I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I am playing a combo OTK priest, I have faced this deck, in it's varied versions, 8 times this season alone. I am right now 4-4, 50%. It all comes down to whether you mange to Lightbomb in time, or discover it through Shadow Visions. Later, it is up to DK Hero effect and the right 10 mana Kazakus [/card]potion. If you have [card]Dirty Rat it can help as well with these cards
Yea, I see your point. I've faced 3 or 4 today and I've won all my games against them but I had Lightbomb's and decent kazakus potions to defend myself against them. Gotta admit it's a nice feeling when they drop 3 giants in a turn, and they just disappear once I play lightbomb :D
On the other hand a good player wouldn't have played into lightbomb so hard.... I think the deck is better than given credit for, but it is vulnerable to very aggressive decks (though I did win against a murloc paladin) Either way it is a good deck to get out of the high (over 10) ranks in wild as many will just concede and the skill level and decks aren't teched against it. I'm not sure it really has the 70% shown in data mining in higher ranks though. even if it does, the data shows Murloc pally as higher.
I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I am playing a combo OTK priest, I have faced this deck, in it's varied versions, 8 times this season alone. I am right now 4-4, 50%. It all comes down to whether you mange to Lightbomb in time, or discover it through Shadow Visions. Later, it is up to DK Hero effect and the right 10 mana Kazakus [/card]potion. If you have [card]Dirty Rat it can help as well with these cards
Yea, I see your point. I've faced 3 or 4 today and I've won all my games against them but I had Lightbomb's and decent kazakus potions to defend myself against them. Gotta admit it's a nice feeling when they drop 3 giants in a turn, and they just disappear once I play lightbomb :D
On the other hand a good player wouldn't have played into lightbomb so hard.... I think the deck is better than given credit for, but it is vulnerable to very aggressive decks (though I did win against a murloc paladin) Either way it is a good deck to get out of the high (over 10) ranks in wild as many will just concede and the skill level and decks aren't teched against it. I'm not sure it really has the 70% shown in data mining in higher ranks though. even if it does, the data shows Murloc pally as higher.
I think it was his last stand. He tried a few things, and I had played one Lightbomb and gotten another from Shadow Visions. He had 4 cards left in this hand: 1 naga and 3 giants.
I am sure they will nerf it as soon as they realize how linear and restrictive wild is now. So, my bet goes in for mid 2019
I highly doubt it. When the new big thing that is OP comes out people say it will dominate wild & ruin it, but so far I have remained unconvinced that this ever happens for too long with any of the old meta OP decks. Power creep is most likely a big part of this & the old big bad deck in wild gets replaced & comparatively seems tame when the new decks come out. Christmas Tree Pally is a good example of this. Remember when playing Dr. 6 was such a broken tempo swing of a turn that often was not possible to come back from, outside of a Trollden Eater of Secrets tech? Nowadays nobody cares about a 10/9 creature with a 3/2 & maybe another minion as well since new cards easily out tempo or out value what the deck does.
Another example is just a wild card, not a deck, but look at Dr. Balanced. It used to be so powerful with a 7/7 body & boom bots that could deal massive damage to face or clear a board. Now? The card is often a trap to water down your N'Zoth control decks with potentially rezzing 1-2 boom bots that may hit demons that will get rezzed by Reno Krul decks or deathrattles that will be rezzed by Control Priests.
When you have a format full of broken decks it is hard to just have one deck dominate the format.
Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
I've yet to lose to a giant deck, but i think they probably bricked hard. I don't think those decks are that good, they're quite luck reliant.
According to HSReplay.net, the best preforming deck of this type is hunter with 66.8% WR. Sure, it is not at the top 10, having almost 67% is pretty good. Not sure that luck is the weakness of the deck...
Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
It is not a bug, the change they implemented is actually how the mechanic interaction was supposed to work when the card was released. The deck also is not the most dominating deck in wild.
I also think you are over exaggerating the impact of the deck on the wild meta. Naga giants broke the meta, but hyper aggressive pirate warriors didn't? What about super greedy Reno priests that can effectively run N'Zoth, handfuls of card copying cards, Reno, Amara, 6 mana board clears, Entomb, Elise & Lyra who puke out value from nothing? Naga is an extremely powerful deck in a good amount of situations, but it is by far not the only disgusting deck that makes up large pieces of the wild meta.
Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
It is not a bug, the change they implemented is actually how the mechanic interaction was supposed to work when the card was released. The deck also is not the most dominating deck in wild.
