If you delete Priest most folks playing Priest will just move to control warlock. Then we would need to delete warlock. Then those priest and warlock players would go play warrior. Then you would want warrior deleted. Then maybe we would try to play shaman or paladin. But again, you want those classes deleted also.
Maybe when the best contril class is hunter you would finally be happy?
If you delete Priest most folks playing Priest will just move to control warlock. Then we would need to delete warlock. Then those priest and warlock players would go play warrior. Then you would want warrior deleted. Then maybe we would try to play shaman or paladin. But again, you want those classes deleted also.
Maybe when the best contril class is hunter you would finally be happy?
Similar to others, you've missed the point. People aren't upset about playing against control but the archetypes promoted for priest to play.
People rarely complain about warlock because you know what the deck does, it's actually very consistent. You know the threats and can adopt a game plan, the only exception I can think of is the cube lock meta and that is exactly what we're talking about, infuriating mechanics such as out of control mana cheating.
I'll reiterate to make sure - people dislike playing against reserrect mechanics, card steal mechanics and infinite random discover value. These are all priest really has though currently.
It's also quite suffocating for the meta because what other control deck can beat priest? I'd love to make a control dh with the new soul shard cards but it feels pointless when it can't ever beat priest's infinite value.
People rarely complain about warlock because you know what the deck does, it's actually very consistent. You know the threats and can adopt a game plan, the only exception I can think of is the cube lock meta and that is exactly what we're talking about, infuriating mechanics such as out of control mana cheating.
Very true! Warlock is actually one of the last "normal" and predictible classes in the game. He has no crazy mana cheating (although he has some minor ones), no useful card generation (he can discover random crap from his own class, random crappy demons and lackeys), no value generation (like e.g. Shadowjeweler Hanar), no mas healing (like Priest), no stale tools (like Mage), almost no card draw (except some zoo-type refillers and of course hero power which also costs him life). He feels so 2016 in that regard...
I do think Priest is an utter failure of a class as well. Obviously deleting is not an option since many people have no problem with it....but I would bet a good amount of money it holds a strong lead over the next closest for most hated class in hearthstone.
What's funny is that this raw hatred for Priest seems to be completely unrelated to how well they are performing as a class. In a way this makes it even more sad and a catastrophic design failure....the class has historically been no where near OP but still universally the most hated.
Oh well.
i think priest is hated so much because it literally had some of the most brain dead decks to play in the history of HS in Razaa Priest and especially Big Priest.
I don’t really find the fact that the matches are long to be a problem. It’s just that they’re completely unpredictable.
Like I said, you can’t really try and bait out a Soul Mirror when your opponent may easily have another two. But at the same time you can’t just shove down a huge threat because he may have generated a Shadow Word Death instead. You just have no idea what to do really.
Even a card like Mindrender Illucia wouldn’t be so bad if your opponent couldn’t generate two or three more of them.
And the worst thing is, nearly every single other Priest Mechanic that exists is just frustrating to play against. Resurrect? Frustrating to play against. Having your minions stolen? Frustrating to play against. Silence? Frustrating to play against. You’re basically punished for playing your cards.
So when you’re ruined by all these frustrating mechanics that have all been randomly generated so you literally have no idea they’re coming... obviously you end up having long and very irritating match ups that basically boil down to how good your opponents randomly generated cards are. So although I don’t mind a long game... when I lose a long game to a random card or 20, yeah... it’s frustrating.
I really honestly feel like most people EXPECT they should beat priest. And when priest beats them by playing for board or eliminates their board (which is one of their class strengths) or uses a card that didn't start in their deck it's just like "oh my gosh unfair". When... it isn't. Every class has their strengths.
Res priest is frustrating, I get that. Convincing Infiltrator in particular is a broken card. But there's no res priest cards in the year of the phoenix. So it's only going to exist for one more set. Thoughtsteal is also a frustrating card, and hopefully they'll do something about it at the set rotation.
I do think Priest is an utter failure of a class as well. Obviously deleting is not an option since many people have no problem with it....but I would bet a good amount of money it holds a strong lead over the next closest for most hated class in hearthstone.
