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    posted a message on A Chance Encounter - Tavern Brawl #188

    Feels like a troll job. But I had a 3 brawl quest and went 3-0, so I'm cool with it. Paladin worked really well.

    Posted in: Tavern Brawl
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    posted a message on Devolve is a big problem
    Quote from Bluelights >>

    plze nurf wisp.

     Wisp is fine. Now you add a beast tag to that bad boy... Snowflipper Penguin is out of effin' control.

    Posted in: General Discussion
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    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Tag: Overholt#1261

    Region: NA

    Trade only: Yep

    Posted in: Players and Teams Discussion
  • 12

    posted a message on Control Shaman [Hunter Slayer]

    More of a midrange deck, isn't it?

    Posted in: Control Shaman [Hunter Slayer]
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    posted a message on My new Miracle Priest deck - please try it out and give me some feedback!

    Cool. I was tinkering with a similar concept the other day. Agreed that Dragon Soul is pretty useless, unfortunately. I sort of agree that Sand Drudge isn't great due to not having a way to leverage the board, although the fact that the tokens have taunt can certainly have some relevance.

    I run a Zola the Gorgon for an additional Grave Horror. I'd love to have more ways to generate those, but I'm not sure what they are. Good call on Banana Buffoon; I'll have to try that.

    Otherwise, you are a bit light on AOE removal (though the Auchenai could help). I wonder if there's a way to consistently trigger a Duskbreaker? It'd be an awfully nice Emerald Spellstone counter. You'd probably be slightly short on dragons with just those four in the deck, though.

    Posted in: Priest
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    posted a message on Odd/Even Priest - so much potential

    T1 lifetap actively contributes to your hand size, though.

    Posted in: Standard Format
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    posted a message on Odd/Even Priest - so much potential
    Quote from MadLogarithm602 >>

    Problem with both decks is the lack of payoff from the hero power.

    Even means you want to Hero Power on turn 1. That'S why all currently existing Even decks have proactive hero powers that actually do something. Even Priest will always have to pass turn one.

    Problem with ODd Priest is similar. Odd decks usually want to get the advantage of having their upgraded hero power from the start (as opposed to Justicar's turn 6 effect). Odd Priest power doesn't do much either. You can't overheal yourself like Warrior so it only works if take damage or have a minion on board, which further means that if you somehow miss a 1-drop you're pretty much boned as you get to do nothing for 2 turns.

    Zetalot actually built an odd priest deck with VOid ripper and GLitter moth that looked pretty okay, but okoay doesn'T cut it when you compare it to all the other broken shit in the meta right now.

     

    What if there was a nuetral or Priest “0” cost card that gives you a benefit by taking damage?  Such as draw two cards and take four damage for “0” cost.  That would be perfect for even Priest.  Well, not just for Even Priest.   Other classes would love that, too.

     You can sort of do that with Crystallizer in odd priest. T1 Crystallizer --> T2 heal face + Happy Ghoul is a decent start.

    Posted in: Standard Format
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    posted a message on Odd/Even Priest - so much potential

    I like odd Priest. Glitter Moth/Void Ripper seems close to being viable. Unfortunately the second part of that combo is about to rotation out, which will sap the combo potential and just turn it into a pure midrange build.

    Issue I have is that Priest doesn't really have a high impact on curve 3-drop right now. Odd Priest will often include Injured Blademaster, but not as an on-curve play. Same for Omega Medic. It doesn't have anything snowbally like Hench-Clan Thug. If they print a more threatening 3-drop for Priest in the future, it could go a long way towards helping the archetype out. Otherwise the deck just takes too long to get rolling.

    Posted in: Standard Format
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    posted a message on Returns & Exchanges - Tavern Brawl #184

    I enjoyed putting Snowfury Giant into my deck with no overload cards.

    My opponent went with Pirate Warrior. I SMORC'd him down before he could switch back.

    Posted in: Tavern Brawl
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    posted a message on Share your Bundle packs opening
    Quote from Anatak89 >>

    I got King Togwaggle and Azalina Soulthief.  Guess I need to join the Mill Druid population lol.  I hate this.

    Also got Swamp King Dred. I play lots of recruit hunter and I think he's a solid addition, but was never worth crafting. No complaints from me.

     You should try them in a Luna's Pocket Galaxy control Mage!

    Posted in: General Discussion
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    posted a message on Why are people happy about this nerfs?
    Quote from Mackie264 >>
    Quote from Naekh >>

    What about, there are other decks that can do well against Hunters but had problems against Odd Pally or Shud Shaman?

    I'm happy because maybe we will see some other stuff than ramp druids or odd paladins which we've seen for too long imo.

    Also this opens some possibilities for the next expac. 

    And finally I love changes, changes are cool (and lucky I don't play any of those decks :p ). Well I have druid cards but I can mill them and complete my Priest/Rogue/Shaman collection

     What decks? Could you name them instead of saying "there are decks that do good against hunter." (You probably didn't read the entire post as I actually named some of the decks that could benefit from this nerfs as they do well against hunter and also said the reason for those not being super good). 

    Also all this problematic cards rotate next expansion so it's irrelevant for standard and wild has way bigger problems that the nerfed cards, only the poison is impactful for wild tbh.

     Irrelevant for standard? You know we're still months away from the rotation, right? Some of us would like to enjoy the game until then.

    Posted in: General Discussion
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    posted a message on Card Nerf - Saronite Chain Gang

    Interesting solution. Before Shudderwock came out I figured it was just going to repeat battlecries as they were at the time; in other words the "this minion" portion of Saronite Chain Gang would always summon whatever it summoned the first time it was played (be it a 2/3 or a 3/4 Saronite after Keleseth). That would have allowed you to keep Saronite as is for hand/deck buff purposes but still prevent the infinite combo.

    Oh well. Can't say I'm gonna miss it in Keleseth decks. It was just one of those high-rolly, draw-dependent swing plays that rendered any sort of fair tempo plays sort of irrelevant.

    Posted in: Card Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from 1xbenx1 >>

     

    Quote from OverholtNA >>

    Well isn't this a wonderful Christmas present?

    I'm absolutely giddy. Time to play some control!

    ...Queues into Quest Rogue

     There'll be a few, I'm sure. But most people probably aren't determined enough to stick with a 45% win rate deck that gets obliterated by every Hunter archetype, which is likely to dominate the meta.

    Posted in: General Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread

    Well isn't this a wonderful Christmas present?

    I'm absolutely giddy. Time to play some control!

    Posted in: General Discussion
  • 0

    posted a message on Share your Bundle packs opening

    Haven't bought it yet, but I did just open my Boomsday packs from the quest and pulled a golden Zilliax with 37 packs remaining on my pity timer! It's pretty much the only legendary from the set that I still wanted.

    Posted in: General Discussion
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