Top4Paladin
- Last updated Sep 14, 2015 (TGT Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2360
- Dust Needed: Loading Collection
- Created: 8/28/2015 (TGT Launch)
- muirhead01
- Registered User
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- 5
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- 14
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Total Deck Rating
930
Hi I'm Muirhead who previously wrote a Top8Patron guide.
Here is my take on the recently popular secret paladin, which I piloted to rank 4 NA legend:
Proof:
I then proceeded to win five games in a row at rank 4 and then lose one all while staying at rank 4! I've never lost a game and maintained the same rank before.
I don't have anything as refined to say about this deck as I did for my patron list, because I only have 63 games recorded with this exact list! However, a few comments are in order.
Mulligans: Keep 1 and 2 mana minion drops and the mysterious challenger. Throw away all secrets, even if you have secret keeper. Keep divine favor only if you strongly suspect you are playing handlock or freeze mage. When playing against rogue, toss juggler in favor of a more sticky 2 drop. Depending on the MU and hand it is often good to keep muster as well.
This deck is very aggressive but has almost no reach, so it plays a lot like demonzoo. At some point you will have to try to rush face, usually after playing the 6 drop. Like demonzoo, when ahead on board it is important to play sticky minions against potential board clears.
The game plan is to flood the board in the early turns and get in some damage. If you draw shredder you can win just from this early aggression, but most of the time you will need to draw a divine favor or mysterious challenger by turn 6 or 7. Either of these cards will draw an immense amount of value, giving the reach you need to finish the game.
The challenger is both amazingly strong and it thins the bad draws from your deck. If possible, try to engineer maximum draw when you play the challenger: don't have a secret in play already that you can draw the second copy of from your deck.
The most unvaforable MU for the deck is face hunter with double explosive trap, which races you aggressively. Other unfavorable MUs include freeze mage and patron warrior. In my small sample size and testing I have a very good winrate vs all other decks.
Repentance is very key to play carefully in certain matchups. It is your #1 tool vs handlock and patron. On turns 5 and 6 patron might want to make a set of 4 patrons on an empty board to crush you, but he cannot play patron when repentance is up. Against handlock, if you set them below 10 HP when repentance is up they cannot play molten giant.
Edit: After a lot of playing and watching people play this deck I have some gameplay tips. I saw a lot of people losing against other paladins to consecration. Most of them were playing far too aggressively and not trading enough. Most paladins have no reach, so board control is much much more important than face damage in the matchup. My other tip is that a naked mysterious challenger is much weaker than a mysterious challenger supported by minions. If you have the choice between flooding the board effectively (i.e. using all your mana on sticky minions) and playing challenger it is sometimes correct to hold off on the challenger for one turn.
Possible tech choices: To improve the matchup against aggro and weaken it vs control, switch leper gnomes for squires. An early game leper gnome against a control deck often translates into about 4 more damage than an early game squire, and it's a much better topdeck late game vs control. However, in the mirror squires are better.
If you feel you are suffering for late game reach with this deck, consider switching one copy of competitive spirit for truesilver champion, a buff, or a big minion. The two weaker secrets in this style of deck are competitive spirit and redemption. If you do decide to run kings, squires become better.
My current version of the deck runs one less leper gnome, repentance, redemption, and competitive spirit. In their place I use coghammer, Loatheb, and 2x blessing of kings.
By request I've linked to some amazingly well-produced video guides to the deck. Not all of them showcase perfect play but they'll give good ideas of how the general gameplan works!
I would recommend to replace repentance with coghammer. Works great for me
It is playable. And it got me to rank 10 recently
I really want to craft this deck but have no avenge. Using the updated version what would best fit?
Since I couldn't hit legend last season with this I've tried over a dozen other decks. I decided to switch back to this one at the end of this season and it still annihilates people lower on the ladder. Awesome deck for quickly carrying ranks to 5-10, then I switch to fatigue warrior to go for legend
Update: this deck is useless for climbing up in a new season. Either the opponents kill you before you can draw a mysterious challenger, or they clear and reno you. It only works at a very specific time: when the season is about to end and the decks are predictable.
Very good deck. Made some modifications as this deck can run out of steam. -1 Secret Keeper +1 Tirion Fordring, -1 Divine Intervention +1 Lay on hands, -1 Redemption +1 Murloc Knight.
Made it to rank 8 last season (started only a few days before end of season). Murloc Knight is always a delight to play!
Any updates with LoE yet, @muirhead01 ?
i feel so dirty everytime i have a winstreak with this deck
I think this deck is unviable on US servers. In september this deck was free wins, but in November everyone has teched to beat this deck. I actually lost rank all the way back to 17 playing this deck in Nov.
You need to play better. I am at Rank 6 ATM with this deck. Midrange Secret Pally might be better at these ranks but this deck is still viable, I've even won in unfavored matches such as Warrior and Priest.
really? do you have any further tips besides whats given in this guide? also can you climb straight from 20 to 6 with this? I had to switch to a different deck to climb to 9, since i was failing at rank 10-16 with this deck.
You should be able to get to rank 5 with this deck.
If you add me on battle.net (sovietslayer#1473) I can see what you are doing wrong.
This is the best secret paladin deck IMO. The other mid-range secret decks can get bogged down with taunts but repentance really helps in difficult matches like Druid and CW.
Seems like a bad swap.
Secret Keeper is really important for a lot of different reasons: 1st It's a 1 drop so it gives you tempo on Turn 1 or helps fill out your curve later on (like turn 7 with Dr. 6 + SK) 2nd It hedges you against getting bad draws. Secretkeeper becomes the Secrettaker. 3rd It punishes the other player from playing play secrets (hunter, mage, paladin).
Ooze gives you an extra 1/2 BUT it'll die to the same AOE clears as Secretkeeper (blizzard, consecration, hellfire). The only real synergy I can see is with Competitive Spirit. IMO that's not enough.
I'm using this deck and spreading cancer
In what? Casual?
thats really good
-1 Repentance +1 Tirion Fordring??
Repentance seems to be the weakest of the secrets, and you definitely don't want it early gameNice to fetch with Mysterious Challenger, though.
IMO i think it's fine. If you have tirion and Quartermaster then you may as well make Midrange Secret Paladin (i think it's better. If not I thnk repentance is the weakest secret so i would get rid of that. But that's just personal preference