i got Mimic pod into bittertide Hydra in most of my games, it won me a lot of games together with a second Hydra i had drafted...Arena feels boring but it gave me some ideas for some memey decks and i got up to 8 wins, so i feel it was kind of a positive experience, wouldn't pay 2 dolllars nor 150 gold for it tho, i'ma fraid of doing the second one because that little 5 gold that you win in bad runs drives me nuts when i see something like 995 gold, or 95 gold in my acocunt.
i got Mimic pod into bittertide Hydra in most of my games, it won me a lot of games together with a second Hydra i had drafted...Arena feels boring but it gave me some ideas for some memey decks and i got up to 8 wins, so i feel it was kind of a positive experience, wouldn't pay 2 dolllars nor 150 gold for it tho, i'ma fraid of doing the second one because that little 5 gold that you win in bad runs drives me nuts when i see something like 995 gold, or 95 gold in my acocunt.
If u wont games, where u played two Hydras, ur a champion! :D
I got a decent pally draft with good early game, no mid-game and enormous awestriking late game (double soggoth!)... but no AOE. It was very tense, very exciting games... think I only steam-rolled opponents once. Went 11 wins with that (free win included), very fun experience and made me realize why people love arena... the rounds are more exciting than in constructed.
Drafted a horrible priest deck the second ticket... decent early game, no late game, no removal. Went 7 wins (free win included) because the good opponents got unlucky and a few were just horrible. lot's of nice BMing towards me when I often had to just smorc and take my chances instead of value-trading). Made me remember why I mainly play constructed.
But, I increased my total arena wins with almost 50%. :)
I got a decent pally draft with good early game, no mid-game and enormous awestriking late game (double soggoth!)... but no AOE. It was very tense, very exciting games... think I only steam-rolled opponents once. Went 11 wins with that (free win included), very fun experience and made me realize why people love arena... the rounds are more exciting than in constructed.
Drafted a horrible priest deck the second ticket... decent early game, no late game, no removal. Went 7 wins (free win included) because the good opponents got unlucky and a few were just horrible. Made me remember why I mainly play constructed.
But, I increased my total arena wins with almost 50%. :)
Yeah, bad drafts with "bad" (priest isnt THAT bad, but still bad) classes in arena makes for not so great experiences.
Last week, it was easy. 10-3 with Paladin. Lost only to mages.
But today was a nightmare. So unlucky. Played against a dude with Prince Malchezaar, which gave him Ysera, Soggoth the Slitherer, Cairne Bloodhoof. And then, a mage that seemed like a constructed Freeze Mage. 2x Ice Block, then burned me down from 13. That reminded why I don't play arena. It's all about getting lucky when drafting. I only get cards like Silverback Patriarch...no legendaries...never lucky.
Tried today since last week everyone was saying how easy it was, so I wanted to try playing the same day the tickets were given out. Was given a choice of Warrior, Warlock, or Shaman, so not a good start. I picked warrior since I keep seeing people saying it's better now that microchanges are giving it more weapons. Well, I was offered only one FWA, so not what I was hoping for. Still, overall tier score of 68, so not bad. Only 3 spells, though...two executes and a whirlwind.
First game, I played a paladin and was winning easily. I had him down to 1 health, while I was still in my upper 20's and had 3 minions on the board...and then he put down Soggoth. He slowly took control of the board after that, and with an abundance of taunts, I couldn't finish him. 0-1.
Second game, I won easily against a priest. 1-1.
Third game, another priest, this one playing taunt after taunt after taunt. I started off well when I dropped a Frothing Berserker and cleared the board on turn 5, but he dropped a Frozen Crusher, followed by a Blazecaller and a parade of Tortollians. I couldn't get through them all and ended up losing again. 1-2.
Can't say I'm seeing where all the easy games are, though my decks aren't helping. I drafted a deck in Europe also, and was finally offered paladin, which I jumped on...and then I was offered very few of the good cards I always see my paladin opponents use. No Vinecleaver, one Spikeridge Steed and one Dinosize...tier score of 65 for that one. I'll probably win 2-3, but not sure it'll do better. Never lucky.
Didn't realize just how dumb arena is. Basically, retire if you don't get mage. Apparently, it is has been this broken the whole time.
Thats not even remotely true. Yes, mage is generally the best class, but its nowhere near "retire, if u dont get mage".
I will retract my previous conclusion about the retirement, I'm actually winning on several accounts with warrior drafts. I suppose it could just be because of the sheer number of new players completing the quest. However, there seems to be an overwhelming consensus that mage is the strongest class and has been for some time, yet the devs have not been able to address the issue. I suppose it has to do with options for balance changes being limited and the potential for arena players to bemoan the proposals as manipulating the format and picking winners and losers.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I originally built my collection in Arena, I have several 12 wins runs, but i havent played a single arena since TgT (and i wasnt playing much then -GvG was my last arena intensive time-). I got a 6 wins run and a 9 wins run. The 9 wins rewards where pitiful, they only gave me 150 gold, a common and a golden common. I won't be playing any more with those rewards, too much time commitement for that crap.
