I feel like this deck has a lot of potential, but I'm not sure how to change it up to make it better. It mainly works as control and can function as attrition in certain situations. Although, I'm still on the fence on how to actually classify it since it highly depends on who I'm against and the state of the board. The deck list is the following:
You probably have questions as to why I think this deck has potential or what I'm thinking with it. First off, I've played it with mixed success, but my greatest success has come when I can get a mana-tide totem on the board and protect it for several turns. Additionally, getting the spell damage totem up gives me a lot more flexibility with how I can control the enemy board. In one situation against a Priest, the game went for about 14-15 turns and I was 7-8 cards ahead on draw (from Mana Tide Totem alone) and nearly full health. He surrendered once I finally got a TBV (both were in the bottem 1/3 of the deck) and buffed the 5 totems on my board with it.
What am I thinking with regard to the deck? Shamans got a lot of totemic love with the TGT release and I liked the idea of building a deck that played to the strength of totems. Additional spell damage, healing, protection, large early drops, mid-game buffing. I like the idea of having a flexible game until I can overwhelm the board later on with Boom, Neptulon, and TBV. I know that Neptulon doesn't "fit" since he adds a bunch of Murlocs to your hand, but the principle is that it gives more options to dealing with the enemy board.
I've been trying to build decks that could run competitively and want it to be of my own design, not by some deck list that has been run into Legend and everyone wants to use (I like the challenge of making something different work).
TL;DR I would appreciate any help or feedback on changing it up! What cards should I take out or add in? How would the deck be classified based on its current build? Any specific Legendaries (i.e. Sylvanas) that could make a huge impact apart from their game-changing effects?
I'll wait for the Shaman experts to give the advice, but I recommend using the site's deckbuilder, saving your deck, then linking that in your post using the BBCode. It will look like (deck)272848(/deck) except with []'s instead of ()'s. It formats everything nicely for you, gives people a place to comment when browsing decks and finding yours, and lets you see a preview of each card when hovering. The way you did it was actually more work. :-)
I'm interested in creating a Totem Shaman as well, but my versions of the deck never went the way I wanted to. So I'll have a look at that page later on to see, whether someone posted a useful Deck. Good luck :-)
I'll wait for the Shaman experts to give the advice, but I recommend using the site's deckbuilder, saving your deck, then linking that in your post using the BBCode. It will look like (deck)272848(/deck) except with []'s instead of ()'s. It formats everything nicely for you, gives people a place to comment when browsing decks and finding yours, and lets you see a preview of each card when hovering. The way you did it was actually more work. :-)
Good luck!
LOL, well, darn, I wasn't sure if making the deck and saving it was a good idea because I didn't want people finding it and thinking it was something super viable! I'll use the deck builder and re-post it. Thanks for that suggestion!
I'm interested in creating a Totem Shaman as well, but my versions of the deck never went the way I wanted to. So I'll have a look at that page later on to see, whether someone posted a useful Deck. Good luck :-)
Hopefully this deck gets a little lovin' because I've seen what it can do. Given the right situation, it will stall out someone really hard, as long as they're not flooding the board. Maybe it will look a bit better in few days. You might even want to try it out then ;)
What iMPose said. Or at least use the [card][/card] tags. For example, here is the totem shaman i created when tgt was released to play around with. Sure it probably isn't the best but i had fun with it and did win a decent amount. Also an exmaple of the BBCode of a deck. Just copy and paste the BBCode from the deck page into your post.
Hopefully this deck gets a little lovin' because I've seen what it can do. Given the right situation, it will stall out someone really hard, as long as they're not flooding the board. Maybe it will look a bit better in few days. You might even want to try it out then ;)
In my opinion the Vitality Totems aren't all that necessary, and the slots would be better filled by some kind of taunt to protect your other totems. As well, your deck seems a bit bloated with the damage spells. It is not bad to have them, but perhaps consider some that synergize with the totems rather than just pew pew for the sake of damage. Rockbiter Weapons, Bloodlust ect. for example. That's what my ideas were anyway. Amass totems and take advantage of their effects then buff your many tokens for a bunch of damage. I really like using Justicar Trueheart and being able to pick the best totems for the situations at hand. Usually taunts lol.
In my opinion the Vitality Totems aren't all that necessary, and the slots would be better filled by some kind of taunt to protect your other totems. As well, your deck seems a bit bloated with the damage spells. It is not bad to have them, but perhaps consider some that synergize with the totems rather than just pew pew for the sake of damage. Rockbiter Weapons, Bloodlust ect. for example. That's what my ideas were anyway. Amass totems and take advantage of their effects then buff your many tokens for a bunch of damage. I really like using Justicar Trueheart and being able to pick the best totems for the situations at hand. Usually taunts lol.
I love the Charged Hammer in my Control Shaman decks, but it's not a good option in a Totem Shaman I would think, no?
Much like Neptulon, it doesn't seem to fit, but it's something I like to have as another form of removal. I don't ever intend to use it to the point that it's destroyed, but if it happens, it's fine. I feel like the totem theme of the deck really only extends to the early game and dropping Fireguard Destroyer, Fire Elemental, Dr. Boom, Neptulon, and/or Sylvanas Windrunner later walks away from that aspect. Charged Hammer changing my Hero Power would almost be preferable in the late game so I can more easily kill large drops or pressure with face damage.
As for your deck, cut lava shocks, remove lava burst for crackle and cut charged hammer. Lava shock is only good in combo decks, and is really bad in midrange, crackle is a better lava burst and charged hammer is too slow and doesnt make sense in TOTEM shaman and midrange.
There are more iffy cards, but only these are certainly not fitting. Btw, Justicar Truhearth is trash tier for shaman, choice of totems is not even close to enough. Also mana tide is way too slow in this meta, its good in matchups shaman already wins only. And yes, rockbiter is better than bolt.
