Ultra Instinct Druid
- Last updated Nov 30, 2018 (Boomsday)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Theorycraft
- Deck Archetype: Beast Druid
- Crafting Cost: 7460
- Dust Needed: Loading Collection
- Created: 11/24/2018 (Boomsday)

- Pizzacats
- Registered User
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- 9
- 32
- 101
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Battle Tag:
Pizzacats#1434
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Region:
US
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Total Deck Rating
371
Hello guys, thanks for helping this deck get to the front page! That's incredible. I have added a Mulligan section to this page to be a more complete guide as a thank you.
This deck is a Tempo Beast/Ramp/(Combo?) Druid, and I think it will be really fun to play and could potentially be a good deck as well!
With new cards like Oondasta and Stampeding Roar which can cheat out big beasts, and lots of ramp to use them quickly, this deck can make a lot of tempo plays and get a lot of value at 6+ mana, which Druid can almost always achieve by turn 4 or 5 to make it a viable archetype.
Card Choices:
Predatory Instincts seems like an odd pick over other draw options that Druid has, and it isn't really a good card if it is only being used to tutor Hadronox. However, when doubling the health of ANY of the beasts in this deck, it becomes really powerful. Huge taunts or rush minions with high attack and high health are very strong, and your minions will be very hard to trade into and will need hard removal or silence to deal with.
Ironhide Direhorn originally seemed like a mediocre card, but if you can Stampeding Roar into a Direhorn with Rush, kill something, and summon a 5/5, that is a huge tempo swing and can win you the game against other tempo decks.
Charged Devilsaur is the best card to cheat out if you are looking to do face damage. It can immediately attack for 7 to face when cheated out, and if it was buffed with Predatory Instincts, it can do 14 damage because of being able to flip the stats with Crazed Alchemist.
One of the funniest combos you can pull off with this deck explains the reference "Ultra Instinct". If you buff Ultrasaur with Predatory Instincts, you get a 7/28 minion. You can cheat it out before 10 mana, and the opponent will most likely ignore a 7/28 with no taunt. The next turn you flip it with Alchemist and it is 28 face damage. This isn't usually going to win the game for you, but the possibility is too fun to resist, and cheating out a 7/14 really isn't bad either. You can also flip Ultrasaur for an easy 15 or 29 armor with Earthen Scales if you are just trying to stay alive.
Witchwood Grizzly is another good card to cheat out because you get rid of the Battlecry drawback. Resurrecting it with Witching Hour will also make it start with 12 health. If you use Instincts and get this card, it is basically auto-win against aggro if they don't have silence.
Juicy Psychmelon is a natural fit for this deck as you will draw 3-4 consistently.
Witching Hour is extremely powerful no matter what target you hit. At the absolute minimum, you summon a Ironhide Runt and only save ~1 mana, but 95% of the time, the beast will be worth at least 7 mana and save you 4-7 mana for an extreme tempo play. The only downside is that it is a dead card for the first several turns.
Spellbreaker is likely going to be a very important card in the upcoming meta as there will be several deathrattle based decks and it can also allow you to push through a taunt to finish the game.
The other card picks just synergize really well for a Druid deck that wants to ramp quickly and stay alive long enough to get some really strong minions on the board
Cards to Consider:
Class cards:
This deck might be too greedy in a fast meta, but will be amazing in a average or slow meta where you can play all your threats as soon as possible. If the meta is fast, there are other options listed below, but a lot of these cards could slow you down and cause you to not get beasts on the board as quickly or consistently.
You could add another spellstone, an Oaken Summons package with Ironwood Golem and maybe another Greedy Sprite, Wrath, the new card Pounce, Innervate, or another Neutral card such as the ones below:
Neutral Cards:
Another Spellbreaker, Gluttonous Ooze or Harrison Jones, Chief Inspector, Mossy Horror, Void Ripper or another Crazed Alchemist, Crystallizer (if you add another spellstone), Arcane Tyrant, Untamed Beastmaster, Amani War Bear, or Giant Mastodon. Which cards heavily depends on what cards are defining the meta.
Possible cuts:
In a fast meta: Ultimate Infestation, 1 Juicy Psychmelon, 1 Nourish, 1 Wild Growth, Greedy Sprite, 1 Ironhide Direhorn, or Spellbreaker.
In a slow meta: Lesser Jasper Spellstone, Swipe, Earthen Scales
If you cut Ultrasaur, Crazed Alchemist, or basically anything else, you are playing this archetype very differently. I'm not sure if it will be worth trying to make this deck work in a super fast meta anyway, so don't try too hard to make this good against aggro.
Mulligans:
It is usually safest to mulligan like it is an aggro or midrange match-up, depending on how aggressive the class usually is. It is also useful to know exactly what cards each class has been most often playing in the early game and if your hand will be good enough to handle it.
This can be a lot to take in if you are a newer player, especially if you aren't sure how to play against certain meta decks. A good place to check is HSReplay, where you can see what decks are doing the best in the current meta and how you can counter them.
