• 7

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    What are your thoughts on this serpentine sidekick? Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured the idea of an oasis alchemist who refreshes your mana whenever you heal could be a pretty unique way of bringing the mechanic back on the table. I'd really like feedback on the stats, or if you think it should become a class card, because I'm pretty happy with the effect.

    EDIT: I've also made a Druid version. It has a lower cost, with 1 less Health, making it a more powerful Druid / Mana themed card like Kun, while also avoiding potential Priest aoe heal shenanigans. Let me know what you think!

    Posted in: Fan Creations
  • 2

    posted a message on Card Nerfs Aug 26th - Including Wild

    Really I think it should either be increased 5 mana, giving an additional turn before it can be played.
    More interesting could be keeping it at 3 mana, but having the minions summoned cost (1) less.

    Posted in: News
  • 0

    posted a message on Nerfs Confimed - Coming this Week probably

    I can definitely see a handful of legendaries being nerfed or adjusted, particularly the quests and neutral minions.

    Expecting them to be nerfed into oblivion, of course, but here's hoping they get something right.

     

    Posted in: General Discussion
  • 4

    posted a message on Weekly Card Design Competition 10.2 - Submission Topic

    "Faith is her mirror, but will is her weapon. Also the hammer... Mostly the hammer."

    High Exarch Yrel:
    My idea this week is all about Paladin synergies. Yrel has Reborn to activate Making Mummies, and allows your minions to benefit even further from casting spells on them for The Last Kaleidosaur. Her stats allude to Tirion Fordring, with Divine Shield and healing to embody the archetypal paladin. I decided to go with similar wording to Djinni of Zephyrs for targeting friendly minions, although changed to 'a friendly minion', since Yrel can also be healed by her own effect.


    Rule Clarifications:
    "A Class card that directly benefits both the quest from SoU and JtU." ✔
    "Making Mummies: It should have Reborn or give you a minion with reborn." ✔
    "The Last Kaleidosaur: Buff Spells and spell interacting minions." ✔

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.2 - Discussion Topic

    "Faith is her mirror, but will is her weapon. Also the hammer... Mostly the hammer."

    High Exarch Yrel:
    My idea this week is all about Paladin synergies. Yrel has Reborn to activate Making Mummies, and allows your minions to benefit even further from casting spells on them for The Last Kaleidosaur. Her stats allude to Tirion Fordring, with Divine Shield and healing to embody the archetypal paladin. I decided to go with similar wording to Djinni of Zephyrs for targeting friendly minions, although changed to 'a friendly minion', since Yrel can also be healed by her own effect.

    Rule Clarifications:
    "A Class card that directly benefits both the quest from SoU and JtU." ✔
    "Making Mummies: It should have Reborn or give you a minion with reborn." ✔
    "The Last Kaleidosaur: Buff Spells and spell interacting minions." ✔


    Quote from LittleOgre >>

    I like the theme this week, good job!! My 3 ideas so far. For Warrior it is Taunt & Weapon/Attack synergy. For Warlock it is Discard/Draw synergy (in the form of a Ultimate Infestation for Warlocks). For Shaman it is Murlocs/Battlecry synergy.

    I like Worgen Abomination for its simplicity in benefiting both quests, but feel it might be a little more balanced if the Battlecry was to gain a Deathrattle, which then gave you the weapon you'd Discovered. Pact of Sargeras also seems fine, I like that it being a legendary prevents too many shenanigans with cycling cards, while still being suitably powerful in the right situation. Kamurleoc is the most interesting of the bunch, but feel it could be a little too strong. Repeating once, or increasing the cost would make it more intuitive or balanced.

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 10.1 - Submission Topic

    "♫ Chance, then, it's only RNG. I am the Lord of the Ravens - Overload: (3). ♫"

    Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.

    The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards being Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, and to give it some drawback, it has Overload: (3). After some feedback on the Discussions forum, I adjusted the overload cost from 1 to 3, allowing you to play it during the early game, while keepig its power in check.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.

    The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, it Overloads a mana crystal itself, keeping in theme with providing benefits at a cost.

    Posted in: Fan Creations
  • 2

    posted a message on New Rogue Card - Plague of Madness

    Using it alongside stealth and low health minions would let you remove bigger threats, while denying your opponent any poison benefit. Seems like it could be a hindrance if you draw a useful minion, but need your opponent's weapon to break before playing it. Something tells me you're going to want to be playing this alongside Ooze / Harrison.

