so does every single rogue always have full combo on turn 4? i cant count the number of times i face a 15/15 or higher on turn 4, often with a draka too to kill you on turn 5 from 30hp. like how the fuck do you deal with that? you cant kill a huge stealth minion that early and they hit you for all your hp over 2 turns anyways even if you do somehow manage it..
While off topic for this thread, I think one of the reasons that aggro decks are considered easier than control relates to the mulligan and the consistency of drawing low mana, playable cards in the early game. A bad mulligan for a control deck can be game losing (being too greedy, mulliganing for the wrong opponent deck style or just getting high cost cards). In contrast an aggro mulligan is nearly alway "get a 1 drop" which is easier to do due to the larger number of 1/2 drops included in the deck (im simplifiying, but you get the picture) and you're often not too concerned with which opponent you're playing against - that probably matters less than your own start (a bad mulligan still kills an aggro deck too - it's just much less likely to happen).
During the game the aggro gameplan is often fairly single minded and it's not really that cruicial which opponent you're playing. While historically aggro had to manage resources and play around board clears, current hearhtstone doesn't punish plays into board clears anywhere near as much (that and the fact that contrary to their name, most board clears do not, in fact, clear a board). Similarly, resources are much easier to come by, so you often don't need to hold things back in the same way as old (most aggro decks have very strong card draw engines now).
On the flip side, I think its really easy to look at an aggro gameplan and think there's nothing to it but to go face. In reality a good aggro player will be thinking about total damage in two or three turns and deciding when to trade and when to go face, knowing which "outs" they have left in the deck.
Finally (and brining it back to this thread), aggro decks can now use Denathrius as a big FU to the control player who has managed to stabilise. Sure, they're given up a slot for a card which can't be played until turn 10, but aggro games in the age of Renethal can easily stretch into this territory without running out of steam (look at imp-lock - multiple instant boards, multiple buffs etc.).
You make the point I am not able to formulate that well. At least in wild you have to play around certain aoes and you do care a lot which aggro deck you face since it decides whether you are the beat down or not
i think the problem a lot of people have, at least based on my own experience is against decks like implock. you go face every turn pretty much, because once you lose board, you have multiple aoes and a ton of damage through curses that the opponent cant really prevent or interact with as your outs. also super efficient card draw makes it hard to run them out of resources.
haha sounds good. I’ve been running Baku face hunter and Spiteful Dragon Priest recently and been able to push up to Gold 2!
dang bro, you must be going hard on games! I'm taking a little break from the D3-Legend grind on standard with some wild ping mage. I'm barely do platinum 10 with a 79% winrate over 48 games. Without the bonus stars holy crap is the grind slow!
People keep saying there is a lot more variety in wild, but I've only really faced 5 classes so far, and theyve all been quest priest, mill druid, paladin, some 40 card warlock deck that im assuming is Jailor/Bolf, even shaman and (mostly) secret mages. Almost everyone is playing 40 card decks which is pretty dumb imo. There is supposed to be a downside for the 10 extra health, but it doesnt seem to matter. Even aggressive decks like secret mage are 40 cards..
I'm looking for help with Deathrattle Relic DH vs Hunter. It's by far my worst matchup (only negative), and since half of rank 3-legend is hunter, its making the final climb a challenge. Any thoughts on how I could improve this matchup with this deck?
I'm so fucking tired of Mad Duke bullshit. Literally every time opponent plays it they steal by far your best card. Have a hand of 10 cards? No problem, they'll still jack it.
Also, Renathal is dumb. Legit, 88% of my opponents have played Renathal decks this season. If that doesn't indicate the card is problematic, and this is still with multiple sets beforew the next rotation where the classes that run it will get even more removal..
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
its the highest winrate class in the game, even after multiple nerfs. that tells me that is has a lot of problematic cards, the 1/3 weapon being a big one. the fact that 42% of my games this season have been against DH and Warrior, whose strength is that is beats DH, is also very telling. For a class that has only existed for like 1.5-2 years, but has been hit with 5-6 rounds of nerfs tells me either the dev team has no idea how to balance it, or prefer it to be a top class since it's still the newest.
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
Nellie, the Great Thresher is your likely win condition against control decks if they don't silence it or throw it back into your hand. You could also consider alexstraza, lifebringer if you need some burst.
Once I hit legend I'll test this deck out a little more with the above changes and see how it goes.
I recently completed the reward track for the first time, and its a pretty big waste of money imo. You can pretty easily complete it without the bonus exp, and once you get level 100 it feels like a total scam. unless I am misunderstanding it, I will only be getting 50 gold per "level up" now that I have completed it. My $30 went to help me get a few pretty poor hero cosmetics. but hasnt really helped in terms of long term gold income. If I were still getting 100-200 per level up then sure, but I see the exp cost of levels going up but I believe I will still only be getting 50g for it.
why the fuck are people playing c'thun druid in D1-2. The deck has a sub 50% winrate over 27k games, but its the only thing I have literally no chance of beating. its like they enjoy losing to every paladin, rogue and hunter on the ladder just to beat ping mage..
took it to legend last season with a 39-13 record.
crushes libram paladin which was super popular at the time. currently rank D2 right now with it again. Struggling a little with all the rogues who seem to have 4/5 rush on turn 2 every game. If you face a lot of pirate warrior and paladin in your bracket this deck will climb quickly.
removed drake with 1 parrot. 2 felt really slow, but 1 was good. drake was strong against some of the slower decks, but those are free wins anyways.
scorpid is really good. it forces the opponent into unfavorable trades and lets you discover a usually good card. first flame, brain freeze, devolving missiles, siphon mana, icicle, AI, rigged fair game, cone of cold, ring toss, potion of illusion, fireball, firesale, arcane overflow, mask of c'thun, mass polymorph and rune of the arcmage are all good to great options. same reason pretty much every mage and rogue deck run Wand Thief.