Primary keeps:
Always keep: Wild Growth, Greedy Sprite
Against Aggro: Swipe, Lesser Jasper Spellstone
Against Midrange: Juicy Psychmelon, Spellbreaker, Swipe, Lesser Jasper Spellstone
Against Control: Juicy Psychmelon, Nourish, Stampeding Roar, Predatory Instincts
Secondary keeps:
These cards shouldn't be kept unless you have at least 2 of the cards above.
Always keep: Juicy Psychmelon, Stampeding Roar, Spellbreaker
Against Aggro: Witchwood Grizzly, Earthen Scales
Against Midrange: Nourish, Predatory Instincts
Against Control: 2nd Wild Growth, Witching Hour, 2nd Stampeding Roar, Crazed Alchemist
Tertiary keeps (only applicable if going 2nd):
If the stars have aligned, you have the coin, a good curve, and all but one card in hand is listed above, then keep one of these cards:
Always keep: 2nd Stampeding Roar, Predatory Instincts, Lesser Jasper Spellstone, Nourish
Against Aggro: 2nd Swipe
Against Midrange: Witching Hour, 2nd Wild Growth, Earthen Scales, 2nd Wild Growth
Against Control: Ultimate Infestation. 2nd Juicy Psychmelon, 2nd Nourish
I really think this will be a fun deck to play and is a lot more interactive to play with than other Druid archetypes in standard and I am looking forward to trying out this deck! I hope you like it too!
The whole point of this deck is to make it different from every other druid deck in the meta, not to make it a worse version of the current decks we have.
i was waiting for him to say, take out all the beasts, and add maly and moonfires and maybe a Lich King and of course the DK.
Shudderwhack totally melted ur brain my dude...
I would run Alexstrasza so to set up a better lethal cause u know arnour for warrior and druid are a thing
Alextraza takes up the Oondasta slot and getting oondasta on board is too good for this deck. I see how Alex could be beneficial for OTK, but this isn't an otk deck, and druid will have an extremely hard time dealing with all your big minions, so armor doesn't really matter if you just keep hitting them in the face. Warrior could possibly be an issue, but you still have so many threats you can cheat out, warrior will have a hard time keeping up to stay alive. It's not like crazed alchemist is required for lethal, its just to get the final burst in. by the time you would play alextraza from hand, the opponent will probably already be at 15 hp or dead.
Nice deck ! Really liked it. I didn't think about Crazed Alchemist but it sounded well when I saw your deck. I have made a deck like this before but Crazed Alchemist part is brilliant tbh.
Since Crazed Alchemist is your idea. What can you offer to develop my deck instead of adding Crazed Alchemists ?
Do you think that I should add Witchwood Grizzly to my deck ?
I thought that it will be better to stick Tar Creeper and Ironwood Golem since they won't be got hit by Witching Hour and also they will help us to handle with early pressure. I really wonder what you think. I know My version is a bit simple and worse Since Juicy Psychmelon can bring only one 10-cost minion. Do you also think that I will open a space for Ultrasaur? I can cut 1x Giant Mastodon to add 1x Ultrasaur. Also I can consider replacing 1x Wild Growth with 1x Greedy Sprite. I will be happy if you answer. :)
Please don't take this comment like the guy above. I am not saying like "stealing". Everyone can think same thing. well you guys' decks aren't even the same but well I afraid that you will take my comment like his comment. :) I just wanted to improve mine with suggestions and noone replied my deck and wonder your comment since you've built a deck like mine.
Btw I don't like to add Ultimate Infestation. You've added it too but it seems a bit much draw for me. Have already 2x Juicy Psychmelon + 2x Predatory Instincts + 2x Nourish.
Ultimate Infestation or 2x Nourish is dead cards in that deck. I suggest you to cut 1x Nourish or 1x Ultimate Infestation or 1x Juicy Psychmelon. You can add 1x Greedy Sprite for that or a weapon tech maybe.
I don't mind people having similar decks, especially if they give credit and are polite about it. I think you could potentially run Sen'jin Shieldmasta over tar creeper since you are hoping to wild growth on 2 anyway and it will allow you to make better trades and is still pulled out with Oaken. I think the 9 mana slot is better to just have oondasta than put Mastodons in it. Mastodon doesn't have nearly as much board impact as oondasta and if you get an early oondasta on board, you probably just win. That would open up a slot for Ultrasaur and Greedy Sprite. I don't think you should replace ramp with ramp, and wild growth is generally better than greedy sprite anyway.
Yeah but Oaken Summons also can pull Greedy Sprite but not Wild Growth. So I thought that could be a good pull. And for Sen'jin Shieldmasta is worse then Tar Creeper imo. If I draw Tar Creeper before the pull it is still better for Odd Paladin for instance. You may be right about 9 mana slot. I was also irresolute between Giant Mastodon and Ultrasaur. I think i will change 1x for Ultrasaur. Thanks for suggestion. Honestly I have forgot about Ultrasaur since i saw your deck. :D Also I guess I need to open some space for tech cards like Spellbreaker because there are upcoming cards like Da Undatakah which we need some silence or some weapon tech. Also Zul'jin is coming and will probably be popular first weeks of expansion so Chief Inspector could be also a choice to replace something. You should also consider to add Chief Inspector to your deck. At least hint him on info of the deck and make a suggestion to replace something with him. Zul'jin will reunite secrets imho.
also I've suggested something to you as editted my comment but I guess you didn't see them so I am writing them here again.
