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    posted a message on If Mage dies, Control warrior will probably take over

    Aside from Warlock... which I don’t even think would be Control Warrior’s biggest problem...

    Control Warrior loses massively to Paladin and big Druid decks... both of which are currently top two tiers in the meta and stand to get stronger when Mage is nerfed.

    It also doesn’t do very well against Rogue. There’s not a chance it’s going to be top tier during this expansion.

    Posted in: General Discussion
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    posted a message on About deck of lunacy

    The main problem is that you can’t play around it. It’s very frustrating to play against cards that you have no idea are even in your opponents deck.

    Posted in: Standard Format
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    posted a message on Most frustrating early expansion ladder ever...
    Quote from Talkers >>
    Quote from Shadowrisen >>

    I don't mind telling you, you guys are fucking nuts.

    I have 23/27 deck slots filled right now, at least two decks for all classes, and approximately 17 or 18 of them are not at all analogous to previous meta decks, depending on how generous you want to be with minionless mage.

    I will admit, a few of them have to throw in the watch posts because they are too good to avoid if you want to play up to the level of the higher tier decks, but so what?  Every class except hunter clearly has viable options, and the hunter issue is far from settled (I just personally haven't found anything yet).

    Don't get me wrong, I have been thoroughly educated on the fact that most people have no state of satisfaction and would truly bitch about anything, but to unironically title this "most frustrating" anything . . . maybe it's a well-hidden April Fools joke, in which case, good for you, but I think we all know it's not.

    EDIT:  For the record, I meant 23/27 standard decks.  Gotta keep a few classic standards built for fun.

     Hunter seems to be centered around watchtowers early (1-cost weapon with them is insane, as you can clean the board) and big beast late. Hunter was yesterday at 42% winrate on HSreplay, now it is 46%. 

    He received small beast support which finally enabled Leorrox/KK/Rhino package. I am courious if developers actually thought about this. It looks they were focused on small/medium size beasts and instead there is coming back archetype that failed year ago, was thrown in trash for a year and now was enabled by cards for this aggro/tempo hunter. 

     OTK Hunter is really strong imo. It’s just not what people traditionally associate with Hunter so not many people have tried it. I think it’ll be at least tier 3 when the meta settles but probably tier 2.

    Posted in: General Discussion
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    posted a message on Most frustrating early expansion ladder ever...
    Quote from P4dge >>
    Quote from KillJack >>

    I’m all for competition... but I agree that it is just so unfun. 

    It’s just Rogue after Rogue for me. It’s a deck that’s almost impossible to play against with any other strategy than “I hope I draw my removal” and the other decks are the same.

     

     What deck(s) are you using?

     A variety of slower decks. Don’t misunderstand, I’m not doing badly. I have a decent winrate. It just feels like my wins come when RNG is on my side, and I lose when it isn’t. 

    Posted in: General Discussion
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    posted a message on Most frustrating early expansion ladder ever...
    Quote from Raptarius >>
    Quote from Aegis24 >>

    Seriously if you’re not facing “hey loser” rogue it’s some stupid OTK deck or a warlock burning your deck away.  Zero imagination on ladder right now.  Never thought I’d miss the opening day aggro.  Thus far this release has been pretty bad between the bugs and the obnoxious decks popping up already.  At least aggro ends things quick one way or another.   Seriously does no one experiment anymore?  Or do they all just flock to the streamer decks now without even trying something of their own?

     it's nothing to do with imagination, people have always played the most powerful thing and you see less and less variety the higher the rank you are. if you are concerned with the meta you can direct your disgruntlement at blizzard, they are the ones who decide the balance of things and create new cards. it's not a matter of people not experimenting, it's that everything is figured out extremely quickly and most of the experiments are too weak to take to ladder.

     But part of the problem is exactly this.

    You say that it’s something you see as you climb the ladder, but this simply isn’t true. The matchmaking system is so busted now that you’ll be facing these decks at Bronze 10. 

    Posted in: General Discussion
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    posted a message on Most frustrating early expansion ladder ever...

    I’m all for competition... but I agree that it is just so unfun. 

    It’s just Rogue after Rogue for me. It’s a deck that’s almost impossible to play against with any other strategy than “I hope I draw my removal” and the other decks are the same.

     

    Posted in: General Discussion
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    posted a message on Kazakus, Golem Shaper
    Quote from user-100207016 >>

    rly?

     

     No.

    Posted in: Kazakus, Golem Shaper
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    posted a message on Pre-Launch Party & Pre-Release before Forged in the Barrens Launches March 30!
    Quote from Andrei2007 >>
    Quote from user-100296182 >>

    Why they do this shit of letting streamers create and test decks for a week and ruin the fun for the other players? Does my money worth less than theirs or something? I used to play a lot and i really loved this early days of the expansion when everyone was playing everything, trying new decks, playing fun decks. Nowadays you play vs netdecking since day 1. I never bhough any more packs since they started doing this and almost left Hearthstone because of it. I just do not feel compeled to play netdecking 100% of the time...

     nobody forces you to spoil your fun. just ignore hs news until expansion day

     

     Doesn’t change the fact you’ll be playing against net decks from day one rather than other people’s ideas.

