In this thread, give me your top five (1 being the best) favorite cards and why! They don't have to be powerful for you to like them.
1. Dread Raven - An odd choice, but I don't care. I love this card. I think it's far from playable and impossible to pull off something worthwhile, even in a meme deck, but I'm still going to try. It reminds me of certain Yu-Gi-Oh cards where the monster you play gets stronger so long as you have more of the same on the field.
2. Dragonqueen Alexstrasza - I expect to see this card a lot on these lists. It's just so damn strong and it's going to be fun seeing which dragons you get out of it. Cards like Ysera, Unleashed or Twin Tyrant might not see any play, but it's gonna be a lot of fun to play these guys for zero mana.
4. Grave Rune - What a strong card! It also looks like a lot of fun and it fairly reminiscent of Carnivorous Cube. Playing this guy on Deathrattle minions is going to be fun to experiment with.
5. Living Dragonbreath - This card just cracks me up. It's so fringe, I love it. Who asked for this?!
Honorable Mention is Lightforged Crusader because I love the idea of this "Pure" Paladin.
1. Tentacled Menace. I love fun tech cards like this. It totally forces you and your opponent to change their gameplan ever so slightly on the fly (unless you manage to get cards with the same costs, lol)
2. Utgarde Grapplesniper - I really like the dynamic of this card and what it can create. Super high variance card that can lead to some great highrolls.
3. Transmogrifier - Another neutral epic, really cool card. I think this would be a fun card to mess around with to see what legendaries I get.
4. Ancharr. I like pirate puns and I like pirates, they're pretty neat. :)
5. Righteous card. Cute art, and looks like a fun card to play in paladin.
1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
I agree, also that card that steals weapon is just way too much
1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
I agree, also that card that steals weapon is just way too much
Kobold Stickyfinger is probably going to see a LOT of play if Stormhammer, Ancharrr, or any Galakrond deck with their Claw sees play. Personally, I think they all will.
Corrosive Breath - Good Animation, Good Effect. Unironic looking forward to the return of aggro hunter
Dragoncaster - Utility for big spells for mage is something that has been missing for a while, I hope we can see this card get used to make bigger spells viable, even in a tempo-y meta
Lightforged Zealot - Aggro Paladin Paladin will be tier 1. This will make it work (along with Sky Claw) simply by providing a body and a great midrange weapon all at once.
EVIL Quartermaster - kinda boring, but it supports a non-control warrior, so it's worth looking forward to.
Cumulo-Maximus - burn shaman as a win condition for overload is what the archetype needs be separate it from all the other swarm archetypes in shaman. Instead of being the worst swarm archetype, this facilitates it being the best burst archetype
Ysera, Unleashed. This looks really nice, specially since Druid will play it much earlier than 9, and can be Flooped and Elise'd for an absurd amount of free dragons. The value looks incredible.
Goru the Mightree. Token Druid had a lot of longevity into a game with Forest's Aid, Whispering Woods, Soul of the Forest, Vargoth, and etc. If it slows down a little bit and adds, you guessed, Floop and Elise to play the buff multiple times, Token Druid could be in for good.
Rolling Fireball I just found the mechanic really amusing and creative.
Dragoncaster Turn 5 Pocket Galaxy again, anyone? Or just a Power of Creation or Puzzle Box? This will most likely see play.
In this thread, give me your top five (1 being the best) favorite cards and why! They don't have to be powerful for you to like them.
1. Dread Raven - An odd choice, but I don't care. I love this card. I think it's far from playable and impossible to pull off something worthwhile, even in a meme deck, but I'm still going to try. It reminds me of certain Yu-Gi-Oh cards where the monster you play gets stronger so long as you have more of the same on the field.
2. Dragonqueen Alexstrasza - I expect to see this card a lot on these lists. It's just so damn strong and it's going to be fun seeing which dragons you get out of it. Cards like Ysera, Unleashed or Twin Tyrant might not see any play, but it's gonna be a lot of fun to play these guys for zero mana.
3. Camouflaged Dirigible - I think this is going to be a pretty fun staple in a functioning tier-5 deck. Hot Air Balloon, Sky Claw, Righteous Cause, and Goboglide Tech all make this come together and I can't wait to finally pull off some ridiculous combo with it after 1,000 loses.
4. Grave Rune - What a strong card! It also looks like a lot of fun and it fairly reminiscent of Carnivorous Cube. Playing this guy on Deathrattle minions is going to be fun to experiment with.
5. Living Dragonbreath - This card just cracks me up. It's so fringe, I love it. Who asked for this?!
Honorable Mention is Lightforged Crusader because I love the idea of this "Pure" Paladin.
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1) Valdris Felgorge - because having 12 cards in Hand allows Thjis to (once again) break the Meta.
2) Platebreaker - because reducing 50 armor dramatically reduces the average game length.
3) Bad Luck Albatross - because Zephrys just found himself a new buddy.
4) Dragonmaw Poacher - because everyone already hates him.
5) Shu'ma - because everyone already underestimates him
6) Kronx Dragonhoof - because he is going to be my Golden Craft.
