion Topic!
Aug 24, 2019Azshara posted a message on Weekly Card Design Competition 10.3 - Discussion TopicPosted in: Fan Creations
What are your thoughts on this serpentine sidekick? Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured the idea of an oasis alchemist who refreshes your mana whenever you heal could be a pretty unique way of bringing the mechanic back on the table. I'd really like feedback on the stats, or if you think it should become a class card, because I'm pretty happy with the effect.
EDIT: I've also made a Druid version. It has a lower cost, with 1 less Health, making it a more powerful Druid / Mana themed card like Kun, while also avoiding potential Priest aoe heal shenanigans. Let me know what you think!
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