• 3

    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    Exactly. I spent a fortune on this game years ago. Then I managed to not spend on it for a long time but recently bought the tavern pass for the skins. Then this....

    Posted in: News
  • 0

    posted a message on New Priest Epic Card Revealed - Chalk Artist

    Damn at first it meant actually draw a minion lol. Woulda been cool.

    Posted in: News
  • 2

    posted a message on Control Warrior Is Back - 40 Card

    Playable. That's all you can ask of off-meta. What's the point of To the Front though?

    Posted in: Control Warrior Is Back - 40 Card
  • 0

    posted a message on Theotar opinions?
    Quote from Guymcperson2 >>
    Quote from Shwarzinator >>
    Quote from Guymcperson2 >>
    Quote from Shwarzinator >>
    Quote from Banur >>
    Quote from Shwarzinator >>

    I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.

    I don't think this assessment is accurate. Yes, getting your quest reward stolen feels bad, but then you were countered. What if instead of Theo, you played Mutanus and munched Xyrella?

    The meta gets stale if there are no options to counterplay, if it's a pure rock-paper-scissors and the match is decided when it's found.

    You were countered? Your whole deck got counterspelled by one card. You think that's fun and interactive? The game should be played on the board. Plenty of design space for counterplay there. Of course it doesn't help that these fools keep making cards like Denathrius that have to be countered before they're even played. Powerful wincon cards like Mecathun, Xyrella (quest reward), Denathrius, Jace, etc. shouldn't take over the game but there should be some room for people to play decks that revolve around a single card. These decks shouldn't be driven out of existence by one card. People play Relic DH in large part because they want to have a chance to pop off with the Artificer Xy'mox. They make a deck revolving around Topior the Shrubbagazzor because they want to play him and have fun making shrub whelps. The list goes on. Theotar steals the fun from these decks. It steals time too because by playing it you just made that person completely waste 10 minutes of their life because you just counterspelled their whole deck. Counterplay exists in Hearthstone in the form of tech cards. This is a step too far.

     If theotar single handedly discourages you from playing these decks then you are severely overreacting. 

    Artificer Xymox being stolen from my hand 50% of the time he's there isn't a reason to be discouraged from playing that deck? Not only is it good reason, it's reason to be discouraged from putting any card in your deck that makes you vulnerable. It completely warps the entire game.

     50% of the time (don't believe it's that high) is not that bad. If your deck solely relies on Artificer (it shouldn't) then you are making a mistake. Even if he is stolen, that should not mean you automatically lose. If losing that one card means you lose then you were probably not going to win. Pretend he was at the bottom of your deck and if you still can't win then you have other issues than your 8mana legendary being stolen. 

     

    Sure having cards stolen sucks, but there is plenty of ways to defend against that kind of thing 

    The only way to defend against it would maybe be to keep your own Theotar in reserve to try to steal the card back. And to have a big hand...as if that's something you can always control. DHs don't keep big hands and Xymox is expensive and has to be infused so he's always there when they Theotar and always easy to find. The deck doesnt rely solely on Xymox but it doesn't have a great shot without him because guess what?....it's not that great of a deck. So Theotar makes a deck that can just barely get by in competition into a pile of garbage. Welp I guess none of us should play any deck like that! Everyone should only play really strong decks with multiple win conditions. Recipe for staleness in the extreme.

    Posted in: General Discussion
  • 2

    posted a message on Theotar opinions?
    Quote from Guymcperson2 >>
    Quote from Shwarzinator >>
    Quote from Banur >>
    Quote from Shwarzinator >>

    I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.

    I don't think this assessment is accurate. Yes, getting your quest reward stolen feels bad, but then you were countered. What if instead of Theo, you played Mutanus and munched Xyrella?

    The meta gets stale if there are no options to counterplay, if it's a pure rock-paper-scissors and the match is decided when it's found.

    You were countered? Your whole deck got counterspelled by one card. You think that's fun and interactive? The game should be played on the board. Plenty of design space for counterplay there. Of course it doesn't help that these fools keep making cards like Denathrius that have to be countered before they're even played. Powerful wincon cards like Mecathun, Xyrella (quest reward), Denathrius, Jace, etc. shouldn't take over the game but there should be some room for people to play decks that revolve around a single card. These decks shouldn't be driven out of existence by one card. People play Relic DH in large part because they want to have a chance to pop off with the Artificer Xy'mox. They make a deck revolving around Topior the Shrubbagazzor because they want to play him and have fun making shrub whelps. The list goes on. Theotar steals the fun from these decks. It steals time too because by playing it you just made that person completely waste 10 minutes of their life because you just counterspelled their whole deck. Counterplay exists in Hearthstone in the form of tech cards. This is a step too far.

     If theotar single handedly discourages you from playing these decks then you are severely overreacting. 

    Artificer Xymox being stolen from my hand 50% of the time he's there isn't a reason to be discouraged from playing that deck? Not only is it good reason, it's reason to be discouraged from putting any card in your deck that makes you vulnerable. It completely warps the entire game.

