inner fire priest was pretty easy i believe.
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Aug 14, 2019jferrante831 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Alright! I just got pulled by a Mechathun PRIEST in Wild at rank 7.... I thought they fixed that shit??????? With the Reckless Experimenter
they didnt change anything on mecha'thun, they changed it so snip snap isnt a 0 mana minion, the mechathun combo is just 10 mana
Aug 14, 2019Posted in: General Discussion
Ever since launch of SoU my game has frozen every 5-10 minutes forcing me to shut down the game with task manager and try to reconnect before I miss a turn.
Anyone else have this issue? I'm using a fresh install and did some computer cleaning as well to try and fix any possible errors. Tried looking up possible fixes, but haven't found anything online.
Aug 13, 2019jferrante831 posted a message on When can we expect the first balance patch for SoU?Posted in: General Discussion
So guys whats your plan, when you do not have that great amount of dust? Just craft a t1 netdeck anyway?
I would just craft a legendary for a deck/archetype you really want to play. Have some fun with it, earn some gold and go from there as the meta settles and if we get balance changes.
Aug 13, 2019Posted in: General Discussion
I hate the new taunt lackey which everyone seems to have 10 of when i have lethal in hand, but otherwise pretty happy with this expansion. Wish Dr. Boom would get HoF since im tired of that stupid card, and most warriors havent even changed their deck a single card. Mech hunter is lame too, its not even a week in and people are just using the same old boring decks from this past garbage meta
Aug 12, 2019Posted in: Card Discussion
Supreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
I like all these suggestions except Psychopomp, because Eternal Servitude sees quite a lot of play in wild. The only disadvantage to your suggestion of Psychopomp over Eternal Servitude is that it puts a bad card in your rez pool. Mainly i think your suggestion is undercosted, if it cost like 5 mana i'd totally be on board.
That downside is fucking huge. Aggro is insane in wild, one bad draw and you just die against them, imagine resurrecting Psychopomp instead of Lich King or Statue against Odd Rogue or Odd Paladin, you will lose the game on the spot. Barnes is already a big enough liability for rez pool past turn 4, no way BP is going to put another horrible minion in the deck.
i dont think anyone will feel bad for a big priest player in this universe, maybe try another one. I think it should be discover, would be nice in midrange priest or something that abuses deathrattles. Imagine you hit Cairne with it, similar to warriors bloodsworn mercenary.
Aug 12, 2019Posted in: Bloodsworn Tempo Warrior (Theorycraft)
I've done pretty well with this version. Siamat would probably be a good inclusion over Countess Ashmore but I haven't crafted it yet. Darius Crowley was something I considered and might be better than a Militia Commander.
I think the Bomb/Dr. Boom package is probably too slow, I look to close games out between turn 8-10 most of the time.
Minion (24) Ability (4) Weapon (2) Loading Collection
Aug 12, 2019Posted in: General Discussion
Yeah let's nerf brawl and shield slam instead of addressing the hero cards problem just like when we nerfed fiery war axe in attempt to fix pirate warrior ^_^
win axe was actually the highest winrate card in CW as well. I'm fine with the nerf since the snowballing mana wyrm (nerf) and tunnel trogg (wild) no longer see play even in wild. But I agree Hero cards are the problem since only 3 of the 9 classes have them, its gives them a massive boost. Add to that warrior has the best removal package and with the best Hero in standard its understandable why the class is so far above others.
But I do agree we should avoid nerfing other cards like rover/town crier. Yes, they are strong, but they are a core early game piece of other warrior decks as well. I'm playing tempo warrior, and without any other good 1-drops I would just get crushed by aggro. Every other class has at the very least a strong 1-drop in or the ability to take advantage of a neutral minion better than warrior can.
Aug 12, 2019Posted in: General Discussion
I used to play wild almost exclusively, but now with Big priest, Beeees druid and turn 4 voidlords im basically a standard only player at this moment. the only deck that really has a chance vs druid nowadays is mechathun and cyclone/quest mage. As an older mostly f2p player its sad the the majority of my collection is unusable now, but at least im having fun with standard tempo warrior. surprised i havent seen any others on ladder and nothing on HSReplay, pretty easy climb from 18-7 with only a couple loses, and I can genuinely say I lost due to topdecks or opponent having insane draws. Having a 3 card 16 or 24 damage combo if you lose board is always a nice backup plan.
Aug 12, 2019Posted in: General Discussion
its still tier1, but it actually has competition due to new quests. As one of the only hero cards before it could outvalue just about anything and had all the removal of the warrior package and infinite rush mechs and omega devastators to get through the early/mid game. Now decks like quest shaman and paladin have just as much if not more value and other new decks like murloc pally with chef nomi provides more big boards that warrior either runs out of AoE or doesnt draw it all in time as it doesnt really run conventional card draw, only psuedo draw in the form of discover.
Jul 17, 2019jferrante831 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
I'VE PLAYED 7 GAMES TODAY AND DRAWN PATCHES IN 5 OF OUT OF 7 BY TURN 2 WHILE RETARD QUEST MAGES DISCOVER 14 RNG FREEZE EFFECTS TO JUST OTK YOU FOR IF THEY HAVENT ALREADY DONE THAT WITH FLAMEWAKER.
AND CAN WE PLEASE KILL VAROGTH, MAGES TAKING 3-4 TURNS IN A ROW OR STUPID ASS BIG PRIEST SHIT IS THE REASON I NEVER PLAY THIS DUMBASS GAME FOR MORE THAN 2 WEEKS IN A ROW
Jul 10, 2019Posted in: General Discussion
not really. with prep you are using 2 cards to gain 1 turn of tempo. if you dont achieve/set up lethal, then youre basically screwed anyways
Jun 9, 2019Posted in: General Discussion
Just came back to the game after a few month break since Dota Auto Chess was all messed up. Made a wild RNG casino mage with Arcane Giant, Flamewaker and Mana Cyclone to screw around a little. Somehow winstreak to rank 7 wild (obviously) and facing a beast hunter who has me at 6hp on turn 4 with a 10/6 Scavenging Hyena and I have nothing with him at 30hp.
Just the classic Flamewaker + The Coin + Sorcerer's Apprentice shenanigans, clear his board on turn 4, turn 5 he is dead. Drew the Mirror Image to prevent the Huffer + hero power from the only way I die, he of course gets Huffer, but can't break through the 2 taunts to save the game.
As much as I have hated this game over the years, it's little RNG things and the occasional joy I temporarily find that keeps bringing me back.
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