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    posted a message on Getting more than x2 of a card.

    Yes, cards you disenchanted before the patch don't count. It would be interesting to know if he did DE something recently or what are the cards he's missing.

    Posted in: General Discussion
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    posted a message on Getting more than x2 of a card.
    Quote from GrumpyHS >>

    I’m missing cards from that rarity though.. not a full set? 

    Cards that you disenchanted also count as "collected", so that might be the case. You probably disenchanted those cards you're missing at some point, and the system sees that you've already collected them, so to get them again you have to fish through duplicates.

    This is to prevent cheesing the nerf system. If they nerfed a common/rare, you could simply disenchant it, open a pack, get those cards again immediately, as they would now be missing in your collection, dust them again and repeat as long as your gold could sustain for massive dust gains.

    Posted in: General Discussion
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    posted a message on PROTEST NEW RANKED REWARDS HERE
    Quote from Live4vrRdieTryn >>

    I suppose that research showed that ppl would rather have packs than goldens/dust. There's just something magical about opening up a really liked golden epic... Most recently was Vulpine Scoundrel: hoping foxy sees some play.

     You'll get more dust with the packs, actually. It's 48 packs a year, with equates to an average of 4800 dust, if you dust everything, which is the same if you DE 12 golden epics. 60 packs or 6000 dust if reaching Legend. And that's if you DE everything, if you open something you want/need, it's a lot of dust saved.

    If you really like a specific golden epic, it's easier to craft it than trying to fish for it at the end of each month, as there are hundreds of Epics and you'll only get 12 a year.

    Posted in: General Discussion
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    posted a message on Getting more than x2 of a card.
    Quote from GrumpyHS >>

    I assumed I wouldn’t receive any duplicates once you’ve hit the x2 limit.. 

     That's not how it works. The no dupes rule is only until you collect every card of that rarity. Once you collect for example, all commons or rares, you'll start seeing dupes when opening cards of that rarity.

    Did people really believe they would collect all commons in 30 packs and then start opening 5 Legendaries per pack? Haha.

    Posted in: General Discussion
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    posted a message on Reached a new rank floor but did not get a pack

    You only get the card back immediately. The packs and extra cards rewards come at the end of the season, aka, end of the month, as usual.

    The cards/Classic packs you're getting right away is for the first time reaching a rank floor rewards.

    Posted in: General Discussion
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    posted a message on Ben's Ashes of Outland Set Review

    Murgur Murgurgle as a 2 simply because it's a Murloc hurt to see in an otherwise good list.

    A 2/1 divine shield for 2 is already very good early, and the board swing the Prime provides is almost a Tip the Scales level. Paladin was really needing board swing cards, and Murgur puts 5 bodies with Divine Shield, which for most classes is very hard to deal with. It can even summon the non-prime version of itself and start another chain.

    You play this in every Paladin deck with 0 murloc synergy simply because of the power level. Almost the same for the Paladin weapon. You don't really care about Murloc sinergy, it's the value and/or stats.

    For Hunter, some inconsistency. You rated the beast sinergy to do well, but not the Prime... the Prime, specially buffed, since it's a beast and can be tutored is Scion of Ruin of steroids. It's a massive board swing, specially buffed, and one that on curve can come just after a Brann or Siamat and before a Dragonqueen. Pack Tactics is the real 4, though.

    For Rogue, Bamboozle is insane. A lackey turning into a free 4 drop? And that's the lowest possible result. Hanar is overrated, and people will realize you just slam 2x Bamboozle into Galakrond Rogue and be done with it.

    For Warlock you're massively overrating Matron and Hand of Gul'dan combo. You never want to play Matron without Hand, specially if using a Galakrond package. You're just never using Matron if you draw Gala. Darkglare certainly goes in Zoo and has far more combo potential than those.

    For Warrior the Prime is on par with the Paladin one for best one. An overstatted minion, a 8 mana 10/10, with Rush, that also gains 10 Armor when killing a thing and... 2 stars? Even the 4 mana version is decent enough. 

    And for Neutrals, no Maiev, is NOT a Zilliax level craft. Maiev works great in faster, tempoish decks, but not for slower and controllish ones. It deosn't fit into everything like Zilliax did. Maiev doesn't heal, doesn't provide taunt and doesn't even kill anything, only practically "freezes it". If you're playing Control, you'll play proper removal instead. If you're slower, and specially have few ways of healing, like Mage, you want Taunts and/or Rush, at the very least. Which is why everyone is sleeping on Rustedraider, which trades with a Rotnest and lives to keep protecting you.

    Seeing Teron Gorefiend and Kael'thas with the same rating as A'lar also hurts...

    Aside from those specific things, which are personal views of mine, great work!

    Posted in: Card Discussion
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    posted a message on PROTEST NEW RANKED REWARDS HERE
    Quote from Lanko >>

    Also, hint: Since it rewards packs from the latest expansion, you should consider waiting April, 7th to ladder if you want 4 or 5 extra Ashes of Outland packs instead of Descent of Dragons. 

    I'm pretty sure that, with the exception of the card back, you still get your rewards at the end of the month, so it doesn't matter if you ladder now or later. If you check the rewards in-game it even shows AoO packs.