0
so does every single rogue always have full combo on turn 4? i cant count the number of times i face a 15/15 or higher on turn 4, often with a draka too to kill you on turn 5 from 30hp. like how the fuck do you deal with that? you cant kill a huge stealth minion that early and they hit you for all your hp over 2 turns anyways even if you do somehow manage it..
0
i think the problem a lot of people have, at least based on my own experience is against decks like implock. you go face every turn pretty much, because once you lose board, you have multiple aoes and a ton of damage through curses that the opponent cant really prevent or interact with as your outs. also super efficient card draw makes it hard to run them out of resources.
0
whenever I click on the skins, select claim and confirm nothing happens. Anyone else have this issue or know a solution?
0
dang bro, you must be going hard on games! I'm taking a little break from the D3-Legend grind on standard with some wild ping mage. I'm barely do platinum 10 with a 79% winrate over 48 games. Without the bonus stars holy crap is the grind slow!
People keep saying there is a lot more variety in wild, but I've only really faced 5 classes so far, and theyve all been quest priest, mill druid, paladin, some 40 card warlock deck that im assuming is Jailor/Bolf, even shaman and (mostly) secret mages. Almost everyone is playing 40 card decks which is pretty dumb imo. There is supposed to be a downside for the 10 extra health, but it doesnt seem to matter. Even aggressive decks like secret mage are 40 cards..
0
I'm looking for help with Deathrattle Relic DH vs Hunter. It's by far my worst matchup (only negative), and since half of rank 3-legend is hunter, its making the final climb a challenge. Any thoughts on how I could improve this matchup with this deck?
0
I'm so fucking tired of Mad Duke bullshit. Literally every time opponent plays it they steal by far your best card. Have a hand of 10 cards? No problem, they'll still jack it.
Also, Renathal is dumb. Legit, 88% of my opponents have played Renathal decks this season. If that doesn't indicate the card is problematic, and this is still with multiple sets beforew the next rotation where the classes that run it will get even more removal..
0
ive played 7 games today. every single fucking one is Renthal token druid or warlock. im already thinking about quitting until expansion..
1
its the highest winrate class in the game, even after multiple nerfs. that tells me that is has a lot of problematic cards, the 1/3 weapon being a big one. the fact that 42% of my games this season have been against DH and Warrior, whose strength is that is beats DH, is also very telling. For a class that has only existed for like 1.5-2 years, but has been hit with 5-6 rounds of nerfs tells me either the dev team has no idea how to balance it, or prefer it to be a top class since it's still the newest.
1
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
0
Man the Cannons would also be very good against DH since they just flood tokens. you could try Armorsmith and frother berserker combo. i removed the murloc package (except Finley), Kazakus, Golem Shaper, Ram Commander and added 2x outrider's axe[card], [card=gold]blademaster samuro, Peasant and 2x Stonemaul Anchorman for additional card draw to find your conditioning, and build tempo to try and beat out control decks.
Nellie, the Great Thresher is your likely win condition against control decks if they don't silence it or throw it back into your hand. You could also consider alexstraza, lifebringer if you need some burst.
Once I hit legend I'll test this deck out a little more with the above changes and see how it goes.
0
I recently completed the reward track for the first time, and its a pretty big waste of money imo. You can pretty easily complete it without the bonus exp, and once you get level 100 it feels like a total scam. unless I am misunderstanding it, I will only be getting 50 gold per "level up" now that I have completed it. My $30 went to help me get a few pretty poor hero cosmetics. but hasnt really helped in terms of long term gold income. If I were still getting 100-200 per level up then sure, but I see the exp cost of levels going up but I believe I will still only be getting 50g for it.
0
none of my friends play anymore, anyone down to let me add them so i can get this quest completed and maybe chat occasionally?
0
why the fuck are people playing c'thun druid in D1-2. The deck has a sub 50% winrate over 27k games, but its the only thing I have literally no chance of beating. its like they enjoy losing to every paladin, rogue and hunter on the ladder just to beat ping mage..
0
took it to legend last season with a 39-13 record.
crushes libram paladin which was super popular at the time. currently rank D2 right now with it again. Struggling a little with all the rogues who seem to have 4/5 rush on turn 2 every game. If you face a lot of pirate warrior and paladin in your bracket this deck will climb quickly.
2
removed drake with 1 parrot. 2 felt really slow, but 1 was good. drake was strong against some of the slower decks, but those are free wins anyways.
scorpid is really good. it forces the opponent into unfavorable trades and lets you discover a usually good card. first flame, brain freeze, devolving missiles, siphon mana, icicle, AI, rigged fair game, cone of cold, ring toss, potion of illusion, fireball, firesale, arcane overflow, mask of c'thun, mass polymorph and rune of the arcmage are all good to great options. same reason pretty much every mage and rogue deck run Wand Thief.