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    posted a message on Let's talk about secret mage!

    Look on the bright side: at least Mana Wyrm costs 2 mana now.

    Posted in: Wild Format
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    posted a message on Octasari

    I remember seeing it in a Rogue deck with Necrium Apothecary. Can't quite remember what the goal was... Maybe a bunch of low cost value with Academic Espionage? I think they were running Waxadred, too.

    Posted in: Card Discussion
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    posted a message on The Battlegrounds Salt Thread
    Quote from Mugen8 >>

    How it feels getting third.

    "Oh hey first, I see your golden Brann there!"
    "Oh hey second, that's a pretty nice Kalec you got off of Zerus" (tier 4 with Kalec... I really hate Zerus; the high rolls are just stupid)
    "OH HEY YOU GUYS; LOOK; I JUST TOOK ALL THE BEST MINIONS OFFERED! XD"

    And seriously, the fucking triples. I think in that last game I went through 5 or 6 doubles and never hit a triple. Finished fifth as a result (two players had 1 triple, the other two had at least 2).

    Edit: man, I fucking deserved first there. SIX LIGHTFANGS, including one from a tier 4 triple - so really early, with 4 minion types on board (playing Reno, so tripled into a Lightfang, goldened it, and got 4 +4/+2 buffs immediately form that turn, going up to 5 upon finding a demon). Winning player? Divine shield spam with double poison Mackerel, getting all the best hits despite being absolutely dwarfed in scale. Like, they literally grabbed any divine shield they could, just to refresh their Mackerels. -.-

    I don't get why I still enjoy playing this. The bullshit RNG is unbearable. Yet every couple of days, I find myself getting dragged back in... "maybe this time I'll roll well!" - and then I do, and it still isn't fucking good enough. XD

    They've gotta do something to help Lightfang. I want it to work so badly, but it just comes up short. Going back to +2/+2 might be a bit much. Maybe give it a real body (6/6? 8/8?) or allow it to also buff a non-tribal minion every turn (or keep the 2/2 body and have it buff itself?). It'd be nice to have a viable T5 scaling option other than Brann and Rivendare.

    Posted in: Battlegrounds
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    posted a message on Are BGs getting more "highrolly"? Need some help.

    To win? Maybe. The extra tribe makes it slightly tougher to hit your synergies. But the game feels as consistent to me as it's ever been for going top 4. I had a dark period in one of the last couple of patches where I felt like I just had no chance to avoid 7th or 8th far too often. Lately I feel like I have a shot at top four every time, and my bad finishes can usually be traced back to misplays.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds is a stupid waste of energy.
    Quote from ethanadragon >>

    I would like it more if it wasn’t pay to win as much.  At least in ranked you can craft a deck without spending too much money. I’ve made some good decks for a couple thousand dust. Also the RNG factor is just too much for me.  You have to pray you get a good hero that is high tier to actually win.  I feel like blizzard should buff a lot of the unplayable heroes that are just plain garbage.  The RNG factor of attacks makes it less skilled than ranked play.

     "Pay to win"? It's free...

    Posted in: Battlegrounds
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    posted a message on Improving discovers for T4-T6 in Battlegrounds.

    I'm pretty content with the state of Battlegrounds right now, but the one frustrating part to me is how "make or break" your first T5 discover can be. With four tribes now, it's pretty easy to strike out. My proposed solution: increase the discover pool to four cards for T4, T5, and T6 triple discover rewards.

    T5 simply needs the additional option to avoid finding three useless minions. But I'd extend that extra discover option to T4 simply to incentive more people to go for that triple on tavern level 3 rather than holding out. I'm generally in favor of anything that encourages more diverse strategies. I don't think T6 discovers need the extra option necessarily, but I'd consider it for consistency.

    Thoughts? Would this fundamentally change the game in a negative way? Would it disproportionately reward slower strategies? Should we be trying to diminish the slot machine aspect of Battlegrounds or embrace it? I like that the game throws you less than ideal options and forces you to adapt, but that first T5 discover just seems like too pivotal a moment to leave to this current level of chance.

    Posted in: Battlegrounds
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    posted a message on The Battlegrounds Salt Thread

    Late game with a Murloc build? Doesn't seem like it. You can slap a divine shield + taunt on the Sneed's at least.

    Posted in: Battlegrounds
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    posted a message on The Battlegrounds Salt Thread

    Alright, real salt this time: I'm done with Sneed's Old Shredder for good. I would rather have a @&$%ing Righteous Protector at this point. I just played a round where he spawned Shifter Zerus on three consecutive matches and I lost every one of them to one low stat minion at the end. Took me from about 20 to 0 in a game that I could have easily stabilized in and run away with Murlocs.

    Never again. Should have taken the stupid Ironhide Direhorn.

    Posted in: Battlegrounds
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    posted a message on Return of Mechazod! - Tavern Brawl #250

    Apologies to my first partner; I am dumb and forgot how this one works. I just got so excited about a 7-minion Savage Roar turn that I opted not to trade in one of them...

    This was tougher than usual, though. I don't think I'd ever lost one of these prior to this version. Seems like there are a lot of fairly useless cards in the decks and not enough good combo pieces. Kept trying to set up the Mirror Image --> Junglekin Moonkin + Millhouse for a big spell turn, but it just requires too many pieces.

    I didn't even realize that Brann was in the Mage deck until my third or fourth play-through. That's what ended up carrying us as I was able to land an Ancient Mage on that and an Azure Drake and go off with a bunch of spells over the next two turns.

    Posted in: Tavern Brawl
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    posted a message on Hall of Champions - Tavern Brawl #248

    I'm reminded how oppressive cubelock was. I almost got there with the rogue, though; just so happened that my second sap was bottom three cards in my deck, otherwise I'd have had a 20+ damage lethal.

    Posted in: Tavern Brawl
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    posted a message on Feelings in imp mama?

    Feels mediocre on curve. But if you manage to snag an early one from a Zerus or Galakrond hero power, she's a monster. But then, you could say that about most T6 minions...

    Posted in: Battlegrounds
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    posted a message on Suggestions for Battlegrounds

    Might as well remove Murlocs if you're going to get rid of Megasaur. Nobody's taking the last place risk without high roll potential.

    I like Patches. I think it's better than Nef in the early game and that ultimately allows for different strategies. I do agree on Rag, though. He should probably be removed or completely reworked.

    Elise is one of my favorite heroes right now. I'm not opposed to the buff, but I don't think she necessarily needs it to be viable. I'd rather nerf the overpowered heroes than try to bring the other 20+ to their level.

    Biggest change that needs to happen, still, is rethinking how tokens deal damage. Ghastcoiler is one thing, but taking 7 damage from a Rat Pack just because you had the misfortune of popping it last is pretty brutal.

    Posted in: Battlegrounds
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    posted a message on is digital CCG better value than print?

    Neither is a particularly good investment in real financial terms. But if you're considering utility and the amount of enjoyment you derive, there's something to be said for being able to get home from work, turn on your PC, and be queued up within a minute or two. I won't discount the joy that opening packs and having physical cards can bring because that's pretty subjective, but it's certainly a hell of a lot harder to actually use your cards given the logistics involved.

    Posted in: General Discussion
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    posted a message on Does Alex need a nerf?

    It's high-rolly, but I think there are enough bad dragons to make it fairly balanced.

    Posted in: Battlegrounds
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    posted a message on Suggestions from Basic set to add to Battlegrounds
    Quote from 1xbenx1 >>

    I have a feeling that Voodoo doctor would break the game.

    Worst of all it would just make games go on for so much longer. Healing should never be introduced to the format, imo.

    Posted in: Battlegrounds
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