What's funny is that this raw hatred for Priest seems to be completely unrelated to how well they are performing as a class. In a way this makes it even more sad and a catastrophic design failure....the class has historically been no where near OP but still universally the most hated.
Oh well.
i think priest is hated so much because it literally had some of the most brain dead decks to play in the history of HS in Razaa Priest and especially Big Priest.
That's nonsense. Every class has high performing brain dead decks.
I think the most ludicrous argument I've heard through-out the "I hate priests" threads is this:
"The games take too long!"
You are playing a game, it's meant to take time away from day to day activites. There are streamers who play as a "job" but again its a game. The time you set aside to play the game, or the lack of time you set aside in favor of procrastination, is to play the game.
Now you come to the forums and act like playing a game is serious business, when for the majority of you are playing just to waste time and get away from reality.
For the streamers, the more time that is spent streaming and entertaining viewers equates to more money earned, so playing that 3rd priest of the day is a great way to interact with the viewers and start generating more subs and more revenue.
The argument that "the games take too long" is just more proof that this is a world moving faster and faster towards instant gratification and a lackluster desire to actually work for what you deserve. (and yes I am a priest player and yes I will play out to the last turn with another priest as my opponent)
I think the most ludicrous argument I've heard through-out the "I hate priests" threads is this:
"The games take too long!"
You are playing a game, it's meant to take time away from day to day activites. There are streamers who play as a "job" but again its a game. The time you set aside to play the game, or the lack of time you set aside in favor of procrastination, is to play the game.
Now you come to the forums and act like playing a game is serious business, when for the majority of you are playing just to waste time and get away from reality.
For the streamers, the more time that is spent streaming and entertaining viewers equates to more money earned, so playing that 3rd priest of the day is a great way to interact with the viewers and start generating more subs and more revenue.
The argument that "the games take too long" is just more proof that this is a world moving faster and faster towards instant gratification and a lackluster desire to actually work for what you deserve. (and yes I am a priest player and yes I will play out to the last turn with another priest as my opponent)
Looking at the last few pages, no one has mentioned the length of game.
You’ve just typed a massive wall to make a redundant point. But at least you got that one off your chest.
It's as if they designed Priest specifically to push the boundaries of how polarizing a class can be. I'm sure it's fun to play but it's as unfun to play against now as a class has ever been.
You are playing a game, it's meant to take time away from day to day activites. There are streamers who play as a "job" but again its a game. The time you set aside to play the game, or the lack of time you set aside in favor of procrastination, is to play the game.
I think this is more based on the fact that ladder climbing gives you more rewards, so the longer it takes for you to climb the ladder, the harder or less likely you are to hit legend.
I kinda wish longer matches = more stars or something, but I'm not sure how they'd monitor that.
Like playing against warlock maly quest? And priest is only one class your combo deck still beat the other 9 classes... I haven’t found many control priest on ladder, today only 1 and was something like rush priest with many low cost minions
People have been hating on priest forever but the only viable deck the class currently has is basically pure value. It does nothing broken early (see Druid), doesn't OTK, doesn't curve out and doesn't spam the board with tokens.
The truth is it sucks to lose to a class which disrupts your game plan or uses it against you. That's fair. But deleting a class because you don't like losing to it is a bit much.
I hate aggro decks that ignore the board and just go face. I find them inherently boring and totally unfun but they're a legitimate play style and I wouldn't want to delete hunter or rogue because face hunter and stealth aggro rogue suck balls.
Every class does annoying shit and most do more powerful annoying shit than priest. Mage = RNG fiesta box or turn 4 massive giants. Druid = 30-40 mana turns as early as 3/4 (hopefully now countered by nerf). Rogue was draw your deck and play cheap shit combined with limitless lackey value and is now play minions you can't interact with and smash face. Warrior is spunk bombs in your deck or hit you on the face with weapons (seriously is there a more boring way of playing). Warlock is vomit random garbage on the board or remove remove remove and spam a win with Highlander cards they technically shouldn't really be playing. Demon Hunter - well fuck me its another smorc me go face deck. Hunter can curve out so fast there is no counter and then there is Face Hunter which is essentially having a massive wank instead of interacting with your partner. Paladin is just play dumb shit sticky annoying minions each turn. Shaman, well shaman is just pretty terrible right now but it sucks to lose to totems on turn 5 so let's go with that.
