Holy Maki Roll
Restore 2 Health. Repeatable this turn.
If you use all 10 mana, that's called the 'Lunch Special.'
Clear All Quotes
|Lotus Agents||Minion||Druid, Rogue, Shaman||5||5||3|
|Glowing Laser||Hero Power||0||0||0|
|Radiant Laser||Hero Power||0||0||0|
|Toad of the Wilds||Minion||2||2||2|
|Savory Deviate Delight||Ability||Rogue||1||0||0|
|Prismatic Jewel Kit||Weapon||Paladin||1||0||3|
|The Garden's Grace||Ability||Paladin||10||0||0|
|Holy Maki Roll||Ability||Paladin||1||0||0|
Mistermath's Card Ratings for Voyage to the Sunken City:
This powercreeps Forbidden Healing, but I personally don't think that card was ever actually good to begin with. Even though it saw play, it really only did so because paladin didn't have better options. Where this card really shines is with synergies - enabling Shimmering Sunfish and Wild Pyromancer, as well as having its effects magnified while under the effects of Lightforged Cariel and her The Immovable Object. By itself though, the card is very fair. Nice design, and I'm happy to see control paladin using it to the despair of aggro decks!
someone somewhere at some point in time will use this in some type of OTK or combo deck and it will be good
this card actives Queen Azshara ?
10 mana crystals , two cards combo = 21 dmg from hand, thats not bad
Nice combo with Wild Pyromancer?
So basically a better Forbidden Healing cuz you can control it better
Battlecry: Make all Aggro Players mad.
Paladins are going to need a new identity with Librams dominating the class since the first balance patch in Ashes, and as much as I hate it, the grinder control paladin might be its path
bleep this bleeping spell
face is the place. always
Keep in mind that Lightforged Cariel is in Standard, and that Forbidden Healing and Witch's Brew saw play back in the day. There is a critical mass of healing a single card can provide that makes it good, even if that healing isn't particularly efficient. Might make it into Reno Paladin, because that Cariel synergy is disgusting, and being able to do a massive heal twice would shut down a lot of aggression.
On an unrelated note, thank goodness Lady Liadrin is rotating, or else Paladins healing for "40" each turn for 5+ turns would cause snoozefests if your deck doesn't run weapon removal or tons of damage.
I don't think this is very good. 1 mana for 2 healing is very poor value, you're better off with the healing minions most of the time.
However this has really good synergy with Wild Pyromancer which control Paladin already wants to run because of Equality. That alone might make this good enough.
very SOLID card. can be used both on your hero and minions.. i think it will be included in all the new pala decks
the memes, they never end lol
autoinclude in my holy mech-a-roni paladin
Just put echo on the cards for christ's sake.
i love this! Holy-control Paladin is going to be my day-1-deck
Didnt they just give a 'repeatable this turn' card echo? Why arent they doing that for this too?
Because they dont want to have too many keywords in rotation at the same time, makes it easier for new-ish players.
2 Reasons actually. Witch's Brew is a wild card and so changing it won't add echo (an old mechanic) to the standard format. Secondly because paladin does not have an easy way (At least that I can conceive of) to reduce the cost of spells as an aura, unlike shaman who is getting Radiance of Azshara in the set.