7) Murozond, the Infinite - because good luck playing around that
8) Dragoncaster - because I've missed Solia and how much she meant to my Mage experience. :'(
9) Skyfin & Tasty Flyfish - because Dragon and Murlocs Synergy are the dopest Shit now(?) ¯\_(ツ)_/¯
10) Grizzled Wizard - because ... well, for obvious reasons.
Honorable mention: Dragon's pack - because everyone loves a 5 mana pair of 5-6 Spiritwolves w/o restrictions ... oh wait !
1) Faceless Corruptor
2) Kronx Dragonhoof
3) Scion of Ruin
4) Dragoncaster
5) Bloodsail Flybooter
I'm also a fan of Tasty Flyfish. Really looks enjoyable to play with in a Menagerie deck.
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1. Tentacled Menace. I love fun tech cards like this. It totally forces you and your opponent to change their gameplan ever so slightly on the fly (unless you manage to get cards with the same costs, lol)
2. Utgarde Grapplesniper - I really like the dynamic of this card and what it can create. Super high variance card that can lead to some great highrolls.
3. Transmogrifier - Another neutral epic, really cool card. I think this would be a fun card to mess around with to see what legendaries I get.
4. Ancharr. I like pirate puns and I like pirates, they're pretty neat. :)
5. Righteous card. Cute art, and looks like a fun card to play in paladin.
For gameplay: my favorite cards are
1. Waxadred
2. Necrium Apothecary
3. Candle Breath
4. Faceless Corruptor
5. Bloodsail Flybooter
For flavor and fun level:
1. Big Ol’ Whelp
2. Stowaway
3. Flik Skyshiv
4. Kobold Stickyfinger
5. Bad luck Albatross
yes, I’m a rogue player.
1. Flik Skyshiv - For Togwaggle Scheme + Togwaggle combos.
2. Bad Luck Albatross - Can build a deck around a really fun effect
3. Umbral Skulker - Combo potential
4. Valdris Felgorge - Rule-bending
5. Secure the Deck - Gonk + Auctioneer combos
Edit: I think I was wrong about the convo potential for Skyshiv, but It still makes the list for how unique it is while still being useful.
Platebreaker is dumb as fuck. Don’t support that bs. Armorgain is class identity and the only way for warriors to heal in anyway. It’s not the same as infinite jade idols. Just because you may not like armorgain cause you are aggro player doesn’t mean armor is actually a problem. It’s not. Platebreaker is a mistake.
I agree, also that card that steals weapon is just way too much
Kobold Stickyfinger is probably going to see a LOT of play if Stormhammer, Ancharrr, or any Galakrond deck with their Claw sees play. Personally, I think they all will.
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Shield of Galakrond.
That is all :)
My top 5:
1. Flik Skyshiv - Flavorful Kobold Ninja with an awesome effect. Love the way he's jumping at you with his tongue out.
2. Ancharrr - Stormforged Axe draw 3+ cards. I want to try this in all kinds of warrior decks.
3. Lightning Breath - Looking forward to trying to slot this into control or quest shaman.
4. Deathwing, Mad Aspect - 8 Mana 12/12 OP? And such a cool effect.
5. Chenvaala - Going to slam this and Mana Giants in Wild quest mage and call it a day.
Honorable Mention:
Updated
Going to play these decks til' the dust settles and I know what to craft.
Ysera, Unleashed. This looks really nice, specially since Druid will play it much earlier than 9, and can be Flooped and Elise'd for an absurd amount of free dragons. The value looks incredible.
Goru the Mightree. Token Druid had a lot of longevity into a game with Forest's Aid, Whispering Woods, Soul of the Forest, Vargoth, and etc. If it slows down a little bit and adds, you guessed, Floop and Elise to play the buff multiple times, Token Druid could be in for good.
Rolling Fireball I just found the mechanic really amusing and creative.
Dragoncaster Turn 5 Pocket Galaxy again, anyone? Or just a Power of Creation or Puzzle Box? This will most likely see play.
Depth Charge with Priest could be interesting...
Sanctuary
Galakrond, the Unspeakable
Bandersmosh
Squallhunter
Diving Gryphon
1 galagrond (rogue)
2 kronx
3 flik Skyshiv
4 faceless corruptor
5 clear the way
Dragon Breeder
Galakrond, the Unbreakable
Kronx Dragonhoof
Rolling Fireball
Dragonqueen Alexstrasza
I tryed to build a quest pally with albatross just to made an hilarious deck who can face singletone.
I'm linking just because i would find some tips to made it better.
If you wanna help me, is hardly appreciated
http://www.hearthpwn.com/decks/1317687-quest-paladin-albatross
1. Murozond the Infinite
2. Valdris Felgorge
3. Mindflayer Kaahrj
4. Sathrovarr
5. Bandersmosh
1. Murozond The Infinite
2. Valdris Felgorge
3. Galakrond, The Tempest
4. Big Ol' Whelp
5. Malygos, Aspect of Magic