Ugh, that sucks. I figured people may strategically tavern up and play for low damage rounds against friends, but didn't consider tipping opponent boards. What a lousy change to the game.
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Sep 14, 2020OverholtNA posted a message on Is there a way to know when you are queued against a groupPosted in: Battlegrounds
Sep 9, 2020OverholtNA posted a message on I believe I've created the largest Battlemaster in BattlegroundsPosted in: Battlegrounds
Nice. You edged me out by a few on HP. I didn't want to stick any buffs on mine, though; just wanted the pure essence of Battlemaster.
Jandice may revolutionize things, though. Couldn't she in theory just keep bouncing one back? Way harder to get the golden Brann, of course, but the potential is practically endless.
Sep 3, 2020Posted in: Battlegrounds
No Lich King nerf? Micro Mummy is probably an indirect buff to LK, even.
I keep thinking Lich King should incorporate some of the concept from Aranna, where the hero power changes over time. 0-gold is probably too cheap, at least for the first few rounds. What if it started at 1g, but became 0g after you reach Tavern 3? A nerf to LK's early game, but once you've got things going, it'll work out the same. As a buff on some bad heroes like Nefarian or Akazamzarak or so forth, it'd be pretty sweet. Those hero powers can't be free early, but probably could be free in the midgame, or grow in strength. Heck, maybe even Ragnaros could be brought back along those principles, throwing fireballs at more and more insects, and at a cheaper cost.
That's the exact change I think he needs, too. Right now it's just too powerful in both the early and late game. There's really no other hero like that. Most have a trade-off, a slow-ramping HP, or something that fizzles out late. LK gives you automatic wins early and scales with powerful deathrattle minions late. I really like what it adds to the late game, so I'd change the early game auto-win aspect of it.
Sep 3, 2020Posted in: Battlegrounds
Game is just feeling too dang fast.
Doing Reno, get an early Golden Spawn, discover a 4 drop. Herald of Flame. OK, maybe. I take a risk and Golden it, and one-shot my next two opponent's boards. I've got some good pairs, and discover a 6 drop a few turns later. Not Kalecgos, so I just fizzle out. It's highroll like mad, or die wicked early, before the game feels like it started. Just so dang fast. Kinda feels like a reasonable midrange start gets you basically nowhere anymore. Closest thing to an actually-fun-game this entire afternoon.
Seems like you used to be able to play for like 2nd or 3rd place if you didn't get some astonishing highroll, but now... like... SMDH...
Depends on the tribe you're going for, I think. That's definitely the case with Dragons, because there's only one viable scaling option for them at T5 and T6 (and they're both slow to the point that you're probably just dead if you find them too late). Whereas if you're building a beast or Pirate board, there are multiple viable options from those discovers. And they don't have the ability to continue scaling off of T3 and T4 like mechs.
I think I'm pretty much just done with Dragons, barring something wonky like a Kalecgos off of a Shifter. There are a couple useful minions in there, but as a full comp they're just not strong enough in the mid-game to justify how completely dependent they are upon finding one T6 minion to scale late.
Aug 25, 2020Posted in: Battlegrounds
I for one do not welcome our new Lich King overlord.
I can't say for sure whether beasts are OP in the grand scheme of things as there are plenty of viable end game builds, but I think it's the ability to transition so easily that puts them over the top. If you discover a Mama Bear on curve, it doesn't matter what your board looks like. Barring some very bad tavern luck, you can basically build a competitive board in one turn that will allow you to rush T5 and put the finishing touches on a monster beast comp.
I think the rest of the T5 tribal minions need some love. Junkbot needs a rework. Demons need a T5 minion that actually scales the rest of your board permanently rather than the fleeting Mal'Ganis effect. Sneed's Old Shredder is just hot garbage.
Aug 21, 2020OverholtNA posted a message on Which legendaries and epics to craft once the SA meta has settled?Posted in: Card Discussion
Seems like a safe bet to be in every single Druid deck for a long time.
Aug 20, 2020Posted in: Streams and Videos
Not bad. Health seems a little low, though.
Aug 4, 2020Posted in: Battlegrounds
9 gold minion for a 4 gold price, yes. But it's totally random and a hug chance of getting a worthless one. I have not once received a useful minion out of Eudora. And if you do, that is the payoff against being behind 3 times for having to spend 1 coin and therefore be weaker than other heroes who had more mana to spend.
It's not really about the random minion; there's a very low chance that you don't find a useful minion from the discover.
Aug 3, 2020Posted in: Battlegrounds
Has anyone made a larger one? I could have thrown a few triple branned buffs onto it, but wanted to preserve its natural beauty. Alas, I'm guessing the 422 HP didn't help much against a full poisonous Murloc board.
Jul 29, 2020Posted in: Battlegrounds
Unfortunately two is the max you can generate due to board space constraints, and I kind of wandered around aimlessly after that trying to figure out how to build out the rest of the comp. The Golden Rivendare certainly helped close things out.
Jul 28, 2020OverholtNA posted a message on How do you feel about the current state of Battlegrounds?Posted in: Battlegrounds
I just had a game where I played Eudora twice in three turns before we were on 10 gold and he dealt a total of 34 damage to me.
Hooktusk was powerful all game and Millhouse was impossible to outscale late, but never has there been a more cancerous mid-game hero than Eudora. Nerf him and the mode will be in a really good place, imo.
Edit: just had a nice post-salt bounce-back, beating a full DS/poisonous Fungalmancer Murloc comp with my Millificent DS mech build. I had a nice mid-game and felt pretty content with top 4, but then I just kept scaling and scaling. My T6 discover options were nuts: Foe Reapers, Kangors, and Amalgadons as far as the eye could see. That build doesn't go first overall often, but if feels awfully good when it does.
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