This expansion is better undoubtedly, there are so many deck variations and the new cards are really fun. My only qualm currently is the strength of aggro and how prevalent it is to face on both ladder and casual.
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Nov 24, 2020Posted in: Card Discussion
I'd much rather see nerfs to Bomb Warrior and Soul DH before they change this card. That said I do agree that it punishes playing control decks which is a shame, there have been some good suggestions though in the thread. I'd like to avoid gutting Tik.
Nov 23, 2020csguba posted a message on Twin Slice, Blade Dance, Soulshard Lapidary and DH healing problem.Posted in: Card Discussion
Blade Dance is hilariously busted for it's mana cost, I'd like to see some damage reduction too in some way on DH. Twin Slice is probably the best starting candidate making the second slice weaker.
Nov 17, 2020Posted in: Duels
I've recently started playing duels but I think around 50% of my games are against Mozaki, and certainly almost all of my losses. Is this class just completely busted? The hero power makes any kind of swarm tactic pointless (e.g. discard lock) and god forbid they get passives like band of bees.
Oct 8, 2020Posted in: General Discussion
I've been playing my own variation of Highlander Gala rogue for a while, it's really fun. Definitely not T1 but solid.
Another really good combo is to Togwaggle on T6, Turn 7 play Lorekeeper and then play the 3 mana draw 3 cost 0 card. Gives you 0 mana Alex, Gala and Siamat (or Kronx/Flik if some have been drawn). Massive temp swing, obviously doesn't need to be highlander to work just no alex.
Sep 22, 2020Posted in: Warrior
Sphere of Sapience is also quite effective against Bomb Warrior; ensuring that any potential bomb draws instead go to the bottom of your deck. It also has a nice upside of being useful against non-weapon decks unlike ooze. Fits well into control decks.
Keep in mind as well that if you sit with 10 cards in your hand and you overdraw the bomb you don't take damage. Quite effective in priest where you can just rely on discover value and happily overdraw.
Sep 19, 2020csguba posted a message on For everyone who was crying about how amazing Glide was pre-launch and how it needed to be nerfed immediately...Posted in: Card Discussion
I love how stupid these posts are. These posts literally take things at face value and don’t dive any deeper beyond that. You do realize that everyone agrees that glide is bad in an aggro meta? With aggro decks and bomb warrior running around, of course it’s bad.
If the game shifts, and it may very well, to a control meta, it’s going to be absolutely insane. Control decks that are constantly gripping 7-9 cards will get destroyed by it, the meta is just not at this point currently.
God these posts reveal so much about people’s understanding of the game.
Edit: Control AND combo metas. I’m sure people are aware of maly Druid. It’s not played that much now, but if it was... Oh, you just jepetto’d and drew your combo? Glide.
I came here to reply but this post summarises my thoughts completely.
Don’t discount this card until we see a slower meta.
Sep 19, 2020Posted in: General Discussion
I agree with nerfing Argent Braggart, but that's about it.
Guardian Animals can't be nerfed, it's also a hunter card and it's not a problem there at all. If this needs nerfed I think the target is Twilight Runner. I think Overgrowth would be a really lame card at 5 mana too. Barely better than Nourish at that point. Solarion Prime is strong but requires a ton of investment. I think the mage spell pool in general is a bigger problem, and Solarion Prime is another card that would just be kinda limp at 4 cards.
The Blastmaster Boom nerf is lame. That's really arbitrary. While it's a powerful card, I'd probably hit bomb warrior somewhere else. The wrenchcalibur nerf is a little more sensible I think, though that makes the card pretty weak in anything that's not strictly bomb warrior. The Demon Hunter nerfs seem totally unnecessary to me. So does Greyheart Sage. You could probably nerf it's stats a little. (2/3? 3/2?) But I think increasing it's cost really kills the card.
Shaman buffs might be okay, I think buffing Tidal Wave would be a huge mistake. But the Nithogg buff seems all right to me. The main problem with that is the card is cycling in six months, so I dunno if it's worth it. Vashj is fine.
Also yeah I'd like them to just kill Tortollan mage. I'm really not a fan of those sort of degenerative combo decks that just grind you out. There either needs to be more counterplay besides crummy tech cards, or they need to kill the deck.
I'm surprised it's only really Braggart you agree with seeing as Paladin is less powerful than the other decks targeted, if that was the only nerf paladin would struggle more if other decks left the same. I obviously do think Braggart does need a slight nerf though.
Druid is oppressive right now when it draws well, which is often. Fair point on GA being a hunter card though hadn't considered that. I do think it's the ramp that needs targeting and it can't be Wild Growth. Using Wild growth as an example though, if 3 mana is worth 1 mana ramp overgrowth is obviously under costed at 4 mana. I think 5 mana is very reasonable in that case.
As mentioned looking at HSreplay at some bomb warrior decks, Blastmaster Boom literally has a 77%+ played win rate, that's insane I don't think I've seen anything as high nor can I find any looking now. Seems like a pretty obvious nerf candidate to target bomb warrior.
I don't think Tidal Wave will ever see serious play at 8 mana.
Sep 18, 2020Posted in: General Discussion
Mage: Change Tortollan Pilgrim so that it casts the spell from the deck (removing it from the deck in the process) instead of casting a copy.
Combined with Potion of Illusion and Frost Nova, Tortollan Pilgrim makes the game 100% uninteractable for the opponent. It's not just that it's powerful. It's not just that it's annoying. It's that it makes the game literally unplayable for one of the players, and at that point it ceases to be a game. You can either concede or wait for the inevitable, but either way, you're not going to get a chance to play the game anymore that match. And that just feels lousy.
Pilgrim + Potion is a cool interaction, and sets you up to cheat some more mana. That's fine. But infinite Pilgrim + infinite Potion is bad for the game.
If Tortollan would remove from deck so should all other cards like Druid Guardian Spell with rush remove the minnions from deck.
I don't agree that every interaction should be homogenized. For example, Dimensional Ripper summons copies of Warrior minions, and at 10 mana (with no reliable way for Warrior to cheat it out early), that feels appropriately powerful. Pulling these minions from the deck would be a substantial (and, I would argue, unwarranted) nerf to this card, especially since the only deck it's used in also runs Commencement, and that DOES pull from the deck. I've run into several situations where my Rippers have nothing to copy, because I've already drawn/Commenced all the minions from my deck. Making Dimension Ripper thin the deck would make things much worse.
On the other hand, Tortollan Pilgrim has to be judged in the context of the Mage spells it can pull. Before Potion of Illusion, it wasn't an issue, since it couldn't reliably generate infinite copies of itself (let alone 1-mana copies!). Blizzard recently changed Discover cards to disallow them from discovering themselves, and I would argue that the Pilgrim/Potion interaction is philosophically the same as (or at the least, VERY similar to) "discovering itself," leading to anti-fun "gameplay." I put "gameplay" in quotes, because as I mentioned before, it effectively prevents the other player from playing the game.
The only counters I can think of are Living Dragonbreath (to get around the Freeze portion and allow minion usage) and Flik Skyshiv. The Dragonbreath only works if you have it in hand, and even then it only addresses the Frost Nova aspect. Flik is a class card, which is nice for Rogue, but doesn't help any of the other classes.
Yeah I’d forgotten about turtle mage, it’s a bit under the radar I think as it doesn’t see as much play as other decks but yeah probably will need addressing. If they nerfed old freeze mage for being uninteractive it makes sense that this will be the same
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