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[80% Wild rank 12-4] PallyB0T

  • Last updated Jul 15, 2019 (Rise of the Mech)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 9420
  • Dust Needed: Loading Collection
  • Created: 1/15/2019 (Level Up Nerf)
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  • Battle Tag:

    Splatacleze#1568

  • Region:

    US

  • Total Deck Rating

    60

View 28 other Decks by Splatacleze
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I put this deck together before the Rise of the Mechs. It's been through MANY iterations. Something was lacking until the buffs to Crystology and Glowstone Technician. Those made this deck way more viable, and it's actually proving to be competitive against the usual suspects. I ranked up really quickly from 12-5 (proof below), so I finally decided to make it public. I'm a dad, so I seldom have time to grind to legend, but maybe someone can pilot it there. Constructive feedback is welcome! If there's enough interest, I'll add strats and mulligans.



STRENGTHS:                                                                                                              

Buffed magnetic mechs give this deck such versatility. It can bust out of the gate super fast and grab a real quick lead, yet it has enough staying power to take on control decks. Depending on how you start, you can force your opponent to make a few bad trades or bait out some early AoE early. This deck can snowball very quickly.

WEAKNESSES:                                                                                                          
It's most vulnerable to Hex, Devolve, Polymorph, Entomb, Psychic Scream - cards that negate the late game jolt that Kangor's Endless Army provides. Next watch out for Sap and Vanish. Success often depends on getting board advantage since this deck lacks much AoE, so Even Shaman or Odd Pally can be trouble. Depends on how well you draw in the first few turns.

CORE CARDS:                                                                                                           
Flying MachineThis deck was actually built around this card. It's not the only win condition, but with a quick buff or two, you can end it before turn 6.

Corpsetaker – My all-time favorite card. I just think it's so well designed. It's easy to get all the buffs when you play it. Lifesteal is the least likely, but still possible.

Glowstone Technician - Ever since the buff, this guy is a must (along with his smaller buddy Grimestreet Outfitter).

Arcane Nullifier X-21 – The more I play with this one, the more essential it proves to be. This can almost shut down Mage and Rogue single handed. Rapidly becoming my dark-horse vote for MVP.

Kangor's Endless Army – While I think this card should summon more than 3 minions... I'm not on Blizzard's design team. Still, it can pull back enough mechs to immediately swing tempo your way.

TECH CHOICES:                                                                                                        
Seal of Champions – This can make for great value trades and helps balance out the attack-health disparity that happens when magnetizing such high health mechs.

Missile Launcher – I've tried running one for a while to help against one of the deck's biggest weaknesses: zoo/aggro. Very meta dependent, but it's great with you combine it with Zilliax.

Loatheb – Depending on the meta, he's an easy choice to tech in. This guy has won me several games. Just need to drop him at the right time and that Poison Seeds, Volcano or Twisting Nether suddenly can't save the day.

Faceless Manipulator – Currently testing one of these in place of the Mechanical Whelp. Good for copying a magnetized mech or one of your opponents cards if you're down.

ALTERNATES:                                                                                                          
Crazed Alchemist – This is meant to be used offensively; ideally with a buffed up Flying Machine, but it can also help make good trades when used on an opponents card.

Spellbreaker – I can see the need for silence in this deck. I'm erring on the side of staying as aggressive as possible, but can be convinced this belongs in here.

Mojomaster Zihi – He's can help stall control decks. Like Loatheb, when played at the right time this card can thwart your opponent and help carry you across the finish line.

 

PROOF:                                                                                                                     
UPDATE: Rank 16-4 80%


 

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