Basically every class can be annoying if you choose to view it that way. Priest is no more annoying than the rest so get over it bitches and join the Anduin Army!
People have been hating on priest forever but the only viable deck the class currently has is basically pure value. It does nothing broken early (see Druid), doesn't OTK, doesn't curve out and doesn't spam the board with tokens.
The truth is it sucks to lose to a class which disrupts your game plan or uses it against you. That's fair. But deleting a class because you don't like losing to it is a bit much.
I hate aggro decks that ignore the board and just go face. I find them inherently boring and totally unfun but they're a legitimate play style and I wouldn't want to delete hunter or rogue because face hunter and stealth aggro rogue suck balls.
Every class does annoying shit and most do more powerful annoying shit than priest. Mage = RNG fiesta box or turn 4 massive giants. Druid = 30-40 mana turns as early as 3/4 (hopefully now countered by nerf). Rogue was draw your deck and play cheap shit combined with limitless lackey value and is now play minions you can't interact with and smash face. Warrior is spunk bombs in your deck or hit you on the face with weapons (seriously is there a more boring way of playing). Warlock is vomit random garbage on the board or remove remove remove and spam a win with Highlander cards they technically shouldn't really be playing. Demon Hunter - well fuck me its another smorc me go face deck. Hunter can curve out so fast there is no counter and then there is Face Hunter which is essentially having a massive wank instead of interacting with your partner. Paladin is just play dumb shit sticky annoying minions each turn. Shaman, well shaman is just pretty terrible right now but it sucks to lose to totems on turn 5 so let's go with that.
Basically every class can be annoying if you choose to view it that way. Priest is no more annoying than the rest so get over it bitches and join the Anduin Army!
I first just want to say I really liked your post. What I'm going to try to do is give a little food for thought, and try to explain why some people (including myself) hate playing against priest.
To begin, I'm going to start by explaining the two most frustrating feelings (for me) in hearthstone. These are: 1) my opponent isn't dying and 2) my opponent keeps playing cards.
I'm going to start with explaining point 2, without mentioning priest. In this current meta, what made Kael'thas unfun to play against was the feeling that your opponent was just doing too much stuff. Whenever I play against druid and they start going off with Kael'thas, there is a constant feeling of "shouldn't you be done now?". The druid starts by going Kael into Guardian Animals and you think, okay, I can deal with this. Then they draw 2 more cards, one of which is Overflow. Which then draws more cards which do more things. And throughout that entire process I'm just thinking "okay, stop."
Another example of this is playing against Rogue with Secret Passage. Your Rogue opponent has 3 cards in hand, but then they play 1 mana draw 5 into another 1 mana draw 5, and suddenly they magically turned 3 cards into two Sinister Strike and two Eviscerate for a lethal they had no business getting.
To explain this experience, we have the feeling that when your opponent is out of cards or mana they shouldn't be able to do a lot. And when your opponent can, it often is extremely frustrating to play against.
The other extremely frustrating feeling in hearthstone is "my opponent isn't dying." When you have lethal set up, all you want is for your opponent to just pass their turn over to you so you can kill them. There is often an extremely strong feeling of "please die now" when playing Hearthstone.
To still stay away from priest, I often get this feeling against druid when I'm trying to kill them and they roll taunt from Teacher's Pet or use their last mana to heal out of lethal with Crystal Power. This is frustrating because you think "You really should be dead right now." You also might feel this against warlock when you build a board to kill them but then they play 2 invokes, Sacrificial Pact and Plague of Flames.
