Battletag: iMPose#1429 Region: NA Trade only?: Yes, I'll show the quest, then you go first.
If you play through all of your demons, and don't get any extras from Kabal Courier or Kazakus, there will be 12 Demons in the graveyard by the time you play Bloodreaver Gul'dan. 4 of those will essentially be Voidwalkers. There's also a 2/4 with taunt and a 4/4.
Assuming The Darkness is taking up a board slot. You will resummon at most 6 demons. I understand the appeal of Voidlord, but is it almost counter-synergy with your DK because it dilutes the graveyard? Resummoning Voidlord would obviously be great, but for any individual board slot, you are 4x as likely to resummon a Voidwalker.
A few thoughts:
To the extent possible, I'd lean toward crafting any viable neutral cards from the Classic set, rather than whatever flavor-of-the-month deck currently exists. If the deck you make falls out of favor, or when some of the cards you crafted for it rotate into Wild, that can feel bad.
For example, if you want to play control decks, it makes sense to have cards like Doomsayer, Mind Control Tech, Defender of Argus, The Black Knight, Alexstrasza, Ysera, Deathwing, Mountain Giant, etc. I'd also recommend class legendaries like Tirion Fordring and Archmage Antonidas. Staples like those will enable you to continue to play control as the various sets rotate in and out.
Once you've got those bases covered, have fun fitting them with whatever the latest control tools happen to be. :-)
Sure is easy to play around Mage secrets when you know it can't be Ice Block.
I saw the pop-up when I opened the game and was very confused.
I'm not crazy about the new Hero cards being a legendary card in your deck. Assuming the new Hero cards have fairly distinct mechanics from the basic heroes, it may be frustrating to build a deck around the Hero card, and then never draw the Hero card that game.
Take Hunter, for example. The base hero power, Steady Shot, naturally lends itself to an aggressive playstyle. You might think that Deathstalker Rexxar enables a new Control Hunter deck. But if you never draw the card and manage to play it during your match, then it's the same old "trying to play control without a supporting hero power" game people have been tinkering unsuccessfully with for years.
I know we already have something similar with Lord Jaraxxus. But Warlock is a unique class that can dig deep into the deck searching for tools, making "maybe I won't draw it" less of a concern as the game drags on. Decks will really need to be able to transition smoothly from the starting hero power to the replacement, however long it takes that transition to happen.
Maybe they are looking for ways to sell ad space to fund their site, in spite of people using ad blockers.