    Posted in: News
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    posted a message on Unpopular opinions/hot takes galore

    If I were to post a list of top 10 cards that I hated in Hearthstone none of the Hero Cards or Shudderwock would even be close to making that list. The cards that are a huge problem are the ones that punish you for simply playing the game. Mecha’thun is a great example. How people didn’t seem to complain about that card is beyond me. All Priest had to do was draw their deck as quickly as possible and there was no counter other than to play an overly aggro deck. Potion of Madness was another. Literally punished anyone who played more than one minion by turn two. 

    This is different than punishing someone for making a mistake. Playing two minions isn’t overextending. If you played any sort of tempo deck at the time and Priest drew that card, it was almost impossible to win since they had great board clears at the time as well. 

    Shudderwock was a card that required a lot of build up, and could be countered by good play and identifying what an opponent needed to do on a certain turn rather than stupid tech cards.

    Posted in: General Discussion
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    posted a message on Unnerfing Corsair Cache
    Quote from Z3Mo >>

    You could even argue that Enrage Warrior would not exist if not for Skipper it's that important. 

    I don’t think it’s a debate. The deck DEFINITELY wouldn’t exist if Skipper wasn’t in Standard.

    Posted in: Card Discussion
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    posted a message on Unnerfing Corsair Cache
    Quote from Z3Mo >>

    You could even argue that Enrage Warrior would not exist if not for Skipper it's that important. 

    I don’t think it’s a debate. The deck DEFINITELY wouldn’t exist if Skipper wasn’t in Standard.

    Posted in: Card Discussion
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    posted a message on When do you concede?

    I don’t like to concede unless I’m certain I can’t win. If my opponent has been playing poorly I won’t even concede if they have lethal on board in case they miss it. 

    I only play standard, but I’d never concede against a Priest. I actually think they’re more enjoyable to play against than all this aggro/high roll crap that’s currently dominating the meta.

    Posted in: General Discussion
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    posted a message on Tickatus is good or bad for this game because...

    Like someone above me mentioned...

    The meta is probably as bad as I’ve ever experienced. Literally ALL the decks are either super aggro and you win or lose depending on whether they hit their curve, or bullshit highroll decks that basically win if they draw a certain card and lose if they don’t.

    Tickitus isn’t even close to being as big of a problem as this. Can’t understand why people are upset about having 5/10 cards of their deck removed on turn 8 but they’re ok with Paladins having a full board on turn 4, Shaman having three 3-drops on turn 1 or Mozaki Mage OTKing you on turn 5, whilst their only other matches are against decks with insanely high power levels that aim to punch them in the face for 6 turns until the game is over.

    Posted in: Card Discussion
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    posted a message on Tikatus is the real problem in this meta.......

    As someone who plays exclusively control decks...

    I have absolutely no problem with Tickatus whatsoever. In fact, I absolutely love to see a Warlock queued up against me. The deck is absolutely crap, it’s win condition is non existent and as long as you mulligan correctly and strategise with it in mind you should have absolutely no problem dealing with it.

    For instance, if you are playing an OTK Warrior deck, you mulligan for card draw and Rattlegore. Your win condition is no longer your OTK, since it’s so likely that a piece of it is going to get burnt. Warlock can’t deal with Rattlegore unless they’ve put Silas in their deck as a tech card. Even if they have, you should either be playing Silas or Zephyrs to get it back anyway.

    Another massive weakness of the card is that you can often tell when your opponent is going to play it. Have some common sense and when they’ve played a card that costs 7 mana or more... especially if it’s something obvious like an uncorrupted Strongman, make sure you build a board every turn as big as you can do they can’t afford to spend six mana on a vanilla 8/8. It’s really not rocket science.

    Of all the cards to complain about in Standard right now, Tickitus isn’t even a minor problem. 

    Posted in: General Discussion
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    posted a message on What if Team 5 balances decks very well, but community can't find all of them?
    Quote from mulluk >>

    I build a nice 100% untypical priest deck no one had on their radar. And it worked fine. Even DH struggled. But then the matchmaker learned and i got matched against cheating druids over and over, making my deck useless, so i had to revert back to my good old Priest everyone hates. They DONT want us to play creative decks.

     ‘Creative’ decks use cards that aren’t as powerful and thus are less common for someone to keep in their collection which means that if someone wanted to make them, they’d need dust to craft the cards for them, so I imagine Blizzard was happy you were playing a creative deck and in reality, the deck just wasn’t as good as your initial win rate had you believe.

    Posted in: General Discussion
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