And now to why priest is the class that I hate the most:
When playing against priest, you very often feel both of these feelings. Priest almost always plays removal based control, meaning that they win by removing your stuff. This creates an environment where you often threaten lethal, and the priest often plays the removal and survives. When you build board after board and they all get removed, you start thinking "just die already." This feeling also often arises due to healing, which priest is known for. You are often in a situation where you win if your opponent can't heal (besides the hero power), but they just play Renew or Penance and you're left blueballed.
Additionally, priest also gets frustrating because they just keep playing cards. Priest doesn't cheat mana or draw like crazy, but when playing against priest you're often thinking "this is manageable if they don't have SW:D" or "This is winnable if they don't have Apotheosis" or "as long as they don't have Soul Mirror I should win." And it gets incredibly frustrating when the priest has 3 turns of what feel like perfect answers. It feels like the priest keeps pulling removals out of their ass when they keep removing minions turn after turn (or worse, when they play their 3rd generated Soul Mirror).
Now, these things are what are frustrating to me because I learned to play hearthstone playing midrange shaman. I like playing for board, I like making minions, and I like killing my opponent. And priest does their very hardest to stop you from doing any of those things.
This all being said, everyone likes (and hates) different things. As you rightly said, "Every class does annoying shit" and nothing will ever change that.
Btw I'm really sad you edited your post, that was hilarious and I really appreciated it.
Great response and I agree totally. I learnt to play with mid range hunter (like a lot of people I guess) and I much prefer interactive games where minions battle it out. I fricking hate miracle turns where people draw and play billions of cards as you described.
But I also love discovering cool shit and using people's cards against them which I know is one of the main issues people have with priest along with seemingly endless removal.
I guess this debate will continue forever but as long as we can all say 'gg' afterwards we're all good.
Be safe and kind out there Hearthstoners. Also don't play aggro rogue because noone liked that.
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If you delete Priest most folks playing Priest will just move to control warlock. Then we would need to delete warlock. Then those priest and warlock players would go play warrior. Then you would want warrior deleted. Then maybe we would try to play shaman or paladin. But again, you want those classes deleted also.
Maybe when the best contril class is hunter you would finally be happy?
Galavant Animation
Similar to others, you've missed the point. People aren't upset about playing against control but the archetypes promoted for priest to play.
People rarely complain about warlock because you know what the deck does, it's actually very consistent. You know the threats and can adopt a game plan, the only exception I can think of is the cube lock meta and that is exactly what we're talking about, infuriating mechanics such as out of control mana cheating.
I'll reiterate to make sure - people dislike playing against reserrect mechanics, card steal mechanics and infinite random discover value. These are all priest really has though currently.
It's also quite suffocating for the meta because what other control deck can beat priest? I'd love to make a control dh with the new soul shard cards but it feels pointless when it can't ever beat priest's infinite value.
Very true! Warlock is actually one of the last "normal" and predictible classes in the game. He has no crazy mana cheating (although he has some minor ones), no useful card generation (he can discover random crap from his own class, random crappy demons and lackeys), no value generation (like e.g. Shadowjeweler Hanar), no mas healing (like Priest), no stale tools (like Mage), almost no card draw (except some zoo-type refillers and of course hero power which also costs him life). He feels so 2016 in that regard...
i think priest is hated so much because it literally had some of the most brain dead decks to play in the history of HS in Razaa Priest and especially Big Priest.
I don’t really find the fact that the matches are long to be a problem. It’s just that they’re completely unpredictable.
Like I said, you can’t really try and bait out a Soul Mirror when your opponent may easily have another two. But at the same time you can’t just shove down a huge threat because he may have generated a Shadow Word Death instead. You just have no idea what to do really.
Even a card like Mindrender Illucia wouldn’t be so bad if your opponent couldn’t generate two or three more of them.
And the worst thing is, nearly every single other Priest Mechanic that exists is just frustrating to play against. Resurrect? Frustrating to play against. Having your minions stolen? Frustrating to play against. Silence? Frustrating to play against. You’re basically punished for playing your cards.
So when you’re ruined by all these frustrating mechanics that have all been randomly generated so you literally have no idea they’re coming... obviously you end up having long and very irritating match ups that basically boil down to how good your opponents randomly generated cards are. So although I don’t mind a long game... when I lose a long game to a random card or 20, yeah... it’s frustrating.