    Posted in: Card Discussion
  • 1

    posted a message on Fix Existing Cards!

    Fix Existing Cards!

    Do you have a card you just hate? Maybe you think it's just underwhelming... 

    Regardless - this is the thread for you!

    The premise simple, think of one or more existing cards you think could do with some love, and recreate them. 
    Maybe change their stats, adjust their effect from battlecry to deathrattle, or give them a whole new effect entirely!
    Without the weekly card competitions, hopefully this will give something people can contribute to any time.

    Without further ado: 


    Brightwing

    ===>

    With Brightwing being added as a new Legendary to the Classic Set, I think her effect is somewhat boring. Sure, the value is alright for in arena, and she works as a low cost dragon activator, but it could do will a little more flair.

    Since she's a Faerie Dragon, I thought it fitting to give her an Emerald Dream type effect. As Arfus is to The Lich King, Brightwing could be to Ysera. Given the relative power of Dream Cards, I decided against her adding the card directly to your hand, or making it a deathrattle - instead, shuffling means the value is delayed into later in the game.

    Hopefully with this change her power would be a little less random, and make her more interesting.


    Anyway, if this thread happens to take off the ground; let me know what you think, and have fun!

    Posted in: Fan Creations
  • -1

    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    "Liberal tech companies", as if male centric conglomerates can be considered anything of the sort. Investors don't care about minorities - why would they also be censoring violence and blood if it was to appease LGBTQ people? Because they want to scrape in as much money as possible from every market, appeasing overseas markets with censorship, marketing it to the west as social liberalism. Blame a loud minority all you want, the people making decisions are those profiting from unbridled economic liberalism, which is about as right wing as it gets.

    Posted in: News
  • 0

    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    All the people complaining about SJW's, feminists and whatnot... 

    It makes the game more advertiser friendly overall, and appeases various conservative censorship laws. And why some cards and not others, you ask? Spare resources from the art team - if you've got a handful of artists on your payroll who are waiting for the rest of the product to be shipped, it's most cost effective to have them rework existing assets, without dedicating too many resources towards it. Blizzard is a multibillion corporation, do you really believe they're doing this out of some left-wing agenda, and not to squeeze out some extra money? Welcome to the free market. Whether it be blood or sex, censorship sells.

    Posted in: News
  • 1

    posted a message on New Legendary Card - Brightwing

    Honestly I wish it was closer to her Heroes of the Storm characterisation. It has the same stats as Faerie Dragon I guess, but protection from spells, polymorphing a minion, even aoe healing would be considerably more thematic. It's an alright card, and a low cost dragon activator, but as a permanent addition to classic it's disappointingly bland.

    Posted in: Card Discussion
  • 5

    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    "A Raven Lord in the hand is worth two on the battlefield."

    Raven Lord Anzu - 6 Mana, 5/5, Legendary Druid Beast:
    Choose One - Summon a 2/2 Raven with Stealth; or gain a Mana Crystal.

    To give it a little bit of flair compared to other summoning minions, the raven has stealth, helping cement a decent board presence in combination with Anzu's moderately sized body. You can also make use of those crystals around his neck, and yes, it's a filled one, so if you pick this it's pretty much a 5/5 for 5 with mana crystal boost! By giving Anzu two completely different effects, hopefully it'll provide the versatility needed to make it useful in just about any situation.

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition 9.16 - Submission Topic

    Fanged Flight - 1 Mana, Common Druid Spell.
    Give a friendly minion Rush. After it attacks, return it to your hand.

    Simple. It's a cheap spell to grant rush, with the potential drawback (or potential benefit) of returning it to your hand afterwards, whether it lives or dies. Obviously, this card synergises best with low-cost, low-health, and high-attack battlecry cards, but it can be used with a bigger minion in a pinch, even if it means losing board presence.

    As you might guess by the card art and name, it's themed after beasts, the Wolpertinger in particular.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.13 - Submission Topic

    "Never feed a Wolpertinger after midnight. Feel free to get it wet, though."

    The basic premise for this card is that the base stats are underwhelming, but with the Beast tag, and the opportunity to gain bonus attack and Rush, it'll be pretty decent against your opponent's turn 1 play. Later on it's effectively '1 mana, deal 2 damage to a minion', with its low cost giving opportunities to combine it with damage / health buffs. It's nothing overwhelming, rather something simple yet strong enough to help out in a pinch.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.