I just got 12 wins for the first time (I've played like 5 arenas before), I didn't think a deck with River Crocolisk x2 and an Oasis Snapjaw could get 12 wins :P
Well my first Arena went terribly last week, this week I got a much much better draft and went 9 wins. The game mode just isn't fun though, the wins were not rewarding because it mostly came down to draw rng and who has the best tempo play. There were very few real decisions to make as decks will mostly be neutral minions with a few effects here and there, I don't understand how people can enjoy playing this on a regular basis.
The losses usually came down to just being offered very mediocre cards in the draft, or really obtuse mana curve due to the options you were given. You can't really go toe to toe with decks that have better minions and removal when you have basically neither of those things.
Just completed my 2nd free arena run. Win-wise, it was lousy (3-3, much worst than last week's 7 wins). Draft was decent-ish, but draws were so-and-so and I made a few misplays, too.
But reward-wise, oh boy! Got 2nd pack from random rewards pool, for the first time ever. All in all, I don't complain ;)
My first arena run ended in a 7-3 after having lost to a burn-ish mage that felt like a constructed deck (Fireball+ Pyroblast face the next turn, yay!). Still much better than what I expected.
Didn't realize just how dumb arena is. Basically, retire if you don't get mage. Apparently, it is has been this broken the whole time.
Thats not even remotely true. Yes, mage is generally the best class, but its nowhere near "retire, if u dont get mage".
I will retract my previous conclusion about the retirement, I'm actually winning on several accounts with warrior drafts. I suppose it could just be because of the sheer number of new players completing the quest. However, there seems to be an overwhelming consensus that mage is the strongest class and has been for some time, yet the devs have not been able to address the issue. I suppose it has to do with options for balance changes being limited and the potential for arena players to bemoan the proposals as manipulating the format and picking winners and losers.
Mage is on average absolutely the best arena class for pretty much years now. Currently, ROgue and Paladin are very close behind, and any of the three can top the other two solely based on the draft. Warrior is one of the worst classes right now on average, his entire success relies on how many good weapons can u draft, since u dont have almost any other way to gain tempo. So if ur doing well with warrior, good job :)
All in all, it didn't feel like there were many meaningful decisions to be made. I swung a couple games with timely Corrupted Seer drops, but the lack of removal made me feel pretty helpless when I didn't control tempo from the start.
Drafted my Week 2 deck. I have the feeling that it is much worse than the first one. Don't ask me why I picked Alexstrasza and Murloc Tidecaller please.
Drafted my Week 2 deck. I have the feeling that it is much worse than the first one. Don't ask me why I picked Alexstrasza and Murloc Tidecaller please.
Anyway, the deck is not that easy to play, rogue can do with a lot less 2-drops than other classes, but u dont have 1 or 3-drops to supplement the heropowering on T2, so u will most likely not be able to use your weapon as much for trades, since ur gonna be on low hp every single game. I mean u have quite a few swingy cards, plenty of taunts and Alex and DW can certainly turn the games for u, hard to say, it can go either way. U rly need to survive first 3 turns without your opponent having too much of a board advantage, then u should be fine.
Finished my 65-score Paladin run in Europe. Went 2-3 (including the free win), so that sucked. Never drew the one Spikeridged Steed I had, played Dinosize once to clear two large minions, but was already too far behind by that point. Played Bright eyed Scout three times, and it made a cheap card more expensive each time. In general, two losses occurred because I had too many expensive cards in my hand early on (even though I had plenty of smaller drops), and the other loss, my opponent went first and played minions on curve, better minions than what I played on curve. Got a pack and a single card for my reward, so not even any gold. Seriously, f*** arena.
i got Mimic pod into bittertide Hydra in most of my games, it won me a lot of games together with a second Hydra i had drafted...Arena feels boring but it gave me some ideas for some memey decks and i got up to 8 wins, so i feel it was kind of a positive experience, wouldn't pay 2 dolllars nor 150 gold for it tho, i'ma fraid of doing the second one because that little 5 gold that you win in bad runs drives me nuts when i see something like 995 gold, or 95 gold in my acocunt.
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Easiest arena ever, today was full of weird plays
I got a decent pally draft with good early game, no mid-game and enormous awestriking late game (double soggoth!)... but no AOE. It was very tense, very exciting games... think I only steam-rolled opponents once. Went 11 wins with that (free win included), very fun experience and made me realize why people love arena... the rounds are more exciting than in constructed.
Drafted a horrible priest deck the second ticket... decent early game, no late game, no removal. Went 7 wins (free win included) because the good opponents got unlucky and a few were just horrible. lot's of nice BMing towards me when I often had to just smorc and take my chances instead of value-trading). Made me remember why I mainly play constructed.
But, I increased my total arena wins with almost 50%. :)
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Last week, it was easy. 10-3 with Paladin. Lost only to mages.