Every time i face against a priest, I feel like the very fun aspect of the game leaves me.
I really honestly feel like most people EXPECT they should beat priest. And when priest beats them by playing for board or eliminates their board (which is one of their class strengths) or uses a card that didn't start in their deck it's just like "oh my gosh unfair". When... it isn't. Every class has their strengths.
Res priest is frustrating, I get that. Convincing Infiltrator in particular is a broken card. But there's no res priest cards in the year of the phoenix. So it's only going to exist for one more set. Thoughtsteal is also a frustrating card, and hopefully they'll do something about it at the set rotation.
That's nonsense. Every class has high performing brain dead decks.
Hahaha mindreader illucshat is getting nerfed ez money
I think the most ludicrous argument I've heard through-out the "I hate priests" threads is this:
"The games take too long!"
You are playing a game, it's meant to take time away from day to day activites. There are streamers who play as a "job" but again its a game.
The time you set aside to play the game, or the lack of time you set aside in favor of procrastination, is to play the game.
Now you come to the forums and act like playing a game is serious business, when for the majority of you are playing just to waste time and get away from reality.
For the streamers, the more time that is spent streaming and entertaining viewers equates to more money earned, so playing that 3rd priest of the day is a great way to interact with the viewers and start generating more subs and more revenue.
The argument that "the games take too long" is just more proof that this is a world moving faster and faster towards instant gratification and a lackluster desire to actually work for what you deserve. (and yes I am a priest player and yes I will play out to the last turn with another priest as my opponent)
Cute, ineffective, but cute.
Looking at the last few pages, no one has mentioned the length of game.
You’ve just typed a massive wall to make a redundant point. But at least you got that one off your chest.
I have golden Mindrender Illucia POG
Thank you community for the fun service nerf to Illucia... 1600 free dust for an actually unplayable card! Thank you for the present!
Yes the #DeletePriest movement is working.
It's as if they designed Priest specifically to push the boundaries of how polarizing a class can be. I'm sure it's fun to play but it's as unfun to play against now as a class has ever been.
I think this is more based on the fact that ladder climbing gives you more rewards, so the longer it takes for you to climb the ladder, the harder or less likely you are to hit legend.
I kinda wish longer matches = more stars or something, but I'm not sure how they'd monitor that.
Like playing against warlock maly quest? And priest is only one class your combo deck still beat the other 9 classes... I haven’t found many control priest on ladder, today only 1 and was something like rush priest with many low cost minions
The final conclusion will be:
Passive: If you got the coin, you win.
Special SALE! Buy 20 Packs of "Increase the chance to get the Coin packs" for just 95.99$
And fanbois will be: YES! Thats so cheap, not even 100 bucks and ill pwn so hard!
People have been hating on priest forever but the only viable deck the class currently has is basically pure value. It does nothing broken early (see Druid), doesn't OTK, doesn't curve out and doesn't spam the board with tokens.
The truth is it sucks to lose to a class which disrupts your game plan or uses it against you. That's fair. But deleting a class because you don't like losing to it is a bit much.
I hate aggro decks that ignore the board and just go face. I find them inherently boring and totally unfun but they're a legitimate play style and I wouldn't want to delete hunter or rogue because face hunter and stealth aggro rogue suck balls.
Every class does annoying shit and most do more powerful annoying shit than priest. Mage = RNG fiesta box or turn 4 massive giants. Druid = 30-40 mana turns as early as 3/4 (hopefully now countered by nerf). Rogue was draw your deck and play cheap shit combined with limitless lackey value and is now play minions you can't interact with and smash face. Warrior is spunk bombs in your deck or hit you on the face with weapons (seriously is there a more boring way of playing). Warlock is vomit random garbage on the board or remove remove remove and spam a win with Highlander cards they technically shouldn't really be playing. Demon Hunter - well fuck me its another smorc me go face deck. Hunter can curve out so fast there is no counter and then there is Face Hunter which is essentially having a massive wank instead of interacting with your partner. Paladin is just play dumb shit sticky annoying minions each turn. Shaman, well shaman is just pretty terrible right now but it sucks to lose to totems on turn 5 so let's go with that.
