• 0

    posted a message on The potential future of Tavern Brawls

    This is a good idea. I personally hate the creative ones, but as long as I have the option to avoid them that's fine by me.

    Posted in: Tavern Brawl
  • 0

    posted a message on Battleground Updates
    Quote from PAH >>

    I agree with this. Deryl and Yogg are both virtual guaranteed top 4. You can get RNG'd pretty bad as Rafaam. He is a really really really good hero but he is not the best.

    Win rate isn't the only factor used in balancing decisions, though. Ultimately it's a game and fun is the goal. I think back to the quest rogue nerf(s) even when it wasn't T1. If something's prevalent and demoralizing to play against, Blizzard has shown a willingness to make changes.

    Posted in: Battlegrounds
  • 0

    posted a message on Battleground Updates
    Quote from Semmo001 >>

    is this update already live?

     It certainly wasn't last night, as I was disappointed to learn after buying a Selfless Hero for the first time ever.

    Posted in: Battlegrounds
  • 1

    posted a message on Battleground Updates

    Glad to hear the Rafaam consensus. Even if he isn't the highest winrate hero, he still just sucks for the game. He's not fun to play against and he's not fun to play as.

    Posted in: Battlegrounds
  • -1

    posted a message on Balance Changes Coming - More Details Next Week

    I think it's bad for the game to have one hero who disproportionately benefits from the play of others in the lobby. Poor minion placement should affect you and your opponents' life totals, not the overall strength of one player for the rest of the game.

    Posted in: News
  • -2

    posted a message on Balance Changes Coming - More Details Next Week

    Please remove Rafaam from Battlegrounds.

    thanks,

    Posted in: News
  • 0

    posted a message on Latest patch ruined battlegrounds for me

    It was a bad change. I was actually enjoying Murlocs prior to the last patch; now they're all but required. And worst of all, it adds an extra layer of game-changing RNG with the Megasaur adapt options. I'm not saying the rest of the game is pure by any means, but there are generally a few viable options for every comp. With Murlocs, if you don't find divine shield off the Megasaur you just lose to the guy who did.

    And yes, I'm salty because I rushed six on my last game, hit three Brann + Megasaurs, and still didn't find it.

    Posted in: Battlegrounds
  • 0

    posted a message on Heart of the Sunwell is This Week's Tavern Brawl

    Yeah, I couldn't really fathom being any more creative than that... You just match tempo with 10 drops and then Mass Resurrection when you've lost three of them. Bonus points if you stuck a Medivh, the Guardian prior to casting.

    But props to anybody who came up with a more interesting idea.

    Posted in: News
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Overholt#1261
    Region: NA
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Which BG card do you consider the MVP?

    Brann for me. I seem to have much more success with battlecry scaling than Lightfang. But those two are kind of a given. For my hipster answer, I'd say Metaltooth Leaper. Landing a couple of those early on your Amalgams, Cobalt Guardians, and even Psych-o-Trons can really carry you through the mid game, and as they start to pile up they turn your Cobalt Guardians into powerhouses and make mechs into a viable strategy even without Junkbot.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Hero Tier List
    Quote from fusilli >>
    Quote from OverholtNA >>
    Quote from fusilli >>
    Quote from OverholtNA >>

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

     Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.

    Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.

     Yeah, I'd hold off on it there and should be able to roll a mech. I probably do focus a bit too much on lategame, and not enough on midgame, though, hence my current issues - the ones that aren't caused by stupid misclicks :) Still, rarely see AFK do badly, and it's not one I have issues with at the mo.

    As an example of AFK, I just got hit for 11 by it, on T3. Security rover alone is such a highroll at that point, when people have 1/1s and tokens. 

     Yeah, I'm definitely greedy when it comes to going for the late game. It felt fine the first week, but I think people are starting to ramp up the mid game early and I may have to adjust. I've had a couple of bottom two finishes lately that have me reevaluating my whole strategy, so I've gotten a bit conservative.

    Posted in: Battlegrounds
  • 0

    posted a message on Battlegrounds Hero Tier List
    Quote from fusilli >>
    Quote from OverholtNA >>

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

     Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.

    Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.

    Posted in: Battlegrounds
  • 0

    posted a message on Battlegrounds Hero Tier List

    How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.

    Posted in: Battlegrounds
  • 1

    posted a message on i am so addicted to this new mode
    Quote from Echtvad >>

    I'm so addicted to BG, but yesterday I had a difficult time and I hope it is not because people have gotten so good at it that im falling behind - I hope it was just a bad RNG day - it was a lot of unlucky matchups. Currently at around 5500 so the matches are getting harder and harder. 

     Same. I can't tell if I'm overthinking things and making bad decisions or just hit a run of bad luck. I'm still able to hit 1st place finishes at a similar rate, but I find myself getting bounced early and not making top four far more often than the first few days. Maybe people are figuring out the importance of the mid game and I'm getting too greedy...

    Posted in: General Discussion
  • 0

    posted a message on Tips for Battlegrounds?

    Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):

    You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?

    Posted in: Battlegrounds
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