Ultra Instinct Druid
- Last updated Nov 30, 2018 (Boomsday)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Theorycraft
- Deck Archetype: Beast Druid
- Crafting Cost: 7460
- Dust Needed: Loading Collection
- Created: 11/24/2018 (Boomsday)

- Pizzacats
- Registered User
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- 9
- 32
- 101
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Battle Tag:
Pizzacats#1434
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Region:
US
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Total Deck Rating
371
Hello guys, thanks for helping this deck get to the front page! That's incredible. I have added a Mulligan section to this page to be a more complete guide as a thank you.
This deck is a Tempo Beast/Ramp/(Combo?) Druid, and I think it will be really fun to play and could potentially be a good deck as well!
With new cards like Oondasta and Stampeding Roar which can cheat out big beasts, and lots of ramp to use them quickly, this deck can make a lot of tempo plays and get a lot of value at 6+ mana, which Druid can almost always achieve by turn 4 or 5 to make it a viable archetype.
Card Choices:
Predatory Instincts seems like an odd pick over other draw options that Druid has, and it isn't really a good card if it is only being used to tutor Hadronox. However, when doubling the health of ANY of the beasts in this deck, it becomes really powerful. Huge taunts or rush minions with high attack and high health are very strong, and your minions will be very hard to trade into and will need hard removal or silence to deal with.
Ironhide Direhorn originally seemed like a mediocre card, but if you can Stampeding Roar into a Direhorn with Rush, kill something, and summon a 5/5, that is a huge tempo swing and can win you the game against other tempo decks.
Charged Devilsaur is the best card to cheat out if you are looking to do face damage. It can immediately attack for 7 to face when cheated out, and if it was buffed with Predatory Instincts, it can do 14 damage because of being able to flip the stats with Crazed Alchemist.
One of the funniest combos you can pull off with this deck explains the reference "Ultra Instinct". If you buff Ultrasaur with Predatory Instincts, you get a 7/28 minion. You can cheat it out before 10 mana, and the opponent will most likely ignore a 7/28 with no taunt. The next turn you flip it with Alchemist and it is 28 face damage. This isn't usually going to win the game for you, but the possibility is too fun to resist, and cheating out a 7/14 really isn't bad either. You can also flip Ultrasaur for an easy 15 or 29 armor with Earthen Scales if you are just trying to stay alive.
Witchwood Grizzly is another good card to cheat out because you get rid of the Battlecry drawback. Resurrecting it with Witching Hour will also make it start with 12 health. If you use Instincts and get this card, it is basically auto-win against aggro if they don't have silence.
Juicy Psychmelon is a natural fit for this deck as you will draw 3-4 consistently.
Witching Hour is extremely powerful no matter what target you hit. At the absolute minimum, you summon a Ironhide Runt and only save ~1 mana, but 95% of the time, the beast will be worth at least 7 mana and save you 4-7 mana for an extreme tempo play. The only downside is that it is a dead card for the first several turns.
Spellbreaker is likely going to be a very important card in the upcoming meta as there will be several deathrattle based decks and it can also allow you to push through a taunt to finish the game.
The other card picks just synergize really well for a Druid deck that wants to ramp quickly and stay alive long enough to get some really strong minions on the board
Cards to Consider:
Class cards:
This deck might be too greedy in a fast meta, but will be amazing in a average or slow meta where you can play all your threats as soon as possible. If the meta is fast, there are other options listed below, but a lot of these cards could slow you down and cause you to not get beasts on the board as quickly or consistently.
You could add another spellstone, an Oaken Summons package with Ironwood Golem and maybe another Greedy Sprite, Wrath, the new card Pounce, Innervate, or another Neutral card such as the ones below:
Neutral Cards:
Another Spellbreaker, Gluttonous Ooze or Harrison Jones, Chief Inspector, Mossy Horror, Void Ripper or another Crazed Alchemist, Crystallizer (if you add another spellstone), Arcane Tyrant, Untamed Beastmaster, Amani War Bear, or Giant Mastodon. Which cards heavily depends on what cards are defining the meta.
Possible cuts:
In a fast meta: Ultimate Infestation, 1 Juicy Psychmelon, 1 Nourish, 1 Wild Growth, Greedy Sprite, 1 Ironhide Direhorn, or Spellbreaker.
In a slow meta: Lesser Jasper Spellstone, Swipe, Earthen Scales
If you cut Ultrasaur, Crazed Alchemist, or basically anything else, you are playing this archetype very differently. I'm not sure if it will be worth trying to make this deck work in a super fast meta anyway, so don't try too hard to make this good against aggro.
Mulligans:
It is usually safest to mulligan like it is an aggro or midrange match-up, depending on how aggressive the class usually is. It is also useful to know exactly what cards each class has been most often playing in the early game and if your hand will be good enough to handle it.
This can be a lot to take in if you are a newer player, especially if you aren't sure how to play against certain meta decks. A good place to check is HSReplay, where you can see what decks are doing the best in the current meta and how you can counter them.
Primary keeps:
Always keep: Wild Growth, Greedy Sprite
Against Aggro: Swipe, Lesser Jasper Spellstone
Against Midrange: Juicy Psychmelon, Spellbreaker, Swipe, Lesser Jasper Spellstone
Against Control: Juicy Psychmelon, Nourish, Stampeding Roar, Predatory Instincts
Secondary keeps:
These cards shouldn't be kept unless you have at least 2 of the cards above.
