Yeah the Mass Dispel turned out quite good, thanks for that suggestion. Having another Silence in general is good, but Mass Dispel can just answer a scary board. It also removes any Taunts which Skelemancers struggle with, allowing them to go face and put more pressure on the opponent.
I'm still looking into make the early game a bit better, if you don't get a 1 or 2 mana minion in hand you can play, you can end up behind and struggling to catch up. Not sure what to play though. Power Word: Shield could possible be replaced by some 1 or 2 mana minion just to get some more presence on the board early on.
Love this deck so much. Inspired me to come here to Hearthpwn once I saw it featured. I died a lot to aggro tho, I think adding Tortollan Shellraiser will help since it's huge and can still buff eggs. Holy nova might help too. Anyway, keep it up!
Downside of Tortollan Shellraiser is that the Deathrattle will count for Twilight's Call. You don't want to bring one of those back with it. Holy Nova is an option but 5 mana for 2 damage (the heal to your minions isn't that significant) to the opponent's board is quite pricy. Spirit Lash might be an option though (it won't kill your Skelemancers unless it gets Spell Damage).
Early game you'll want Tar Creepers and Glacial Shards to help ward off too much damage early on. The Elixir can also help out here making your minions bigger (especially if you get the Lifesteal or Divine Shield one). Shadow Ascendant is also a good card, especially with a Tar Creeper up.
Don't be afraid to throw out the Sunfury Protector if you simply need the board presence. Ideally it would give some decent cards on the board Taunt to protect your face but it's still a 2/3 for 2 mana at any rate.
Depending on how hard the aggro is, you can opt to get your Devilsaur Eggs going if you got the proper cards for it to give them attack and/or Taunt. You can then trade with the eggs themselves into your opponent's minions and get 5/5s next turn.
All that said, aggro can kill this deck before it can get any traction, I'm still looking to improve that further. Currently experimenting with two Novice Engineers instead of a Cobalt Scalebane and an Acolyte of Pain. Gives me more 2 mana minions for the early game (which other cards can still buff if the opponent ignores it) as well as more immediate card draw.
I've considered that card, the only problem with it is that it needs a buff to do any damage. Whilst it will take two hits at any rate, unless it actually gets Attack from something else (Shadow Ascendant would be ideal), it might just get poked twice and not really help you on the board since it wouldn't kill anything. Would be funny to copy though since the 1/1 copy would also have Divine Shield and Taunt. Feel free to try it out and let me know the results.
I'm trying this deck right now and its soooo funny, and I won 3 matches of 4 so its cool :)
But there is some cards I don't like like acolyte of pain and glacial shard, but I don't know what I can put it this deck for now so I continue with thoses cards :/
Acolyte of Pain could be replaced with a Novice Engineer, it's something I'm trying out right now and it seems quite good. Gives you immediate card draw and a 2 mana minion instead of a 3 mana minion (deck is heavy on 3 mana as it is). Keep in mind that this deck does need some card draw due to it being combo-heavy and reliant on its Deathrattle minions.
As for Glacial Shard, I've found it quite helpful to have the ability to Freeze a dangerous target or just the enemy hero if needed. If you're looking for a decent 1 mana replacement I suppose Fire Fly is an option as it gives you some more early game minions and with two health it'll survive a single ping. You could also swap them for a Shadow Word I suppose.
Yeah we play second glacial shard is useful but when we play first it just freeze enemy hero and its a lot of time useless :/ I'm trying to find a T1 that could help having an advantage playing first like argent squire or dire mole.
But i love to seen all those doomsayer being rekt lel This deck made my day.
Doomsayer can be a death sentence to play against this deck. If you can Twilight's Call two Skelemancers into it you get two 8/8s for 3 mana. As for early minions, one other minion I did have originally was Stubborn Gastropod. The Poisonous can make it tricky to deal with and a copy would also have the Poisonous.
Trying to ladder up above 15 with this deck and thinking if having more Silence cards would not help in this very difficult meta for this deck. I became a real fan of Eggmancer and really want to see it as a Tier 1 deck in the Year of the Raven ;-)
Primarily the Wild version would run Nerubian Egg and Baron Rivendare. I'm sure there are other Wild cards I don't know of right now that could really help but those two spring to mind first.
Primarily the Wild version would run Nerubian Egg and Baron Rivendare. I'm sure there are other Wild cards I don't know of right now that could really help but those two spring to mind first.
Primarily the Wild version would run Nerubian Egg and Baron Rivendare. I'm sure there are other Wild cards I don't know of right now that could really help but those two spring to mind first.
Didn't even think of that, good catch. I should try and look into making a Wild version of my deck. I just wish they didn't change Twilight's Call, oh well.
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Yeah the Mass Dispel turned out quite good, thanks for that suggestion. Having another Silence in general is good, but Mass Dispel can just answer a scary board. It also removes any Taunts which Skelemancers struggle with, allowing them to go face and put more pressure on the opponent.
