TOP 40 LEGEND Hybrid Pirate Rogue
- Last updated Sep 26, 2015 (TGT Launch)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1960
- Dust Needed: Loading Collection
- Created: 9/19/2015 (TGT Launch)
- Noober_Dog
- Registered User
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Total Deck Rating
1870
This is the list used by Irronman(aka coreyrj) to reach the 34th place on the NA ladder. It's surprisingly effective and is tons of fun.
Playstyle
Like most Rogue decks, this is a tempo deck at its core. Aim for board control and finish your opponent with devastating burst. Generally speaking, if I'm against a slower, control deck like warrior, freeze mage or handlock i'll definitely take an aggressive line and be greedy with my resources. Against faster decks like hunter or secret paladin though your primary goal is just to maintain board control.
Mulligan Guide(courtesy of Irronman)
Vs Combo Druid
Your game plan in this match up is the same as a conventional oil rogue list, your primary win condition is board control. Having a superior board position through turns 3-6 will often net you a win in this match up. Mulligans: SI:Agent - Backstab - Deadly Poison - Bloodsail Raider - Ships Cannon - Buccaneer.
VS Patron Warrior
Your game plan here differs from a standard build, you want to be more proactive and take a very aggressive stance in the mid game instead of waiting to clear patrons reactively with flurry. Most of your early game plays in this match up can be dealt with very easily by the Warrior class so you want to play your game, and your mulligan slowly, setting up for large weapon or multiple minion turns on turns 4-7. A large assassins blade is often your beast win condition in this match up. Mulligans: Assassins Blade - Sprint - Deadly Poison - Preparation (If already holding Sprint) - Azure Drake - SI: Agent.
VS Control Warrior
Your game plan and mulligans are relatively identical to the patron match up. If you identify it as control warrior make an effort to more greedy with weapon resources (E.g. waiting on assassins blade charges till you get a weapon buff). Mulligans: Same as Patron.
VS Secret Paladin
Here is where your list will struggle more than the standard Oil Rogue because of no Fan of Knives. Your primary win condition in this, and in any aggro match up, is board control. Mulligans: SI: Agent - Backstab - Deadly Poison - Ships Cannon - Buccaneer - Blade Flurry - Bloodsail Raider - Dread Corsair (If already holding Deadly Poison).
VS Tempo Mage, Mech Mage and Zoo Refer to Secret Paladin match up. Though your Mage match ups struggle less due to the lack of fan of knives.
VS Dragon Priest
You can think of this match up as a mixture between a Druid and a Control warrior in terms of game plan and mulligans. In the early game, like vs Druid, you want to play very aggressively for the board and try to deny Northshire Cleric and Velens Chosen value. In the mid to late game you want to leverage your board advantage and play Assassins blade and start burning the priest or play Sprint and get a large card advantage. Leveraging an early game board state into mid/late game draw and reach is the primary way to win this match up.
Mulligans SI Agent - Deadly Poison - Backstab - Bloodsail Raider - Sprint - Ships Cannon - Buccaneer - Assassins Blade (Don't if already keeping sprint).
VS Hand lock
I initially thought this list would struggle in this match up more than your standard oil list but have been pleasantly surprised with how its performing when played very aggressively. Your primary win condition in this match up is to leverage a favorable turn 4-6 board state (that has ~3 minions) with enough burn to kill the warlock from 14-18 health. I often find I need to set up a 2 turn lethal by playing very hard into Hell fire and hoping they don't have it. Mulligans: Deadly Poison - SI: Agent - Bloodsail Raider - Ships Cannon - Buccaneer - Southsea Deckhand - Sprint (Keep only if you have two of the above).
VS Face Hunter
Your, and any Oil list really, is going to struggle vs Face Hunter, no way around it. The best way to win in this match up is just to race, aggressively fight for board in the early game and try to leverage a turn 3-5 board state into a sharpsword oil push for lethal. Mulligans Backstab - SI: Agent - Deadly Poison - Bloodsail Raider - Buccaneer - Ships Cannon - Dread Corsair - Tinkers Sharsword Oil (Keep if you have two of the above). - Southsea Deckhand (Keep if you have Ships Cannon).
This is an overview of most of the decks you are likely to be facing on ladder. If you want me to add a specific match up that's not on here feel free to request in the comments. I'll also be adding win %'s on to this post in the near future.
Card Choices
Pretty self explanatory. You have the usual pirate core minus Southsea Captain and the weaker pirates. If you're facing many taunt decks, replace one Bucaneer with the second Sap. If it's Secret Pally or Face Hunter, replace a Sprint with a Fan of Knives. The current version is the most balanced though.
Why no Shady Dealer, SkyCap n'Kragg, Southsea Captain, etc?
Unfortunately the problem with cards like these is that this weapon oriented deck plays from hand in a lot of MUs and often doesn't have a lot of pirates on board (especially not at once). They just weren't consistent enough, swag was lost but legend ranks gained.
Hall of Fame
Work in progress!
Pro Players Trying the Deck
THIJS:
DAY9:
Your Favorite Hearthpwn Players Trying the Deck:
Kristophersaurus:
Matt_Sparks:
CaffryTV:
GL HF!
