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    posted a message on Your best build & stats (Battlegrounds)

    For some reason I don't end up playing a lot of Rylak builds, but managed to cobble together an interesting one just now. Got to the point where hand was overfilling with jaraxxus tokens every turn, but game didn't go on long enough to need to swap out the brann and snake for something better.

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)

    This elemental board was kind of silly, but also a little bit frustrating as I probably refreshed ~50 times once my ellies were juiced to 50/50+ and only found one Crackling Cyclone the whole time. Seems almost statistically impossible. And to add insult to injury, it ended up getting tripled from my "add two random elementals to your hand" quest reward so it wasn't even worth keeping.

    But I guess that's kind of nitpicking when you've got nearly 3,000 stats on board.

    Posted in: Battlegrounds
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    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    So, Stormscale Siren procs Tidemistress?

    I'm sure it's consistent with some other hearthstone mechanics, but it really contradicts the wording in the cards themselves. Siren says your minions cast spells, Tidemistress says it procs when you cast a spell. If that distinction were actually drawn in game it would make Nagas significantly more reasonable.

    Posted in: Battlegrounds
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    posted a message on RIP Lightfang?

    At the very least it should buff itself. The scaling won't ever keep up with full tribal comps, but would at least make your 7th spot not a complete liability.

    Posted in: Battlegrounds
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    posted a message on Murlocs feel too polarizing
    Quote from RendInFriend >>

    It’s the full poison board and ds/poison combo. How about amalgadon? That’s the best 6 tier minion by a mile. Matter of fact, every comp picks amalgadon for the ds/poison combo, even over many of the faction specific t6 minions. I agree though, while poison is necessary to counter runaway stats, if murlocs are in lobby, picking a hero that synergism’s well with them is what you pick because whoever wins is going to be a poison murloc comp.

     Well past time to ditch Amalgadon, imo. The argument for keeping these was that it was difficult to acquire too many of them due to tripling, but Seafood Slinger solved that problem and now it's not uncommon to see four or five Amalgadon boards.

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)
    Quote from SirJohn13 >>

    By far the most broken interaction in BGs currently is playing Tickatus via Sir Finley. If you get your hands on a Brann before you get the last 2 Finley buddies what happens is:

    • The first Finley buddy gives you 2 Tickatus buddies
    • You play the first Tickatus buddy and discover 2 late game treasures
    • You play the 2nd Finley buddy and get 2 more Tickatus buddies, thus tripling it up
    • You play the golden Tickatus buddy and get 4 more late game treasures for a total of 6 treasures + a free tier5/6 minion from playing a golden
    • Now if somehow you manage to get a golden Brann before you do all that then you do all of the above on steroids

     

    Attached is my final comp. In my hand I  had 5 random 6-drops, 2 Argent Braggarts and a spell to refresh my gold that I never got to 

     Nice. Haven't tried that yet, but buddies have made Brann absolutely insane again. I found an early one with Galakrond the other day and it was just T6 minions galore midway through the game. And the size of the minions you can make with +stat effects like Gallywix or Patches is nuts. Fun with Yogg, too, spinnin' that wheel.

    Posted in: Battlegrounds
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    posted a message on Battleground buddies helped me make a 2 billion attack power kalecgos

    I'm sure it'll come back, right? They just don't have data right now.

    Posted in: General Discussion
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    posted a message on Your best build & stats (Battlegrounds)

     My rat got big. First one of these I've had since the beast nerf.

    Posted in: Battlegrounds
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    posted a message on Your best build & stats (Battlegrounds)

    This one was nice. Master of Realities is a pretty insane card given all of the scaling methods Elementals have, but I'd never juiced it up quite like this: Hooktusk + Brann (golden) + Amalgadons. Every single battlecry scales it a minimum of +6/+6 (not to mention the stats your Amalgams gain), and Menagerie Mug/Jug can really put in some work. Throw in the Hooktusk hero power to fish for more battlecries (or elementals at the very least for free refresh), and that boy got big in a hurry.