     Oh yeah, you're right.

    Posted in: General Discussion
  • 3

    posted a message on Flaw in new ladder system

    In 2 hours people already reached Legend by playing normally... can't believe you guys are seriously discussing this.

    Posted in: General Discussion
  • 9

    posted a message on PROTEST NEW RANKED REWARDS HERE

    You'll get 60 extra packs with the new system (if Legend, otherwise 48 at Diamond 10, the equivalent of Rank 5) over the year, plus the non-golden cards (12 epics and 84 rares over the year) , which is a lot more value than the golden epic, specially since the packs are from the latest expansion.

    If you dusted all the golden epics you would gain 4800 dust a year. With 60 packs you'll on average open 3 legendaries and 10 epics, not counting goldens from all rarities. On average, thanks to epics, legendaries and goldens, packs are worth ~100 dust, so you'll get 6000 dust on average a year if Legend, or the same 4800 you get at Rank 5 by reaching Diamond 10 now, if you dust everything. But probably it'll be more, not to mention it saves dusts from your bank if you open stuff you don't need to craft.

    Also, hint: Since it rewards packs from the latest expansion, you should consider waiting April, 7th to ladder if you want 4 or 5 extra Ashes of Outland packs instead of Descent of Dragons. 

    Posted in: General Discussion
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    posted a message on Galakrond Warlock is Shocking

    You might just have been unlucky in some games in a row. I climbed to Legend with Galakrond Warlock through January and February, and the outcomes were far more times game ending than back breaking, by far. It's the same way Galakrond Rogue can do a 50 mana turn or also draw 2 Backstabs and 2 Pharao Cats as well.

    Against Priest or Control Warrior the Galakrond board will rarely give them problems unless they drew extremely poor. But that's not how you kill them anyway. It always involves a combination with Alex + some board damage, finishing with burn, being them the weapon, Nether Breaths and Zephrys. Same for Mage, though they can always brick and have far less control tools.

    There are now even bigger demons coming to the pool, and some crappy ones leaving, so if anything, Galakrond will become better.

    Posted in: General Discussion
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    posted a message on How much dust did you get from hof?
    Quote from ibraman >>
    Quote from Lanko

    Besides, they said they'll do economy changes in December, so in the chance disenchanting value goes up, it's better to have the cards. And even if it doesn't, they are there to DE anyway at anytime if I need to.

     where did they say this?

     I think it was on the Polygon leak article and under Spell Locked on the roadmap.

    Posted in: General Discussion
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    posted a message on How much dust did you get from hof?

    19,2k (maximum refund value).

    Crafted everything golden, including the stuff I already had. I know there was no profit in this, but ~20k dust in my bank is already enough to craft everything I might want, and so I'll just keep the golden cards (and even the normal dupes) in my collection for now. If I need extra dust, I know where to get it from.

    Besides, they said they'll do economy changes in December, so in the chance disenchanting value goes up, it's better to have the cards. And even if it doesn't, they are there to DE anyway at anytime if I need to.

    Posted in: General Discussion
  • 0

    posted a message on Am I bad or just inexperienced?

    Someone used Devolve on the thread haha

    Posted in: General Discussion
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    posted a message on Am I bad or just inexperienced?
    Quote from Roadie >>

     Practice?  You practice games where theres a lot more under your control Like golf or badminton.  C'mon.  Its a hyper-RNG card game.  Its fine if some of you have convinced yourself that you're really good at the game.  Bring your "high skill level" crappy deck against a Tier 1 deck piltoted by a basic everyday player and watch the losses pile up for you.   If the game was mostly skill based then the alleged best players could beat anyone with any deck, anytime.  But alas, they cant.  WHY is that?  Oh..wait.... the superior decision making and intricate understanding of the meta should grant them easy wins every time.  Right? 

    I wonder why most win-rates hover around 50% for like everyone?  A few dip itno the 47% rage and some break out onto the 52% range.  But 50% is the very common median point for player win %.  I wonder why?  Must just be one of those statistical things.

     Winrates for climbing players are way higher than 50%. I had 68% with Galakrond Warlock at January, 63% at February, 55% at March due to heavy meta changes. Had 55% with Gala Warrior too, and my Mech Paladin has 71%. If your winrate is 50-51%... you're practically not climbing at all.

    If you watch some streamers now and then, you can see them going over 60% very frequently as well.

    And now, again, you fail to address the question I asked earlier: what decks and in what meta you considered skilled, non-RNG, non-discovery, non-face, non-highroll swing? I'm really curious.

    And also again, the point about "players climbing with any deck against T1" is pure bullshit, just like a GM in chess will also have losses piling up if he handicaps himself by only playing his pawns even against everyday chess players. You can see the difference when one guy with the same 30 cards is at high Legend, and the other can't get past rank 15. No need to handicap yourself with non-sense to prove anything.

    Posted in: General Discussion
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    posted a message on Sacrificial Pact is going to be a Warlock Staple.

    There are way too many demons, and good ones as well, for Sac Pact to be meta defining.

     

    Posted in: General Discussion
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