I feel like this deck has a lot of potential, but I'm not sure how to change it up to make it better. It mainly works as control and can function as attrition in certain situations. Although, I'm still on the fence on how to actually classify it since it highly depends on who I'm against and the state of the board. The deck list is the following:
You probably have questions as to why I think this deck has potential or what I'm thinking with it. First off, I've played it with mixed success, but my greatest success has come when I can get a mana-tide totem on the board and protect it for several turns. Additionally, getting the spell damage totem up gives me a lot more flexibility with how I can control the enemy board. In one situation against a Priest, the game went for about 14-15 turns and I was 7-8 cards ahead on draw (from Mana Tide Totem alone) and nearly full health. He surrendered once I finally got a TBV (both were in the bottem 1/3 of the deck) and buffed the 5 totems on my board with it.
What am I thinking with regard to the deck? Shamans got a lot of totemic love with the TGT release and I liked the idea of building a deck that played to the strength of totems. Additional spell damage, healing, protection, large early drops, mid-game buffing. I like the idea of having a flexible game until I can overwhelm the board later on with Boom, Neptulon, and TBV. I know that Neptulon doesn't "fit" since he adds a bunch of Murlocs to your hand, but the principle is that it gives more options to dealing with the enemy board.
I've been trying to build decks that could run competitively and want it to be of my own design, not by some deck list that has been run into Legend and everyone wants to use (I like the challenge of making something different work).
TL;DR I would appreciate any help or feedback on changing it up! What cards should I take out or add in? How would the deck be classified based on its current build? Any specific Legendaries (i.e. Sylvanas) that could make a huge impact apart from their game-changing effects?
Thanks!
I'll wait for the Shaman experts to give the advice, but I recommend using the site's deckbuilder, saving your deck, then linking that in your post using the BBCode. It will look like (deck)272848(/deck) except with []'s instead of ()'s. It formats everything nicely for you, gives people a place to comment when browsing decks and finding yours, and lets you see a preview of each card when hovering. The way you did it was actually more work. :-)
Good luck!
Feel free to add me if you play on NA! iMPose#1429
I'm interested in creating a Totem Shaman as well, but my versions of the deck never went the way I wanted to. So I'll have a look at that page later on to see, whether someone posted a useful Deck. Good luck :-)
LOL, well, darn, I wasn't sure if making the deck and saving it was a good idea because I didn't want people finding it and thinking it was something super viable! I'll use the deck builder and re-post it. Thanks for that suggestion!
Hopefully this deck gets a little lovin' because I've seen what it can do. Given the right situation, it will stall out someone really hard, as long as they're not flooding the board. Maybe it will look a bit better in few days. You might even want to try it out then ;)
What iMPose said. Or at least use the [card][/card] tags. For example, here is the totem shaman i created when tgt was released to play around with. Sure it probably isn't the best but i had fun with it and did win a decent amount. Also an exmaple of the BBCode of a deck. Just copy and paste the BBCode from the deck page into your post.
You can save decks as Unlisted =D
In my opinion the Vitality Totems aren't all that necessary, and the slots would be better filled by some kind of taunt to protect your other totems. As well, your deck seems a bit bloated with the damage spells. It is not bad to have them, but perhaps consider some that synergize with the totems rather than just pew pew for the sake of damage. Rockbiter Weapons, Bloodlust ect. for example. That's what my ideas were anyway. Amass totems and take advantage of their effects then buff your many tokens for a bunch of damage. I really like using Justicar Trueheart and being able to pick the best totems for the situations at hand. Usually taunts lol.
Hope that helps on your quest.
Thanks for the advice on that! So, I made a few changes. I took out a Totemic Might, both Vitality Totems, and Forked Lightning. In their place, I added 2 Sludge Belchers, Bloodlust, and Sylvanas Windrunner. I'm not sure what else to remove, if anything. Maybe substitute the Lightning Bolts for Rockbiter Weapon instead?
I wish I had Justicar Trueheart, but I'd have to craft it. And I only have 200 dust or so.
moved to Shaman sub-forum
I love the Charged Hammer in my Control Shaman decks, but it's not a good option in a Totem Shaman I would think, no?
Much like Neptulon, it doesn't seem to fit, but it's something I like to have as another form of removal. I don't ever intend to use it to the point that it's destroyed, but if it happens, it's fine. I feel like the totem theme of the deck really only extends to the early game and dropping Fireguard Destroyer, Fire Elemental, Dr. Boom, Neptulon, and/or Sylvanas Windrunner later walks away from that aspect. Charged Hammer changing my Hero Power would almost be preferable in the late game so I can more easily kill large drops or pressure with face damage.
What would you recommend otherwise?
This is my deck that I hit rank 24 legend and finished <200 legend last season.
I answer some questions about it, card choices and have screenshots as proof here http://www.hearthpwn.com/forums/class-discussion/shaman/65745-first-time-legend-midrange-shaman
As for your deck, cut lava shocks, remove lava burst for crackle and cut charged hammer. Lava shock is only good in combo decks, and is really bad in midrange, crackle is a better lava burst and charged hammer is too slow and doesnt make sense in TOTEM shaman and midrange.
There are more iffy cards, but only these are certainly not fitting. Btw, Justicar Truhearth is trash tier for shaman, choice of totems is not even close to enough. Also mana tide is way too slow in this meta, its good in matchups shaman already wins only. And yes, rockbiter is better than bolt.
Thanks for the tips! I made a few adjustments. Traded out a Mana Tide Totem for Spellbreaker, traded Lightning Bolt for Rockbiter Weapon, and managed to squeeze in a Draenei Totemcarver.