Basically every class can be annoying if you choose to view it that way. Priest is no more annoying than the rest so get over it bitches and join the Anduin Army!
I first just want to say I really liked your post. What I'm going to try to do is give a little food for thought, and try to explain why some people (including myself) hate playing against priest.
To begin, I'm going to start by explaining the two most frustrating feelings (for me) in hearthstone. These are: 1) my opponent isn't dying and 2) my opponent keeps playing cards.
I'm going to start with explaining point 2, without mentioning priest. In this current meta, what made Kael'thas unfun to play against was the feeling that your opponent was just doing too much stuff. Whenever I play against druid and they start going off with Kael'thas, there is a constant feeling of "shouldn't you be done now?". The druid starts by going Kael into Guardian Animals and you think, okay, I can deal with this. Then they draw 2 more cards, one of which is Overflow. Which then draws more cards which do more things. And throughout that entire process I'm just thinking "okay, stop."
Another example of this is playing against Rogue with Secret Passage. Your Rogue opponent has 3 cards in hand, but then they play 1 mana draw 5 into another 1 mana draw 5, and suddenly they magically turned 3 cards into two Sinister Strike and two Eviscerate for a lethal they had no business getting.
To explain this experience, we have the feeling that when your opponent is out of cards or mana they shouldn't be able to do a lot. And when your opponent can, it often is extremely frustrating to play against.
The other extremely frustrating feeling in hearthstone is "my opponent isn't dying." When you have lethal set up, all you want is for your opponent to just pass their turn over to you so you can kill them. There is often an extremely strong feeling of "please die now" when playing Hearthstone.
To still stay away from priest, I often get this feeling against druid when I'm trying to kill them and they roll taunt from Teacher's Pet or use their last mana to heal out of lethal with Crystal Power. This is frustrating because you think "You really should be dead right now." You also might feel this against warlock when you build a board to kill them but then they play 2 invokes, Sacrificial Pact and Plague of Flames.
And now to why priest is the class that I hate the most:
When playing against priest, you very often feel both of these feelings. Priest almost always plays removal based control, meaning that they win by removing your stuff. This creates an environment where you often threaten lethal, and the priest often plays the removal and survives. When you build board after board and they all get removed, you start thinking "just die already." This feeling also often arises due to healing, which priest is known for. You are often in a situation where you win if your opponent can't heal (besides the hero power), but they just play Renew or Penance and you're left blueballed.
Additionally, priest also gets frustrating because they just keep playing cards. Priest doesn't cheat mana or draw like crazy, but when playing against priest you're often thinking "this is manageable if they don't have SW:D" or "This is winnable if they don't have Apotheosis" or "as long as they don't have Soul Mirror I should win." And it gets incredibly frustrating when the priest has 3 turns of what feel like perfect answers. It feels like the priest keeps pulling removals out of their ass when they keep removing minions turn after turn (or worse, when they play their 3rd generated Soul Mirror).
Now, these things are what are frustrating to me because I learned to play hearthstone playing midrange shaman. I like playing for board, I like making minions, and I like killing my opponent. And priest does their very hardest to stop you from doing any of those things.
This all being said, everyone likes (and hates) different things. As you rightly said, "Every class does annoying shit" and nothing will ever change that.
Btw I'm really sad you edited your post, that was hilarious and I really appreciated it.
Great response and I agree totally. I learnt to play with mid range hunter (like a lot of people I guess) and I much prefer interactive games where minions battle it out. I fricking hate miracle turns where people draw and play billions of cards as you described.
But I also love discovering cool shit and using people's cards against them which I know is one of the main issues people have with priest along with seemingly endless removal.
I guess this debate will continue forever but as long as we can all say 'gg' afterwards we're all good.
Be safe and kind out there Hearthstoners. Also don't play aggro rogue because noone liked that.