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    posted a message on Hearthstone Voyage to the Sunken City Decks - The Best New Decks for the Expansion!

    Thanks for including one of my decks! As mentioned before, people shouldn’t expect custom decks to be refined and maybe some of these ideas don’t end up working out, but they are just there to give an idea for what could work. I know that I will need to adjust my lists once I play the first few days to see how the deck feels. It’s hard to know what to adjust just from speculation.

    Posted in: News
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    posted a message on Yarr

    Buccaneer feels meh to me when not playing kingsbane rogue. He really only feels good to play on turn 1, which is a pretty bad reason to include him. Cannon Barrage is a definite possibility if the deck has trouble closing games, but it will sit dead in hand a lot of the time. Same reason for not including sunken wet. It’s dead till turn 6 at the earliest and it doesn’t really help close the game like direct damage does. I would much sooner include cannon barrage. Captain Hooktusk isn’t that good of a finisher considering a lot of the pirates are battle cries. South sea captain is probably the only card I’d say I overlooked, for now at least. I’ll figure out what to replace for them tomorrow.

    Posted in: Yarr
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    posted a message on Welcome to the Year of the Hydra - The New Rotation Year!

    Reno and Brann back in Standard. Hype :o

    Posted in: News
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    Brann is more useful as a neutral and is pretty great in the deck, so I would use that first. I am testing versions without valeera at the moment anyway, so she may get cut.  I listed possible inclusions, so you can replace valeera with one of those for now

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    Hey dude! Awesome video, appreciate the support and trying out my deck. That first matchup was awesome. Really satisfying to beat aggro. As for the second matchup against pirate warrior, it can definitely be rough if you get a bad start. Starting with swindle without coin is definitely too greedy and I probably would have kept the evasion. Getting golakka crawlers by turn 3 or 4 is one of the best ways to win, but your starting hand was definitely heavy. Armor vendor on 1, golakka on 2 is what you should be shooting for. I also think getting rid of your first coldlight without shuffle was not ideal, since it makes your draw much slower

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on SNEAKY SCABBS win like rogue!

    Well I was saying that playing 2 wild pyromancers and secret passage means u can can empty hand and kill off board

    Posted in: SNEAKY SCABBS win like rogue!
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    It’s not the greatest in an aggro meta, no, but the meta has only been partially aggro for me since expansion release. I really don’t think I’ve been that lucky, as even I’ve won a lot of aggro match ups. It really comes down to experience and practice I think, which is why I provided a guide. If the guide needs to be more thorough I can work on that, but just saying you lose to aggro doesn’t really help.

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on SNEAKY SCABBS win like rogue!

    How do you kill the mecha’thun after secret passage? Animated broom? What if they have no minions? That’s what I’m saying the wild pyro is for. 

    Posted in: SNEAKY SCABBS win like rogue!
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    10 loss streak??? If you lose that many in a row, you are for sure playing the deck wrong, it is not your draw’s fault. Yes, it is harder to climb in the high diamond/legend ranks, but it should still be at least 50-60%. And I beat pirate warrior before I even added golakka crawlers, so no, you do not have to draw them or draw perfectly, they just make it more consistent to win.

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    My pleasure, I always get hyped for when mill rogue works well for me haha

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    You’re welcome! I like it too, still working on some possible changes. Almost made it to legend just by testing different things haha.

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on SNEAKY SCABBS win like rogue!

    Hey, just checking out your deck from your comment on mine. I’m not too good at Mecha’thun Rogue, but I’ve played enough to know I don’t like Myra’s unstable element in the list. I like the double wild pyromancer combo with secret passages when your deck is empty as well so you don’t have to worry about using all the cards in your hand and it is easier to kill off your own board. Why does the deck have Coldlight Oracle? I think other draw options would be better since you don’t really want to draw for your opponent in this deck.

    Posted in: SNEAKY SCABBS win like rogue!
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    Doing my best :) It’s my favorite archetype, got at least 6-7000 games with it

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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    posted a message on [80% WR Guide] Scabbs' Mill Rogue

    Glad you like it! Look forward to seeing how it works out for you. Let me know if you have any questions or suggestions.

    Posted in: [80% WR Guide] Scabbs' Mill Rogue
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