i wouldnt treat it as a card your going to drop on turn 5 much like Reno Jackson this is a late game card you use with spells depending on your situation to help things swing back into your favor a little healing can go a long way. Its a bit more flexable than Reno and can potentially have a simular healing effect and with GVG and Naxx goingout of standard aggro decks arnt going to have as much push or sticky minions as they did before Stuff like ,Imposion, shredder ,shielded minibot ,avenge ,haunted creaper, nerubian egg ,avenge, muster for battle theese really powerfull aggro cards arnt going to be there.
To be fair the card will be good but it is a combo card. There will be times when you cant hold a spell to use with him to survive times where you dont have him period to use with the spells and times where you have him but you cant draw the lightning storm to turn the game.
Far from what I was hoping for. For those people saying that it's good when played alongside LS: this card will not be left on the board vs. Zoo on turn 5 since it is very easy to remove with Imp-losion and some combination of Abusive/Power Overwhelming. This means that to be effective you're gonna need to play them on the same turn - at which point you'd much rather have an Azure Drake. Not only that but if you've survived until turn 8 and get a major clear, you're in a good position; you're more likely going to want to follow up by establishing board presence through tempo plays. It's hard to tell without knowing what all the cards are but it seems to me that the mana cost of this card makes it largely ineffective; the effect would be much better if it were attached to a small minion to enable those combo plays more easily. In its current form it seems too clunky; by the time you can play it alongside damage spells then you've either lost or stabilised, making it a win more card. I'm only really considering the aggro matchup since that's the only real application for this card in a non-aggro Shaman deck. Maybe it could find room in a very heavy late game control deck but they tend not to rely so much on burn spells unless they're to end the game via Malygos (at which point healing is irrelevant).
I think that Shaman would be improved by more interesting ways to draw cards or compensate for/deal with the Overload mechanic. This card does not contribute meaningfully to the class and, in my opinion, disappointing for a legendary. Just as I was getting really excited for the new releases too :(
Imp-losion is rotating out of standard fyi
Also it's not like you would drop this on turn 5 without having played anything on turn 1-4 vs a full board. If you can battle for board control from turn 1 to 4 and drop this on turn 5 or 6+bolt, you can have high hopes of it surviving a turn.
Well that was something I didn't expect. It's not exactly what I was wishing for, but I think it's got some potential. If Shaman can improve their early game board options, this could be the card that makes Mid-Range Shaman consistent. This is one of those cards that might see a lot of play or none at all. I'm really unsure until I see more cards but I'll remain optimistic.
Great card, will definetly see play in a control shaman deck.. if.. it's a thing, maybe also in a midrange shaman list.. if it's also a thing.. can potentially heal for a lot specially with aoe.
This card will see play in all standard shaman decklists that are considering running a 5 drop. It may or may not prompt a slightly different, grindier version of Shaman, but be it midrange or control, people will be happy with this card. Stat-wise this is a fine card, there is not a single 5 drop legal in standard from those we know so far that shaman would rather drop in most decklists. Only Azure Drake, Harrison Jones or the occasional Blackwing Corruptor contest this as far as utility goes, but none of them in versatility. As far as stats go, only the vanilla Pit Fighter outshines it.
What makes it good, like most things, is the threat it poses, as opposed to Djinni of Zephyrs for example. It is most relevant vs aggro, and you may want to drop it on turn 5 where it would probably be very much like Druid of the Claw, since an aggro deck must answer it immediately, it provides pseudo-taunt (unless they already have lethal, in which case, yeah well, not so great). If you can afford to save it up, it just gains value as the possibility to synergy it becomes more viable.
Against other control decks, you have more flexibility when you cast this. being able to save it for the late game for some crazy Alexstrasza-like life swings. This is also a tool that can go a long way in a fatigue match, for example.
4 attack is the magic number vs Priest, 6 health is strong to ensure profitable trades in the mid game while it is nothing to scoff at late. It's also the designated silence eater, if silence is a thing still. Granted, we have to wait for full spoilers, but for now, this card seems very playable. In wild it might suffer from the "fair" syndrome, I don't know. Still, not a bad "Druid of the Claw".
This card will see play in all standard shaman decklists that are considering running a 5 drop. It may or may not prompt a slightly different, grindier version of Shaman, but be it midrange or control, people will be happy with this card. Stat-wise this is a fine card, there is not a single 5 drop legal in standard from those we know so far that shaman would rather drop in most decklists. Only Azure Drake, Harrison Jones or the occasional Blackwing Corruptor contest this as far as utility goes, but none of them in versatility. As far as stats go, only the vanilla Pit Fighter outshines it.
What makes it good, like most things, is the threat it poses, as opposed to Djinni of Zephyrs for example. It is most relevant vs aggro, and you may want to drop it on turn 5 where it would probably be very much like Druid of the Claw, since an aggro deck must answer it immediately, it provides pseudo-taunt (unless they already have lethal, in which case, yeah well, not so great). If you can afford to save it up, it just gains value as the possibility to synergy it becomes more viable.
