Free legendary every expansion – F2P and P2P
Ever changing pack economics - F2P and P2P
No duplicate epics/legendaries - F2P and P2P
10 pack feel good legendary - F2P and P2P
Classic cards - F2P and P2P
You spent a great deal to show how both F2P and P2P are equal on many terms, which is great.
My curiosity is this, can you show how P2P is privileged compared to F2P?
I am an F2P player, have been, will always be.
My only complaint I have about this thread is this:
F2P community has a large quantity of entitled, “I should get this for free because I showed up” mentality.
P2P community has a large quantity of elitest, “I spent money so I am better than you, just quit if you don't like it” mentality.
For all of the F2P players out there, ask yourself this:
if you go to the store and purchase a brand new computer with the latest hardware and software for $2000, how would you feel if the person who only ever comes into the store to ‘shop around’ and test all of the equipment, then gets the same computer for free?
That is what you are asking for when you come on here and complain about F2P v P2P equality.
Again, I AM AN F2P PLAYER, and I agree that there should be a separation of value for those who pay and those who don’t.
However, I DO NOT believe that the P2P players should be given an advantage in game play or win rate because they spend money.
F2P and P2P NEED to be able to play the game on EQUAL footing and have an EQUAL chance of winning their matches. This is achieved (for the most part) by understanding your class, card mechanics, the meta, card play value, and personal skill.
Blizzard has tried to enforce an ELO of sorts but I still feel (no proof) that it is glitchy…
There are things that need to be improved for sure, but making a monetary decision to separate F2P v P2P is normal business practice.
TL;DR: for those who have short attention spans and want to feel justified for not reading, Blizzard needs to work on game still, P2P and F2P are not the same, equality should come in game play not value, you get back what you put in.
It’s hard to tackle everything you said and not make this thread an essay. I’ll keep it short, but please feel free to reach back out to keep discussing:
The only privilege I see of P2P over F2P is faster access to the meta and the ability to go wider with decks. It’s a pretty sizable advantage, but really just a time sink bypass. I feel that’s fair. My points were to show F2P players that we ALL get pretty good handouts from the game.
As far as your points, the problem is the fair value you’re looking for can’t exist. There is no way to equate the value of F2P vs P2P otherwise no one would be paying. The balance of spending money vs not is as close as it’s going to get to “value balanced”. You’ll have to offer some ideas to balance the value if you think there are decent answers.
I agree completely, it would be quite the essay.
When it comes to 'value' it is a broad spectrum, and though I don't think there needs to be any specificity in that respect.
It's quite right that the largest value a P2P individual gets is the time freedom instead of having to grind nearly as much.
What I can see so far from the new structure is that the P2P individuals will be getting customizability and cosmetic bonuses in addition to the time freedom.
This doesn't give an unfair advantage to winning, however, it can feel like an unfair game-play advantage. But again, that is the benefit of paying.
The largest QOL that can be put into effect to limit the gap between the 2 player bases is to fix the ELO/Match making system to be more intuitive and accurate.
Until the new structure is available (or I get a chance to test it personally) I will not be able to accurately give feed back or ideas on improvements.
So currently it's speculation on the future vs current "feelings".