• 2

    posted a message on 15.2 update

    I love the change from a balance perspective, but admittedly this probably makes the game less fun from a casual perspective. Discover is a huge part of why I play, and class cards tend to be a bit more interesting on the average.

    I can live with it, though. I know "mana cheating" tends to draw the most ire among Hearthstone players, but I think there's also a fair amount of salt generated from having to deal with three or four copies of a powerful card in a game that intentionally limits you to just two in the deck-building process.

    Posted in: General Discussion
  • 2

    posted a message on TOP 100 legend Control Shaman 70% winrate

    Awesome. I've been playing control Shaman for two straight sets, so I may give this a try (even though it absolutely kill me to only have one Walking Fountain in my deck...)

    What are you generally going for with Zephrys the Great in this deck?

    Posted in: TOP 100 legend Control Shaman 70% winrate
  • 1

    posted a message on Elysiana should never give an other Elysiana

    I think it would be a reasonable change all around for discover cards, but there aren't a whole lot of situations where it's really that impactful to warrant changing the mechanics. I think back to quest warrior chaining Stonehill Defenders. Mage juicing up Mana Wyrm with multiple Primordial Glyphs. In my control Shaman deck I'm sometimes able to return multiple Haunting Visions the following turn with Krag'wa, the Frog. There was a Shadow Visions loop Priest deck back in the day, though that's a slightly different situation since it's coming from your deck.

    I'm not really in favor of writing an irregular rule for one card, and I'm just not sure a broader change to discover would make the game any better or more intuitive.

    Posted in: General Discussion
  • 1

    posted a message on The League of Explorers: Revived! - Tavern Brawl #221

    That was actually fun. First two were challenging (first weapon from my opponent was a 5 durability so he was able to mop up my board for several turns). Brann went down in a hurry with a poisonous minion. Others weren't much trouble. Not sure it feels that replayable, but it was a good first time experience.

    Posted in: Tavern Brawl
  • 0

    posted a message on Is it fair to call it casino shaman?

    Again, the problem is the mana-cheating, not the RNG. It's not the fact that you can sometimes get Tirion and sometimes a 1/1. It's the fact that you can get a Tirion at all on Turn 3.

    Well said. There are certainly better and worse draws, but when you're looking at an average of about 5/7, several of which have really strong persistent/deathrattle effects, it's highly likely that it's gonna be a really strong play.

    I remember back in the Spiteful Summoner days when people would always friend me to vent about how lucky I was for rolling a Deathwing or Tyrantus, as if they weren't just gonna get steam-rolled anyways by a turn 6 4/4 + 8/8.

    Posted in: Standard Format
  • 1

    posted a message on Best turn 2 I've ever seen

    I could see myself doing that.

    Posted in: General Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Overholt#1261
    Region: NA
    Trade Only: Yes, you go first

    Posted in: Players and Teams Discussion
  • 4

    posted a message on Let’s Talk about ‘created by ...’ cards. Fun or bane?

    They're pretty much the only reason I still play this game. Playing out the same match over and over gets pretty dull and robotic. Discover and "add a random..." cards create fun new game states.

    Posted in: General Discussion
  • 0

    posted a message on The Coin is The problem

    Or just make it not a spell, so that you can't get cyclone/auctioneer/lyra/counterspell trigger value out of it. I don't mind the combo and hand size ability because you need some sort of an edge going second, but the spell synergy always seemed asymmetrical in a bad way to me.

    Posted in: General Discussion
  • 0

    posted a message on The Great Amalgamation! - Tavern Brawl #219

    Warlock worked for me. They get extra removal in this one with Sacrificial Pact, and a fair amount of demon buffs. The crabs and crawlers are obvious includes in this one, but don't forget about Dragonslayer.

    Posted in: Tavern Brawl
  • 0

    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed
    Quote from BrokenCycle >>
    Quote from OverholtNA >>
    Quote from jwbrain >>

    The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."

    Agreed. It feels like the most elegant solution that doesn't gut or change the card entirely. It at least gives your opponent some possibility of building a board late game against the flood of Omega Assembly, Delivery Drone, and Elysiana generated mechs.

     I am not anti-control warrior at all, but I am actually in favor of the more severe nerf "give mechs in your hand rush". Because it makes the card more interesting. Play it now and get the armor + hero power right away, or later and give more mechs rush.

     I've considered that, too. Or the alternative (give mechs in your deck rush). We're getting into margins too small to predict at this point, so I couldn't say which solution would really be most balanced. But any nerf that doesn't completely neuter the card would be a welcome change at this point.

    Posted in: Card Discussion
  • 0

    posted a message on Saviors of Uldum - Terrific Taunts - The Best Taunt Cards of the Expansion

    Frightened Flunky is in that Un'Goro Paladin level of power where the pool of class-specific taunts is so small that you're almost guaranteed a high impact discover. Armagedillo may not be quite as powerful as Sunkeeper Tarim, but having to deal with 2-3 of them is pretty rough.

    Posted in: News
  • 0

    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed
    Quote from jwbrain >>

    The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."

    Agreed. It feels like the most elegant solution that doesn't gut or change the card entirely. It at least gives your opponent some possibility of building a board late game against the flood of Omega Assembly, Delivery Drone, and Elysiana generated mechs.

    Posted in: Card Discussion
  • 0

    posted a message on Quest shaman utter disappointment

    The problem with it in a control deck is... do you really want to not run Hagatha? I almost wonder if there's a world in which you'd run both, like how Baku Mage used to sometimes run Frost Lich Jaina. At a certain point, you can hero power + Hagatha for a 6 damage AOE clear and switch over to spell generation.

    Posted in: Shaman
  • 0

    posted a message on TURN 7 OTK

    Seems like holding a spell until the end would be pretty crucial, lest your mecha'thun get sniped with another minion on board. Looks like a good version of the deck, though. Curious to see if it works out in the meta, or even tournament play.

    Posted in: Rogue
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