• 0

    posted a message on Hysteria Nerf
    Quote from OverholtNA >> 

    Out of curiosity, which matchups does Kazakus help you in as a Warlock?

    It was great in all tempo matchups. Playing like 2x 5/5 with taunt, divine shield, lifesteal or stealth was huge, too much for Paladin, Hunter or Warrior to just ignire and go face. You could also have poison + damage (for instant mass removal), lifesteal + damage (for instant heal), freeze (for stale), buff for your other minions (great with taunts on board), spell damage (awesome with removals) or even card draw. Just an overall outstanding card.

    Definitely a great card. I just question whether it's really needed in those matchups. You're not using it to pressure; you're using it to heal, remove, or force trades generally. There are other cards than can serve a similar function. And with the Crabrider nerf, I think you'll generally have an easier time removing early on and have less trouble stabilizing late game.

    Posted in: General Discussion
  • 0

    posted a message on Hysteria Nerf

    Out of curiosity, which matchups does Kazakus help you in as a Warlock?

    Posted in: General Discussion
  • 0

    posted a message on Dissatisfied with the nerfs...
    Quote from Oddling77 >>

    While i don't disagree with all the points, I have to be honest and say that through several hundred games since Hysteria has been around I don't think i've used it on turn 3 THAT often. You use yours that often on turn 3?

     Nope. Unless there was enough attack on board to kill a Crabrider. The real nerf is in the Kazakus anti-synergy.

    Posted in: General Discussion
  • 8

    posted a message on Dissatisfied with the nerfs...
    Quote from BigDeal >>

    Did nothing.  Paladin is still way too OP and now gets THREE fucking minions for 1 mana instead of two for zero mana.  Really?  NO other hits to their unlimited buffing and bull shit?  OMG.  What. A. Joke.

     3 minions that they can't play on turn 1 unless they have the coin.

    The power of that card was in its ability to give you a T1 play. Now they have to run more crappy 1-drops if they want early game consistency. And the decks are just significantly weaker because they're can't just Crabrider you to death any more.

    Posted in: General Discussion
  • 0

    posted a message on Fellow Control Warlock players...

    At this point my deck is dead (because Kazakus and Hysteria) and I think Warlock is dead in general (aggro decks will stomp him even harder, probably even Rush Warrior will be favored from now on).

    But at least we have super strong buffs for Deck of Chaos and Fiendish Circle, right? Great work Team 5, thanks for nothing.

    True in your case with Kazakus. But I think the Pally nerfs offset that significantly assuming meta distribution stays the same (not that it will). Crabrider nerf also affects rush warrior.

    And I think the Hysteria bump to 4 is even worse for Priest than it is for Warlock, imo. They need Kazakus to compete against Warlock, whereas it's not as integral to control lock because Tickatus gives you the win in fatigue. So that matchup will swing even further in Warlock's favor.

    But just generally not getting blown out by a 2-mana windfury is huge for the class, particularly when it makes up ~20% of the meta.

    Posted in: Standard Format
  • 1

    posted a message on THE SHAMAN BUFFS
    Quote from thebitterfig >>

    One thing strikes me: I don't think Shaman would need a tonne more draw to become noticeably stronger.  Paladin might be awash with draw--three different two-of cards which replace themselves, plus the weapon to pull out secrets.  But that's not necessarily typical.  Some solid decks like Rush Warrior and Face Hunter can run as little as 3-5 total draw cards.

    Cagematch Custodian is a nice little card, and if Shaman got the equivalent of the old Mage card Bonfire Elemental, plus something kinda like Ringmaster Whatley or Barak Kodobane for a solid midgame reload (even if it requires specific deckbuilding), that might be enough to make a pretty reasonable Shaman deck.  Just getting a little bit more probably makes a big difference, even if Shaman draw never rivals Rogue draw.

    I agree, at least with Elemental. Late game reload would be nice, but I don't find myself short resources while moving through the curve. Issues are much more with the lack of mana cheat, ability to create a resilient/sticky board, and ability to leverage your board with buffs. Having more good minions in my hand doesn't really solve any of that. Just need a way to discount the ones I already have or make them harder to remove.

    Posted in: General Discussion
  • 1

    posted a message on THE SHAMAN BUFFS
    Quote from FortyDust >>

    I can't believe you people are acting like Tinyfin's Caravan doesn't count as card draw!

    Seriously, though, I suspect (though I have no source to back the theory up) that Team 5 sees Shaman as the "random" class, and they therefore prefer to give it more random resource generation than actual card draw. And to be fair, Shaman does have a LOT of random value generation. Maybe they think it would be too much value if you could draw cards in addition to all that?

    I'm not saying it's a correct way of thinking, just that it's the argument they might make.

     They certainly have a lot of random card generation. Though I wouldn't call it value generation given that 90% of it is just removal that ends up clogging up your hand in control matchups.