I'm still looking into make the early game a bit better, if you don't get a 1 or 2 mana minion in hand you can play, you can end up behind and struggling to catch up. Not sure what to play though. Power Word: Shield could possible be replaced by some 1 or 2 mana minion just to get some more presence on the board early on.
Love this deck so much. Inspired me to come here to Hearthpwn once I saw it featured. I died a lot to aggro tho, I think adding Tortollan Shellraiser will help since it's huge and can still buff eggs. Holy nova might help too. Anyway, keep it up!
Praise RNGsus!
Downside of Tortollan Shellraiser is that the Deathrattle will count for Twilight's Call. You don't want to bring one of those back with it. Holy Nova is an option but 5 mana for 2 damage (the heal to your minions isn't that significant) to the opponent's board is quite pricy. Spirit Lash might be an option though (it won't kill your Skelemancers unless it gets Spell Damage).
I've not played this but just wanted to say well done to the creator.
Great to see a deck that's not filled with legendaries and epics.
Keep up the good work!
.
Tried this deck, keep losing to aggro decks especially ones with tokens. What are you looking for in these kind of match up?
Early game you'll want Tar Creepers and Glacial Shards to help ward off too much damage early on. The Elixir can also help out here making your minions bigger (especially if you get the Lifesteal or Divine Shield one). Shadow Ascendant is also a good card, especially with a Tar Creeper up.
Don't be afraid to throw out the Sunfury Protector if you simply need the board presence. Ideally it would give some decent cards on the board Taunt to protect your face but it's still a 2/3 for 2 mana at any rate.
Depending on how hard the aggro is, you can opt to get your Devilsaur Eggs going if you got the proper cards for it to give them attack and/or Taunt. You can then trade with the eggs themselves into your opponent's minions and get 5/5s next turn.
All that said, aggro can kill this deck before it can get any traction, I'm still looking to improve that further.
Currently experimenting with two Novice Engineers instead of a Cobalt Scalebane and an Acolyte of Pain. Gives me more 2 mana minions for the early game (which other cards can still buff if the opponent ignores it) as well as more immediate card draw.
I've considered that card, the only problem with it is that it needs a buff to do any damage. Whilst it will take two hits at any rate, unless it actually gets Attack from something else (Shadow Ascendant would be ideal), it might just get poked twice and not really help you on the board since it wouldn't kill anything. Would be funny to copy though since the 1/1 copy would also have Divine Shield and Taunt. Feel free to try it out and let me know the results.
I'm trying this deck right now and its soooo funny, and I won 3 matches of 4 so its cool :)
But there is some cards I don't like like acolyte of pain and glacial shard, but I don't know what I can put it this deck for now so I continue with thoses cards :/
Love the tribes.
Acolyte of Pain could be replaced with a Novice Engineer, it's something I'm trying out right now and it seems quite good. Gives you immediate card draw and a 2 mana minion instead of a 3 mana minion (deck is heavy on 3 mana as it is). Keep in mind that this deck does need some card draw due to it being combo-heavy and reliant on its Deathrattle minions.
As for Glacial Shard, I've found it quite helpful to have the ability to Freeze a dangerous target or just the enemy hero if needed.
If you're looking for a decent 1 mana replacement I suppose Fire Fly is an option as it gives you some more early game minions and with two health it'll survive a single ping. You could also swap them for a Shadow Word I suppose.
Yeah we play second glacial shard is useful but when we play first it just freeze enemy hero and its a lot of time useless :/ I'm trying to find a T1 that could help having an advantage playing first like argent squire or dire mole.
But i love to seen all those doomsayer being rekt lel This deck made my day.
Love the tribes.
Doomsayer can be a death sentence to play against this deck. If you can Twilight's Call two Skelemancers into it you get two 8/8s for 3 mana. As for early minions, one other minion I did have originally was Stubborn Gastropod. The Poisonous can make it tricky to deal with and a copy would also have the Poisonous.
Trying to ladder up above 15 with this deck and thinking if having more Silence cards would not help in this very difficult meta for this deck. I became a real fan of Eggmancer and really want to see it as a Tier 1 deck in the Year of the Raven ;-)
I would like to see a Wild version of the deck <3
Primarily the Wild version would run Nerubian Egg and Baron Rivendare.
I'm sure there are other Wild cards I don't know of right now that could really help but those two spring to mind first.
Yeah seems good. I don't have Rivendare so feel free to try it out yourself and let me know the results.
Sweet, thanks for the heads-up. :)
This weeks tavern brawl lets you play Eggmancer again! Only a slight modification needed. Replacing Shadow Visions with Eternal Servitude
I had a 55% win rate.
Didn't even think of that, good catch. I should try and look into making a Wild version of my deck. I just wish they didn't change Twilight's Call, oh well.