I also think you are over exaggerating the impact of the deck on the wild meta. Naga giants broke the meta, but hyper aggressive pirate warriors didn't? What about super greedy Reno priests that can effectively run N'Zoth, handfuls of card copying cards, Reno, Amara, 6 mana board clears, Entomb, Elise & Lyra who puke out value from nothing? Naga is an extremely powerful deck in a good amount of situations, but it is by far not the only disgusting deck that makes up large pieces of the wild meta.
Maybe that's how it was supposed to work, but it shouldn't. The wild meta is becoming more and more win by turn 5 or lose. With reno priest, jade druid and all giant decks the game has lost a lot of the fun I used to get from playing. At least when pirate warrior was one of the the most common decks you could tech against it well and still have a good overall winrate even if other matchups we're weakened. The meta has become so cancerous, and will become even more once warleader and war axe nerfs go live I'm not sure I'll even continue to play. The only decks I've really had success with against giant decks is either hyper aggro or arcane giants/quest mage since you can freeze their board 4 turns I a row and otk with giants around turn 10-12 with Alexstrasza
Naga-Giants is not op. You got rushed down by aggro decks most of the time (for example by Aggro Druid or PW) and your power turn 5 can be strong countered by a lot of things: Lightbomb, Potion + Shadow Word Horror (yes 3 giants got killed in on of my games by SWH), Eqaulity + Pyro, Brawl, Frost Nova + Doomsayer, Sunkeeper, 8-attack-minion + Shadowflame. Every class can play the Naga-Giants-Combo or have counters to it. So the combo is totally fine. It's hyped at the moment, but soon people will see, it's overrated.
If someone meets a lot of this decks, just play a fast aggro deck and kill you enemy by turn 5-6, then thier Naga-Combo is useless.
The fact that it's causing such a polarized meta game to warp around it in Wild is the bigger issue here. It forces every deck to either kill by turn 5 or tech heavily against Naga-Giant to survive. This is NOT healthy in the short term and possibly even the long term because it severely stifles deck variety.
It's not "ruined" as you put it , it's just not as fun for everyone as it was. The entire point of Wild was for decks like that to exist outside of standard. You're missing the entire point of what is simply one persons opinion and if yours is different that's fine. You think I'm looking for blizzards favor or some extra magical luck in a game ? Not really no , I'm just simply stating my opinion same as you. So please get mad about it. It's what's wrong with the community right now.
A specific deck archetype runs rampant. First thing everyone does is yell nerf or make a bunch of threads about it. You're right, as a consumer you have a right to complain if you aren't experiencing satisfaction .
BUT , if you recall this outrage has been happening since the beginning of hearthstone. There will ALWAYS be decks that people don't like playing against , that people want nerfed. If they did that every time there wouldn't be any point in releasing those cards to begin with. The game will never be 100% balanced. If you think that then you're fooling yourself.
It's not "ruined" as you put it , it's just not as fun for everyone as it was. The entire point of Wild was for decks like that to exist outside of standard. You're missing the entire point of what is simply one persons opinion and if yours is different that's fine. You think I'm looking for blizzards favor or some extra magical luck in a game ? Not really no , I'm just simply stating my opinion same as you. So please get mad about it. It's what's wrong with the community right now.
A specific deck archetype runs rampant. First thing everyone does is yell nerf or make a bunch of threads about it. You're right, as a consumer you have a right to complain if you aren't experiencing satisfaction .
BUT , if you recall this outrage has been happening since the beginning of hearthstone. There will ALWAYS be decks that people don't like playing against , that people want nerfed. If they did that every time there wouldn't be any point in releasing those cards to begin with. The game will never be 100% balanced. If you think that then you're fooling yourself.
Sorry for double posting, but I'm on mobile. The problem I have with your argument, which I mentioned in my previous post, is that with murloc paladin and pirate warrior being nerfed the best counters are going to be hit pretty hard. Once the happens and the meta becomes even more jade/priest druid can ramp up to 10 mana by turn 7 draw a million cards and go full board giants with loatheb and just insta win vs priest/warlock. Warlock is already an reasy matchup for because shadowflame does nothing without a mountain giant on board and twisting is too slow and you're still dead to second wave of giants which a smart player still bait out
It is not a problem. Brode said that data shows the rise in the deck but that it isn't a problem. Don't reflect your personal opinion/experience on the entire ladder.
Quoting the guy who nerfed Innervate to cure druid problems tho...
Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
On what rank do you play? (no offense!)
As other people mentioned: The deck is not played very often on "higher ranks" (about rank 7+). I played like 25 games yesterday in wild and only can remember 2-3 giants decks I faced on rank 10. I can't confirm the "most dominating deck".
Maybe you should play one hour of PW to get to rank 10, then you solved the "giant problem" for yourself. :D
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
On what rank do you play? (no offense!)