But today was a nightmare. So unlucky. Played against a dude with Prince Malchezaar, which gave him Ysera, Soggoth the Slitherer, Cairne Bloodhoof. And then, a mage that seemed like a constructed Freeze Mage. 2x Ice Block, then burned me down from 13. That reminded why I don't play arena. It's all about getting lucky when drafting. I only get cards like Silverback Patriarch...no legendaries...never lucky.
Didn't realize just how dumb arena is. Basically, retire if you don't get mage. Apparently, it is has been this broken the whole time.
Free to try and find a game, dealing cards for sorrow, cards for pain.
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Tried today since last week everyone was saying how easy it was, so I wanted to try playing the same day the tickets were given out. Was given a choice of Warrior, Warlock, or Shaman, so not a good start. I picked warrior since I keep seeing people saying it's better now that microchanges are giving it more weapons. Well, I was offered only one FWA, so not what I was hoping for. Still, overall tier score of 68, so not bad. Only 3 spells, though...two executes and a whirlwind.
First game, I played a paladin and was winning easily. I had him down to 1 health, while I was still in my upper 20's and had 3 minions on the board...and then he put down Soggoth. He slowly took control of the board after that, and with an abundance of taunts, I couldn't finish him. 0-1.
Second game, I won easily against a priest. 1-1.
Third game, another priest, this one playing taunt after taunt after taunt. I started off well when I dropped a Frothing Berserker and cleared the board on turn 5, but he dropped a Frozen Crusher, followed by a Blazecaller and a parade of Tortollians. I couldn't get through them all and ended up losing again. 1-2.
Can't say I'm seeing where all the easy games are, though my decks aren't helping. I drafted a deck in Europe also, and was finally offered paladin, which I jumped on...and then I was offered very few of the good cards I always see my paladin opponents use. No Vinecleaver, one Spikeridge Steed and one Dinosize...tier score of 65 for that one. I'll probably win 2-3, but not sure it'll do better. Never lucky.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I originally built my collection in Arena, I have several 12 wins runs, but i havent played a single arena since TgT (and i wasnt playing much then -GvG was my last arena intensive time-). I got a 6 wins run and a 9 wins run. The 9 wins rewards where pitiful, they only gave me 150 gold, a common and a golden common. I won't be playing any more with those rewards, too much time commitement for that crap.
I just got 12 wins for the first time (I've played like 5 arenas before), I didn't think a deck with River Crocolisk x2 and an Oasis Snapjaw could get 12 wins :P
Well my first Arena went terribly last week, this week I got a much much better draft and went 9 wins. The game mode just isn't fun though, the wins were not rewarding because it mostly came down to draw rng and who has the best tempo play. There were very few real decisions to make as decks will mostly be neutral minions with a few effects here and there, I don't understand how people can enjoy playing this on a regular basis.
The losses usually came down to just being offered very mediocre cards in the draft, or really obtuse mana curve due to the options you were given. You can't really go toe to toe with decks that have better minions and removal when you have basically neither of those things.
Just completed my 2nd free arena run. Win-wise, it was lousy (3-3, much worst than last week's 7 wins). Draft was decent-ish, but draws were so-and-so and I made a few misplays, too.
But reward-wise, oh boy! Got 2nd pack from random rewards pool, for the first time ever. All in all, I don't complain ;)
My first arena run ended in a 7-3 after having lost to a burn-ish mage that felt like a constructed deck (Fireball+ Pyroblast face the next turn, yay!). Still much better than what I expected.
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Had a so-so Paladin deck and went 6-3 (not counting the freebie). No legendaries, no removal, but did have a Spikeridged Steed, two Vicious Fledglings, a Vinecleaver, and I must have had Lost in the Jungle on turn 1 at least half of my games. Also had a Sword of Justice that I got some killer value out of. I felt like I got hosed on my Stonehill Defender discovers, though. When I play ranked, it seems like my opponent pulls a Sunkeeper Tarim or Tirion Fordring 90% of the time, but I pulled just one Wickerflame Burnbristle and a bunch of commons throughout the entire run.
All in all, it didn't feel like there were many meaningful decisions to be made. I swung a couple games with timely Corrupted Seer drops, but the lack of removal made me feel pretty helpless when I didn't control tempo from the start.
Drafted my Week 2 deck. I have the feeling that it is much worse than the first one. Don't ask me why I picked Alexstrasza and Murloc Tidecaller please.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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Finished my 65-score Paladin run in Europe. Went 2-3 (including the free win), so that sucked. Never drew the one Spikeridged Steed I had, played Dinosize once to clear two large minions, but was already too far behind by that point. Played Bright eyed Scout three times, and it made a cheap card more expensive each time. In general, two losses occurred because I had too many expensive cards in my hand early on (even though I had plenty of smaller drops), and the other loss, my opponent went first and played minions on curve, better minions than what I played on curve. Got a pack and a single card for my reward, so not even any gold. Seriously, f*** arena.