Against other control decks, you have more flexibility when you cast this. being able to save it for the late game for some crazy Alexstrasza-like life swings. This is also a tool that can go a long way in a fatigue match, for example.
4 attack is the magic number vs Priest, 6 health is strong to ensure profitable trades in the mid game while it is nothing to scoff at late. It's also the designated silence eater, if silence is a thing still. Granted, we have to wait for full spoilers, but for now, this card seems very playable. In wild it might suffer from the "fair" syndrome, I don't know. Still, not a bad "Druid of the Claw".
I actually think this card is close to broken good. It's so hard to find room for healing in a midrange deck, with this you free up more space for burst spell damage and get some synergy to boot. 4/6 statline survives head to head against any 5 drop.
I'm impressed you can see into the future and know what the meta will be fast when this card is introduced into the standard format.
OT this card seems strong later in the game and isn't even that bad on turn 5 to trade with other cards. If the meta does slow down a bit then this card might push a control shaman to be viable
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
i wouldnt treat it as a card your going to drop on turn 5 much like Reno Jackson this is a late game card you use with spells depending on your situation to help things swing back into your favor a little healing can go a long way. Its a bit more flexable than Reno and can potentially have a simular healing effect and with GVG and Naxx goingout of standard aggro decks arnt going to have as much push or sticky minions as they did before Stuff like ,Imposion, shredder ,shielded minibot ,avenge ,haunted creaper, nerubian egg ,avenge, muster for battle theese really powerfull aggro cards arnt going to be there.
this card should work pretty good with swipe..
To be fair the card will be good but it is a combo card. There will be times when you cant hold a spell to use with him to survive times where you dont have him period to use with the spells and times where you have him but you cant draw the lightning storm to turn the game.
Well that was something I didn't expect. It's not exactly what I was wishing for, but I think it's got some potential. If Shaman can improve their early game board options, this could be the card that makes Mid-Range Shaman consistent. This is one of those cards that might see a lot of play or none at all. I'm really unsure until I see more cards but I'll remain optimistic.
Methinks he has 6 health to survive Elemental Destruction.
I'm gonna be very tempted to craft this guy. I love midrange/control Shamans so much.
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
Great card, will definetly see play in a control shaman deck.. if.. it's a thing, maybe also in a midrange shaman list.. if it's also a thing.. can potentially heal for a lot specially with aoe.
Failfish
This card will see play in all standard shaman decklists that are considering running a 5 drop. It may or may not prompt a slightly different, grindier version of Shaman, but be it midrange or control, people will be happy with this card. Stat-wise this is a fine card, there is not a single 5 drop legal in standard from those we know so far that shaman would rather drop in most decklists. Only Azure Drake, Harrison Jones or the occasional Blackwing Corruptor contest this as far as utility goes, but none of them in versatility. As far as stats go, only the vanilla Pit Fighter outshines it.
What makes it good, like most things, is the threat it poses, as opposed to Djinni of Zephyrs for example. It is most relevant vs aggro, and you may want to drop it on turn 5 where it would probably be very much like Druid of the Claw, since an aggro deck must answer it immediately, it provides pseudo-taunt (unless they already have lethal, in which case, yeah well, not so great). If you can afford to save it up, it just gains value as the possibility to synergy it becomes more viable.
Against other control decks, you have more flexibility when you cast this. being able to save it for the late game for some crazy Alexstrasza-like life swings. This is also a tool that can go a long way in a fatigue match, for example.
4 attack is the magic number vs Priest, 6 health is strong to ensure profitable trades in the mid game while it is nothing to scoff at late. It's also the designated silence eater, if silence is a thing still. Granted, we have to wait for full spoilers, but for now, this card seems very playable. In wild it might suffer from the "fair" syndrome, I don't know. Still, not a bad "Druid of the Claw".
Seeing as you are the Mystic Snake, I would expect nothing less. Shaman does have a G/U feel to it.
Probably is will be my first craft unless something really good shows up.
I actually think this card is close to broken good. It's so hard to find room for healing in a midrange deck, with this you free up more space for burst spell damage and get some synergy to boot. 4/6 statline survives head to head against any 5 drop.
How good is Hallazeal the Ascended? Turns out it's preeeeeeetty good, pretty damn good in fact.
Blizzard: Here's a really cool Priest Legendary that can have some crazy fun effects!
HS Community: We don't need fun cards, we need consistently strong ones
Blizzard: Here's a strong Shaman Legendary that will push Control Shaman forward!
HS community: BOORING !!!1!!11
It's an alternative to Reno in control orientated Shaman decks. 8 mana for Aoe and a crapton of healing is pretty good.
Can be comboed with elemental destruction to pretty much replicate Reno Jackson. Combo with Lightning Storm if you have a board.
I do wonder if it'd be viable to create a control deck incorporating this card for sustain, and using Alex/Doomhammer as a win condition.
Between this and healing wave. Shamans now have a fair amount of healing. Vast improvement over the days where they had none