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Last active Mon, Jun, 21 2021 03:52:17
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Apr 17, 2021Posted in: General Discussion
of this 3 only Samuro retains varely 50% winrate. Which means that they are not great anymore and is not a suprise.
Idk what you're looking at. Xyrella is literally the best mulligan, drawn and played winrate card of Control Priest, in Legend and Top 1k Legend at least (which is where it matters for me):
Even at Bronze-Gold she's at least a top 4 winrate card.
Apr 17, 2021Posted in: General Discussion
The concept of aggro going all in and running out of resources and control being on the back foot all game until finally stabilizing is outdated and boring. Even MtG has moved away from it.
The more cards players draw, the more choices they will have to make, making the game potentially much more dynamic.
As a tradeoff, most control decks now have access to either early counterplay, absurd amounts of healing or both.
The biggest downside of taking the game into overdrive like that is that balancing cards is now harder than ever and any slight imbalance can snowball out of control.
This pretty much.
Most removals come attached with a tempo swing as well, like Prize Plunderer, Xyrella, Samuro, even previously with Skipper + Brute, Altruis turns or Brooms. Or super cheap like Cascading or Death that are cheap enough to allow development.
Probably the Zoolock of the previous exp had legit too much card draw (and Rogue now), and Zoo now it's a deck with so little it loses to the first board clear that is used. A never ending torrent of vomit is not fun, but auto losing to te first board clear played it's not fun or compelling gameplay either.
Mar 23, 2021Posted in: General Discussion
They did confirm there would be compensation for Ysera because they changed her dream cards (the classic one will have the same dreams from the new one).
However, didn't say how they'll give it, how much or when, so wait for a bit to have the full details.
Nov 6, 2020Posted in: General Discussion
So far I'm happy the power creep isn't as glaring and notorious as it was with Outlands and then Scholomance.
Most cards look really cool and are probably in mind new archetypes instead of just strenghtening what's already there and strong, with the exception of the Pally pure legendary.
Sep 9, 2020Posted in: General Discussion
You play that card for the Battlecry, not for its own stats, though I do agree -2-2 looked too harsh. 6/6 Would've been fine.
Anyway, the card will be in Standard for 4 more sets (plus a Classic/Basic rework), so there's still plenty of time for it to enable a powerful deck. A lot of cards find their power much later in the Standard cycle's lifespan than when released.
Does anyone remember how terrible release Galakrond Priest was, or Mountseller being used during Uldum? Heck, Bloodreaver Gul'dan couldn't see play until Kobolds and Catacombs release.
Sep 3, 2020Posted in: General Discussion
Passage could be frustrating, but it was alright when a lot of other stuff was super powerful too. Darkglare, for example, can be really toxic, specially the new Pen Flinger version. Acolyte had too much health for the swingness it can provide.
The only glaring missing thing is that Druid didn't get anything nerfed. If you're going to nerf both aggro decks of the meta, bringing Druid down a notch as well would seem reasonable to balance it out.
And hopefully they are keeping an eye on Turtle Mage.
"Buff" on Willow won't do anything, IMO.
Aug 29, 2020Posted in: Card Discussion
If secret passage rogue would be tier 1 deck at legend rank i would understand the nerf, but its tier 2 deck that gets farmed at legend rank by atleast 4-5 other decks, if i get any rogue enemy i know that its a big chance its pretty fast win for me, so why nerf a tier 2 class to make it unplayable?
I think blizzard have made it pretty clear before that the win rate of a deck isn't the only consideration for nerfs and have also traditionally changed cards because of their 'feel'. I think without taking the factor of how people feel about the game they just played into consideration, regardless of win loss or draw, Blizzard would have a had a lot less popular game now than they have. I've no idea what tier the SP is and I don't check percentages, but I've played enough games against rogue to know that when they find 12+ dmg with SP, and there's a good chance you got hit for 10-20 by turn 5, it feels like shit. I'm pretty confident this is happening on a regular basis, and it isn't just 1 or 2 people who get directed to the salt thread. Blizzard used to care about games feeling like shit, regardless of the win rate of a deck. Now I'm pretty confident they don't, and much like they did with WoW and Diablo they're now playing to the lowest common denominator who just want to see big numbers are pretty explosions.
Far more people are directed to the salt thread because of Priest, Face Hunter and Druid, and yet those are not nerfed, and most likely will not. Maybe Druid. Maybe.
If nerfs happened on feelings without consideration for winrates and such, specially ones outcrying during the short time the deck is good and a meta that haven't even had a week to adjust, and at low ranks, we would have a pretty bland game, with most likely Priest and Hunter forever dead.
People were crying for freaking Paladin nerfs on the first two weeks of the expansion, for example. People still whine about Resurrect Priest despite being a Tier 5 deck. Heck, there's right now a thread on the first page on the general discussion page about nerfing Paladin that was created 4 days ago.
It's an Aggro deck with reach and burn, just like Face Hunter, who by the way, kills people even faster and more consistently, including the Aggro Rogue itself.
Now you said you played a lot of games against Rogue, I'm also curious to know which decks, at what rank and if you could share replays of those matches, since you are claiming so firmly about the feels, the power and the certainty of nerfing it.
Let's see if the problem is really just Secret Passage.
Not interested in getting into a debate with someone who obviously masturbates over his legend rank.
I was just trying to be constructive. You said the devs are caving to the "lowest common denominator", but listening to players (not saying you) crying for nerfs while losing on Silver-Platinum to said deck... That would be caving in to the "lowest common denominator".
I don't doubt down the road the card might be nerfed, but crying for nerfs now that the deck only has a week of popularization pretty much, with already 4 unfavourable matchups, and 3 others that can also become unfavourable, is irrational and non-productive.
I already said: Face Hunter, Cyclone Mage, Soul DH and Druid are favoured against it. Warrior, Priest and Paladin can change pieces in their decks to improve the matchup. Gala Warlock have decent tools though it still deals too much damage to itself. There are tools available to tinker with. The meta is already adapting to it.
And Face Hunter kills people even faster (including the Rogue itself). Nerf Rogue and then people will start crying how "feels bad" Face Hunter is as well.
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