As other people mentioned: The deck is not played very often on "higher ranks" (about rank 7+). I played like 25 games yesterday in wild and only can remember 2-3 giants decks I faced on rank 10. I can't confirm the "most dominating deck".
Maybe you should play one hour of PW to get to rank 10, then you solved the "giant problem" for yourself. :D
Normally I get to rank 5 after a week or two and then play arena. I've been legend twice, but it's not worth the grind for an extra golden common. In the arena, I average around 6 wins according to my tracker. This season I haven't passed 12 yet, although admittedly the naga bug has really discouraged me from trying much. And if it's not played at higher ranks, then those players are stupid. If you're willing to abuse the bug, the winrate should be higher than any other deck. Blizzard said the winrate wasn't much over 50%, but I guarantee I could get well over 2/3, if not higher with it. I just don't feel like getting banned from the game for bug abuse. (not that I really expect Blizzard to do anything about it; they haven't stopped pirate bots yet, for instance)
There simply are no counters to a 5/5 plus 2-4 8/8s on turn 5. Even lightbomb is usually one turn too slow. I suppose one could play pirate warrior or aggro druid or something to go for an aggro win on turn 4-5, but that's just piling cancer on top of cancer on top of AIDS. People claimed that Quest Rogue didn't have a winrate past about 50%, either, but I tried it for an evening, and the winrate in the hands of a competent player was much, much higher, which was why it had to be nerfed. And that wasn't even a game-breaking bug, just an overpowered card.
This. I've been playing a control/thief elemental priest in Wild for the last few days and am 6-0 versus giant decks so far. Naga without giants gets Entombed or Shadow Word: Deathed, board floods get hit with Lightbomb, Thoughtsteal consistently provides big endgame threats along with Free From Amber, and the dream combo of Medivh, the Guardian plus Mind Control has won me a few games already. Servant of Kalimos can discover Ragnaros the Firelord in Wild as well, plus Lyra the Sunshard is another solid pickup from it. I'm sure if I had the priest DK and/or the Razakus combo, I'd have an even easier time versus giant witch decks.
Naga without giants? How do they not have one of their 8-10 giants by turn 5? And all those other cards aren't going to do anything. If their cost is more than 6, you won't get a turn to play them. Lyra on turn 5 looks pretty stupid when you just take 30 damage next turn.
If you have to actively counter a specific deck to not auto-lose 20%-30% of your games, it takes the fun out of playing. I mean, I understand that you have to either follow or counter the meta if you want to reach legend, but I'm playing at rank 14 and it's full of people looking for easy wins with giants. I'm going back to Standard until either Naga is changed or all the giants have climbed enough in rank that I don't have to fight them again and again.
If you have to actively counter a specific deck to not auto-lose 20%-30% of your games, it takes the fun out of playing. I mean, I understand that you have to either follow or counter the meta if you want to reach legend, but I'm playing at rank 14 and it's full of people looking for easy wins with giants.
I feel you, but teching your deck against other decks is part of deck building. You always trying to find the balance between building up towards your own win condition while not dying to your opponent's.
There's a difference between adding 2-3 counter cards like Golakka Crawler or Eater of Secrets or whatever, and invalidating 90% of the meta decks because of one broken interaction. "Playing pirates" isn't a tech choice.
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Blizzard will have to fix the naga sea witch bug. It completely ruins the Wild meta, as it is the single most dominating deck on the ladder. Why they let it last more than 24 hours I have no idea.
They keep dying on turn 5.6 to my Pirate Rogue but it's retarded af, unhealthy for the game.
My point about it being unfun to play against is that that is why Blizz nerfed Quest Rogue, and why I expect them to nerf this at some point.
Ibn Fahd.
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Naga without giants? How do they not have one of their 8-10 giants by turn 5? And all those other cards aren't going to do anything. If their cost is more than 6, you won't get a turn to play them. Lyra on turn 5 looks pretty stupid when you just take 30 damage next turn.
Loses against aggro/face/hardboardclearersTurn6/freezemage... best deck ever, not. Just another non interactiv combo deck like quest rogue
If you have to actively counter a specific deck to not auto-lose 20%-30% of your games, it takes the fun out of playing. I mean, I understand that you have to either follow or counter the meta if you want to reach legend, but I'm playing at rank 14 and it's full of people looking for easy wins with giants. I'm going back to Standard until either Naga is changed or all the giants have climbed enough in rank that I don't have to fight them again and again.
There's a difference between adding 2-3 counter cards like Golakka Crawler or Eater of Secrets or whatever, and invalidating 90% of the meta decks because of one broken interaction. "Playing pirates" isn't a tech choice.