Always keep: Juicy Psychmelon, Stampeding Roar, Spellbreaker
Against Aggro: Witchwood Grizzly, Earthen Scales
Against Midrange: Nourish, Predatory Instincts
Against Control: 2nd Wild Growth, Witching Hour, 2nd Stampeding Roar, Crazed Alchemist
Tertiary keeps (only applicable if going 2nd):
If the stars have aligned, you have the coin, a good curve, and all but one card in hand is listed above, then keep one of these cards:
Always keep: 2nd Stampeding Roar, Predatory Instincts, Lesser Jasper Spellstone, Nourish
Against Aggro: 2nd Swipe
Against Midrange: Witching Hour, 2nd Wild Growth, Earthen Scales, 2nd Wild Growth
Against Control: Ultimate Infestation. 2nd Juicy Psychmelon, 2nd Nourish
I really think this will be a fun deck to play and is a lot more interactive to play with than other Druid archetypes in standard and I am looking forward to trying out this deck! I hope you like it too!
yeah that was my initial thought making it with direhorn. I'll leave it with direhorn for now and adjust as needed once we figure out the meta. For sure if you roar and get amani, it will just feel terrible
I think there are more turn 4 options than you think, and I think turn 4 is the main turn you want to either psychmelon or play Instincts. then you can either play a witchwood grizzly or coin + roar to stabilize. if you get Amani warbear off of roar, even against aggro, i still think you lose. At least if you get direhorn on roar you can kill something and get another minion in play that can trade with stuff, so it will trade with 3-5 ( or more if they leave direhorn alive to get even more overkill value) minions instead of the 2-4 with warbear, which can make a big difference in getting control of the board
Loving the idea, but I just can't see it working w/o double Spellbreaker, otherwise deathrattle hunter will skin this beast alive, way too many ways to kill your big stuff cheaply. I modified your list a bit:
What would you take out for it? Big Druid is my all time favorite so I really want this to succeed.
Looks good! I have not played a ton of big druid myself, but the times i have played it I enjoyed it, but I may not know its shortcomings as well as you, so I'll probably switch some cards myself! Anaconda and Beastmaster and the armor gain cards do seem a bit unnecessary for a deck that aims to have huge tempo plays. I'm not sure if you want more 9 mana minions though... Getting Oondasta on psychmelon seems too good to make it a 50/50 chance. It fits well with Predatory Insticts for sure, so maybe it is still good. Like I said, you probably have more experience, so maybe you don't need to pull oondasta with the first psychmelon.
However, I don't think your deck is a Togwaggle Druid lol
Made some adjustments to my own deck. I didn't want to just steal your deck, so I'm keeping the biology projects for now haha. But after putting some thought into it and considering the suggestions these seem like good changes and fit better with what the deck wants to accomplish
As far as putting Spellbreakers in, I think the mastodon isn't necessary and will keep you from that huge tempo swing with oondasta a lot of the time. Maybe only one wrath is good enough. Your overkill minions want to trade with small stuff anyway. In fact, I just removed the Biology projects since people don't like them and I put Spellbreakers.
Made the list too fast, still a better toggwagle list than most imo LUL. Updated it again:
Maybe you're right, the rush stuff could be enough to make up for the lack of taunts/spreading plague. In that case then earthen scales is a must, thats the only way you will ever outlast aggro. Forgot that scientist can kill eggs, so 1 spellbreaker is enough probably. It sucks theres no good ramp except wg and nourish though, that hurts, but otherwise i think this is legend worthy.
This list seems good but maybe the lack of ramp could be a problem. I like it though and didn't even think of running Earthen Scales. Kinda forgot it existed tbh lol. But yeah that works great and can probably get you 15 armor pretty consistently. I'll probably adjust to something similar, maybe with more ramp though instead of a wrath. I think wrath is mainly good to kill small stuff which you want to die to your overkill minions anyway.
Awsome curve!
Super cool deck, good job!
I was just thinking one thing, is there such a thing as "too much draw"? I can't help but notice this is the most draw I've ever seen run in any deck ever, at what point does Greedy Sprite become preferable to say Branching for example?
The reason is that cards like Stampeding Roar and Oondasta take cards out of your hand, so you are basically playing 2 cards at once, which means you can quickly lose card advantage if you don't have draw, and you also need to find targets for stampeding roar or Oondasta if you don't draw your psychmelons. However, since there's is indeed a lot of draw, I'm not sure what is the exact right amount and that could be a good replacement. So good idea, it is definitely a consideration. If I play the deck and end up having too many cards in hand, then I will certainly drop branching paths.
Yeah, I get that but still they cost so much you can't really ever play more than 2 cards/turn right, it's not really that big of a card dump is it? It's not like you run Arcane Tyrants or anything.
That's true. Branching Paths might end up mostly being used for armor, i'm not sure, in which case extra ramp or removal like swipe could certainly be better options. I'm sure after testing I will know, I just think this is a really fun deck and will be fun to try out. I didn't think too hard about it, I just saw a 28 damage ultrasaur and thought "this has to be a deck"
I'm not a big fan of Biology Project it looked good on paper for other decks too but the drawback is too big so i don't think this deck will be an exeption, i would rather go for Swipe
Yeah it's an iffy pick for me as well. I think the problem with it though is that druid can't keep up with the tempo in other decks. However, with Stampeding roar, you get so much insane tempo that I think the extra mana your opponent has won't matter. It certainly is a bad card normally, but I think it becomes playable with Psychmelon into stampeding roar. If I try it out and it is still bad, then yes, swipe could be a better option.
Bot's post was deleted, this comment irrelevent. Thanks, moderator.
He is a bot.
Looking good. Btw there is a syntax error on Juicy Psychmelon since you forgot to close the card bracket.
I'm excited to see a 24/12 elusive for less than 10 mana.
Fixed! Thanks for pointing it out. And yes I am looking forward to some crazy shenanigans.
Spreading Plague and Witching Hour should never be in the same deck together.