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    posted a message on Heart of the Sunwell is This Week's Tavern Brawl

    Yeah, I couldn't really fathom being any more creative than that... You just match tempo with 10 drops and then Mass Resurrection when you've lost three of them. Bonus points if you stuck a Medivh, the Guardian prior to casting.

    But props to anybody who came up with a more interesting idea.

    Posted in: News
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    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Overholt#1261
    Region: NA
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
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    posted a message on Which BG card do you consider the MVP?

    Brann for me. I seem to have much more success with battlecry scaling than Lightfang. But those two are kind of a given. For my hipster answer, I'd say Metaltooth Leaper. Landing a couple of those early on your Amalgams, Cobalt Guardians, and even Psych-o-Trons can really carry you through the mid game, and as they start to pile up they turn your Cobalt Guardians into powerhouses and make mechs into a viable strategy even without Junkbot.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Hero Tier List
    Quote from fusilli >>
    Quote from OverholtNA >>
    Quote from fusilli >>
    Quote from OverholtNA >>

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

     Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.

    Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.

     Yeah, I'd hold off on it there and should be able to roll a mech. I probably do focus a bit too much on lategame, and not enough on midgame, though, hence my current issues - the ones that aren't caused by stupid misclicks :) Still, rarely see AFK do badly, and it's not one I have issues with at the mo.

    As an example of AFK, I just got hit for 11 by it, on T3. Security rover alone is such a highroll at that point, when people have 1/1s and tokens. 

     Yeah, I'm definitely greedy when it comes to going for the late game. It felt fine the first week, but I think people are starting to ramp up the mid game early and I may have to adjust. I've had a couple of bottom two finishes lately that have me reevaluating my whole strategy, so I've gotten a bit conservative.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Hero Tier List
    Quote from fusilli >>
    Quote from OverholtNA >>

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

     Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.

    Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Hero Tier List

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

    Posted in: Battlegrounds
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    posted a message on i am so addicted to this new mode
    Quote from Echtvad >>

    I'm so addicted to BG, but yesterday I had a difficult time and I hope it is not because people have gotten so good at it that im falling behind - I hope it was just a bad RNG day - it was a lot of unlucky matchups. Currently at around 5500 so the matches are getting harder and harder. 

     Same. I can't tell if I'm overthinking things and making bad decisions or just hit a run of bad luck. I'm still able to hit 1st place finishes at a similar rate, but I find myself getting bounced early and not making top four far more often than the first few days. Maybe people are figuring out the importance of the mid game and I'm getting too greedy...

    Posted in: General Discussion
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    posted a message on Tips for Battlegrounds?

    Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):

    You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?

    Posted in: Battlegrounds
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    posted a message on Beasts strongest tribe in Battlegrounds?

    Just had a nice demon run, too, where I was able to load up a couple of monster health Annihilan Battlemasters with Brann. Those don't always seem that powerful due to the difficulty in scaling up their attack (and lack of poisonous), but boy do they mop up tokens. That's a really pure way to win a game if you can avoid running them into an opposing poisonous minion.

    Whatever the case, I definitely have more fun attempting those runs than mech/beast. Almost everything comes down to landing an early Brann or three, but I'm hoping that Blizzard finds a sweet spot in terms of card pool that allows those builds to be more viable.

    Posted in: General Discussion
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    posted a message on Beasts strongest tribe in Battlegrounds?

    I just went all in on Murlocs for the first time, and while I acknowledge it's probably not objectively a good idea, it sure is fun when you high-roll with a golden Brann. 4-5 divine shield, poisonous minions and then you just keep stacking buffs on them. Primalfin Lookout becomes insane, allowing you to rack up tons of Coldlight Seers. I've landed some nice mech and beast hands, but that was the most powerful feeling run I've had so far.

    Posted in: General Discussion
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    posted a message on Ranked Feels so Slow Now! Battlegrounds Insights

    Agreed. I love the pacing of Battlegrounds, and my biggest pet peeve in hearthstone is roping. I can't imagine going back to spending any meaningful amount of time on the ladder. I think I might just save up all my gold in anticipation of Blizzard charging an entry fee for Battlegrounds at some point in the future.

    Posted in: General Discussion
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    posted a message on Beasts strongest tribe in Battlegrounds?
    Quote from Echtvad >>

    I know this is more a discussion about mechs and beasts, but I find that going 1 of each tribe and getting an early Lightfang or Bran is far superior than either of the tribes. Atleast it have gotten me many of my first place wins where beasts and mechs rarely get me there, but atleast they get me in top 4. 

    Agreed. Pick up whatever gets you through the early game, find an Amalgam or two and a cleave minion if possible, and then scale, scale, scale. Trying to go all in on one particular synergy just feels too high-rolly to me and you're really at the mercy of the offerings.

    Posted in: General Discussion
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    posted a message on Cant play anything else then Battleground !
    Quote from Faksper >>

    i think this game mode would be much better without hero powers 

     It would get repetitive very quickly without that asymmetry. It's worth having slight imbalance to encourage different strategies.

    Posted in: General Discussion
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    posted a message on Battlegrounds fun till it’s not

    It's fine right now. It'll probably be pretty dull once things are more refined, though; the top builds are pretty clear cut at this point, and you have to high-roll pretty hard to win with anything creative.

    But maybe they'll rotate cards in and out to keep things fresh. Either way, moderately entertaining change of pace. I like having the randomness and deck-building aspect brought into multiplayer, and the pace and stress level are much more enjoyable for short post-work sessions.

    Posted in: Battlegrounds
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    posted a message on Can't reroll daily quests

    Me neither. And one of mine says to play 2 battlegrounds, which I don't have access too.

    Oh, I also just queued up Zayle's Evil Cloak and it kicked me out of a game saying that the deck wasn't valid for this format. Great patch, Blizzard!

    Posted in: General Discussion
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