I think you do keep the Voidwalker, even if it just blocks 1 attack or eats up 1 spell... that could be the difference between a win or loss. it also helps beat other aggro decks... get a few imps on board and hit it with Vile Library and now it's a 6/8 taunt.
You could be right about Amalgam, will have to playtest to see how consistent (or inconsistent) it is.
If I were to replace it, I would probably go with Murlocula.... easier to get to 0 cost, helps refill the board after a clear, and the Lifesteal can help you recover any HP you lose from Life Tapping or attacking with Bloodbound Imp.
Drek'Thar changed to 4/2 in stats or changed to summon 1 minion from deck
BUFFS Whirlpool changed to 8 mana Blackwater Behemoth changed to also have Rush Lyra the Sunshard changed to 4 mana Serpent Wig changed to "...If you played a Naga while holding this, add a Serpent Wig to your hand that gives an extra +1/+1"
I am a returning Player stopped after Dalaran Expansion and returned in Feb. 2022 and had so much fun with the new Demonhunter Class. Althought it was "only" a Tier3 Deck.
I am cheering for the Demonhunter! I will play that class anyway. And Warlock looks exciting (love to play the curses!). I think the new Naga Tribe is made for the Demonhunter. Looks like ubertempo for Demonhunters! And the most will underestimate it.
That assumes you draw Cariel by turn 7.... that's not always going to happen
However, I do see your point, you could probably replace the weapon with Onyxian Warder if you wanted.... weapon is 4 damage and Warder gives 4 damage rush.
Yeah that works. Similar amount of removal + a dragon. That should help you control the board to get to the stages where you can drop your dragons in late game.
Could experiment with 1 of each TSC and the dragon and see which one you like more and if you get through your TSC before you get to Cariel.
That's actually exactly what I decided to do lol..... I updated the deck to be 1 Weapon and 1 Warder
I think the 1 weapon is worth it regardless..... it's a 4 mana card that deals 8 damage and heals you 4
I saw it on the theorycrafting streams a few times and it always lead to dead cards. There's almost never a situation where you would want to not play Cariel on curve, meaning you have to get through both TSC before then. Just doesn;t seem worth it compared to just running minions in their slot and contesting the board that way.
That assumes you draw Cariel by turn 7.... that's not always going to happen
However, I do see your point, you could probably replace the weapon with Onyxian Warder if you wanted.... weapon is 4 damage and Warder gives 4 damage rush.
As we are back to board fighting and there are almost no OTK-s Control Warrior is going to destroy 70% of the decks with no problems. Control Warrior may have lost some board clears, but has as many removals as ever and an overpowered win condition with Kazakustan.
0
could I get a name change token please?
0
I think you do keep the Voidwalker, even if it just blocks 1 attack or eats up 1 spell... that could be the difference between a win or loss. it also helps beat other aggro decks... get a few imps on board and hit it with Vile Library and now it's a 6/8 taunt.
You could be right about Amalgam, will have to playtest to see how consistent (or inconsistent) it is.
If I were to replace it, I would probably go with Murlocula.... easier to get to 0 cost, helps refill the board after a clear, and the Lifesteal can help you recover any HP you lose from Life Tapping or attacking with Bloodbound Imp.
-2
Why did they even bother to release Mage cards for this mini-set? ......these will never see play
would have been better to have 3 more Neutrals
-10
Not saying they will/should make ALL of these changes..... just that these are the cards I think could be targeted.
NERFS
Predation changed to "...cost 1 if you played a naga while holding this."
Multi-Strike changed to 2 mana or changed to +1 attack
From the Depths changed to reduce the bottom three cards of your deck by 3 or changed to 5 mana
Rokara, the Valorous reverted back to 5 armor
Forged in Flame changed to 3 mana
Furious Howl changed to 3 mana
Defend the Dwarven District change middle part of quest to require 3 damage spells
Drek'Thar changed to 4/2 in stats or changed to summon 1 minion from deck
BUFFS
Whirlpool changed to 8 mana
Blackwater Behemoth changed to also have Rush
Lyra the Sunshard changed to 4 mana
Serpent Wig changed to "...If you played a Naga while holding this, add a Serpent Wig to your hand that gives an extra +1/+1"
Murloc Tidecaller changed to 1/3 in stats
Bloodscent Vilefin changed to "Battlecry: Dredge. If it's a Murloc, draw it and change its Cost to Health instead of Mana."
Sira'kess Cultist changed to 2 mana
Dragged Below changed to 3 mana
Za'qul changed to 4 mana with 5/4 in stats
Abyssal Wave changed to 5 mana
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Just play Murloc Warlock.... I'm 12-2 right now.... with my only 2 losses coming from another murloc warlock
0
But Mukla rotated so you can only use in wild
2
All of those cards were in the Core Set from 2021
we are now using the 2022 Core Set which has changed
essentially, yes..... the cards were loaned to you by Blizzard, everyone gets access to the core set for free
now that those cards have rotated, you will have to craft them if you want to use them in wild.
1
I disagree with OP
I hated it last year when people would kill you on turn 5 everytime.
It's much better now that they can do it on turn 3.
no hearthstone game should last more than 2 minutes
4
Your mistake is in thinking that Blizzard actually tests anything before release lol
WE ARE THE PLAYTESTERS.
1
Curse Warlock is gonna be sick
0
That's actually exactly what I decided to do lol..... I updated the deck to be 1 Weapon and 1 Warder
I think the 1 weapon is worth it regardless..... it's a 4 mana card that deals 8 damage and heals you 4
0
That assumes you draw Cariel by turn 7.... that's not always going to happen
However, I do see your point, you could probably replace the weapon with Onyxian Warder if you wanted.... weapon is 4 damage and Warder gives 4 damage rush.
1
I wanted to make something different than the Mech Pally everyone keeps discussing..... I came up with this
It's basically a control paladin with a kazakusan/big dragon finish
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Yes it would.... but Brann has 4 health and is really easy for your opponent to kill (or you can remove him yourself with a spell)
Just make sure Brann is gone before you play Finley
If you're worried that Brann will be stuck on board, you can run Zola instead to get a golden copy of Faelin to play a second time.
0
Kazakusan is old and boring.... think bigger
Brann Bronzebeard + Ambassador Faelin + From the Depths + Sir Finley, Sea Guide