To add a bit more clarity to the set availability and rotation sequencing:
The "Core" set is free, and rotates every year.
Get each class to level 10 to earn their Core cards
Earn all neutral Core cards once your various class levels add up to 60
After you've done this once, you've done it forever, because your class levels never decrease - you'll have the full Core set each rotation
Each year, three expansions are introduced. They remain in Standard until the first expansion is released two calendar years later. Then they rotate out of Standard and are only usable in Wild.
Here's the sequence:
2019 April: Expansion 1, 2017 expansions rotate to Wild
2019 August: Expansion 2
2019 December: Expansion 3
2020 April: Expansion 1, 2018 expansions rotate to Wild
2020 August: Expansion 2
2020 November: Expansion 3
2021 March: Expansion 1, 2019 expansions rotate to Wild
2021 August: Expansion 2
2021 (Nov/Dec): Expansion 3
2022 (Mar/Apr): Expansion 1, 2020 expansions rotate to Wild
So, given that Expansion 1 launches around March or April of a given year:
Cards from 2020 will be in Standard for ~7 more months
Ashes of Outland
Scholomance Academy
Madness at the Darkmoon Faire
Cards from 2021 will be in Standard for ~19 more months
Interesting to note that all 9 of my original heroes went to EXACTLY 1,000 wins, despite having been scattered throughout the 500-750 range before. I thought maybe this was the new cap, but I played a couple Classic matches as Druid, and now it shows 1,002 wins.
I went 17-0 in Wild last month with a swarmy Handbuff Paladin. I don't see the exact list on this site. Granted I wasn't battling for Legend, but I still had fun going from low Silver to low Platinum. Games were usually pretty fast, too. Buff, swarm, keep up pressure, often burst for lethal.
While it would be nice to use Whizbang in Standard, he's still pretty decent in Wild. I easily reached Gold 5 in Wild last month on my wife's account just completing daily quests, and could certainly have gone further. I did occasionally get steamrolled by better decks. He's not really intended to be a "climb to Legend" card.
Worked for me on the third attempt or so. Swapped in Emperor Thaurissan but didn't even draw him on the successful attempt. Got a Line Hopper to stick for a turn, and on 8 or so mana just went for it, including hitting a Skull of Gul'dan.
Just wanted to say thanks for the deck. It got me the 12-consecutive-ranked-wins achievement (bronze 1 to gold 7) while I was trying to earn the give-your-recruits-divine-shield achievement.
If you play through all of your demons, and don't get any extras from Kabal Courier or Kazakus, there will be 12 Demons in the graveyard by the time you play Bloodreaver Gul'dan. 4 of those will essentially be Voidwalkers. There's also a 2/4 with taunt and a 4/4.
Assuming The Darkness is taking up a board slot. You will resummon at most 6 demons. I understand the appeal of Voidlord, but is it almost counter-synergy with your DK because it dilutes the graveyard? Resummoning Voidlord would obviously be great, but for any individual board slot, you are 4x as likely to resummon a Voidwalker.
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To add a bit more clarity to the set availability and rotation sequencing:
So, given that Expansion 1 launches around March or April of a given year:
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The rewards track will reset each expansion. Nothing from it will carry over.
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Mine jumped to exactly 1000 yesterday. After I closed and re-opened the game, they were all in the 1100-1300 range.
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Interesting to note that all 9 of my original heroes went to EXACTLY 1,000 wins, despite having been scattered throughout the 500-750 range before. I thought maybe this was the new cap, but I played a couple Classic matches as Druid, and now it shows 1,002 wins.
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Well I went from being between 500 and 1,000 wins with 9 classes, to having 1,000 wins with 9 classes. Weird.
Demon Hunter didn't budge, though. Must be from something prior to that.
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If it exists, I can't find a path to it.
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I went 17-0 in Wild last month with a swarmy Handbuff Paladin. I don't see the exact list on this site. Granted I wasn't battling for Legend, but I still had fun going from low Silver to low Platinum. Games were usually pretty fast, too. Buff, swarm, keep up pressure, often burst for lethal.
2
While it would be nice to use Whizbang in Standard, he's still pretty decent in Wild. I easily reached Gold 5 in Wild last month on my wife's account just completing daily quests, and could certainly have gone further. I did occasionally get steamrolled by better decks. He's not really intended to be a "climb to Legend" card.
2
Worked for me!
2
Worked for me on the third attempt or so. Swapped in Emperor Thaurissan but didn't even draw him on the successful attempt. Got a Line Hopper to stick for a turn, and on 8 or so mana just went for it, including hitting a Skull of Gul'dan.
Thanks!
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Just wanted to say thanks for the deck. It got me the 12-consecutive-ranked-wins achievement (bronze 1 to gold 7) while I was trying to earn the give-your-recruits-divine-shield achievement.
0
Battletag: iMPose#1429Region: NATrade only?: Yes, I'll show the quest, then you go first.Done!
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BattleTag: iMPose#1429Region: NATrade Only?: Yes, I'll show proof then you go first2
If you play through all of your demons, and don't get any extras from Kabal Courier or Kazakus, there will be 12 Demons in the graveyard by the time you play Bloodreaver Gul'dan. 4 of those will essentially be Voidwalkers. There's also a 2/4 with taunt and a 4/4.
Assuming The Darkness is taking up a board slot. You will resummon at most 6 demons. I understand the appeal of Voidlord, but is it almost counter-synergy with your DK because it dilutes the graveyard? Resummoning Voidlord would obviously be great, but for any individual board slot, you are 4x as likely to resummon a Voidwalker.
0
I wonder if Captain Greenskin is worth considering, making the Kingsbane's baseline stats 2/4 instead of 1/3.