busted and gross af needs a nerf.. cards like this are very unhealthy where they are so good that you can just fit them into pretty much any deck.. unhealthy for the game too op
Mistermath's Card Ratings for Voyage to the Sunken City:
8/10
As with the other colossi, this compares favorably with the once-overpowered Firelands Portal. At the cost of not being able to go face the turn you play it, you deal 4 damage twice instead of 5 damage once, get a 4/5 and a 4/2 rather than a random 5 drop, and also both dredge once and draw once, with the threat of doing so on future turns. Add on top of this the fact that this card is a mech, and you have a card that is seeing play in literally every single paladin deck in standard. This card is gated only by the fact that the rest of the paladin cards are pretty medium at time of writing. Once again, I'm baffled by how a card in this expansion got past testing.
busted and gross af needs a nerf.. cards like this are very unhealthy where they are so good that you can just fit them into pretty much any deck.. unhealthy for the game too op
Mistermath's Card Ratings for Voyage to the Sunken City:
8/10
As with the other colossi, this compares favorably with the once-overpowered Firelands Portal. At the cost of not being able to go face the turn you play it, you deal 4 damage twice instead of 5 damage once, get a 4/5 and a 4/2 rather than a random 5 drop, and also both dredge once and draw once, with the threat of doing so on future turns. Add on top of this the fact that this card is a mech, and you have a card that is seeing play in literally every single paladin deck in standard. This card is gated only by the fact that the rest of the paladin cards are pretty medium at time of writing. Once again, I'm baffled by how a card in this expansion got past testing.
Ahh... my golden Leviathan.
Flexibility, strength, and a variety of synergies in one card. Not to mention its amazing artwork.
If we crack it open, do we hear the trailer crew's screams?
well