    Contrast that with a class like Priest that churns out 9+ cost dragons, extra minions via Raise Dead, and actually has a few proactive spells (Idol of Y'Shaarj, Auspicious Spirits, spells that copy & buff minions other than totems).

    Shaman would be a much more interesting class if they could generate things that allow them to pressure rather than pretty much entirely reactive spells. That's how control Shaman felt to me in previous xpacs. Not that it was ever a strong deck, but it could at least put out consistent pressure in control matchups.

    Posted in: General Discussion
  • 0

    posted a message on THE SHAMAN BUFFS

    #BringBackThunderhead

    (And Earthen Might)

    Posted in: General Discussion
  • 0

    posted a message on Patch notes released
    Quote from Shed >>
    Quote from HatShapedHat >>
    Quote from D_Lord >>

    Except for Crabrider, none of these nerfs is actually relevant imo. The nerf to Hysteria is a freaking joke.

    1st Day of School is not even a real nerf actually. Paladin will still win everything in standard and it's boring, shaman still sucks, Frenzy still sucks. And Refreshing Spring Water is still way too good in spell mage. Hunter has received no changes at all?

    The buffs are mostly irrelevant. BG might become a little less one-sided, but that's it.

    On a sidenote: WIld and Duels are close to unplayable right now in higher ranks, but who at Blizzard cares anyway.

    Just my two cents.

    This paragraph gets written EVERY single time there is a balance change and it almost never ages well.  Single mana nerfs are a big deal and they continuously affect the meta whenever they are introduced.  Hysteria - for example - is a card which has become more and more problematic as it has proven to be WAY too efficient of a board clear for a relatively cheap cost and when you combine that with the high potential for discovery in Priest decks then you are left with an extremely frustrating situation where one player is continuously punished for attempting to establish any board control.  Allowing a player a single extra turn to establish board presence and do potential damage while robbing a Priest of 2-4 mana per game (depending on discovery amount) is absolutely a big deal.

     Can't play it with Kazakus too.

     That's big. The most successful Priest lists I've seen run Kazakus; it gives them a major boost in the unfavorable Warlock matchup. I've seen some Warlocks run it as well, but I think it's less important.

    Posted in: General Discussion
  • 1

    posted a message on Patch notes released

    I was gonna rage on the Hysteria nerf, but then I saw the Crabrider nerf so I don't care any more. I can no longer lose to a single 2-cost minion and that's all I ever wanted. Waiting one more turn to play my absurd semi-hard removal is just fine.

    First Day of School nerf is beautiful as well. No more perfectly consistent early game and smoothed out curve for Paladin. They'll have to run more crappy 1-cost minions to compensate (and I don't have to worry about losing to a randomly generated Blackjack Stunner any more).

    Shaman buffs are majorly underwhelming. Elementals still aren't sticky enough to get in minion damage against anybody with removal and they have no practical way to leverage their minions on board with buffs. The only things that bordered on viable prior to the patch were doomhammer/spell damage related and those decks got nothing. Lilypad Lurker was a great card before the buff and even better now, but only in a vacuum. It still doesn't fit into a working archetype.

    Posted in: General Discussion
  • 11

    posted a message on Is there any anti quilboar build share your ideas or thoughts

    Have you tried quillboars, but slightly bigger?

    Posted in: Battlegrounds
  • 0

    posted a message on New quillboars.
    Quote from lobuto99 >>

    Most often I play battleground is just for fun. Sometime OP is a kind of challenge that make the game fun, making the game more colorful. As long as the ranking is not very consequencial, that sounds ok to occasionally OP something a bit :P

    Problem is, having to force quillboars every game because nothing else is viable isn't particularly fun (for me, at least). One of the reasons I like battlegrounds is that there are always multiple builds you can win with and you have to determine the best route based on tavern offerings.

    With quillboars, you just take 'em all from T3 and up and hope you get lucky and find more than the rest of the lobby. Not much creativity or strategy there; just luck of the tavern.

    Posted in: Battlegrounds
  • 1

    posted a message on Barrens - This meta has issues, but I really enjoy it. Do you?

    As of the last week, surprisingly yes. I just made the mistake of trying to make Shaman work for the first month and it was miserable.

    Really enjoying my mill lock now, though. There are a few bad matchups, but there's not really anything that I just hate playing against at the moment. Nearly every matchup feels like it falls within the 40-60% range. It's really just the high rolls that are tilting (and most are crab rider related).

    Posted in: Standard Format
  • 1

    posted a message on Fellow Control Warlock players...
    Quote from emkarab >>
    Quote from OverholtNA >>

     AKA bye bye Jaraxus

     Don't need it to beat mage. You just run 'em out of resources and let fatigue do its thing.

    Posted in: Standard Format
  • 0

    posted a message on Fellow Control Warlock players...

    Altar of Fire

    Posted in: Standard Format
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