    Posted in: General Discussion
  • 0

    posted a message on Theotar opinions?
    Quote from lv426a11 >>

    I think Theo and Mutanus are, from a design perspective, poor cards which are broadly un-fun (which is obviously totally subjective).  Frustrating to play against when they hit your important stuff and frustrating to play with when they miss the things that you known are in the opponents hand.

    That said, the current design of the cards in the game (OTK from hand) and the lack of interaction during the opponents turn make these types of card necessary.  I use both in my Quest priest deck and the biggest challenge is deciding when is best to play them.

    What I will say is that as legendary card effects they should be "one and done".  Not - 2 more next turn doubled with Brann - looking at you Mr Shaman...

     Yeah....the game revolves now around damage from hand and hand disruption. Unbelievable. That's like....the polar opposite of what the game should be. I'm sure I'm not alone in pining for how Hearthstone used to be with back and forth fighting for board and making powerful plays but also powerful counterplays on board. These noob devs keep trying to come up with cool new stuff to keep the game fresh but in the process they've lost sight of what made the game fun to begin with. The game right now is in the worst state possible.

    Posted in: General Discussion
  • 4

    posted a message on Theotar opinions?
    Quote from Banur >>
    Quote from Shwarzinator >>

    I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.

    I don't think this assessment is accurate. Yes, getting your quest reward stolen feels bad, but then you were countered. What if instead of Theo, you played Mutanus and munched Xyrella?

    The meta gets stale if there are no options to counterplay, if it's a pure rock-paper-scissors and the match is decided when it's found.

    You were countered? Your whole deck got counterspelled by one card. You think that's fun and interactive? The game should be played on the board. Plenty of design space for counterplay there. Of course it doesn't help that these fools keep making cards like Denathrius that have to be countered before they're even played. Powerful wincon cards like Mecathun, Xyrella (quest reward), Denathrius, Jace, etc. shouldn't take over the game but there should be some room for people to play decks that revolve around a single card. These decks shouldn't be driven out of existence by one card. People play Relic DH in large part because they want to have a chance to pop off with the Artificer Xy'mox. They make a deck revolving around Topior the Shrubbagazzor because they want to play him and have fun making shrub whelps. The list goes on. Theotar steals the fun from these decks. It steals time too because by playing it you just made that person completely waste 10 minutes of their life because you just counterspelled their whole deck. Counterplay exists in Hearthstone in the form of tech cards. This is a step too far.

    Posted in: General Discussion
  • 6

    posted a message on Theotar opinions?

    I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.

    Posted in: General Discussion
  • 2

    posted a message on Theotar opinions?

    Wondering what people think/feel about him. I hate the card personally but that's just me. I guess...supposedly it encourages people to not lean too much on one win condition etc....but it just feels terrible when it's played against me. I've been trying Relic DH and Artificer Xymog has been stolen literally 50% of the times he been in my hand. Sure it feels good to steal Sire Denathrius from druids but that's just because you can then breath a sigh of relief at the thought that you now have a chance to win... but Denathrius is another (huge) problem. Anyway for me it's just discouraging and makes me not look forward to playing the next match. Any other opinions out there?

    Posted in: General Discussion
  • -2

    posted a message on United in Stormwind Decks - High Legend Standard Edition

     The quest druid in here obliterates the mage deck people have been complaining about

    Posted in: News
  • 3

    posted a message on Quest Druid - McBanterFace

    Wrecks quest mage!!! Obliterates it!

    Posted in: Quest Druid - McBanterFace
  • 0

    posted a message on Perfected Control Priest

    Fantastic write up. I love Control Priest and have been having success with this. I have a lot experience with the archetype and this does feel refined. Mage counters it pretty hard. And Warlock does pretty well against it I think...as Warlock does. And maybe Clown Druid? Can't remember. Quite competitive in general.

    Posted in: Perfected Control Priest
  • 0

    posted a message on Druid Duels 12 Win Lineup

     nope

    Posted in: Druid Duels 12 Win Lineup
  • 3

    posted a message on EZ Pack

    What? This is trash.

    Posted in: EZ Pack
  • 1

    posted a message on I really want caravans to work but...

    Iksar at least gave lip service to buffs maybe coming after the nerfs. (Not to anything specific.) It's safe to say none of the caravans have been seeing much play. It could change a bit after the nerfs but highly unlikely. They may even work better than people give them credit for but they just appear to be so fragile people won't even try.

    Caravans are honestly one of the coolest ideas I've seen yet in Hearthstone. A cheap minion that has an ongoing start of turn effect that varies depending on the class. Each one feels so thematic for their class. It's the kind of thing I want more of. It adds really nice flavor and theme to the game and it's just a cool mechanic. I really hope they'll push the caravans so that they get experimented with more at least.

    It's unlikely they'll adjust the mana cost. That might make them too powerful on turn 1. Not sure.

    Changing their effect to proc at end of turn seems unlikely as well. That could be OP but maybe not. They're so easy to remove that even then they often would only proc the one time. 

    The most likely change is to bump their health to 4. That puts them out of range of a lot of early removal and trading. Still likely to only proc once but that's better than zero. 

    Posted in: General Discussion
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