    Posted in: Battlegrounds
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    posted a message on Why there is so much hate on Mercenary mode or on Hearthstone in general?
    Quote from Drencarnate >>

    The sheer amount of whining I see here is absurd.   Players are commenting on valid observations and getting gaslighted by folks ( I can only assume ) are getting paid to promote.   I was enjoying Mercenaries.  It's now day 16 of playing for 6+ hours per day + buying 50 packs, welcome bundle & 2 legendary bundles.  No Mercenary is maxxed & I am Farming Winterspring 80+ times daily trying to find enough Mysterios Strangers to progress.   This is ridiculous.

     Perhaps the point of the game isn't to grind everything to the max within a month of release? Just throwing that out there.

    Posted in: General Discussion
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    posted a message on Armor

    Might help your late game if it allows you to tavern more quickly early on and find those powerful T5/T6 scalers, though. Either way, better than nothing. Impossible to balance asymmetry like this on hero power alone, so this is a good change.

    Posted in: Battlegrounds
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    posted a message on No mercenary in pack?
    Quote from FortyDust >>
    Quote from Andrei2007 >>

     But that's just not true no matter how you slice it. Hearthstone's constructed game mode allows you to focus on getting a competitive deck on day one for free if you know what you're doing (and if you don't, there's plenty of places to look for advice), they also give you a pretty good deck of your choice if you return after a long time. You don't have to grind boring pve content for hours just to maximize a deck, since, once you have the card, it stays there forever. You also have duplicate protection when you open packs. You also open actual cards, and not tiny fragments that you have to spend a lot of money or time (same difference) to put together. You can actually save currency in gold for future expansions, while in Mercenaries there is absolutely no way to save for upcoming characters. Horrible design. Also, you can disenchant duplicate or unwanted cards, with a full refund, for a quarter of their value, meaning that with every rotation, you get a quarter of all the cards you owned that year refunded if you don't play wild. The fact that I played mercenaries for almost a month for at least a few hours daily and I have maxed out only a few characters tells me the game is way too expensive for the boring mess it is. It is not F2P friendly, unless you are having fun playing the same pve adventure many many times to (maybe) get some desired coins. As a final point, you can buy a tier 2-3 deck including 4 legendaries for £12.99. What does that get you in Mercenaries? A legendary and 15 packs, which will contain a lot of unwanted coins and maybe another legendary if you don't just land a portrait . And that's quite a good offer compared to the other "deals" they have. :)

     You seem to have missed the memo about Mercenaries being primarily a PvE mode, with optional PvP. If you don't enjoy the PvE, then no, you should probably not bother with the mode at all.

    If, on the other hand, you enjoy the challenge of difficult PvE encounters, you don't need maxed out mercs. Doing the best you can with what you have is the game. I personally think PvP (in both Mercs and traditional Hearthstone) feels extremely grindy as you face the same meta decks/comps day after day. Mercs PvE is interesting because you can test out all kinds of fresh comps as your mercs slowly improve, and because you can intentionally decide how you approach each boss (rather than being hard-countered at the start of the game by unlucky matchmaking).

    If you think games are supposed to be primarily about rewards and efficiency, it's possible that you've missed the whole point of gaming.

    Well said. I don't understand why people seem to have this impression that they're entitled to every merc maxed out within a month of the game mode's release. If you're trying to grind your way through the format, you're doing it wrong.

    It's actually an incredibly generous mode for F2P players as long as you grasp the concept of time-gated progression. But if your goal is just to rush to endgame so you can play a glorified version or rock, paper, scissors, I'd recommend playing any of the hundreds of games that are better suited to that.

    Posted in: Mercenaries
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    posted a message on Can we please get some BGs nerfs ? Yes, Sneed, I'm looking right at you

    I've just about had my fill of Mechano-Tank. I know it loses its luster late in the game, but it seems like it's pretty much the only viable mid-game strat right now. Feels like you could nerf the damage to 4 and it would still be a viable card, just not an auto-pick for every single player regardless of existing minions.

    Posted in: Battlegrounds
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    posted a message on Does Diablo get extra minions during the "raid turn" on him, or does he get more gold?

    I think a lot of people playing him just don't tavern until after the first raid, so he's likely to be ahead (albeit with all T1 minions).

    Posted in: Battlegrounds
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    posted a message on Mercenaries Packs Broken (Don't Waste your Money or Gold)

    Jesus, dude.

    Posted in: Mercenaries
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