PS: Don't forget to leave your feedback and post the highest ranks you've achieved with the deck in the comments section. I'll post them in the Hall of Fame. Thanks for your support matey!
Swag was lost but legend ranks gained
Prime
This is indeed a very good deck - thanks for posting and putting in great mulligan advice. Particularly the tips on slow weapon building against Warrior is super useful. As many others have commented, it's great for getting to Rank 10 or so. I am having some trouble getting below that though. I have traded in an Edwin VanCleef for an Azure Drake as suggested below and a Conceal to protect minions for lethal for a Sap, which I really never used for anything other than to activate combos.
What would be fantastic is if the Matchup/Mulligan list was updated, to include matchups like:
- Any Shaman, but especially Aggro (I used the Secret Pally matchup since it said it was applicable to Tempo and Mech Mage + Zoolock, but found myself losing 4 out of 4 against Shammy)
- Murloc Paladin (I used Secret Pally matchup again here with mixed success, you really gotta try to kill before round 10 or 9 if (s)he has coin).
- Freeze Mage
- Reno Warlock (although most players play Zoo these days)
- Elise Priest / Control Priest
- Any Rogue
I would contribute myself, but don't rate myself that much as an experienced player. Thanks again for sharing - this deck is awesome.
I picked up this deck yesterday after being stuck on rank 16 forever. I finally shot up to rank 11 in about 3-4 hours. (I'm not the best rouge player). But now I'm constantly losing to warriors mage and even priest (which used to be me easiest match up) Now I'm taking a look at your Mulligin tips now to see if it works. Great deck list by the way. And helpful tips and tricks are more than welcomed.
Is it worth to replace one draze azur by Van Cleef ?
Sure.
Very meh deck, losing about 80% of my games. I either run out of steam vs a control or get out damaged by a face hunter or aggro shaman. This may have been good at one point, but it's pretty useless now.
Look up how to play rouge, t's alot different than the face hunter deck you've been using all 5 weeks of your hearthstone time.
Deck is great, hit rank 2. I think the people having a problem with this deck simply need to practice more. Also I took out 1 Buccaneer for Dr.Boom and thats been working really well.
Before using this deck i could barely pass rank 20. After about 2 hours i was at rank 15 on a win streak. Unfortunately i didnt have all the cards or dust so i had to replace them. It still worked well and i love using rogue again
I cant move from rank 20 with this deck :-/
I've been playing HS since January. I had 2 (two!) ranked wins with rogue TOTAL. Then my dailies told me to play rogue. After a few rounds in casual im now 7-2 with this deck on ranked.
SO MUCH FUN!
If there are any good rogue players who can spectate me for a couple games, please add me it would help so much. My tag is MagicTurtle #13109, ty!
I decided to try this deck as I have searched a long time and tried a lot of different setups with pirates..
At first with this deck I got smacked left and right and gave up for a few hours. Now after playing some more this deck has really started to shine and I really really enjoy playing it.. love the insane burst potential.
don't really know what i might be doing wrong, but to me this deck is not consistent enough for ranked
I am in love with this deck! Crazy burst. Decent pirate synergy to help out. That new Buccaneer card is amazing! Been using it for the past 3 or 4 days. My win rate is fairly down the middle but I think with practice I can be better with this deck. Hanging around rank 9-10 currently.
I don't think so. I was playing this deck with one prep and I plummeted to rank 20. I'm pretty sure it was Sap that I had substituted in.
Of course, I'm bad with the deck it seems, I stabilize around rank 13 now with this exact deck list.
In any longer matchup, I will usually play Prep+Sprint once and Prep+Oil once. Prep+SI:7+Oil is a nice move for turning the board around, or Prep+Eviscerate+minions, but, honestly, there's a ton of possibilities. Without consistently drawing into Prep though, you're stuck playing to your natural mana curve which is pretty painful.
Considering what the author wrote in the notes, if you're determined to try a 1-prep version, I'd think about subbing in a fan of knives for the other, since that's his recommended tech against Paladins.
Well, much better players than me will state that preparation is absolutely key to playing Oil Rogue and that there is no good substitute. This is partly because of the crazy combos it enables, but also because of Prep+Sprint. It's easy to burn cards on a combo, and then you're top-decking until turn 7... and turn 7 you're doing nothing unless maybe you draw into backstab. With Prep+Sprint you can refill your hand as soon as turn 4, and if you are refilling on a later turn you can have mana left to act. If you do Sprint without Prep you could draw into Prep and be able to act that way.
This deck isn't conventional Oil Rogue, of course, and you'll get more minions to play if you are top-decking. Still, the reasons for Prep being essential to Oil all apply to Pirate/Oil Hybrid. If you got rid of your sprints for Coldlights or Jeeves, and got rid of combo spells for some of the big legend pirates, then you'd be running a different enough deck that those reasons wouldn't apply... but that's much more a straight Pirate deck and less a Pirate-Oil deck.
Best deck I've ever used no legendary, no epic, no cancer but yes success
Okay thanks, I got double southsea (another unexpected draw), I'll craft a prep and put perditions blade in,
This deck is so strong...