That's true, but how many Oaken targets do you really need? If you have too many small minions, it kinda defeats the purpose of this deck. you could just run 2 Golems and 2 Greedy sprites, those would probably fit the big druid archetype better than tar creeper. Tar creeper is good if you have small minions you want to protect, but you don't. And yeah I'll add tech card options soon, I just want to see all the cards revealed so I can make more accurate predictions. I do think Ultimate Infestation can probably be cut, I mainly included it to prevent just totally whiffing on draw, but if you don't get any draw before 10 mana, you might lose anyway. It can probably be replaced with a tech card like Chief Inspector or Gluttonous Ooze, but not sure yet.
You're right. I have changed my deck and dropped 2x Tar Creeper for 2x Greedy Sprite.
Also dropped 2x Lesser Jasper Spellstones according to not have so much armor gain. I hope Wrath can help instead of spellstones.
Added 1x Chief Inspector and Harrison Jones. Couldn't add Spellbreaker and Gluttonous Ooze because they break my Oaken Summons synergy.
and dropped 1x Giant Mastodon for 1x Ultrasaur
Now I have 2x 7,8,9 and 10-cost cards in my deck. I guess it is more balanced right now.
Thanks for advices. :)
Also I just now realized you dont have witchwood grizzlies. They are just good to play as a ressurect option and also if you predatory instincts a witchwood grizzly against aggro, if they don't have spellbreaker it's gg. It also is a good beast to pull out of your hand with Oondasta, so not including it feels bad. Since it was the first sentence right under the deck i guess i got distracted lol.
The problem with Oaken Summons is that it takes up all your flexible spots for tech. This deck will certainly have a horrible matchup against deathrattle hunter, which will be the deck to beat, w/o at least 01 spellbreaker its pretty much unwinnable.
The Rush stuff makes up for the lack of taunts a bit, so long as you get your ramp on mulligan you should be fine against aggro. Grizlly Bear is a great keep too.
Soooo you took my good deck and added a bunch of nonsense worthless garbage to make it worse and got on the front page? nice. this is actually a terrible deck with no win condition, so for a good Predatory Instinct deck check out mine http://www.hearthpwn.com/decks/1200738-tyrantus-combo-druid-rastakhans-rumble
What? Your decks look nothing like eachother. They only have 13 cards in common which is literally the same amount of cards Token Druid and Malygos Druid have in common.
The fact you think I "took" your deck is cute. Like Anton said, our decks are totally different, and yours is a twig of the world tree into Tyrantus and then cubing it into naturalize... that is a sloooow combo druid. The whole point of this deck is to be extremely fast and run over the opponent before they can find any answers, which is nothing like your deck, and you literally have 3 beasts. If you draw them without Predatory Instincts, you have 2 void rippers and 2 crazed Alchemists in your deck for no reason. Talk about garbage.
Also here's the win condition: Play a bunch of cheap big stuff until your opponent can't answer it and then hit them in the face. Pretty simple
''Good''? hahahahaha
Another person suggested Earthen Scales and I think that could do the trick. having rush minions that can be cheated out makes taunt a little unnecessary and the 9 mana slot is too good getting oondasta with psychmelon. Amani war bear isnt that great to cheat out since it already has rush and a 7 mana 7/7 rush, summon a 5/5 is waaaay better than a 5/7 rush with taunt. And yeah there is no room for that 4 card package, but Earthen Scales can fit
I like the spellstone better too. Didn't have armor gain so no reason to run it but now with scales it could scale up. If aggro is the main issue, Amani warbear might be able to fit. It was actually in my original decklist, but just thought it wasnt enough tempo, since by the time you rush and kill something, it is probably a 5/3 or 5/4 taunt. If aggro is the main issue, you could probably drop the greedy sprite and play a warbear. I don't think you'd want more than 1 though, but you wouldn't feel that bad getting it with oondasta or just playing it on turn 7. If aggro is reeeeally an issue, then you could play 2 bears and 1 direhorn. However, there are so few good aggro cards in this expansion, I think that the meta will slow down a bit.
I think this could also work, but no Ultrasaur, rip. I do see your point with Direhorn so I switched one with a bear. I think 1 psychemelon might be enough, but you will highroll turn 4 or 5 Stampeding roar into a big beast way less often. So yeah mine is a little more high roll dependent and yours trades the highroll for a little more control, which is fine, just not as fun as oondasta and ultrasaur on turn 4 and then the opponent concedes while basking in Ultrasaur's glory. For sure Tyrantus is "better", and getting rid of Ultrasaur package is more consistent, but less fun lol.
Ironhide is the star of the deck, your value generator, he's what makes Roar and Oondasta great tempo plays. If you really want to run Amani, I think its better to run it as 1-of together with Ironride, not instead of it. Oaken Summons is very risky cuz you only have 2 targets, chances are you'll end up playing it only for the 6 armor a lot.
This is a control killer, there's only so much you can do to make it better against aggro w/o making it lose its purpose i'm afraid.