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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Lanko#1418
    Region: NA
    Trade only: Yes, you go first.

    Posted in: Players and Teams Discussion
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    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from HeilKise >>
     
     

     of this 3 only Samuro retains varely 50% winrate. Which means that they are not great anymore and is not a suprise. 

    Idk what you're looking at. Xyrella is literally the best mulligan, drawn and played winrate card of Control Priest, in Legend and Top 1k Legend at least (which is where it matters for me):

    Even at Bronze-Gold she's at least a top 4 winrate card.

     

    Posted in: General Discussion
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    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from Bengalaas >>

    The concept of aggro going all in and running out of resources and control being on the back foot all game until finally stabilizing is outdated and boring. Even MtG has moved away from it.

    The more cards players draw, the more choices they will have to make, making the game potentially much more dynamic.

    As a tradeoff, most control decks now have access to either early counterplay, absurd amounts of healing or both.

    The biggest downside of taking the game into overdrive like that is that balancing cards is now harder than ever and any slight imbalance can snowball out of control.

     This pretty much.

    Most removals come attached with a tempo swing as well, like Prize Plunderer, Xyrella, Samuro, even previously with Skipper + Brute, Altruis turns or Brooms. Or super cheap like Cascading or Death that are cheap enough to allow development.

    Probably the Zoolock of the previous exp had legit too much card draw (and Rogue now), and Zoo now it's a deck with so little it loses to the first board clear that is used. A never ending torrent of vomit is not fun, but auto losing to te first board clear played it's not fun or compelling gameplay either.

    Posted in: General Discussion
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    posted a message on Ysera...Craft

    They did confirm there would be compensation for Ysera because they changed her dream cards (the classic one will have the same dreams from the new one).

    However, didn't say how they'll give it, how much or when, so wait for a bit to have the full details.

    Source: https://twitter.com/GW_Alec/status/1365329751993327623

    Posted in: General Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
  • 1

    posted a message on DH must be nerfed

    Soul DH is stronger and in way more needs of a nerf than Aggro. If anything, the problem could be Voracious Reader not the deck/strategy per se.

    Posted in: General Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Lanko#1418

    Region: NA

    Trade only? Yes, you go first.

    Posted in: Players and Teams Discussion
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    posted a message on Do these new cards suck?

    So far I'm happy the power creep isn't as glaring and notorious as it was with Outlands and then Scholomance.

    Most cards look really cool and are probably in mind new archetypes instead of just strenghtening what's already there and strong, with the exception of the Pally pure legendary.

    Posted in: General Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Lanko#1418

    Region: NA

    Trade Only? Yes, you go first.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Archmage Williow nerf? No dust refund?

    You play that card for the Battlecry, not for its own stats, though I do agree -2-2 looked too harsh. 6/6 Would've been fine.

    Anyway, the card will be in Standard for 4 more sets (plus a Classic/Basic rework), so there's still plenty of time for it to enable a powerful deck. A lot of cards find their power much later in the Standard cycle's lifespan than when released.

    Does anyone remember how terrible release Galakrond Priest was, or Mountseller being used during Uldum? Heck, Bloodreaver Gul'dan couldn't see play until Kobolds and Catacombs release. 

    Posted in: General Discussion
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    posted a message on Patch 18.2 nerfs!!

    Good nerfs. 

    Passage could be frustrating, but it was alright when a lot of other stuff was super powerful too. Darkglare, for example, can be really toxic, specially the new Pen Flinger version. Acolyte had too much health for the swingness it can provide.

    The only glaring missing thing is that Druid didn't get anything nerfed. If you're going to nerf both aggro decks of the meta, bringing Druid down a notch as well would seem reasonable to balance it out. 

    And hopefully they are keeping an eye on Turtle Mage.

    "Buff" on Willow won't do anything, IMO. 

    Posted in: General Discussion
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    posted a message on Archetypes that vanished in standard

    Midrange Hunter, Aggro Mage, Control Paladin, Control Mage, Combo Priest, all came to mind. 

    Posted in: General Discussion
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