A New Legendary Crafting Tier List Has Appeared!
The ratings in the thread are more than my opinion, they are opinions of people I know, myself and popular Steamers such as Trump, Reynad, Sjow, etc. I am ranking the Cards in Tiers/Brackets I am doing this because it is impossible to rate them from 1 to X.
This is not a tier list of the best Legendaries, this is a Crafting Tier list. This list is used to find out which Legendaries to craft and Disenchant. Arena and non-competitive play have no bearing on this list.
I have arranged the Legendaries this way to not only show their importance in constructed but also to inform readers on how/why they are useful. If you have any questions about the tier list ask them, if you believe the tier list should be changed in any way, PM me.
Remember: If you would like to know what Legendary to craft, please include the decks you play and the decks you are going to play. This is necessary and someone can help you a lot easier.
Press Ctrl + f to find in page!
THE PAGE WILL BE UPDATED IN THE COMING DAYS AS THE META STABALIZES
Strongest Legendaries used in a variety of decks or are staple for competitive play. (The ones to craft)
Expert Set
- Alexstrasza
- Lord Jaraxxus
- Malygos
- Grommash Hellscream
- Tirion Fordring
- Bloodmage Thalnos
- Edwin VanCleef
Old Gods Expansion
Tech legendaries that can be replaced. (Craft for Specific reasons)
Expert Set
- Baron Geddon - Control Warrior Tech (Increase winrate VS aggro and midrange)
- Harrison Jones - Tech for weapon classes
- Leeroy Jenkins - Tech for aggro (Increase winrate VS control)
- Deathwing - Control tech
- The Black Knight - Tech against Druid mostly (Increase winrate Druid and taunt heavy decks)
- Cairne Bloodhoof - playable in all control decks and tempo warrior
- Al'Akir the Windlord - Midrange Shaman Tech (Increase winrate VS slower midrange)
- Archmage Antonidas - tech in tempo and freeze mage
Old Gods Expansion
- Xaril, Poisoned Mind - Tech for Miracle Rogue(increase winrate VS control)
- Yogg-Saron, Hope's End - techable for druid, mage and warrior
One Night in Karazhan
- Medivh, the Guardian: - Usable in Control Mage and Warlock decks
- The Curator - Used in many Midrange decks such as Dragon Priest and Taunt Warrior
- Moreoes - Used in Quest Rogue as control tech.
Cards that are usable, but see little play and can be replaced easily(keep for specific reasons)
These Legendaries are usually out of meta and weird tech choices that you probably will not see anymore but are still viable options that may be playable later.
Expert Set
- Cenarius - Ramp Druid (Increase winrate VS slower midrange)
- Ysera - Playable in many control and dragon decks
Old Gods Expansion
- Soggoth the Slitherer - playable in control paladin and ramp druid
- Y'Shaarj, Rage Unbound - playable in ramp druid
- Malkorok - playable in tempo warrior
- Hallazeal the Ascended - playable in midrange shaman
- Hogger, Doom of Elwynn - Playable in patron
- Princess Huhuran - playable in midrange hunter
One Night in Karazhan
- Barnes - Playable in midrange decks with strong minion effects
Legendaries that are too weak to see competitive play (Disenchant)
Expert Set
- King Krush
- Nozdormu
- Onyxia
- Gruul
- Hogger
- Illidan
- The Beast
- Captain Greenskin
- King Mukla
- Tinkmaster Overspark
- Lorewalker Cho
- Millhouse Manastorm
- Nat Pagle
- Prophet Velen
Old Gods Expansion
The Boogeymonster
Shifter Zerus
Nat, the Darkfisher
Mukla, Tyrant of the Vale
Cho'gall
Herald Volazj
Anomalus
Deathwing, Dragonlord
One Night in Karazhan
Prince Malchezaar
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6
I would complain that I have seen this brawl too many times but here's my reward pack...
2
Thanks for this, I actually crushed a Mind Blast + Holy Smite deck
2
He played Deathwing first turn, so it was loads of fun after I used Entomb on turn 2.
1
Finally decided to start early in the month to push for Legend instead of waiting for the 20th. Decided to try out totem Shaman as I had a lot of luck learning the ropes with Aggro Shaman pre Standard.
3
Maybe it's just me, but I feel like the deck lacks finishing power. I was topdecking for the final dmg necessary to win constantly. Last game I luckily drew an Azure Drake into Blade Flurry for final 3 dmg.
1
A great trick I've found is that if you play Competitive Spirit on a developed board on turn 5, and follow it up with a Mysterious Challenger, super boost!
2
Sounds like you just don't like Pally...I don't really have a problem with Secret Paladin since secrets have at least always been a part of his wheelhouse. What I don't like is the sudden rush of flood style aggro-Pally. It's basically taking Zoolock and Face Hunter and cramming them together. It feels like it takes away from some of the niche that those two classes play.
Maybe it's a bit naive, but I like the classes for the roles they fill.
3
Did I play a different tutorial? I don't feel like I remember this...
2
Good thing they are focusing on card backs cause the glitches with the new chest system were out of control. But I did benefit from it, Somehow I got to open a 2nd chest that said I was ranked 19, and it gave me 10 dust and a gold shadowstep (and the ninjas cardback randomly) that were then in my collection and haven't been taken out.
1
I feel like even though there isn't true beast synergy with Hunter, all I've seen is Hunters and I'm actively trying to avoid it. It doesn't help to play druid getting 2x Savagery though...